Saga Digimon | Digimon Story: Time Stranger - 3 Ottobre |

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Dualshockers non ha aggiornato, a Gematsu, RPG Site e Kotaku sono arrivate le press release aggiornate via email, e infatti hanno cambiato.
Cioé in pratica, hanno mandato una press release alla stampa, che era sbagliata. Poi ne han mandata una seconda, che era sbagliata. E poi una terza?

Qualcuno ha deciso di farsi licenziare, lì a Bandai Namco? :rickds:

 
Cioé in pratica, hanno mandato una press release alla stampa, che era sbagliata. Poi ne han mandata una seconda, che era sbagliata. E poi una terza?
Qualcuno ha deciso di farsi licenziare, lì a Bandai Namco? :rickds:
È Bamco America che ha fatto il casino, hanno davvero bisogno di un cambio di personale, da quelle parti. Non sono mai stati molto svegli, rispetto a quelli europei.

E lasciano la patata bollente a Bamco Europa:


 
Ultima modifica da un moderatore:
Kazumasa Habu, producer della versione PS4 di Next Order (e anche di Cyber Sleuth), spiega le motivazioni della mancata localizzazione della versione Vita in Occidente in un'intervista a GameReactorUK.

http://www.gamereactor.eu/news/466013/Bandai+Namco+wants+to+bring+more+Digimon+games+west/

According to this interview, and this is the only official reasoning we will ever get, the improved PS4 version would be too different from the Vita version and implementing all the new elements would be too difficult in the Vita version.For example: the PS4 version comes with extra 30 story quests. These aren't just extra missions that you play after beating the main campaign. They are actually part of the main campaign so the whole story structure would've changed. The way the translator put it, it sounds to be that the PS4 version will be similar to how Digimon World Re:Digitize Decode changed and added some story elements to the main story that are not simply stuck to the end of the game. And all of these improvements also remained 3DS exclusive.

So the PS4 version is basically a next 0rder decode. Although it has to be said that the difference between Re:digitize and re:digitize decode was bigger because the UMD's had very limited storage capacity. Some of Decode's content was meant for the original release but was cut.

Nella stessa intervista, afferma di essere rimasto soddisfatto dell'accoglienza del pubblico occidentale di Digimon Story Cyber Sleuth, e pertanto intende continuare a localizzare i giochi dei Digimon nel nostro mercato!! //content.invisioncic.com/a283374/emoticons/Predicatore.gif

 
Ho visto il primo episodio subbato in inglese dell'anime di Appli Monsters, e sinceramente mi è piaciuto //content.invisioncic.com/a283374/emoticons/sisi.gif È per un pubblico di adolescenti, ma sembra voler fare cose piuttosto intelligenti e "smart", con il concetto di "esseri derivati dalle app". Guarderò sicuramente anche gli altri episodi, sperando che salti fuori un fansub più decente (io ho visto una versione subbata su di un sito di streaming a caso, ma a volte mancava qualche frase).

 
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Screen comparativi di Digimon World Next Order che mostrano la differenza dalla versione Vita giapponese. Del tipo che quella è tutta un'altra mappa... :morris82:

 
Lunga intervista su Next Order.

To start us off, can you give me a general overview of the game?
Habu: “There are a lot of games in the Digimon series, but this one specifically is based on the Digimon World series. The Digimon World series started in 1999, so it’s been going for about 18 years. The series has been loved by fans for quite a long time. The main concept would be specifically based on the Digimon virtual pet that started off the Digimon World series. The Digimon have a lifetime in this game, so they grow to a certain age and in time they’ll die. They don’t exist forever. In this short period, you have to figure out how to raise them, you have to feed them, train them for battle, that kind of stuff. If you raise them the right way, they’ll obey your orders. But if you don’t raise them the right way, they might disobey you or do something else. It all depends on how the player raises the Digimon. That’s the biggest concept.”

Just to clarify, they’ll eventually die even if you raise them correctly, right?

Habu: “Yes, they die either way. Whether you do it right or wrong, they have a certain lifetime. If you raise them the wrong way, their lifetime gets shorter and they’ll become bad Digimon.”

I see. How long is that lifespan? Will I still have my Digimon from the beginning of the game at the end of the game?

Habu: “Even if you do it quite right, you probably might have to go through two Digimon lifetimes—like one dies and you raise another. So it’s not like you raise one Digimon until the end of the game. You’ll go over the cycle throughout the entire adventure. Within the Digimon world, your base is right in the middle, and there are powerful enemies located at the sides of the world. You’re basically in the middle of a big map, on your way to the bosses at the sides, you’ll raise your Digimon, they’ll get stronger, and by the time you reach them, they’ll be at their maximum level. That’s how we made the game.”

Can you share a bit about the new content included in the PlayStation 4 version for the overseas release?

Habu: “Of course, since we brought it to PlayStation 4, the graphics have been improved. And we adjusted the balance of the gameplay itself so that it’s harder to clear.”

Right. That was a complaint with the Japanese release, no?

Habu: “The main consumers in Japan, the real core fans, played the previous games, so they really knew how to play this one. We thought we made it difficult enough for the Japanese core fans, but apparently it wasn’t. So we made it more difficult for the overseas release. We have “Easy,” “Normal,” and “Hard.” The Japanese version is Easy mode, then you have the higher difficulty versions for the overseas release. We also added more Digimon and more events—I can’t say the number specifically right now, but we added quite a lot of both.”

Was this content cut from the PS Vita version? Or was it created entirely new for the overseas release?

Habu: “We made it specifically for the PlayStation 4 version.”

You have an English dub this time, which is something you didn’t have with Digimon Story: Cyber Sleuth. What compelled you to do a dub this time?

Habu: “The previous game, Cyber Sleuth, which launched in March, was very popular in the States, so that kind of gave us the push to do the English voices this time.”

Was that something you wanted to do, but couldn’t, for Cyber Sleuth?

Habu: “Indeed. It was because Cyber Sleuth was so popular and sold so well that we were able to put English voices into this one.”

You’ll have the option to switch between English and Japanese, right?

Habu: “I think it’s just English for the U.S. version.” (Editor’s Note: I’d forgotten this at the time, but the fact sheet mentions both English and Japanese voice-overs, so fear not.)

How does Digimon World: Next Order separate itself from the previous Digimon World releases, Re: Digitize and Re: Digitize Decode?

Habu: “The biggest feature is that you can take two Digimon along with you when you go out on your adventure, which you weren’t able to do in the past. And because you can take two along at the same time, if one is in danger, the other Digimon will cover him and that kind of stuff in battle. We also have a new system called ExE Evolution, where the two Digimon can combine together in battle and form a different Digimon. That’s one of the big feature in this game.”

Is ExE Evolution applicable to every Digimon?

Habu: “Yes, it’s possible, but it differs for each Digimon, like how many different types you can evolve to. But basically you can combine every Digimon.”

Can you discuss the level of player involvement in battle? Players coming from Cyber Sleuth, which used a turn-based system, will obviously find Next Order to be vastly different.

Habu: “That’s one of the base features of the Digimon World series. You have to make your Digimon think about what to do, rather than you tell them, that’s what we wanted to do. The main gameplay would be for the hero, yourself, to support the Digimon to think what about what to do, which is why you have to raise them properly. Sometimes they get hungry or have to use the bathroom, so you have to look after them. It’s kind of like a pet, when they want to go to sleep or they get sick, you have to look after them. So it’s more of supporting the Digimon rather than being the Digimon or giving them direct orders. Sometimes you can give them suggestions about what to do, but they think on their own, so it’s more supportive than anything else. You need to be trusted by the Digimon, so you have to raise them well or else they’ll evolve into a bad Digimon. If you raise them the right way, you get more options to choose what orders to give them.

“So the main gameplay would be not to give them direct orders. It’s a very peculiar kind of gameplay, because it’s mainly to support your Digimon. I don’t know if you know Tamagotchi, it’s kind of like that. They don’t obey you sometimes, it’s kind of like having a pet and trying to make them do what you want. It takes a while to raise them, but that’s why you need to put love into the Digimon you raise.”

How do you determine which Digimon to put in the game?

Habu: “For Cyber Sleuth, we included a lot of Digimon, and that number went down a little for Next Order, but that’s because the game system is very different. That’s one of the main reasons we can’t put all of them in Digimon World. We choose which Digimon to implement depending on the game concept. For Cyber Sleuth, for example, we put the Royal Knights in the game because they have an important role. That’s another kind of decision we make, like if they have a specific role in the story, we put them in, but others that don’t we might have to cut off. As for the new game, as I mentioned before, you can combine the two you take along, so we chose Digimon that were easier to do that. Of course, we have open ears to what Digimon the fans want, so we’re not shutting them out. If fans really want a specific Digimon, we’re going to consider it.”

Just recently, English translations were found in the Chinese version of the game. Can you talk about that?

Habu: “To be honest, we only just found out about that yesterday (October 7). We hadn’t heard from anybody. I’m really not sure how that happened. That wasn’t supposed to happen, it was kind of an accident.”

Does it imply that there was an English version of the game for PS Vita in development as well?

Habu: “A PS Vita localization wasn’t planned. The main purpose was to bring the game to PlayStation 4, to update the graphics for PlayStation 4, so we couldn’t put that back into PS Vita. The PS Vita market is pretty small overseas, so we wanted to bring out our best in PlayStation 4.”

I understand that decision from a business perspective. But I am curious as to how the English text ended up in the Chinese version to begin with.

Habu: “What I heard about why the English text is in there was not because we wanted to release it in English territories. We don’t translate from Japanese to Chinese—we go from Japanese to English, then to Chinese, so I’m guessing that’s why that was left in there. I’m only guessing, but that’s a possibility. I’m not sure if I can say that, but that’s what I think. I’m really not aware of how that happened.”

You mentioned that Cyber Sleuth sold well, at least well enough to warrant an English dub for Next Order. How did you take to the positive reaction overseas?

Habu: “I wasn’t part of the PS Vita version of Digimon World: Next Order, someone else was in charge. (Editor’s Note: That would be Yasunori Fujiwara.) I was brought on for the overseas release. I wasn’t really sure how popular Cyber Sleuth was going to be in the states. We got to localize Cyber Sleuth because overseas fans signed a petition. We really felt the power of the fans. We’re already working on thinking about the next series, so we’d like to know what fans overseas think and try to put it into the new game.”

You have a new series coming out in Japan called Digimon Universe: Appli Monsters. What are your thoughts on it?

Habu: “I’m not on that project, but the Appli Monsters team wants to make something that targets a younger audience. It’s really different from Digimon overseas, which is more for adults. We want to deliver a good game to guys in their 20s and make a really high quality game for adults, so that’s the biggest difference from Appli Monsters. Maybe if Appli Monsters goes on for a couple of years and becomes really popular, we can make something that both Appli Monsters kid fans and adult fans can enjoy.”

Our recent Digimon games have been PlayStation 4 ports of PS Vita games. Would you consider doing a PlayStation 4 game from the get-go?

Habu: “Of course.”

Do it.

Habu: “(Laughs.)”

Thank you for your time, Habu-san.
http://gematsu.com/2016/10/interview-digimon-world-next-order-producer-kazumasa-habu-nycc-2016

 
La versione PS4 di Digimon World: Next Order uscirà anche in Giappone.

Ecco qui uno scan e qualche info:

Scan:

Digimon-World-Next-Order-PS4-Japan-Ann.jpg


Bandai Namco is bringing the PlayStation 4 version of Digimon World: Next Order to Japan as Digimon World: Next Order International Edition in 2017, the latest issue of V-Jump reveals.
The PlayStation 4 version, which is scheduled for release in North America and Europe in early 2017, features improved graphics over the PS Vita version, Digimon training and battle balance adjustments, approximately 30 new events added to the story, and 12 new Digimon to befriend, including Rosemon Burst Mode, ShineGreymon Burst Mode, Boltmon, and MarineAngemon.
http://gematsu.com/2016/10/digimon-world-next-order-ps4-coming-japan-2017

 
Nuovi screen e info sulla versione PS4 di Digimon World: Next Order.

Immagini:

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The website currently contains an About page introducing the new features of the PlayStation 4 version, including better graphics, game balance adjustments, 12 new Digimon to train, and approximately 30 new story events.
Bandai Namco also confirmed that the 12 new Digimon added to the PlayStation 4 version will be added to the PS Vita version in Japan via a free update.
http://gematsu.com/2016/10/digimon-world-next-order-ps4-japanese-website-opened

 
Ultima modifica da un moderatore:
madò:bruniii:

spero solo che abbiano rimosso la morte dei digimon dopo ''x'' tempo di gioco. non vorrei spendere ore e ore per ottenere Omegamon e forme derivate per poi vederle crepare di vecchiaia e ricominciare da zero

 
Un singolo scan di Next Order versione PS4.

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Ah beh, i miglioramenti degli sfondi su ps4 sono visibili solo quaando le immagini sono 1/4 dell'originale.

In HD sono come su vita praticamente :asd:

 
Qui ce ne sono altri presi dal sito, non presenti su Gematsu.


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Ah beh, i miglioramenti degli sfondi su ps4 sono visibili solo quaando le immagini sono 1/4 dell'originale.In HD sono come su vita praticamente :asd:
Come no, uguale proprio :asd: Specialmente le mappe ridisegnate.

Non sarà il massimo del massimo, per la PS4, come d'altronde è normale per il 99 % dei videogiochi giapponesi, ma per gli standard dei giochi che giochi tu di solito, mi pare tutt'altro che da buttare.

 
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Next Order confermato il 26 Gennaio


Praticamente Bandai pubblica lo stesso giorno Berseria e Digimon:sadfrog:

E se non erro pure gravity rush 2 è in quei giorni

 
Bamco ha anche organizzato un'iniziativa a premi su FB: http://bnent.eu/digihunt

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Si tratta di rintracciare dei QR Code nascosti nel materiale promozionale del gioco (trailer, screenshot, sito ufficiale, etc) e guadagnare delle carte (32 in totale) contenenti lettere e numeri che andranno a formare un messaggio. Quando saranno rilasciati più QR Code, sarà possibile inserire il proprio tentativo all'interno del link in alto e vincere premi vari. Come premio di partecipazione sembra che daranno l'OST del gioco :unsisi:

 
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