Saga Dark Souls

Doveva accadere prima o poi

Vabbeh se devo essere sincero, se mi fanno roba come il dlc di artorias io comunque non mi lamento più di tanto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ultima modifica da un moderatore:
Doveva accadere prima o poiVabbeh se devo essere sincero, se mi fanno roba come il dlc di artorias io comunque non mi lamento più di tanto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Neanch'io mi lamento....però sarei tentato ad aspettare la versione completa.//content.invisioncic.com/a283374/emoticons/uhm.gif

 
Retromarcia sui DLC


Fonte: Spazio

Forse è successo come per il primo, si sono resi conto che non sarebbero riusciti a inserire tutto e pensato di inserire il cut content nei DLC //content.invisioncic.com/a283374/emoticons/uhm.gif
Son tentato di andare di versione completa allora...

 
Ma che aspettare la versione completa

Tanto qua va a finire che si prende prima la limited al d1, e poi pure l'eventuale versione completa //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

 
Ultima modifica da un moderatore:
Deciso: day one e fottesega! //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
Ma che aspettare la versione completaTanto qua va a finire che si prende prima la limited al d1, e poi pure l'eventuale versione completa //content.invisioncic.com/a283374/emoticons/rJjoqET.gif
la limited costa troppo e la statuetta non mi piace....però rischio di comprare al D1 la versione ps3,alla fine.//content.invisioncic.com/a283374/emoticons/rana.png

 
Farò lo stesso anche io, peccato per quella limited //content.invisioncic.com/a283374/emoticons/rana.png

 
Forse è successo come per il primo, si sono resi conto che non sarebbero riusciti a inserire tutto e pensato di inserire il cut content nei DLC //content.invisioncic.com/a283374/emoticons/uhm.gif
Forse si sono resi conto che fare uscire dlc a pagamento rende di più//content.invisioncic.com/a283374/emoticons/rJjoqET.gif ...//content.invisioncic.com/a283374/emoticons/rana.png

Io vado di D1 comunque:leon: limited con statuetta:gab:

Anche se a dire il vero avrei preferito la limited jappa con le miniature fighissime delle armi :phraengo:


 
http://www.vg247.com/2014/02/03/dark-souls-2-walking-the-line-between-pleasure-and-pain/

Summoning, too, has been refined and, somewhat controversially, offers an increased chance of being able to hook up with a friend. It’s still largely random but you have more chance of summoning someone who has chosen to believe in the same god as you and so, with some external coordination, you may find a friendly face more often than before. What’s more, if both players choose to enable voice chat they can speak to one another and while some will prefer to stick with the quaintly formal gesture system this option will hearten those who want to tackle the challenges of Dark Souls 2 together.I didn’t maintain my human form for long during my play session. Consequently, I felt the effects becoming hollow, which entails your maximum health gauge reducing each time you die, down to around fifty percent. However, earning a high sin level – by frequently invading other players’ worlds – will facilitate an even more drastic decrease in health when hollow and there are whispers that it could go as low as ten percent, if your sin level is particularly high. No matter how good you might be at Dark Souls PvP, you’re going to have a hell of a job surviving an invasion with so little health.
Buone nuove. :igniz:

 
Era mia intenzione giocarlo proprio con Light SLy ed altri, così come di attrezzarmi con cuffie e microfono per godermi al meglio l'esperienza. Sono contento che abbiano raffinato ulteriormente le cose!

 
http://www.vg247.com/2014/02/04/dark-souls-2-delving-into-the-dark-soul-of-from-software/

From Software’s Souls series isn’t like most games. Following the lead of its predecessors, Dark Souls 2 provides some basic exposition to establish the context of your actions and then cuts you loose. Here, you’ll attempt to find your own way, experiment with various elements and encounter the flora and fauna of its world, much of which will try to kill you.

“There were some elements like that in Dark Souls and while Dark Souls 2 won’t explain everything to you – in fact it will hardly explain anything to you – it’s about being able to offer that faint light of hope that makes you want to find more information about something and then giving you the tools to do so. Maintaining that mystery is an important part of Dark Souls 2 but it’s just about streamlining that process a little bit and reinforcing player choice.”

One area set to benefit from this reinforcement is the notion of role-playing and how that ties to your choice of character class, covenant affiliation and your interaction with other players. Going back recently to the original Dark Souls, I was struck by how far I’d moved away from the class that I’d chosen at the outset of the game and how, one hundred hours later, my initial choice of thief had basically boiled down to having a particularly high dexterity stat. While it’s great for my thief to be afforded the freedom to be standing adorned with Ornstein’s armour, an Iaito+15 and the Sunlight Shield, it occurred to me that she hadn’t done a whole lot of thieving and I felt that that I could have ended up at this point regardless of my starting class.

“So, the classes are a little bit more defined this time around,” Miyazoe confirms. “As you highlight, in Dark Souls you could pick a class and turn it into something different and while we haven’t restricted players from playing the way they want to, there is some better definition.

“For example, the dual-wielding class has its own motions, animations and play style, so I don’t think anyone would really pick a dual-wielder and play it as a sorcerer. We want to emphasize the role-playing in the game a little bit more, not just in the classes but also in the covenants, which will also promote role-playing a little more.”

This will be good news to those who found the whole notion of covenants impenetrable and, consequently, expendable. Or who flitted between them for the immediate benefit that membership might convey in the short-term or while inhabiting a particular area. Miyazoe has previously touched on some of the examples of the changes to the covenant system but is keen to highlight that as well as being easier to understand, they’ll also play a bigger role in the game.

In the first instance, this will be achieved by having a number of the covenants promote a specific way of playing. So, while the Way of the Blue is geared towards promoting a play-through in which players don’t invade others and whose members will automatically receive aid from their covenant brethren if they themselves are invaded, The Brotherhood of Blood is the obvious choice for those looking to cause mayhem in other players’ worlds.

“I think in Dark Souls you could read about the covenants online and the descriptions in-game but still not get a full grasp for what the covenants actually did,” says Miyazoe. “An element of that mystery is still there but in Dark Souls 2 we want people to take part in a certain covenant because it means something to them.

“There’s a stronger focus on good and evil with covenants like the Way of the Blue and Brotherhood of Blood, but alongside these you also have roles such as Bell Keepers, who aren’t necessarily good or bad but have a certain role in the world.

“Dark Souls 2 hasn’t suddenly become about good and evil, there’s just more opportunity to pick a side, if you want to, and it’s about facilitating a greater degree of meaningful player choice.”

One of the key choices to be made by any Dark Souls players is whether or not they are going to play the role of invader. Personally, it’s something that I tried a couple of times but derived no real pleasure from, preferring instead to work collaboratively in multiplayer against the fearsome bosses or to fight off invaders that strayed into my world. However, in Dark Souls 2 From Software is attempting to leverage its popular invasion mechanic and implement a degree of parity by having PvP matches take place in specific locations.

//content.invisioncic.com/a283374/emoticons/Gab3.gif :gab:

Sembra che finalmente si siano concentrati un po' a dare un senso a tutte le classi presenti.//content.invisioncic.com/a283374/emoticons/bzv7yXY.png

 
Convenant of blood oppure qualcosa di neutro, mai e poi mai farò il blu :gio:

 
Convenant of blood oppure qualcosa di neutro, mai e poi mai farò il blu :gio:
Problemi con il blu?:conte:

A me piacerebbe un covenant che avesse un qualche scopo o qualche caratteristica particolare...sarebbe ora di dire qualcosa di più su questi aspetti.//content.invisioncic.com/a283374/emoticons/sisi.gif

I bell keepers non sono male,ma sembra quasi debbano avere la reperibilità.//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Problemi con il blu?:conte:

A me piacerebbe un covenant che avesse un qualche scopo o qualche caratteristica particolare...sarebbe ora di dire qualcosa di più su questi aspetti.//content.invisioncic.com/a283374/emoticons/sisi.gif

I bell keepers non sono male,ma sembra quasi debbano avere la reperibilità.//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Aiutare le persone a salvarsi dagli invasori?

Da fighette :conte:

Uno contro uno. Corpo a corpo. La base del combattimento. Solo un folle affida la sua vita a un blu.

E poi l'idea di rompere il ***** alla gente è troppo allettante.

 
Ultima modifica da un moderatore:
Uno contro uno. Corpo a corpo. La base del combattimento. Solo un folle affida la sua vita a un blu.

E poi l'idea di rompere il ***** alla gente è troppo allettante.
This //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Io rosso o giallo ( perchè si ) //content.invisioncic.com/a283374/emoticons/sisi.gif

 
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