PS4/PS5 Cyberpunk 2077

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Allora bella gente, ho dovuto dare una brusca fermata a Cyberpunk il 1 gennaio a causa di un esame abbastanza cattivo. Oggi riprendo la mia disperata corsa nelle vie di Night city, con l'unico obiettivo di ripulire il tutto e con ben 102h di gioco già accumulato.

Oggi prima partita del glorioso rientro, sono passato dal FullHD 46" ad un monitor 4k HDR blablabla, sempre con ps4pro e...e nulla, se rimanevo sul fullhd era decisamente meglio :asd: la differenza è abbastanza netta ahimè.

Pro
  • Torno a nerdare, non per moltissimo, ma torno;
  • Passare ad un monitor da 27" per un consolaro abituato a schermi sempre enormi ha il suo fascino;
  • Cyberpunk dopo un paio di settimane di pausa, ai miei occhi, ha ricevuto linfa vitale. E per quanto gliene possiamo tirare, un gioco singleplayer che superate le 100h ti lascia il desiderio di portare avanti le sue mansioni, ha un grosso pregio.
  • Judy

Contro
  • La res nativa un po' mi sta destabilizzando, giocare così vicino ad uno schermo tira fuori tanti difetti ben mascherati dal vecchio 46"
  • L'esame poteva andare meglio
  • Dopo due settimane non ci sono patch nuove e se qualcuno ha letto i miei deliri post D1 dovrebbe ricordarsi quanto io ne fossi ossessionato
  • Ma che cacchio ha l'hdr di sto gioco? qualcuno ha idea di come sia un buon settaggio?
Si Judy vale tanto ma tanto di Cyberpunk 2077..Son rimasto dalle scene della romance(molto più intriganti)e tutte in prima persona...E quà tw3 stà a imparare.
 
Ma come mai su youtube ci sono comparazioni con la patch 1.6 e 1..7?

Ma è già uscita?
 
Che goduria usare le mitagliatrci strappate dalke torrette:hype:

Praticamente hanno una cadenza di fuoco talmente alta, e manco devi ricaricare, che una volta che inizi a martellare un bersaglio, questo manco riesce più a sparare finché non schiatta
 
Prova ad indovinare.
NN ci arrivo :segnormechico:

Sul serio

NN sono youtuber conosciuti

Ne ho trovati un bel po' di queste comparative

Ma mi chiedo appunto come facciano se CDP nn ha rilasciato la patch

Io purtroppo nn ci sto più dietro a certe cose

L età è avanzata:bruniii:
 
Prego con tutto me stesso che la patch che arriverà sistemi I crash su ps5.
Il gioco è bello e mi gasa un botto, l’unico problema appunto erano i crash che rovinavano totalmente l’immersione ( almeno per me).
Come dicono qua finger crossed/touch wood!
 
NN sono youtuber conosciuti
Ecco la risposta...e che succede se ora tu qui linki il video, io vedo te e lo faccio girare al mio amico, lui agli altri ecc? Che diventa famoso e fa numeri che mai avrebbe fatto :asd: Morale: VIDEO FAKE :lol2:
Non è questione di vecchiaia o non starci dentro, semplicemente se trovi qualcosa di grosso, e la nuova patch fosse uscita sarebbe roba grossa vista l'attesa, ne parlerebbero tutti no? Anche siti come Spaziogames o altri siti italiani senza nemmeno uscire dall'italia. Scorri le varie home page e se non leggi nulla capisci subito che è roba fake.
 
Oggi cose strane... Molto strane
Cyberpunk-2077-Screenshot-2021-01-15-20-04-04-84.png
:sowhat:
 
Ecco la risposta...e che succede se ora tu qui linki il video, io vedo te e lo faccio girare al mio amico, lui agli altri ecc? Che diventa famoso e fa numeri che mai avrebbe fatto :asd: Morale: VIDEO FAKE :lol2:
Non è questione di vecchiaia o non starci dentro, semplicemente se trovi qualcosa di grosso, e la nuova patch fosse uscita sarebbe roba grossa vista l'attesa, ne parlerebbero tutti no? Anche siti come Spaziogames o altri siti italiani senza nemmeno uscire dall'italia. Scorri le varie home page e se non leggi nulla capisci subito che è roba fake.
Si impegnano propio per sfornare pattume :bruniii:
 







Much of CD Projekt’s focus, according to several people who worked on Cyberpunk 2077, was on impressing the outside world. A slice of gameplay was showcased at E3, the industry’s main trade event, in 2018. It showed the main character embarking on a mission, giving players a grand tour of the seedy, crime-ridden Night City.
Fans and journalists were wowed by Cyberpunk 2077’s ambition and scale. What they didn’t know was that the demo was almost entirely fake. CD Projekt hadn’t yet finalized and coded the underlying gameplay systems, which is why so many features, such as car ambushes, were missing from the final product. Developers said they felt like the demo was a waste of months that should have gone toward making the game.

The overtime didn’t make development of the game any faster. At E3 in June 2019, CD Projekt announced that the game would come out on April 16, 2020. Fans were elated, but internally, some members of the team could only scratch their heads, wondering how they could possibly finish the game by then. One person said they thought the date was a joke.

Based on the team’s progress, they expected the game to be ready in 2022. Developers created memes about the game getting delayed, making bets on when it would happen.

Canceling features and scaling down the size of Cyberpunk’s metropolis helped, but the team’s growth hampered some departments, developers said.

While The Witcher 3 was created by roughly 240 in-house staff, according to the company, Cyberpunk’s credits show that the game had well over 500 internal developers. But because CD Projekt wasn’t accustomed to such a size, people who worked on the game said their teams often felt siloed and unorganized.
At the same time, CD Projekt remained understaffed. Games like Grand Theft Auto V and Red Dead Redemption II, often held up as examples of the quality the company wanted to uphold, were made by dozens of offices and thousands of people.

There were also cultural barriers brought about by hiring expats from the U.S. and Western Europe. The studio mandated everyone speak English during meetings with non-Polish speakers, but not everyone followed the rules.

Even as the timeline looked increasingly unrealistic, management said delaying wasn’t an option.
Their goal was to release Cyberpunk 2077 before new consoles from Microsoft and Sony, expected in the fall of 2020, were even announced.
Some engineers realized that Cyberpunk was too complex of a game to run well on the seven-year-old consoles, with its city full of bustling crowds and hulking buildings. They said management dismissed their concerns, however, citing their success in pulling off The Witcher 3.

But by the end of 2019, management finally acknowledged that Cyberpunk needed to be delayed.
Last January, the company pushed the game’s release to September. In March, as the pandemic began ravaging the globe and forcing people to stay inside, CD Projekt staff had to complete the game from their homes. Without access to the office’s console development kits, most developers would play builds of the game on their home computers, so it wasn’t clear to everyone how Cyberpunk might run on PS4 and Xbox One. External tests, however, showed clear performance issues.

Iwiński also said that communication issues resulting from teams working at home amid Covid-19 restrictions meant “a lot of the dynamics we normally take for granted” got lost over video calls or emails. The game’s debut slipped again, to November.

As the launch date drew closer, everyone at the studio knew the game was in rough shape and needed more time, according to several people familiar with the development. Chunks of dialogue were missing. Some actions didn’t work properly. When management announced in October that the game had “gone gold” — that it was ready to be pressed to discs — there were still major bugs being discovered. The game was delayed another three weeks as exhausted programmers scrambled to fix as much as they could.
When Cyberpunk 2077 finally launched on Dec. 10, the backlash was swift and furious. Players shared videos of screens overrun with tiny trees or characters gallivanting around without pants, and compiled lists of features that had been promised but were not in the final product.
 
Ultima modifica:
Raga come sta andando ora il gioco? Giusto poco fa ho visto un video dei playerinside per parlavano di promesse non mantenute. Io sapevo che c'erano solo problemi tecnici, ma cos'è invece sta storia di promesse non mantenute?
 
Raga come sta andando ora il gioco? Giusto poco fa ho visto un video dei playerinside per parlavano di promesse non mantenute. Io sapevo che c'erano solo problemi tecnici, ma cos'è invece sta storia di promesse non mantenute?
I problemi tecnici sono solo la punta dell'iceberg, tantissime cose dette in fase di comunicazione nel gioco non esistono, a partire dal sistema di scelte e dall'impatto che queste hanno sulla trama, alle routine e intelligenza artificiale degli NPC, parte gdr relativa alle build rotta e via dicendo.

Inviato dal mio HMA-L29 utilizzando Tapatalk
 







Much of CD Projekt’s focus, according to several people who worked on Cyberpunk 2077, was on impressing the outside world. A slice of gameplay was showcased at E3, the industry’s main trade event, in 2018. It showed the main character embarking on a mission, giving players a grand tour of the seedy, crime-ridden Night City.
Fans and journalists were wowed by Cyberpunk 2077’s ambition and scale. What they didn’t know was that the demo was almost entirely fake. CD Projekt hadn’t yet finalized and coded the underlying gameplay systems, which is why so many features, such as car ambushes, were missing from the final product. Developers said they felt like the demo was a waste of months that should have gone toward making the game.

The overtime didn’t make development of the game any faster. At E3 in June 2019, CD Projekt announced that the game would come out on April 16, 2020. Fans were elated, but internally, some members of the team could only scratch their heads, wondering how they could possibly finish the game by then. One person said they thought the date was a joke.

Based on the team’s progress, they expected the game to be ready in 2022. Developers created memes about the game getting delayed, making bets on when it would happen.

Canceling features and scaling down the size of Cyberpunk’s metropolis helped, but the team’s growth hampered some departments, developers said.

While The Witcher 3 was created by roughly 240 in-house staff, according to the company, Cyberpunk’s credits show that the game had well over 500 internal developers. But because CD Projekt wasn’t accustomed to such a size, people who worked on the game said their teams often felt siloed and unorganized.
At the same time, CD Projekt remained understaffed. Games like Grand Theft Auto V and Red Dead Redemption II, often held up as examples of the quality the company wanted to uphold, were made by dozens of offices and thousands of people.

There were also cultural barriers brought about by hiring expats from the U.S. and Western Europe. The studio mandated everyone speak English during meetings with non-Polish speakers, but not everyone followed the rules.

Even as the timeline looked increasingly unrealistic, management said delaying wasn’t an option.
Their goal was to release Cyberpunk 2077 before new consoles from Microsoft and Sony, expected in the fall of 2020, were even announced.
Some engineers realized that Cyberpunk was too complex of a game to run well on the seven-year-old consoles, with its city full of bustling crowds and hulking buildings. They said management dismissed their concerns, however, citing their success in pulling off The Witcher 3.

But by the end of 2019, management finally acknowledged that Cyberpunk needed to be delayed.
Last January, the company pushed the game’s release to September. In March, as the pandemic began ravaging the globe and forcing people to stay inside, CD Projekt staff had to complete the game from their homes. Without access to the office’s console development kits, most developers would play builds of the game on their home computers, so it wasn’t clear to everyone how Cyberpunk might run on PS4 and Xbox One. External tests, however, showed clear performance issues.

Iwiński also said that communication issues resulting from teams working at home amid Covid-19 restrictions meant “a lot of the dynamics we normally take for granted” got lost over video calls or emails. The game’s debut slipped again, to November.

As the launch date drew closer, everyone at the studio knew the game was in rough shape and needed more time, according to several people familiar with the development. Chunks of dialogue were missing. Some actions didn’t work properly. When management announced in October that the game had “gone gold” — that it was ready to be pressed to discs — there were still major bugs being discovered. The game was delayed another three weeks as exhausted programmers scrambled to fix as much as they could.
When Cyberpunk 2077 finally launched on Dec. 10, the backlash was swift and furious. Players shared videos of screens overrun with tiny trees or characters gallivanting around without pants, and compiled lists of features that had been promised but were not in the final product.

Vero o falso,non importa:difronte al gioco finale,si tende a credere(giustamente) ai vari rumors,perche' cyberpunk ha veramente molti problemi gravi(non solo bug) e la sola scrittura e il lato visivo(anche se io volevo uno stile sci-fi punk ancora piu' "sporco" ),non possono salvare la baracca.
E da fan di cdpr mi duole dirlo,ma il team e' ingiustificabile.Almeno essere onesti nella comunicazione,che e' la cosa che mi ha ferito di piu'.
Ora spero,siano in grado di mettere a posto il piu' possibile il gioco...e ci vorra' tempo...
 
no ragazzi troppo bello!! andando a rileggere le prime venti pagine del thread vorrei tornare indietro nel tempo e avvertire i futuri noi. :asd:
Commenti tipo "uscirà su next gen, sara una bomba su ps4 " quando tutti noi ancora avevamo ps3..sogni bagnati infranti dopo 9 anni da quei commenti fanno male:bruniii:
 
ormai la "lore" dietro lo sviluppo del gioco supera la lore del gioco stesso :asd:
vediamo se inseriranno in qualche modo i contenuti tagliati. così da rendere nel corso del tempo il cyberpunk rilasciato il 10/12 una specie di early access
 
Oggi cose strane... Molto strane
Cyberpunk-2077-Screenshot-2021-01-15-20-04-04-84.png
:sowhat:
Zazone ma in tutto ciò, tu che lo stai giocando da un pò (d1?) a parte i problemi tecnici che ne pensi del gioco nelle sue componenti gameplay, lore etc...

Non seguo molto il 3d e volevo sapere se in ogni caso siamo di fronte ad un buon rpg
 
Zazone ma in tutto ciò, tu che lo stai giocando da un pò (d1?) a parte i problemi tecnici che ne pensi del gioco nelle sue componenti gameplay, lore etc...

Non seguo molto il 3d e volevo sapere se in ogni caso siamo di fronte ad un buon rpg
Dopo quasi 80 orette, sì mi sto divertendo molto, e non ho alcuna voglia di staccarmici :asd: (e considera che sono in alto mare a livello di completamento sia delle Sub sia della Main [per quanto quest'ultima non sia molto chiaro quanto duri])

Il gioco è pieno di problemi (si può fare la lista della spesa, ma è già stata fatta [di sicuro l'IA è il più grave fra tutti, e non verrà mai fixata]), ma ha anche tantissime cose riuscite... A partire dalla narrativa incalzante (sia per ritmo, sia per personaggi), la recitazione del cast (almeno in inglese), il level design di ogni singola area (ogni microquest o macroquest ha una sua zona e/o un suo interno, studiati per permetterti varietà di approcci a seconda del tuo gamestyle), il lore (enorme, e avvolgente in ogni angolo di NC [e non lesina di sicuro in testi da leggere]), così come pure la varietà di build (alcune più altre meno bilanciate) il feeling dello shooting (che per un FPS RPG è decisamente ben fatto), e ovviamente l'estetica/grafica (su PC almeno) di NC è in molti frangenti sconvolgente (per chi ama i cult audiovisivi del cyberpunk, è praticamente un'enciclopedia visiva il titolo)
 
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