Rubrica Cose che non sai sui Retro Giochi

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Per fortuna non è successo:

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Star Fox Adventures

In an interview with Phil Tossell (the lead software engineer for Star Fox Adventures) within an issue of Retro Gamer, he admitted the development team thought the game may have never actually even been released because of the impending Microsoft buyout.
 
Prima bisogna chiedere il permesso :yeahmini:

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Once Medusa is defeated, her head can be obtained by the Heroes. Medusa Head can be used as a secondary weapons that will turn any enemies to stone, killing them in the process. Though it fire in a slow rate, it's unlimited. However the weapon will become available until the head is returned to Athena.
 
Nope. Sole in DQ :eucube:

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If Musashi visits the church in Grillin' Village in Chapters 5 or 6, Father White will mention that he wants to practice bringing people back from the dead for a small fee, a clever nod to the function of churches in the Dragon Quest series.
 
Occultamento e grande arsenale bellico.



Le caratteristiche degne di nota del gioco sono sprite relativamente grandi (con effetti di occultamento in stile Predator applicati ad alcuni) e numerosi potenziamenti delle armi (presumibilmente 25 in totale).
 
Il seguito di un romanzo:

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Parasite Eve

This game was made to be a sequel to the novel of the same name by Hideaki Sena.
 
Base on...
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According to Hifumi Kouno, the inspiration for Scissorman and his signature blades came from the disfigured killer Cropsy in the horror movie "The Burning," which scared him as child
 
Long Forgotten

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Prior to the Legacy Collection, X7 was the only X game to never see a re-release on platforms such as the Nintendo Virtual Console or Play Station Network.
 
Un cavaliere sfortunato:

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Luigi's Mansion 2

In the Scarescraper, one of the bosses is called Fright Knight, his description reads;

"Rumor has it that this Greenie comes from the middle ages, where he was a knight searching for the kidnapped princess. Sadly, wherever he went, she always seemed to be in another castle"

The last bit is obviously a nod to Super Mario Bros. on the NES, where Princess Peach was always in another castle.
 
Earthworm Jim 4:

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After the cancellation of Earthworm Jim PSP, another attempt for a new Earthworm Jim game was made, a sequel that went by the name of Earthworm Jim 4. Not a whole lot of information was given about the game other than series creator Doug TenNapel returning to work on the game as a 'creative consultant'. Rumors began to arise that the game was going to be developed for the Nintendo Wii. TenNapel later commented:

"I need some real press source to straighten out these rumors. I read the initial post by the guy who put up the drawing I did for him and almost NOTHING in the post he wrote was true. I'm getting piles of letters asking me to confirm or deny the post and from what I've read it's total disinformation. Interplay actually wants to do the game right! We've been talking about a game now for two years. They want me to be involved, but times in games are tough right now for everyone. They have to raise a lot of money to fund the game properly... In our early discussions about the game, we had tentatively brainstormed ideas for the Wii. That is NOT a confirmation like the guy posted. We haven't presented the idea to Nintendo. As with anything in the gaming industry, the whole thing could turn on a dime and many of the facts can change about the game. What these fans don't understand is how squirly things are at the beginning of the game. It would take at least two years to bring out the game and that's after we've confirmed the budget and platform. The game could just as easily go away, get moved to the Iphone or become a Jim Tetris knock off as come out as a game on the Wii. People don't understand how unstable game design is at the start."

In 2012 at a Develop conference, David Perry (lead designer for the first Earthworm Jim game) explained a possible premise for the fourth Earthworm Jim title, as well as confirming that it would be a 2D game:

"The thing we had talked about in the past is Jim had been in retirement...So, he's been sitting at home watching movies and eating popcorn. He's grossly overweight now. The plan was to start with him literally getting off the sofa, and it's a disaster because he just hasn't done anything since. But he's got to get back into action again."

In 2015, in an interview with Nick Brunty, he revealed that a new Earthworm Jim game was talked about, but the rights couldn't be obtained, as well as stating he wouldn't do it without anyone who worked on the first game.

"Oh man. A new EWJ game with the original team almost happened about 5 years ago but a deal with the IP owners couldn't get worked out. I think everyone would be up for it sometime. Feels like unfinished business but hard to align everyone. I wouldn't do it without the key players."

In May 2019, after years of delays and speculation, development formally began on Earthworm Jim 4 for the Intellivision Amico, a console being developed after game composer Tommy Tallarico acquired the brand rights to Intellivision and formed a new upstart company, Intellivision Entertainment. The 2D game was being developed with several members of the original team that worked on the first two games in the series including TenNapel and Perry, although it was clarified that TenNapel would only be involved as an "unofficial consultant" due to controversy surrounding his political opinions in recent years. According to a livestream held by the developers in May 2019, the game would reportedly contain local multiplayer, and would not be a reboot of the previous games, with it scheduled to be released after the launch of the Amico in October 2020. However, due to distribution and logistical issues caused by the COVID-19 pandemic as well as financial issues within Intellivision Entertainment, the Amico's release would be delayed indefinitely and work on the game eventually halted. In August 2020, the game's first and only gameplay trailer to date was released, and two developers attested in 2023 that they had not worked on the game beyond initial brainstorming sessions years prior, assuming that the game had been cancelled.
 
Domande tra una corsa ed un'altra. :ahsn:

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In Super Cars II dopo ogni gara ci saranno delle domande da rispondere proposte da svariati soggetti, se si risponde in maniera corretta si guadagneranno soldi da spendere nel negozio.

La prima risposta :rickds:
 
Citazioni continue

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A number of monkeys found throughout the game have names that parody celebrities and other famous characters. These include:

• Tomkey Kruise - Tom Cruise

• Balboa - Rocky Balboa

• Baboondini - Houdini

• Count Monkula - Count Dracula

• The Invisible Monkey - The Invisible Man

• Hyde - Mr. Hyde (Dr. Jekyll and Mr. Hyde)

• Clint Apewood - Clint Eastwood

• Pelvis - Elvis
 
Dummy

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In the original SNES English release, the Cockatrice/Cocktric summon is dummied out of the game for reasons unknown. Its name, like many other dummied out items within the game, is "Dummy" in both the summon spell and the item it was learned from.
 
Ancora nel codice

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Cloud's Buster Sword was originally intended for use by Tidus but was removed before the game was released. It is still in the game's code, though, and using hacking tools, it can be obtained and used in the final version.
 
Messaggio nascosto:

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Gex

The map for the level "The Project" features the hidden message "PHAT CITY".
 
Un po' di info ed attivate i sub per l'eng.

 
Easter egg o glitch?

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Lunar 2: Eternal Blue

In the English version of Lunar 2, there's an Easter egg in place of a glitch seen in the Japanese version. In the first boss fight, if Hiro and Gwyn die at a point that prevents the boss from reaching Lucia, the fight will never end, as the boss cannot kill the last party member. If the same conditions are met in the English version, a cute and tiny character called Ruby that mostly just flies around in the background , will one hit kill the boss.
 
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