UFFICIALE PC Diablo IV | "Ahh... fresh meat!"

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finalmente ho finito la campagna. Oggi mi son messo di buona lena e ho fatto sia l'atto 5 e 6 senza distrarmi come mi capita di solito. La storia è ben narrata, ma di per se la trama non era niente di eccezionale. Bellissime le cinematiche come al solito e dal finale si capisce che ci saranno di sicuro nuove espansioni a livello narrativo (se non erro l'avevano comunque già confermato al lancio).
Bon, da domani si inizia finalmente l'end game. Ho avuto anche un discreto culo e verso la fine ho droppato per ben due volte il shockwave aspect, fondamentale per il mio druido.
 
Ho provato l'uber boss finale, ma ovviamente con la mia build è letteralmente infattibile, dovrei cambiarla tutta, ho pure i pezzi in realtà ma mi rompo le palle a livellare al 100 :asd:

Peccato perché l'idea della sfida finale mi piace, però è fattibile con una manciata di build
 
Ho provato l'uber boss finale, ma ovviamente con la mia build è letteralmente infattibile, dovrei cambiarla tutta, ho pure i pezzi in realtà ma mi rompo le palle a livellare al 100 :asd:

Peccato perché l'idea della sfida finale mi piace, però è fattibile con una manciata di build
Il problema mio è che non c'è una progressione.
Mi ha sbloccato la missione all'88, sono andato e mi ha squagliato con un orbo :asd:

Sarebbe stato figo avere una versione lv 80/90/100 per dire :ahsisi:
 
Mi potresti spiegare ulteriormente questa parte, per cortesia?
Ricevi un exp boost del 5% se sei nelle vicinanze di un altro giocatore (te ne accorgi perchè ti appare un buff sulla barra di stato) e condividete le uccisioni ed i drop come foste in party.
Tuttavia se sei nel party con qualcuno, il raggio si estende a tutta la macro area di gioco ed il boost è del 10%, oltre ovviamente ad i vantaggi di teleport alla locazione di chiunque nel party previa visita all'hub.
 
Il problema mio è che non c'è una progressione.
Mi ha sbloccato la missione all'88, sono andato e mi ha squagliato con un orbo :asd:

Sarebbe stato figo avere una versione lv 80/90/100 per dire :ahsisi:
È un boss da perfectare, oneshotta con qualsiasi cosa a prescindere dalla build credo, o meglio, qualche attacco non shotta, ma la maggior parte si :asd: infatti c'è gente che ci prova da due settimane e non riesce comunque :asd:

A quanto ho capito in season 1 verrà nerfata e sarà il boss per andare al tier 5, volevo provare a farla ora che è "Op" ma la mia build è per lo Speed clearing, come danno single target fa cagare, infatti ho pure difficoltà a distruggere le pustole che crea in giro
 
Wudi ha cambiato completamente la build TB del rogue, fml :sos:
vabbè cmq io sto andando talmente lento che conviene che non ci metto chissà quale impegno particolare, non manca molto alla S1
 
sono al 53 e non ho ancora finito la main...

ho fatto alcune modifiche al mio necro e mi sono liberato di tutti i minion e non ho notato particolari passi indietro,anzi...ho modificato anche alcune abilità togliendo punti qua e là aumentando le resistenze del pg e per il momento direi che va tutto bene
 
sono al 53 e non ho ancora finito la main...

ho fatto alcune modifiche al mio necro e mi sono liberato di tutti i minion e non ho notato particolari passi indietro,anzi...ho modificato anche alcune abilità togliendo punti qua e là aumentando le resistenze del pg e per il momento direi che va tutto bene
A livelli alti col necro non mi risulta ci siano build viabili con i minion... l'unica performante è anche tanto allo stato attuale è la bone spear.

Non so a che livello del mondo sei, ma appena passi tier 4 ti consiglio di mettere da parte i pezzi ancestrali per tale build, sperando che con questa prima stagione uscirà qualche aspetto carino per rendere viabili anche le build con i minion
 
ne crediti compare Michele Poggi in arte Sabaku "che cosa ha fatto?"
 

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Io ho cambiato la mia build twisting blades (lame serpeggianti) con quella poison based di Kajeanz modificata da quella di Raxxanterax, solo che, a quella abilità, ho preferito raffica dato che usano poco scatto e per niente passo d'ombra. Sonoun glass cannon. Riesco a fare bene diversi boss ed élite, ma, quando sono troppi, diventa una gang bang... dove io sono Piper Perri. (so che la conoscete... altrimenti -> Google immagini)

Edit: incontrato il Macellaio 3 volte. M'ha eliminato altrettante volte.
 
sono al 53 e non ho ancora finito la main...

ho fatto alcune modifiche al mio necro e mi sono liberato di tutti i minion e non ho notato particolari passi indietro,anzi...ho modificato anche alcune abilità togliendo punti qua e là aumentando le resistenze del pg e per il momento direi che va tutto bene
Per necro, bone spear è troppo utile, leva il bisogno di qualsiasi set up e fa un bordello di danni.
I minion hanno bisogno di buff anche perché prendono 2 slot.
 


  • Releases July 20th!
  • The Seasonal Patch will become available to download on July 18th.
  • The Seasonal Questline will be revolved around helping a Priest of the Cathedral of Light to stop the spread of this Corruption.
  • There will also be a new Boss, new Legendary Aspects, and new Unique items associated with Season 1.
  • Hellitide and Nightmare Dungeon rewards will be increased.

Seasonal Mechanic - Malignant Hearts​

  • Malignant Hearts will drop from Elite enemies with the Malignant affix. This Malignant Heart can be socketed into Infested jewelry, similar to gems.
  • There will be 32 new Malignant powers associated with these Malignant Hearts.
  • Malignant Tunnels are new areas throughout Sanctuary where players will be able to target-farm specific Malignant Hearts.

Season Journey​

  • Codex of Power Aspects will be unlocked through completing Objectives within the Season Journey.
  • Players will be able to choose how to progress the Season Journey, through a variety of in-game activities.
  • Many Objectives can be completed through Campaign progression, however, the Malignant Seasonal Mechanic will only become available to players after they have completed the Campaign on one character.

Battle Pass​

  • All cosmetics earned on the Battle Pass will be able to be used by all classes.
  • The 27 Free Tiers of the Battle Pass will include cosmetics as well as Smoldering Ash which can be used to activate Season Blessings.
  • The paid version of the Battle Pass will only include additional cosmetics.

Renown​

  • Players will have all previously discovered Areas and Altars of Lilith unlocked at the start of Season 1.
  • All previously earned Renown associated with discovered Areas and Altars of Lilith will carry over to new Seasonal characters.
  • In order to unlock this progress for Seasonal characters, players will need to log in with a character that has already earned these Renown objectives after the Patch on July 18th.

Future Changes​

  • Scroll of Amnesia will be introduced to completely reset all Skills, Passives, and Paragon Points for a character.
  • Seasonal Mechanics can possibly be made a permanent part of the game on the Eternal Realm.

Patch 1.04​

  • Will be released today, July 6th.
  • Unique items will now be able to drop from Helltide Chests.
  • It was confirmed that Helltide Chests and Whispers of the Dead do not currently have the ability to drop Unique items.

Diablo 4
  • Lead producer who is specifically focussed on seasons is present. Confirming more than one season coming (lol). Season development was started before game launched.
  • More feedback is going to addressed,
  • New patch coming this afternoon, patch 1.04. Patch notes coming, not as "chonky" as last patch.
  • Doing a gameplay adjustment in regards to helltide chests - will now have the chance to drop uniques. Rod didn't know they couldn't lol. Want chests to be useful for people trying to target farm specific uniques.
  • Want to move fast but safe - reactive as they can, but in a way that prioritizes stability.
  • Season 2 development underway.
  • Hears that we want to "lock inventory." (Mark as favourite / Not junk?)
  • End game activity rewards changing - nightmare dungeons, helltides, etc.
Season 1:
  • Trailer playing. A great eveil is receding, but there's a new festering curse. Lots of werewolf images.
  • Season of the Malignant
  • Starts July 20th.
  • Takes place after the events of the D4 campaign. New threat emerged - malignance, corruption spreading in beast, demon, human hearts. Changing them into blood thirsty fiends.
  • New character Kormand (ph). Ex-preist of the cathedral of light, diving deeper into the new threat. Finding himself out of his depth.
  • Will start season in Kyovashad, can start new story right away. Start at level 1 and start following new storyline.
  • Trying to add more stuff to seasons to appeal to everything a player does - new story, new challenges, new things to fight, new powers and builds, wants to hit all those notes.
  • New mechanic, the threat - the malignant. Any elite monster can spawn as a malignant monster with additional powers, will expose a heart that can be interacted with to start a ritual. New more powerful version spawned. If you can beat the more powerful version, now it drops a caged heart item that can be used like a gem. Can be socketed into gear, "enormous amount of power" on par with a legendary item.
  • New builds "stupid powerful, hopefully balanced"
  • 32 new malignant powers. Come in categories (Brutal are blue) and can only go in sockets of matching colours. 3 colours of sockets, 4 colors of hearts. Wrathful hearts fit in any socket, rare and powerful. (Showed off two hearts but my youtube stream decided to auto downgrade down to 280p, so I couldn't read the effects.)
  • Super elites buff nearby enemies, want to fight them in higher world tiers to get stronger hearts. Can break down hearts into crafting materials to craft new items like "invokers." Can use them at specific places (Malignant tunnels) to spawn malignant elites. Specific dungeons with malignants, and can guarantee a specific type of malignant. Targeted farming. Invoker items look like "turkey basters from hell."
  • New boss monster, not talking about it too much.
  • New legendary items and powers.
  • New unique items.
  • New items not season exclusive, will show up in eternal realm too.
  • Season patch will be out July 18th so season can launch on 20th. On 18th, all new stuff will be available on eternal realm (Sneak preview.) As well as new balance changes, features, etc.
  • Seasonal journey feature. Season journey has 7 chapters, each chapter has a number of objectives to advance to next chapter. (Don't have to do them all). Collect favor for things like collecting 15 gallowvine, complete any dungeon, complete a cellar, etc. Season journey can let you collect new legendary aspects.
  • Don't need the battlepass to have access to season journey.
  • Battlepass has stuff for free players too, can unlock stuff without buying it.
  • Special cosmetics, titles, in the season journey.
  • Can play through original campaign in season and still unlock stuff during seasonal journey, won't encounter malignant until you progress seasonal story. Some features only available after you beat the campaign.
  • Can skip campaign to with new seasonal characters if you've already beaten campaign. They recommend beating the campaign before the season starts.
  • Not all seasons will start in Kyovashad.
  • New mounts and mounts armor - tier 1 battle pass rewared. New transmogs. Free stuff is "low fantasy" stuff like artisans tunic, epic stuff is premium.
  • Some stuff will be class specific.
  • Only difference between free and premium battle passes are cosmetics.
  • Blessings are in the battle passes (free and premium). Smoldering ashes - if you have a character of a specific level, you can take them and use them to seasonal blessings. Invest ashes to give exp boosts, gold boosts, elixir durations, rare salvage material drop chance, malignant heart drop chance. Invest more ashes to improve boosts. Available to everyone, limited based on level of the player so if you were to use tier skips, can't unlock stuff until you hit level requirement.
  • Yep, pass skips are a thing.
  • Emphasizing power that is part of the pass for all players, you don't have to spend a cent. Premium stuff is transmog only, no items or pay to win.
  • Renown and fog of war: When season 1 goes live, players can carry over fog of war they've explored, as well as all renown earned. Altars of Lillith carrying over. Will have skill points, extra potions, etc at the very start of the season with your character as long as they are unlocked in the eternal realm. Recommend clearing renown before season starts.
  • Will need to log in with an existing character to migrate data - for example if you have one character with all map cleared, and one alt with partial map cleared, log in with your character with most progress to set your progress baseline, and will unlock all that progress across all your characters. Only have to do it once, can do it once the patch drops on the 18th. If you have one character who has done all of Fractured Peaks, and one character who has done all of Scosglen, log in to both characters to transfer their data over (you will unlock both regions' progress) and you will unlock Scosglen map data and renown on the Fractured Peaks character and vice versa.
  • Not the most elegant solution, but they had to implement it quickly based on player feedback. They are "making it work." Reading lots of feedback. (Could they even be here, right now?!?! Hi devs)
  • Season one patch "Super chonkers" (very, very large patch)
 
Ultima modifica:
Non trasferiscono tutto il renown. Come avevano detto è solo la mappa e gli altari di Lilith mentre tutto il resto devi rifarlo.
  • Renown and fog of war: When season 1 goes live, players can carry over fog of war they've explored, as well as all renown earned. Altars of Lillith carrying over. Will have skill points, extra potions, etc at the very start of the season with your character as long as they are unlocked in the eternal realm. Recommend clearing renown before season starts.
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mi basavo su quanto riportato sopra.

Qui invece si dice un altra cosa ancora
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What carries over in Diablo 4 Season 1?​

The following progress will carry over in the first season of Diablo 4:

  • Waypoints to Major Cities – This means the capitals for all five regions of the map, including Kyovashad, Cerrigar, Gea Kul, Ked Bardu, and Zarbinzet. All the other waypoints will need to be reclaimed to gain the associated renown.
  • Altars of Lilith – All of the altars you grabbed will be completed, meaning that you get all of the renown, paragon points, and maximum obol capacity from nabbing them.
  • Map Exploration – Every area of the map that you have explored will also carry over, along with the associated renown.
  • Skip Campaign Option – If you’re already finished the story, you can skip it once again with your seasonal character.
  • Mounts – Along with being able to skip the story, you will still have access to your horse, which you unlock normally through a side quest near the beginning of Act 4.
Altogether, if you have maxed out all of the renown in each region already, you’ll gain enough renown to complete the first two tiers in each region for seasonal play.
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You’ll need to repeat the strongholds, side quests, and dungeons in order to earn enough renown to gain the extra skill points and paragon points. You’ll also need to do the dungeons over to gain each associated aspect. Blizzard has acknowledged through its Fireside Chats that the devs understand they can only ask players to repeat the same quests so many times before each season becomes too repetitive.
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Va bè meglio di niente. Personalmente rifare strongholds, dungeongs più qualche quest a condire non mi pesa minimamente
 
Ultima modifica:
HOTFIX 2 - JULY 7, 2023 - 1.0.4
Bug Fixes

  • Fixed an issue where Uber Unique items had an unintended higher chance to drop from Helltide Chests.
Developer Note: With the above change, we have re-enabled Uber Unique drops in Diablo IV. In total we have discovered that only 142 accounts obtained an Uber Unique between the launch of 1.0.4 and when we disabled Uber Unique items from the game on the evening of July 6th. We do not plan on removing these items from the accounts. In the future, we may need to take action to maintain fairness within the game when a bug or exploit impacts the gameplay of others.

Gameplay Changes
  • Helltide Chests will now have the chance to drop any Unique and not be restricted to specific item slot limitations from any chest.
Developer Note: With the above change players will now be able to find Unique items from ALL Helltide Chests. Uber Unique items also have a chance to be found from all chests.


HOTFIX 1 - JULY 7, 2023 - 1.0.4

Class Changes
Necromancer

  • Enhanced Blood Lance now pierces up to a maximum of 10 enemies.
  • Aspect of Hungry Blood now fires up to a maximum of 3 Blood Lances per cast.
Developer Note: This is indeed a nerf to Blood Lance, but Blood Lance has been so good for Necromancers that it has been crashing the game! This is a temporary solve while the team reworks the way the Legendary Aspect will function, and we expect this change sometime in Season 1 or shortly after.

Gameplay Changes
  • The first Whisper Cache you acquire will now always grant a Nightmare Sigil.
Bug Fixes
  • Further stability improvements.
 
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