Destiny | Disponibile | SG: 7.5 | DLC "The Taken King": 8,5 | DLC I Signori del Ferro: 7.5 |

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Letto tutto, grande //content.invisioncic.com/a283374/emoticons/Gab3.gif:gab:


:bananarap::bananarap:

nogifonly.com
 


---------- Post added at 12:13:43 ---------- Previous post was at 10:21:00 ----------

 


aggiunti nuovi screen delle armi (con annessi i nomi),anche se alcuni li ho dovuti mettere sotto spoiler causa mancanza spazio per allegati...in più ho aggiunto la rarità degli oggetti presenti nel gioco (ancora in fase di sviluppo)

 
Ultima modifica da un moderatore:
scopro solo oggi che l'uscita non è autunno 2013..

la settimana incomincia male

 
un po di rumors:

Una possibile quinta razza aliena nemica(quella a destra)

Visualizza allegato 120935

nell'immagine in fondo a destra,si nota una strana creatura di fumo,con un paio di "triangoli" volanti sullo sfondo.Questi potrebbero essere un riferimento alla flotta di navi piramidali,visibili nel concept art qui sotto:

Visualizza allegato 120936


Bestie da guerra "distruggi mondi"

secondo quanto riportato in un'intervista a playstation magazine ci potranno essere queste bestie:

“Enemy design picks the pockets of many mythologies, too, populating the solar system with planet-crushing war-beasts, spider pirates and their rusted machines”
http://www.officialplaystationmagazine.co.uk/2013/05/15/destiny-ps4-feature-a-brave-new-world-with-bungies-hugely-ambitious-mmo-shooter-hybrid/2/

-possibile customizzazione delle navicelle spaziali

- nessuna battaglia spaziale al lancio (possibile aggiunta)

- il gioco è stato ideato per durare 10 anni

- possibile presenza di Mercurio come pianeta esplorabile


- il fireteam sarà composto da 3 giocatori

- saranno presenti emotes come negli mmo online su pc







Qui un'intervista:

http://destinynews.net/mail-sack-6-21-13-space-magic/

 
Calma ragazzi mi state hyppando come un riccio, questo è un fottuto capolavoro!!!

 
Calma ragazzi mi state hyppando come un riccio, questo è un fottuto capolavoro!!!
//content.invisioncic.com/a283374/emoticons/sisi.gif Mi sembra un pò sopravalutato.

Allora è MMOFPS?

 
Ok a me ancora non è chiaro se si tratta di mmo a tutti gli effetti..non è proprio prevista nessuna campagna single offline?

 
Ok a me ancora non è chiaro se si tratta di mmo a tutti gli effetti..non è proprio prevista nessuna campagna single offline?
Da come l'hanno presentato dubito in una campagna offline. Sul sito ufficiale parlano di storyline, ma la cosa non implica una campagna offline (la storyline l'avrà pure titanfall che non sarà giocabile offline in singolo)

 
un'intervista riguardo Destiny:

Chris: It’s building on all of the experience we have with network gaming, with all of the games that we’ve done in the past. We’ve always, I think, tried to make sure that when we’re making these network games -- particularly with Destiny, where everything is networked -- we really pay close attention to making sure it’s going to be a good quality connection. So we’ve done a variety of things.
One of the things that we’ve done in the past, is that we’ve built up this database of IP addresses all over the world, so we can know, just based on one IP address and another: is there going to be a close network connection, or is this going from Australia to Japan, or something like that. We have that as one tool in our arsenal.

Another thing we can do with Destiny is: because all of these experiences are kind of drop-in and drop-out... when you go into a public area of the game, you’re a fireteam, so you’re match made with other fireteams, but it’s not like there’s UI where you’re sitting there and waiting. There’s no loading screens or progress bars or anything, so we can take more time if we need to, in order to find people to join together.

So that means: one, we can take more time; two: it’s optional, because you can always play by yourself. So that means we never have to put people in a game together, if they have bad pings to each other. So we can kind of guarantee that you’re always going to be playing with someone close to you.

AusGamers: Can you explain in a bit more detail, how the persistent world, and the connections to those worlds actually works? You mentioned public areas, and wrapping my head around the idea of who gets to go in what area and when... I was talking to the Watch Dogs guys, and they were saying that basically what happens is that one person loads their game, and another person’s game sort of overlaps that so that they can then interact with one another, but it’s just a smart system that does it automatically behind the scenes. I just don’t really know how it’s going to work from your end.
Chris: Yeah. I can give you a specific example: if you look at the Sony stage demo of Destiny. Now in that environment, we only had seven players playing on stage, so it’s not like it’s a smart system trying to find everybody that’s going in there... but just to illustrate the principles that are going on there.

So it starts out, if you’re playing, and it’s just you by yourself, you’re in a private area of the world. There are a lot of the private areas of the world, we do that so we can use all of those cinematic storytelling techniques that we know and love. You can do that when it’s your game, and you can change the world in all kinds of really meaningful ways there.

Then your friends can join you, with drop-in/drop-out co-op, so as Joe Staten was playing through there in the E3 stage demo, he had one friend join, and then another friend join, and they had three people playing still just in that private area. Then they went into an area of that world that is a public area, and those are areas of the experience in Destiny, where as your Fireteam moves towards those areas, the game is finding other Fireteams that are in that public area, and then matchmaking people together, and putting them in the same game.
But you’re still on your mission, and you’re still able to just ignore whatever’s going on there, and just keep going on your way; and sometimes you’ll have objectives in these public areas, where you’ll have to complete some mission objective there. Or sometimes you might just be travelling through them, and you’re like “Oh, there’s a sweet public event going on; I’m going to stop and go check that out”, and maybe you’ll meet some new friends, and hang out with them for a while, or whatever else, but then you can go back to your mission if you want to.

AusGamers: So what happens if you fail at that? With failing a public event, is there a knock-on effect to that, or is it just a reset and move on type of thing?
Chris: We’re still in a pretty pre-alpha state, so the event that we were showing at E3 is one example of a number of different kind of events. In this one, they’re full-on, they’re going to show up, and they’re going to be there in that space -- maybe they’re going to be attacking some target, or maybe attacking other players that are in the vicinity -- and you can choose to engage them, or you can just ignore them, and go about your business. So it’s not really something that is a success or failure kind of thing.

There are some public events that have timed objectives, and if you chose not to engage that before the timer expired, then the event would finish and go away, but there’s not any kind of consequence to you as a player.

Chris: The way that we think about Destiny, is that the overarching narrative -- like you say, beginning, middle, and end -- there is a storyline to Destiny. Joe Staten talks about it like being a series of books; there’s a number of chapters that are available when we first release Destiny, and we might do more chapters in the future. That storyline is one thread in this large living world, and the player is doing many different kinds of activities, some of which are advancing the storyline, others which are more player-directed activities that they’re choosing to go and do.
The storyline of Destiny is a journey. The player is travelling from place to place in one sense, but it’s also a journey of revelation, as the player is learning more about the world, they’re meeting more of these constant characters -- we have very strong storied and cinematic characters that exist in the world, and have their own motivations and relationships to each other -- and they’re also learning more about the factions of aliens and enemies.

AusGamers: Trading is a big factor in games like this, where loot and multiplayer is concerned. Not much has really been said about that; is there going to be a trading system, or auction house?
Chris: Here at E3, we’re mostly just showing the gameplay, and trying to give a sense of those good core action game mechanics. There are a lot of social and customisation features, and communication features that we aren’t talking about yet. It’s a big conversation we’re excited to get to, just not quite yet.

So with traversing the world, obviously we’ve seen some screenshots where one of the fireteams were on speeder-bike type flying things. Is that the only way players will have to get around the world, as well as walking, or are there more modes of transport?
Chris: In the demo that you’ve seen here, you can see that when players join the game, they’re teleporting down from their personal spaceship. So if you’re going to travel from Earth to Mars, you’re going to use your spaceship to go there. Other modes of transport that we’ve shown are, yes: in the stage demo, you can see players on the speeder-bike thing, it’s called the Sparrow, and that’s a personal mode of transport that players have available to them.

That helps you get around the larger areas, and if you’ve seen the Law of the Jungle trailer, there’s a different kind of vehicle. That was one of The Fallen vehicles called the Pike, that we were showing off there. So there are other vehicles, both enemy vehicles and player vehicles.

AusGamers: Can you get in the enemy vehicles?

Chris: In that particular one, you can, yes.

l'articolo completo qui:



e poi nuovi rumors:

-i pianeti esplorabili al momento sarebbero:

terra

Marte

Giove

Saturno

Le lune esplorabili invece sono:

-Europa (satellite di Giove)

-Enceladus( satellite di Saturno)

-Phobos ( satellite di Marte)

Come struttura di storia e delle sezioni "private",mi ricorda molto Star Wars The Old Republic

 
Ultima modifica da un moderatore:
Da come l'hanno presentato dubito in una campagna offline. Sul sito ufficiale parlano di storyline, ma la cosa non implica una campagna offline (la storyline l'avrà pure titanfall che non sarà giocabile offline in singolo)
Ma fare un po' di chiarezza invece di mostrare screen super pompati no?

 
Quanto vorrei che gli spostamenti tra un pianeta/satellite e l'altro non siano semplici caricamenti ma dei veri e propri spostamenti interstellari navigabili con il pad in mano. Mi emozionerebbe tantissimo.

Spero che abbiate capito cosa intendo.

 
Ultima modifica:
Eccezionale cristiddio, mi viene da piangere :phraengo:

Quanto vorrei che gli spostamenti tra un pianeta/satellite e l'altro non siano semplici caricamenti ma dei veri e propri spostamenti interstellari navigabili con il pad in mano. Mi emozionerebbe tantissimo.
Spero che abbiate capito cosa intendo.
Bhé ma dovrebbero esserlo visto che abbiamo anche astronavi proprie e, forse, personalizzabili, voglio dire non credo che con delle astronavi ci facciano viaggiare solo nelle atmosfere dei pianeti //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Semmai la discesa su un pianeta sarà sicuramente un caricamento, mentre ci saranno aree più o meno grandi nello spazio da "esplorare" (e, chiedendo troppo, anche qualche asteroide/astronave da esplorare attraccando :ivan: )

 
dall'intervista della pagina addietro:

There’s no loading screens or progress bars or anything
quindi si può escludere il caricamento,ma non è detto che non sia semplicemente un auto-trasporto come in mass effect

 
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