xbox One Dead or Alive 5

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a livello di fighe digitali xò non c'è paragone tra questi e quei cessi he sono in tekken tag 2:sisi:

 
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Recensione Disponibile per Dead Or Alive 5 


La Recensione su Dead Or Alive 5 a cura di Aligi "Pregianza" Comandini ha premiato con un 8,0 l'ultima fatica Team Ninja.

 

 


Le Informazioni:


Genere: Picchiaduro


Sviluppatore:
Team Ninja


Distributore: Halifax


Data uscita: 28 Settembre 2012

 

 

 

 


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Tra i Pro:


- Gameplay veloce, accessibile e divertente, più tecnico rispetto ai predecessori


- Tecnicamente lodevole e spettacolare



- Ha uno Story Mode "vero"





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Tra i Contro:


- Comunque meno tecnico e stratificato di molti altri picchiaduro


- Narrativa ATROCE


 




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Commento Finale:


Team Ninja non ha buttato parole al vento questa volta e ha sfornato una bella evoluzione dei Dead or Alive, in grado di soddisfare i fan della serie e di conquistare nuovi appassionati. Il gioco ha ancora qualche mancanza legata al gameplay, ma se cercate un picchiaduro veloce, spettacolare, accessibile, e pieno di gentil donzelle, questo è il gioco che fa per voi.
 


Oddio 8 non è male, però mi aspettavo di più sinceramente:asd:


 
Personaggi mancanti? In quello per 3ds ci sono tutti se non erro.

Inviato dal mio GT-I9300 con Tapatalk 2

 
io domani passo a prendere fifa, vediamo se mi smollano anche DOA //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 


---------- Post added at 20:41:17 ---------- Previous post was at 20:37:24 ----------

 


su spazio danno 8 a DOA ...e 9 a Tekken ??

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Devono aggiornare il voto se non sbaglio

Lista dei cambiamenti fatti con la nuova patch

Akira

• Mid K while sidestepping:

Hitting a character with this while their back is turned downs them.

• 66P:

Hitting a character with this as a normal back hit causes a small stagger

• 46P,43P,64T:

Increased input time

Ayane

• Expert mid P hold:

Changed damage: 25 -> 5

• 2P,1P, back-turned 2P,back-turned 1P,back-turned PP2P:

Changed to stagger on back-turned hi counter and back-turned low hi counter

• 66K, back-turned PP6K:

Changed damage reaction to small when landing as a normal hit

Eliot

• 236P:

Change frame advantage on guard to +2 (guard break)

• 4P+K (when not triggering a Power Blow):

Changed reaction to knock-back on low hi counter and back-turned low hi counter hits

Helena

• 4P+K (when not triggering a Power Blow):

Changed reaction to knock-back on low hi counter and back-turned low hi counter hits

Kasumi

• PP6P6KK,6P6K,9K:

Changed behavior to a jump hold when held

• 4P+K (when not triggering a Power Blow):

Changed reaction to knock-back on low hi counter and back-turned low hi counter hits

Christie

• Tag throw when partnered with Hitomi:

Changed damage: 10+20+70 -> 10+20+40

• Tag throw when partnered with Helena:

Changed damage: 50+50 -> 35+35

• Back-turned P:

Changed damage reaction to small when landing as a normal hit, same as landing as a counter hit

• Back-turned 2P:

Hitting a character with this as a normal back hit causes a small stagger

• 1K6K while in Jakeiho:

Changed damage reaction to crumple stun when landing as a low counter or hi counter hit

• H+KK:

Changed stagger reaction to small when landing as a normal hit, same as landing as a hi counter hit

Gen-Fu

• 1P+K (when not triggering a Power Blow):

Changed damage reaction to launch when landing as a low normal hit

Kokoro

• 236T:

Increased recovery on unsuccessful grab by 4 frames.

• Back-turned PP:

Changed damage reaction when landing as a low counter or hi counter hit from the back-turned reaction to front-facing reaction

Changed damage reaction when landing as a back-turned low counter or hi counter hit from the front facing reaction to back turned reaction

• 3P+K (when not triggering a Power Blow):

Changed reaction to knock-back on low hi counter and back-turned low hi counter hits

• PK:

Changed to damage reaction on back-turned low hi counter from the front-facing reaction to the back-turned reaction

Sarah

• 9K:

Changed behavior to a parry when held

• 4PK:

Changed initial frames: 19 -> 18

• 9H+KKK:

Changed initial frames: 24 -> 20

Change wall-hit distance to 1.5m

• 4P+K:

Changed damage reaction to crumple stagger when landing as a hi counter hit

• 1P+K (when not triggering a Power Blow):

Changed reaction to knock-back on low hi counter and back-turned low hi counter hits

Jann Lee

• H+K:

Changed damage reaction on low hi counter hits to a large sit-down stun, just like with hi counter hits.

Changed damage reaction on back-turned low hi counter hits from front-facing reaction to back-turned reaction

Tina

• 46P,46T:

Increased direction input time

Bass

• PPK:

Changed damage reaction on normal hit to stagger

• 4P,4PP:

Changed stagger on low normal hit to small

• 7P+K (when not triggering a Power Blow):

Changed reaction to knock-back on low hi counter and back-turned low hi counter hits

• 7PT,3P+KT:

Changed damage: 20+43-> 20+35

• Back-turned 6T:

Changed damage: 35 -> 50

Pai

• Back-turned 9K:

Changed to make it guardable.

• Basic Tag Throw:

Changed so opponent cannot tech roll after being thrown.

• 2P,3P, back-turned 2P:

Changed damage reaction on back-turned hi counter and low hi counter hits to stagger

• H+KP during Meishouho:

Changed damage reaction on back-turned hi counter hit to stagger, same as on back-turned normal hit

• PP4P, P4P during Bokutai:

Changed attribute from mid to high

• PPP7K:

Changed damage reaction on counter and high counter hits to stagger, same as normal hit

• 6KP7K:

Changed damage reaction on low counter and hi counter hits to stagger, same as on low normal hit

• 1P+K (when not triggering a Power Blow):

Changed reaction to knock-back on low hi counter and back-turned low hi counter hits

• 9K:

Changed damage reaction on back-turned normal hit to small stagger, same as back-turned hi counter hits.

Bayman

• 1P+K (when not triggering a Power Blow):

Changed reaction to knock-back on low hi counter and back-turned low hi counter hits

Hayate

• 3K:

Changed to damage reaction on back-turned low hi counter from the front-facing reaction to the back-turned reaction

• P during Tenshin Sen:

Changed damage reaction on normal hit to small stagger, same as landing as low hit

Hitomi

• PP6PP,66PP, sidestep P:

Changed damage reaction on low counter to crumple stun

• 46P,46K:

Increased input time

Brad

• Gyoin-Dantai:

The properties of “K during Gyomi-Inshusei” and “K during Tenshin-Hiinshu” were different, so we standardized on the first (K during Gyomi-Inshusei).

• 4P+K (when not triggering a Power Blow):

Changed reaction to knock-back on low hi counter and back-turned low hi counter hits

• P during Dokuritsu-Ho:

Hitting a character with this as a normal back hit causes a small stagger

• 6P in Kasenko:

Changed general reaction when landing as a back hit to small stagger

• 46P,64P:

Increased input time

La Mariposa

• 236K:

Changed behavior from a jump hold to a normal hold when held

• 4P+K (when not triggering a Power Blow):

Changed reaction to knock-back on low hi counter and back-turned low hi counter hits

• 64T:

Increased input time

Mila

• 4P+K (when not triggering a Power Blow):

Changed reaction to knock-back on low hi counter and back-turned low hi counter hits

• PP6K:

Changed to damage reaction on back-turned low hi counter from the front-facing reaction to the back-turned reaction

Rig

• Back-turned P+K during Bending Stance:

Was the same move as H+K, so made it a different move

• 4P, back-turned 4P, P in Turn Leg Cut, sidestep P:

Changed to damage reaction on back-turned low hi counter from the front-facing reaction to the back-turned reaction

• 1P+K (when not triggering a Power Blow):

Changed reaction to knock-back on low hi counter and back-turned low hi counter hits

• 4P, back-turned 4P, P in Turn Leg Cut, sidestep P:

Changed to damage reaction on back-turned normal and hi counter hits from the front-facing reaction to the back-turned reaction

• PPK,6P:

Changed damage reaction on counter hit to stagger, same as hi counter hit

• 66K:

Changed reaction to knock-back on back-turned low hi counter hits

Leifang

• Back-turned 4P:

Changed damage reaction to stagger when landing as a low normal hit, same as normal hit

• 64P,46P:

Increased input time

Other Changes

Offline Mode:

• Removed the ability to change the stage models displayed in the background in order to improve load times.

• Survival Mode: even if you are unable to clear the course, your points (Results Screen) will be displayed and the World Ranking will be updated.

Online Mode:

• During the pre-battle entrance animation, each character’s Grade and Title will be displayed.

• The matchmaking system has been improved so it is easier to find and join a match.

• In Lobby Match, the Random filter will display within the client’s settings rather than the host’s.

• The cursor location will be remembered in the Character and Stage Select screens.

• Added the ability to adjust the Hit Settings (Normal/Counter/High-Counter) in the Online Dojo.

• Minor fixes to areas that had the possibility of causing instability within the game.

Overall:

• Slight adjustments to some of the character motions and moves.
 
Ultima modifica da un moderatore:
Su gamerankings in effetti non ha una bella media..boh vorrei provarlo personalmente anche se fino ad ora non mi è sembrato affatto male

 
Io lo prenderò ad occhi chiusi :game:

(c'è scritto All ma non sono tutte xD)


 
Ultima modifica da un moderatore:
Anche io l'ho prenotato , ma dubito che il GS me lo dia prima dell'uscita ç_ç
In genere dipende dal Gs in questione, te lo dice una che ci worka :cat:

Peró mi raccomando, siiiilenzio :l4gann:

 
In genere dipende dal Gs in questione, te lo dice una che ci worka :cat: Peró mi raccomando, siiiilenzio :l4gann:
lavori al GS? lo sai che rischi la vita nel dirlo? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Se domani insieme a Fifa non mi danno anche DOA, faccio una combo al commesso //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
lavori al GS? lo sai che rischi la vita nel dirlo? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifSe domani insieme a Fifa non mi danno anche DOA, faccio una combo al commesso //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Nooo allora speriamo che te lo lasciano dai :cat:

io son brava e in genere se posso ed é concesso lascio sempre prima, purtroppo non dipende mai da noi //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Nooo allora speriamo che te lo lasciano dai :cat:io son brava e in genere se posso ed é concesso lascio sempre prima, purtroppo non dipende mai da noi //content.invisioncic.com/a283374/emoticons/sisi.gif
ma tanto questa storia delle rotture del dayone...ma se li vendete 1 giorno prima i giochi, magari solo per chi ha preordinato, rischiate veramente multe? alla sede di buccinasco GS e ai distributori alla fine che gliene fotte? Ormai 70 euro per un gioco non li spende più nessuno e tutte le volte si creano polveroni inutili per i giochi più famosi...al blockbuster tutti questi problemi non li facevano, e i giochi li davano addirittura 1-2 giorni prima...peccato che è fallito //content.invisioncic.com/a283374/emoticons/dsax.gif

 
Ultima modifica da un moderatore:
ma tanto questa storia delle rotture del dayone...ma se li vendete 1 giorno prima i giochi, magari solo per chi ha preordinato, rischiate veramente multe? alla sede di buccinasco GS e ai distributori alla fine che gliene fotte? Ormai 70 euro per un gioco non li spende più nessuno e tutte le volte si creano polveroni inutili per i giochi più famosi...al blockbuster tutti questi problemi non li facevano, e i giochi li davano addirittura 1-2 giorni prima...peccato che è fallito //content.invisioncic.com/a283374/emoticons/dsax.gif
Purtroppo ogni scontrino é collegato al commesso che lo vende, e in fin dei conti il nostro é un lavoro, seppur nel vendere videogiochi ci fa mangiare :cat:

Ma la mia idea che non cambia nulla venderlo prima appoggia totalmente la tua, ma se la SH stabilisce quel giorno anche il retailer deve rispettarla a mio avviso //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
In genere dipende dal Gs in questione, te lo dice una che ci worka :cat: Peró mi raccomando, siiiilenzio :l4gann:
le signorine anche se lavorano in quel luogo pieno di stronz*i che è GS sono sempre ben accette :rickds::rickds::rickds:

 
Ultima modifica da un moderatore:
le signorine anche se lavorano in quel luogo pieno di stronz*i che è GS sono sempre ben accette :rickds::rickds::rickds:
Mi pare di capire che dalle vostre parti non siano molto simpatici i dipendenti GS:ahsisi:

 
io domani passo a prendere fifa, vediamo se mi smollano anche DOA //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif 


---------- Post added at 20:41:17 ---------- Previous post was at 20:37:24 ----------

 


su spazio danno 8 a DOA ...e 9 a Tekken ??

Toto.jpg
Diamo a Cesare quel che è di Cesare //content.invisioncic.com/a283374/emoticons/sisi.gif

 
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