UFFICIALE PC Cyberpunk 2077 | CD Projekt Red | Welcome to Night City, chombatta!

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no intendevo dire che magari i primi giorni andranno in sovraccarico. Non so quanta gente usi Stadia ma credo che un gioco come Cyberpunk spingerà molti che non hanno un buon pc a provare.
Non so, hanno retto a Destiny 2 free penso possano reggere Cyberpunk, senza dimenticare che devi comprarlo su Stadia e non lo provi free :asd:  

Un sito tedesco, pc games hardware o simile, dice che hanno giocato in full hd con una 2080ti e DLSS attivo, quindi il gioco era renderizzato ad una risoluzione inferiore (forse 720p)  :asd:  Chi avrà ragione? Abbiamo letto già 3 o 4 versioni diverse.
https://bit.ly/2VhNtLF
 
sito concorrente lo ha giocato a Milano in sede Bandai, (non ha specificato la risoluzione) con dlss attivo ed rtx solo parzialmente integrato con un pc che aveva 32 gb di ram, i9-9900k, e una 2080 liscia. Da quello che dice il framerate non era stabile e con tanti cali, ma era leggermente sopra i 60 fps, tra i 70-80 fps ha detto in live.

Facendo 1+1, il dlss in fullhd mi sembra una cosa ridicola, perciò direi che stesse giocando in 4k

 
Ultima modifica da un moderatore:
Io ho letto quasi ovunque 1080p come risoluzione, le specifiche del pc usato invece restano sempre quelle super esagerate per ovviare a problemi di stabilità finchè non ottimizzano tutto.

 
Menghie che mattone.
Qua si rischia che anche le nuove non ce la fanno :sard:

 
Ultima modifica da un moderatore:
Si vabbe, girava a 360p...

Ma non esageriamo dai, tra i minimi avremo una 770/i5 5000qualcosa e tra i raccomandati una 1070 i7 5000qualcosa (con relative variante AMD)

Poi dipende anche dalle patnership, se hanno fatta quella con Nvidia prepariamoci a requisiti sballati per sponsorizzare le Rtx, ma nella realtà imho saranno quelli sopra i requisiti

 
varie info delle diverse anteprime raccolte da un utente

• There are no loading screens aside from the initial load time
• You can kill civilians - both in and out of vehicles
• Waste someone near a cop or local gang - or cause enough trouble and the law/local gang will deal with you...harshly
• Movement is a lot smoother than in The Witcher 3
• The player is nearly always in control of the camera, even during dialogue scenes
• There is a lot of dialogue
• It is nothing like Grand Theft Auto [aesthetically and structure]. This is an RPG
• There are a ton of customization options
• You can choose between a circumcised and non-circumcised penis
• You can get through the entire game without killing anyone
• One of the quests has 7 different outcomes
• The more you use a weapon, the more you can specialize in it
• You can skip time to pass time for quests
• 1 real time hour = 8 in-game hours
• There are no loading screens for fast-travel
• Other than the initial load, there is a brief load when V sleeps
• Combat feels more like Destiny
• Game ran smoothly, but bugs were present
• Quests had a lot of optional tasks that change the outcome
• You don't feel like the centre of the universe
• Companions are actually useful in combat
• Characters weren't heard speaking any repeated lines of dialogue
• Your UI is determined by what enhancements you have equipped and by your Life Path
• There are a lot of likeable characters in the game; it's definitely less "edgy" than previous demos
• The side characters are very interesting
The open-world is stunning. Everyone gushes about the world design, atmosphere and retro-future, lived-in look and feel of it
• The game doles out a lot of interesting lore while being very subtle and casual with it
• There are no lore dumps given to the player - everything is experienced or sought-out by the player
• The world is very well fleshed out and believable
• Due to the changing allegiances of characters; you feel suspicious about every single character you meet
• XBD's or illegal Braindances are found on the Black Market, or at certain Night Markets sold by seedy individuals
• There are a TON of cybernetics to equip and use as well as enhancements for them
• A lot of focus on verticality
• There is fall damage
• There are children in the game. You cannot kill them
• When selecting Corpo as your Life Path, you begin the game at Arasaka Tower
• When selecting Nomad as your Life Path, you begin in the Badlands
• When selecting Street Kid as your Life Path, you begin in a bar in Night City
• When the tutorial ends, it's 6 years later and it starts where the E3 2018 gameplay demo began; with the "No Future" elevator
• Trauma Team will tase/shock you if you do not comply with their orders
• Dialogue is delivered very well - nothing B-Movie-like or cheesy
• There are animals - but very few of them. It is implied that they are all artificial
• You cannot pilot AV's [Aerodynes/flying cars]
• Some YouTube Influencers are in the game - both voice and face
• A humorous talk show is playing on a TV in V's apartment elevator
• You can talk to everyone - even NPC's
• You can get side-missions from NPC's
• Lots of NPC's in the Watson area - the city feels alive
• Parris didn't like the handling of the Quadra V-Tech - he said it was too sensitive. The dev said they are still working on that
• Misty and Jackie are romantically inclined
• The Life Path you choose has significant effects on your playthrough. Choices and characters are completely different at times throughout the game depending on your selection
• Yorinobu Arasaka has the Johnny Silverhand chip
• Gun Shops can offer you missions
• The weather effects are stunning
• The lighting effects are next-level
• The Maelstrom Flathead mission played similar to the old demo - except that Royce isn't given the chip and he shot him in the head, so no boss fight since...he's dead. The original Maelstrom gang leader is in the building somewhere
• if you don't intervene when Jackie is arguing with the Maelstrom ganger, shit goes down early
• There is a roaming CyberPsycho NPC killing police with a high-powered sniper rifle
• The streaming hands-on had lag and streaming issues - which is to be expected
• Night City is HUGE
• 4 hours is beyond barely scratching the surface
• Lots of reviewers just watched the world and found it mesmerizing
• The No-Tell Motel is in the game
• There are so many choices and options that it feels overwhelming; before you learn to take things in stride
• During melee - you have an attack button, a dodge button and a block button. If you time your block at the moment of impact, you will perform a counterattack. This applies to swords and knives as well
• The music is amazing - both the score and the music on the radio stations
• It really feels like playing a tabletop RPG, in terms of the player's freedom of choice, character creation, options available, mission choices/consequences and stat management
• Choices feel meaningful and not just fluff. There is a palpable weight to your choices
• Character models are impressive - but nothing Earth-shatteringly next-level
• The world feels alive - living and breathing. This is due to the atmosphere, NPC animations/ chatter and the lighting & textures
• Most everything in the trailer was from the prologue of the game
• Blessing Adeoye Jr. thinks the game might get delayed again.
• Driving feels great - slightly GTA-ish, but weighty
• There are upwards of a dozen radio stations [12+]
• There is a Rock music station
• You can hear live police reports through the radio
• It was reiterated that all of the music on the radio is comprised of all original, new songs performed by famous artists and CD Projekt Red's own sound team
• Side-quests are extremely varied
• The map is obscenely packed with things to see and do
• You can enter most every building
• Katanas aren't Pink by defaul
• Lots of attribute perks with trees of upgrades attached to each one
• Corpo Life Path begins with your boss asking you to break the law
• Blessing Adeoye Jr. theorized that all 3 Life Paths may lead to 3 mostly different game experiences for the entirety of the game
• Huge variety of weapons. Even similar weapons have entirely different stats and abilities
• Some side-missions can affect things in the Golden Path
• Most players really liked the Braindance segments - some found it boring
• Excitement for November 19th was unanimous among all players at the hands-on events
• It is 100% an RPG first, shooter second
• Cyberpunk 2077 is Deus Ex: Mankind Divided and Revolution on steroids
• Most players liked the shooting mechanics
• Vehicles all have unique interiors
• None of the bugs experienced were severe and should be fixed before launch
• The gunplay wasn't as impressive as it could be, as their character was just starting out and at a low level
• Cutscenes are in real-time and you can interact with them at all times - even changing the many possible outcomes based on your actions and observations
• There is a "Metriod-esque" trope at the start, where after the tutorial if flashes 6 years later and all your Cyberware and abilities are stripped away; forcing you to start from scratch
• No official confirmation of a photo mode
• RTX is a game changer with reflections and lighting - especially at night
• Sound effects are cinematic in quality - the game has a very expensive sound design
• There is a very Japanese/Blade Runner style side street with electrical cables hanging above you between the buildings and rows of vendors and noodle bars
• You can watch commercials on TV
• You still can't customize your apartment
• Every building you enter is insanely detailed
• Your jaw will drop when you see the Skill Perk Tree - it is like a humongous spider web - far larger than the Attribute Tree shown last year
• Auto-Aim can be toggled on and off. It was set to "On" for everyone's hands-on experience
• You can steal cars, trucks and motorcycles - even shooting the driver and then taking the vehicle
• You can no longer select a wardrobe item off a hanger from the closet in your apartment. That is done via the character equipment menu. You can see your clothes in the closet -
• Aside from the Mantis Blades, you can also get forearm missles that pop out and then retract after use [or at your command] like Iron Man
• You can take enemy weapons and use them
• Although after the tutorial players could do whatever they wanted, they were confined to Watson.


La roba dell'interattività con gli npc se presente dappertutto è una roba da fuori di testa

 
Combat feels more like Destinity.
Non avendolo giocato, qualcuno che me lo spiega meglio?

 
Credo intendesse il gunplay, e quello è difficile da spiegare. Fai prima a scaricarti Destiny 2 (Tanto è F2P) e lo provi
Il prima è relativo quando scarichi a 1,4 MB/s :unsisi: Comunque tempo fa lo provai, ma giusto quel paio di ore per non farmelo piacere come gioco in sé, quindi non saprei.

 
Il prima è relativo quando scarichi a 1,4 MB/s :unsisi: Comunque tempo fa lo provai, ma giusto quel paio di ore per non farmelo piacere come gioco in sé, quindi non saprei.
ah  :asd:

Comunque ti basta sapere che il Gunplay di Destiny 1 e 2 è abbastanza apprezzato

Più che altro, ora che ci penso, il tizio non intendeva anche il sistema di loot di Destiny?  :ahsisi:

 
Credo intendesse il gunplay, e quello è difficile da spiegare. Fai prima a scaricarti Destiny 2 (Tanto è F2P) e lo provi
Eeh magari, sogniamo :asd:  non ci spero ma ben venga fossa così.

Penso si intenda appunto la seconda che hai detto, e che sia un combat prettamente rpg con numeri dei danni ecc.

Se siamo sul livello di Prey come feeling, va benissimo per un immersive sim. Di sicuro non aspettiamoci un Rage 2 o Doom sotto sto profilo

Hanno caricato il gameplay intero non editato e senza commenti




 
Ultima modifica da un moderatore:
Ha lo stesso prezzo di copertina di quello di The Witcher ma ho il sospetto che visto l'hype non lo vedremo mai a 18-19 euro come accadeva per quello :dsax:

Contando che anche lui dopo la serie Netflix è rischizzato a 35 euro abbondanti.

 
Ho quella di The Witcher 3 e non l'ho mai aperta, mi sembra giusto comprare anche questa.

 
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