PS4 Destiny

  • Autore discussione Autore discussione Kyatsu
  • Data d'inizio Data d'inizio
ps4 retail
Pubblicità
Su bungie.net si stanno soffermando sulla frase "lo sguardo non deve essere preso dalla stessa persona 2 volte"...Puo voler dire sia che lo devono prendere tutti...sia che la stessa persona non deve prenderlo due volte di fila...in tal caso basterebbero anche solo in 2 che si alternano.
La stessa persona non può materialmente prendere lo sguardo due volte di fila, e sono abbastanza sicuro che sia necessario che tutti prendano lo sguardo

- - - Aggiornato - - -

Confermato come dicevo sopra.


Challenge is essentially that all players must hold the gaze at some point during the damage phase... Annnnd that's it!

Basically, the one orb strategy (the one we've all been using) is viable, as long as before the gaze timer runs out, someone else takes the gaze. The key is that all players must grab the gaze before it is lost (by lost, we mean the 20s timer that appears when you have the gaze, that can't run out unless you're the last person to shoot).

With this, as many damage phases as you'd normally take can be done (so one orb strat for three rounds is fine), as long as the gaze is held by all six players during each rotation.

One orb strat, everyone needs to hold the gaze before its lost. Rinse and repeat!
 
Con il glitch si fa in fretta //content.invisioncic.com/a283374/emoticons/smile.png

cosa droppa la sfida?

 
Ultima modifica da un moderatore:
Il cheese (o metodo una sfera) sostanzialmente è il primo post che scrissi stamattina, pure prima che lo facessero su reddit....ovviamente non era totalmente corretto, ma il concetto quello è. Leggete un secondo il mio post, soprattutto l'update, qua sopra.

Poi sto apportando alcune modifiche ulteriori di sicurezza per quelli sotto, ma vabbè, magari faccio poi un post a parte.

 
Ultima modifica da un moderatore:
Destiny's first year featured two DLC packs, whereas this year things are different. Can players look forward to any more story content in Year Two?
Derek Carroll: "With Taken King we are moving to a more event-based model - things like Festival of the Lost and Sparrow racing, which is our winter event, and then smaller events such as Iron Banner and Trials of Osiris every weekend.

"Rather than doing these giant, monolithic DLC packs, this way everybody who's an owner of Taken King can enjoy these things."
in sostanza fino destiny 2 andremo avanti ad eventi speciali gratuiti

niente dlc a quanto pare

ringraziamo la gente che compra il silver //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

 
Ultima modifica da un moderatore:
in sostanza fino destiny 2 andremo avanti ad eventi speciali gratuitiniente dlc a quanto pare

ringraziamo la gente che compra il silver //content.invisioncic.com/a283374/emoticons/rJjoqET.gif
però sto iniziando a sentire l'aria di stanca. Per quanto brutti i primi 2 dlc erano comunque un modo per cambiare le dinamiche settimanali, reintegrassero la volta a livelli competitivi almeno :sad2:

 
però sto iniziando a sentire l'aria di stanca. Per quanto brutti i primi 2 dlc erano comunque un modo per cambiare le dinamiche settimanali, reintegrassero la volta a livelli competitivi almeno :sad2:
Lo faranno, sono sicuro

 
Lo faranno, sono sicuro
speriamo. Possono anche rifare le armi senza renderle forti come le originali, mi basta che il livello di sfida sia sensato e i drop siano utilizzabili in anno 2.

Crota e le prigioni possono invece tenerseli //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

- - - Aggiornato - - -

Update disponibile

- - - Aggiornato - - -

Changelog:

2.1.0 : The one with Sparrow Racing League
New!

The SRL event is live in the Tower until December 29th

Talk to Amanda Holliday to get started on Sparrow Racing Quests and Bounties

Race to unlock new SRL rewards

Check out Eververse for a new stock of items

Classes

General

Fixed some issues where the player could sometimes get stuck in a slow sprint speed

Players can now use charged melee attacks while tethered by Hunter's Shadowshot ability

Titan

An in-depth overview of Titan changes

Sunbreaker

Melee

Titan Melee: Extended Titan Melee range (+12.5%)

Sunstrike: Decreased DOT Time (6.5s -> 5.5s)

Super

Hammer of Sol: Reduced Damage Resistance during Super (-9.09%)

Hammer of Sol: Slowed Hammer travel speed by (-1.32%)

Hammer of Sol: Reduced the ability to create never ending chain of explosions

Passives

Forgemaster: Reduced Splash damage detonation radius multiplier) (-20%)

Flameseeker: Turned down Hammer tracking bonus (-25%)

Flameseeker: Removed +1 Recovery, and +1 Agility stat bonuses

Fleetfire: Addeded +1 Agility stat

Firekeeper: Added +1 Recovery stat

Cauterize: Added cooldown (0s->3s)

Movement

Catapult Lift: Faster Initial velocity (+5%)

Striker

Melee

Titan Melee: Extended Titan Melee range (+12.5%)

Storm Fist: Increased base damage (+18.2%)

Overload: Now also provides faster melee recharge (+50%)

Discharge: Additional Damage (+7.69%)

Discharge: Changed AOE to spherical shape

Amplify: Increased Super energy bonus (+30%)

Passives

Headstrong: Now also provides Faster Sprint

Transfusion: Improved cooldown (5s->2s)

Unstoppable: Now provides +2 Armor (+1 additional)

Unstoppable: Increased damage resistance (+25%)

Juggernaut: Improved Shield health (+14.3%)

Juggernaut: Now works when airborne

Movement

Catapult Lift: Faster Initial velocity (+5%)

Defender

Melee

Titan Melee: Extended Titan Melee range (+12.5%)

Super

Ward of Dawn: Recharged Grenade and Melee Abilities on Super cast

Movement

Catapult Lift: Faster Initial velocity (+5%)

Weapons

An in-depth overview of Weapon changes

Auto Rifles

Small increase to base damage

Low RoF (Suros Regime, An Answering Chord): 3% increase from previous base damage

Med RoF (Zhalo Supercell, Paleocontact JPK-43): 7% increase from previous base damage

High RoF (Arminius-D, Necrochasm): 4% increase from previous base damage

Pulse Rifles

Reduced base damage

Low RoF (The Messenger, Spare Change): 9% reduction from previous base damage

Med RoF (Hawksaw, No Time To Explain, Red Death): 8% reduction from previous base damage

High RoF (Bad Juju): 8% reduction from previous base damage

Highest RoF (Grasp of Marok): 2% reduction from previous base damage

Reduced damage falloff to start between Auto Rifle and Hand Cannon ranges

A low range Pulse Rifle will have shorter damage falloff than an average Hand Cannon

A high range Pulse Rifle will have farther damage falloff than an average Hand Cannon

Increased base damage against AI combatants by roughly 5%

Hand Cannons

Increased ADS Accuracy for more reliable shooting at close to medium range

Shotguns

Reduced damage falloff to start at melee lunge ranges

Low range falloff starts at standard melee lunge

High range falloff starts at Blink Strike lunge

Final damage falloff extends 0.5 meters longer for a smoother drop

Slower ready/put away time for all shotguns

Additional recoil on weapon fire for all Stability values

Slower reload speed for all Reload stat values

Slower time to Aim Down Sights speed for all shotguns

Slower movement speed when shotgun is held. Walk and Aim Down Sights movement is affected. Sprint is unaffected

Add 2 frames delay when firing out of sprint

Increased base damage against AI combatants by roughly 5%

Fixed Kneepad perk on Hakke shotguns

Fusion Rifles

Increased Charge Speed on fast charging Fusion Rifles. Reduce burst damage to compensate

Fusion rifles behave more predictably based on player state

Reduced Hip Fire Stability for all fusions

Increased ADS and Crouched Stability for all fusions

Reduction in carried inventory for all fusion rifles

10% increase to PvE damage bonus to offset

Sniper Rifles

Extended Sniper Rifle damage falloff so damage only reduces on very long range shots

Luck in the Chamber on Omolon Sniper Rifles now only buffs precision damage

Sidearms

Increased ready speed for all Sidearms

Swords

Arc and Void sword guard abilities can now survive a single Hammer of Sol

Exotics

The First Curse

The First Curse perk now refills the magazine when activated, provides better Stability, better Target Acquisition, and damage falloff starts further out while the perk remains active

+25 to First Curse base range

Fixed a bug where The First Curse perk would deactivate if the player summoned their Ghost

Boost to Imprecation base range and Magazine Size

Hawkmoon

Reduced base Range by 20

Lucky bullets from Luck in the Chamber and Holding Aces now deal 1.2x bonus damage (was 1.3x bonus damage)

The Chaperone

Reduced base damage. Increase precision damage scalar.

Dragon’s Breath

Remove Pyromancer and Tripod perks

Replaced with Surplus and Who’s Next

Add intrinsic perk Napalm: Rocket fires on a remote detonation trigger

Hold to trigger to fire, release trigger to detonate

Detonation drops a Solar Damage napalm canister

Reduced projectile speed to help timing of the trigger release. Reduce detonation radius of initial rocket. Reduce mag size to 1, increase Inventory

Fabian Strategy

Front Lines perk on Fabian Strategy no longer buffs Rate of Fire as a bonus modifier

Front Lines now increases the base Rate of Fire stat to highest speed

Damage per bullet is offset to match the High RoF archetype

Remove Extended Mag perk and replaced with Flared Magwell

Remove Small Bore perk and replaced with Rifled Barrel

Increased base Reload and base Stability on the weapon to help offset the benefits the removed stat upgrade were providing

Black Spindle

Removed scope upgrades from Black Spindle talent grid (Spindle only has one scope) and replaced with Barrel upgrades

Super Good Advice

Reduced chance that SGA returns ammo on missed shot by 20%

Added a chance for SGA to pull inventory ammo into magazine on landed shot

Sleeper Simulant

Maximum inventory ammo buffed (from 7 -> 9)

Ammo swap exploit removed (weapon no longer converts one ammo from a different heavy weapon to a full inventory)

Inventory no longer benefits from Fusion Rifle armor perks, but does benefit from Heavy Ammo armor perks

Armor

General

Exotic Collector's Edition class armor may now be Infused and now has the Life Exotic perk to permit use with other Exotic Armor

Fixed an issue where some Rare Leg armor was not granting its bonus ammo perks to certain exotics

Fixed an issue where the Warlock Helm armor Salicin Fen II so it no longer uses a leg armor talent grid

Exotics

Taikonaut

No longer turns off tracking for rocket launchers that have tracking

ATS/8 Tarantella

Arc Damage Reduction applies to vehicles

Achlyophage Symbiote

Time you can have golden gun active is reduced

Nothing Manacles

Slightly turned down the tracking on the scatter grenade

No Backup Plans

Shotgun activating force barrier only works for defender titans

Skull of Dire Ahamkara

Has been added to the Exotic Blueprint Collection

Activities

Hive Ship

Various chests around the Hiveship will now grant Hadium Flakes instead of Wormspore

Strikes

Will of Crota strike has been added to the Vanguard Strikes and Vanguard Heroic Strikes playlists

Nightfall

Nightfalls now awards +500 Vanguard Rep on first completion per character per week

Crucible

General

3 of Coins are now applicable in Crucible playlists at match completions

Playlists

Zone Control scoreboard now sorts players based on "Advantage Kills" (kills when their team holds 2+ zones)

Inferno Rumble now has the correct tooltip information

Mercy Rule no longer applies to the Rumble playlist

Rumble playlist must now be entered as a solo player

Classic rumble will continue to allow Fireteams up to 3

Bounties

"Returning Victor" weekly bounty has been removed from rotation

Fixed some issues where some bounties were not accurately reflecting the playlist/game type they must be completed in

Maps

Aslyum

Heavy Ammo spawn locations have been moved away from the center of the map

Fixed an issue with a small hole in the environment

Black Shield

Adjusted Alpha Team's Rift spawn location to make it slightly easier for Bravo to score

Crossroads

Fixed an issue where the teleporter would break for a player until they respawned

Frontier

Fixed some issues where players were able to get out of environment

Memento

Fixed some issues where players were spawning in bad locations

Fixed some issues where players were able to get out of environment

Adjusted spawn locations for Rift game mode

Pantheon

Fixed some issues where players were spawning in view of an enemy

The Burning Shrine

Fixed some issues where players were able to get out of environment

Fixed some issues where players were spawning in view of an enemy

Vertigo

Fixed an issue where some players able to perch in an unfair position on an interior wall

Fixed some issues where players were able to get out of environment

Items

Dead Orbit, FWC, New Monarchy, and Eris now accept certain planetary materials in exchange for their respective faction reputation

Petra now accepts Etheric Light in exchange for her respective reputation

Year 1 Dead Orbit, FWC, and New Monarchy ships may now be obtained from their respective faction reward packages

Frontier Ghost Shell can now be infused

Inventory

Discarding an Exotic Shard now takes longer button press time to prevent mistaken discards

Audio

Fixed an issue where all sound was too loud across the game

Technical

Fixed a rare crash on Xbox One during sign on
 
No dai, crota mi piace, le prigioni concordo, il peggior aborto di destiny :rickds:

- - - Aggiornato - - -

Gare > TUTTO

 
Le gare non mi convincono tantissimo. Simpatiche, ma 2 piste mi dureranno al massimo fino al reset //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Il drop esotico in gara :ivan:

Hanno buggato la taglia dell'accompagnatore chi deve fare le kill con ultima parola può farle nelle gare //content.invisioncic.com/a283374/emoticons/rJjoqET.gif basta mettere l'arma equipaggiata, fare la gara e veder salire il livello //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

Mi mette un po' tristezza per tutti quanti quelli che se la sono sudata(me compreso), ma mi fa troppo ridere come cosa:rickds::rickds:

- - - Aggiornato - - -

Ah preso Piano c dal bluprint. Piano C :cuore:

E droppato ottimo consiglio. Avrei preferito un engramma vuoto al suo posto //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
le gare son fighe

ma 2 piste sono troppo poche

o ne mettono un'altro paio o perlomeno mettessero le reverse

- - - Aggiornato - - -

fatta pure la challenge

è piu complicata a spiegarla che a farla //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Figata le gare, sono riuscito a vincerne 2 :ivan:, su tipo 7 partite :rickds:, bellisisme comunque, altri tracciati sono obbligatori in futuro, BTW accelerare con R! è un pò scomodo, spero che prima o poi lo cambino con R2 :sasa:

 
Ma bisogna usare il tre di ori per l'esotico in gara? Importa come si finisce in gara?
si 3 di ori. Vale sia in gara che in crogiolo normale //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif indipendentemente dal risultato al solito //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

- - - Aggiornato - - -

guardando meglio hanno aggiunto 2 spettri morti :ivan:

 
Settimana scorsa con la sfida del sacerdote avevo bisogno della secondaria a 320 e mi sono visto droppare 3 pesanti.

Questa settimana a Golgo avevo bisogno degli stivali perchè 2 personaggi su 3 ancora non li hanno droppati...

Golgo mi ha droppato 3 Corazze a 320.

Arriviamo a oryx...lo battiamo...usa i 20 frammenti... primaria a 313 (really???) e guanti a 303 ( really???).

Osiride settimana scorsa ( anomalia )...arrivo sul faro: primaria a 312

Osiride questa settimana ( corte della vedova )...arrivo sul faro: primaria a 313.

Ora ditemi: come posso io arrivare a 320 pur facendo tutto il possibile ogni settimana?????:rickds::rickds::rickds:

 
Settimana scorsa con la sfida del sacerdote avevo bisogno della secondaria a 320 e mi sono visto droppare 3 pesanti.
Questa settimana a Golgo avevo bisogno degli stivali perchè 2 personaggi su 3 ancora non li hanno droppati...

Golgo mi ha droppato 3 Corazze a 320.

Arriviamo a oryx...lo battiamo...usa i 20 frammenti... primaria a 313 (really???) e guanti a 303 ( really???).

Osiride settimana scorsa ( anomalia )...arrivo sul faro: primaria a 312

Osiride questa settimana ( corte della vedova )...arrivo sul faro: primaria a 313.

Ora ditemi: come posso io arrivare a 320 pur facendo tutto il possibile ogni settimana?????:rickds::rickds::rickds:
Cambiando gioco

 
Pubblicità
Pubblicità
Indietro
Top