PS4/PS5 Deep Rock Galactic

  • Autore discussione Autore discussione Jack 95
  • Data d'inizio Data d'inizio
Pubblicità
io compravo la Ps4 al D1 principalmente per quello....//content.invisioncic.com/a283374/emoticons/sisi.gif devo rifare i calcoli allora

 
scusate ma per adesso hanno fatto solo quel video? se no spero che appaia a kolonia con nuove informazioni //content.invisioncic.com/a283374/emoticons/sisi.gif

 
scusate ma per adesso hanno fatto solo quel video? se no spero che appaia a kolonia con nuove informazioni //content.invisioncic.com/a283374/emoticons/sisi.gif
Up inutili...ti devono menare //content.invisioncic.com/a283374/emoticons/facepalm2.png

 
spero sia un bel open world dopo aver visto la grafica //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Capcom’s Deep Down is an Actual Game, Can’t Say if Exclusive or Not, More info on Panta Rhei Shared

The Deep Down demo at the presentation of the PS4 left a lot of questions both on the game and on the Panta Rhei engine itself. Some of those questions were answered by Capcom’s Deputy General Manager of Technology Research and Development Masaru ijuin as part of a very extensive interview on the Japanese website Game Watch.First of all, we learn that Deep Down isn’t just a tech demo, but it’s an actual game that’s being developed in parallel with the engine (while the title isn’t final). It’s not yet disclosed if it’ll be exclusive to PS4 or actually multiplatform.

The development of Panta Rhei started in the summer of 2011, to address problems with Capcom’s proprietary engine MT Framework that led to the deterioration of development efficiency.

The engine is focused on ease of development, but doesn’t cut corners with visual fidelity, in order to attract the widest possible variety of players.

The Deep Down demo ran in real time at the PS4 presentation and displayed between 10 and 20 million polygons per frame. It had a variable frame rate above 30 frames per second and a total texture capacity of 2 GB. It ran 30 different shaders at the same time.

The demo can run on a PC with an NVIDIA Geforce GTX 570, 8 GB of RAM, and an Intel Core i7 CPU. The development machines used at Capcom have Geforce GTX 680 and GTX 590 GPUs.

The peak performance of the PS4 is lower than that of an high end PC theoretically, but due to the ease of development and the streamlined architecture there are areas in which it can be superior. The same can be said about the Xbox One which has a similar architecture and potential.

The engine can use Tassellation and in certain areas Approximating Catmull-Clark Subdivision Surfaces. It also uses Dynamic Level of Detail (DLOD) to avoiod pop-in. Thanks to the PS4′s high memory capacity it’s possible to achieve both stable performance and avoiding pop-in with LOD.

The rendering pipeline has been redesigned. It can use Tile Based Deferred Rendering combined with Forward Rendering for special and semi transparent materials. Tile Based Deferred Rendering can grant very high performance but Forward rendering can be used when you want to use the Bidirectional Reflectance Distribution Function (a four-dimensional function that defines how light is reflected at an opaque surface) or render translucent materials.

Material rendering is done with a diffuse map, a specular map, a normal map and a roughness map.

It’s possible to use Partially Resident textures both on PS4 and Xbox One. It’s the same technology as the Mega Texture used in Rage by id Software and the DirectX 11.2 Tiled Resources technology flaunted by Microsoft at BUILD 2013 is pretty exactly that. Panta Rhei Can do it as well.

That’s quite a lot of information for one day of work, isn’t it? It’ll be interesting to see further development, and to learn if Deep Down will be exclusive or multiplatform.
http://www.dualshockers.com/2013/07/30/capcoms-deep-down-is-an-actual-game-cant-say-if-exclusive-or-not-more-info-on-panta-rhei-shared/

 
Ultima modifica da un moderatore:
Hanno anche messo Max: The curse of brotherhood tra gli Xbox One quando si sa che per One non esce :morristend:
Sarebbe una bella esclusiva nel caso //content.invisioncic.com/a283374/emoticons/sisi.gif
Wà se sarà un titolo anche per il video-registratore del 2000 mi incazzo molto eh...

 
Che questo gioco sarà multipiattaforma mi pare scontato

 
Oh io non ci capisco piu niente, ma su che benedetta console esce sto gioco? :morristend:
Non si sa neanche se esce //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

 
Magari sarà esclusiva solo per un po' di tempo...di sicuro uscirà anche su altre console.

 
At the Capcom Online Games conference today they confirmed that Deep Down is an online game, and will be featured at TGS 2013 this year.

chissà che intendono

 
Pubblicità
Pubblicità
Indietro
Top