UFFICIALE PC Cyberpunk 2077 | CD Projekt Red | Welcome to Night City, chombatta!

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Meanwhile, Watson oggi era in modalità Padania per i primi minuti
Cyberpunk-2077-Screenshot-2021-01-22-18-59-43-05.png
:sard:
Praticamente in questi giorni, anche se oggi sta piovendo come se non ci fosse un domani :rickds::rickds::rickds:
 
Praticamente in questi giorni, anche se oggi sta piovendo come se non ci fosse un domani :rickds::rickds::rickds:
Esatto. A volte mi alzo verso le 3-3.30, qua a Milano, e lo scenario è tipo quello :rickds:

Ed in game la cosa è stata pure più esilarante. Parcheggio, non vedendo un caxxo. Evito della folla sulla destra, scendo, e dico "oibò vediamo di andare a piedi". Si dirada la nebbia, e quella simpatica folla in realtà erano 2 gang che stavano iniziando a massacrarsi :rickds:
 
Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia!

In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.



Stability

Various stability improvements including:

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Quests/Open World

  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn't call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn't update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
UI

  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.
Visual

  • Fixed an issue where a grenade's trajectory could be displayed in photo mode.
  • Fixed particles' hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Achievements

  • Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
Miscellaneous

  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the "Continue" button in the Main Menu could load an end game save.

PC-specific

  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
Stadia-specific

  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
 
In download :nev:

Daje son stati rispettosi. 10 giorni esatti
 
Sicuramente un passo in avanti nella giusta direzione, ma aspetto ancora a riprenderlo.
Finché non vedo qualche fix sull’AI non rientro :asd:


Inviato dal mio iPhone utilizzando Tapatalk
 
Ultima modifica:
Ho fatto un giro sul forum CDPR e r/cyberpunkgame e c'è fin troppa gente delusa perche si aspettava veramente che la patch di gennaio aggiungesse cut content o migliorasse l'IA, che masochismo. :rickds:


Hanno rilasciato un sacco di concept art https://magazine.artstation.com/202...edium=toprow&utm_campaign=1840-cyberpunk-2077
La gente non sta bene :sowhat:
 
Ultima modifica:
11 giga di patch
5 ore e passa di download per me :tè:
 
c'è fin troppa gente delusa perche si aspettava veramente che la patch di gennaio aggiungesse cut content o migliorasse l'IA
Non è la prima volta che accade, ora entriamo nel solito circolo di ignoranza del videogiocatore medio che non ha ALCUNA idea di come funzioni il mondo del lavoro.
 
Ma, premetto che ho il gioco su GOG, quindi lo avvio da Galaxy 2.0, ieri per l'aggiornamento mi ha fatto scaricare nuovamente tutto il gioco, oggi ho avviato per provare e notare qualche cambiamento, ma a parte non notare nulla, forse dovrò giocarci di più, mi si è buggato credo il salvataggio, cioè non posso più usare le armi, in una missione non me le faceva tirare fuori, cancello il salvataggio, riprovo e niente, ma che han fatto con sta patch :sard: ma poi perché pesi diversi e giga diversi
 
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