Will the new Dogtown district be separated into smaller components or just primary, that one district?
Dogtown does have subdistricts within it. Kurt Hansen has his control over all of them. He's got a lot of wealth and strength through some weapons dealing as well as how he runs the town. There's so much more I want to say, but it would be spoilers and I'm not going to.
But yeah, it's broken up in three areas like the upper district, the main kind of strip, and then the lower district. There's citizens in Dogtown, there's also outcasts in Dogtown and of course, there's Barghest, his military militia that's throughout downtown.
With Phantom Liberty, are you picking up from one of the endings of Cyberpunk 2077, and if so, which one?
No, this takes place in the midst of it. You get to a certain point in the game and this unlocks, but of course, we let you skip right to it much like it was done in The Witcher 3's expansions.
It's the same thing as it takes place during. Now it has endings, different endings based on how things play out. Then, based on the ending within Phantom Liberty, you can unlock a new ending in the base game.
Ok. So is there just one new ending for the base game, or are there going to be multiple, depending on multiple endings of Phantom Liberty?
There's one new ending in the base game because there's already a bunch in the base game endings. But there's a new one that has to do with your new relationships and characters and situations here.
All right. How far do you have to get into the base game before you can start out Phantom Liberty?
I'm not sure if we said specifically, but you got to get to the part with Brigitte and the Voodoo Boys. Once you get to that part, it unlocks this next step. Then again, from the menu, you can skip right ahead to that to create a new character or go from the beginning.
Is there going to be a lot of new side content in Phantom Liberty?
Oh my God. Yes, so much. There's so much like, it's not just the main storyline, there's a bunch of different sort of side quests and side activities and I don't know if we have enough time, but we created all these new things that other characters in the world do and it takes place with or without you. The world is alive and you can intercept or interfere or they can just play out and there's a bunch of new activities like this in the world.
That's the really quick version, but there's a lot of details there and I guess kind of the last one to kind of wrap it up.
Do you have any details on the anticipated improvements for the police system and the vehicular combat?
I have tons, but we don't have much time. Goodness, what do I say? Basically, they have all kinds of new tactics and they'll pull all these new tactics on you depending on how much mayhem - or, in the case of Dogtown, not mayhem because they are kind of a militia. Obviously, if you escalate all the way to that, we're going to have a bunch of different possible conflicts as the situation escalates.
https://wccftech.com/phantom-libert...tons-of-new-content-to-make-night-city-alive/
1.7 non prima di 90 giorni
These changes will take effect following the next update to the base game, no earlier than 90 days
https://www.cyberpunk.net/en/news/48271/update-to-pc-system-requirements
Hanno rimesso mano all'intero gioco e aggiunto roba tagliata:
According to creative director Pawel Sasko, virtually no system of the original game has been left untouched.
“All the core, main systems of the game have been redone or updated in a major way,” he told VGC. “The biggest ones are the perks and skill trees, which have been rebuilt completely, and the next one is we’ve added vehicle combat which enables new car chases.
“We’ve also greatly expanded AI and completely redone the police system, which is rebuilt from the ground up and now has multiple levels with multiple archetypes of enemies who will chase you – it’s also different in Dog Town compared to Night City.
“We’ve also redone the loop and whole progression of the game;
the difficulty curve is different, the tiers and drops of loot is different, the archetypes of enemies has been redone for more variety. Those are the core things that we’ve changed, and if you look into it there are very few systems that we didn’t change or update. Even the UI and UX have been greatly updated
“We also looked at the criticism for example of the open world. When you play the base game versus Phantom Liberty, you will see the difference.
For example, there are car chases that happen dynamically when factions fight. AI improvements mostly extends to enemies. Your followers, like you saw with Agent Reed in the demo, can also use it, but pedestrians are mostly bug fixes.”
As well as the amount of time
CD Projekt has committed to creating this expansion – the base game released almost three years ago –
the improvements added with Phantom Liberty are enabled by the decision to jettison the technically flawed last-gen console versions and utilise the additional memory available to new-gen-only games.
Dog Town, the expansion’s new area, is vast and densely populated, and CD Projekt claims it’s improved enemy AI, overhauled vehicle gameplay and added new activities for players to discover. As a fan of the original game, the promise of a new story focused on the spy thriller genre is exciting – especially because Sasko says there’s almost as much Johnny Silverhand (aka Keanu Reeves) here as in the base game.
But the sheer number of systemic changes almost demands a brand new playthrough.
Cyberware has been completely redone, for example, with a new capacity system indicating how much Cyberware your character’s body can take before it sends them cyberpsycho.
In addition, there’s a
new unique Relic tree with upgrades that will add further twists to the Cyberware that you have installed, such as by adding new abilities to your mantis blades. These skills require unique Relic points to upgrade, which are found by exploring Dog Town – an addition CD Projekt Red says it’s introduced to give players more to do in the sandbox – a common criticism at launch.
Finally, vehicle combat has been totally rebuilt.
Players now have more options to battle enemies while driving, or even use weaponised vehicles with cannons or guns mounted on board. The changes also extend to how players will obtain cars in the game, via new Courier missions.
“We put a lot work into vehicle combat,” explains Sasko.
“You can aim your handgun through the windshield or windows. There are also weaponised vehicles with gatling guns or rockets that you can actually use and shoot.
“Some of the cars from the base game will be updated and weaponised, whereas others you can just open up doors like from our original CGI trailer where V was shooting out of the door. On motorcycles you can use your katana.”
Vehicles also now have weak spots like their charging ports. A showcase of this is Phantom Liberty’s new Courier activity. “Mama Welles, a fixer from the base game, will now have vehicles marked across Night City that you can steal. However, there will be certain objectives you need to complete, such as by stealing it without any damage while you’re chased.
The developer says it’s still discussing the exact details of when and how base game owners will receive the new systems, but that its intention is to deploy them for free. So as well as adding a sizable chunk of new story to Night City, Phantom Liberty looks like it could finally do good on many of the promises the base game failed to live up to for many, before the game’s leaders move Stateside to establish the sequel dev team.
“I’m one of the directors who are moving to the US,” Sasko said. “Currently we’re in the process of organising everything when it comes to the office and will be heavily hiring during 2024. But right now the majority of our focus is on Phantom Liberty because we just need to leave the game in great shape as well as we can. We need to make sure this is received as well as it can.”
https://www.videogameschronicle.com...xpansion-totally-overhauls-the-original-game/
Free goodies disponibili su GOG fino al 14 giugno
https://www.gog.com/en/game/cyberpunk_2077_phantom_liberty_goodies_collection
Altre info da chi ha giocato la demo:
Al livello ricercato 5 arriva la Max Tac che funziona letteralmente come una boss fight
L'installazione del cyberware ora ha una cutscene come durante la quest princiaple di Vik
L'armatura non è più legata ai vestiti ma al cyberware
Si può "legare" il cyberware ad un attributo rendendolo più efficiente a seconda di quanti punti sono stati spesi in quell'attributo
è letteralmente Cyberpunk 2077 2.0, prima di PL c'è da rifare una run al gioco base.