omark
Aratore di Fagiani
Offline
1.The game Has multiple Storylines you can follow at anytime.
2.The Game has 240 collectables including audio logs, and character and backstory specific items
3.Fast traveling will use up gas
4.The game no longer has binary choices, the dens felt that removing them made Deacon A stronger character
5.The Game now has difficulty settings,Easy and Normal.
6.The first hour of the game has change in different ways
7.They define the game as a "Narrative Driven Open World Action Game"
8.They're still working on the cutscenes to gameplay transitions.
9.The player can skip the entire open world system (camps, hordes, jobs, rescue missions and so on) if he wants to focus only on the main story.
10. Each camp has its on trust system that you will earn by doing activities. Each camp will have unique types of items for you to acquire. Rare items will only be available if you reach a high level of trust.
2.The Game has 240 collectables including audio logs, and character and backstory specific items
3.Fast traveling will use up gas
4.The game no longer has binary choices, the dens felt that removing them made Deacon A stronger character
5.The Game now has difficulty settings,Easy and Normal.
6.The first hour of the game has change in different ways
7.They define the game as a "Narrative Driven Open World Action Game"
8.They're still working on the cutscenes to gameplay transitions.
9.The player can skip the entire open world system (camps, hordes, jobs, rescue missions and so on) if he wants to focus only on the main story.
10. Each camp has its on trust system that you will earn by doing activities. Each camp will have unique types of items for you to acquire. Rare items will only be available if you reach a high level of trust.
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