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Chi te l'ha detto??Qui non se lo caga nessuno //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Hello, 2010 here, do you copy? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifIo spero nella coop online //content.invisioncic.com/a283374/emoticons/sisi.gifDato che il primo l'ho giocato su ps3 (e dove sennò) la cooperativa era impossibilitata dal "live" della console,molto "tagliata" per via della mal gestione dell'online.
Stavolta riuscirò a finirlo in coop lo sento //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Prime indiscrezioni..:remorris:The difficulty has been increased greatly over Demon's Souls.Dark Souls shares the same themes as Demon's Souls: learning from mistakes and the joy of discovery.
There's no connection with Demon's Souls in terms of story or world.
As with Demon's Souls, the basic gameplay is based off classic RPGs -- things like character creation, obtaining weapons and items, leveling up, etc.
The biggest change, according to Hidetaka, is in the area of exploration. The action battle component is an important element, but on top of this, exploration of a large, seamlessly connected field is an important element. You walk to areas that you can see far off in the distance.
All the maps are connected, rather than having you move to each area from a shrine. This time, you head off on a journey from a large base of operations, and find smaller bases along the way as you progress further and deeper into your adventure.
There are far more areas with complex land formations of varying height.
The goal in character development is to get rid of elements that may hinder freedom of play style. This is why there's no job concept during initial character creation.
Weapons have a great variety of motions and special capabilities, and there are a great number of magic and item types. This will allow players to play in their own style.
Regarding network play, Hidetaka said that he can't share too many details, but the game will have cooperative and competitive multiplayer elements. You'll be able to call upon people to help you out when you're stuck.
The game will also have indirect online elements like the original -- seeing the images of other players, messages from the dead, and so-forth. The game will not have its own servers this time, though, so some elements from the original will not be here.
se ami il genere direi che è un piccolo capolavoroMah non avendo potuto giocare Demon's Soul non può che farmi piacere questa nuova notizia.In pratica è un DS reso più difficile e migliorato! Ottimo!
O_oThe difficulty has been increased...
più preoccupazione che felicità //content.invisioncic.com/a283374/emoticons/dsax.gifO_oUn misto trà felicità e preoccupazione.