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Summary forth coming
- not a launch mess like Crysis 1 remastered
- less features than Crysis 1 Remastered
- "gen 9 aware", no native PS5/Series, but enhanced when running on it
- color grading, textures, better shadows, AA, draw distance, sparse voxel octree global illumination
- used image based lighting in the original game, why it's very blue
- remastered is more natural
- thousands of textures are changed to be physically based
- too many versions to test in time
- PS5/4P and Series X/One X are 1080p-2160p
- very sensitive dynamic res
- above 1440p most of the time
- Series S 900p-1440p, closer to the lower end
- different shadow positions in Series S?
- PS4/One is 1080p and 900p respectively, fixed
- higher end versions has tessellation, better particle lighting, better SSR, higher res dof, better quality gi
- reminder: the original ps3/360 versions played like doo doo butter
- PS4/4P/One/One X is capped at 30fps WITH PROPER FRAME PACING
- has checkpoint stutters, stutters a bit more on playstation
- v1.0.0 is missing ps5 functions, you'll need the launch day patch
- 60fps on current gen with proper frame pacing
- Crysis put a lot of emphasis on getting the motion blur right
- Series S has a small performance hitch when alpha particles fill the screen
- quality-wise, Crysis 2 aged well
- AI is untouched, so it's still not very good
- don't pay stealth because of the AI
- HDR "works", but it feels like a tonemapped SDR
- not recommended to use HDR
- pc video will be a Crysis 2+3 look