UFFICIALE PC Divinity: Original Sin | Enhanced Edition disponibile! | Tradotto in italiano |

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Come sono le mod del nexus, ho letto che c'è ne qualcuna interessante...i modder si muovono su questo gioco?

 
In teoria Larian ha dato a disposizione un sacco di strumenti per mod e costruzione di avventure create dalla comunità.

A proposito, qualcuno di voi ne ha provato qualcuna di queste avventure?

 
Me lo sto gustando a piccole dosi ed è veramente una perla per gli amanti degli rpg vecchia scuola: buona la gestione tattica dei combattimenti, della progressione dei pg del proprio party, classiche ma ben fatte le ambientazioni, simpatica dose di umorismo nei dialoghi e in certe caratteristiche del mondo di gioco.

Nota a parte per le musiche che trovo veramente meravigliose, sopra la media abbondantemente.

Inviato dalla mia Kumiko

 
I ragazzi di RPG ITA hanno fatto sapere che è già stato tradotto il 40% di stringhe del gioco nella sua versione attuale...

...quindi aspetto il gioco completo con la relativa traduzione completa prima di gustarmelo come si deve //content.invisioncic.com/a283374/emoticons/Predicatore.gif

 
I ragazzi di RPG ITA hanno fatto sapere che è già stato tradotto il 40% di stringhe del gioco nella sua versione attuale...
...quindi aspetto il gioco completo con la relativa traduzione completa prima di gustarmelo come si deve //content.invisioncic.com/a283374/emoticons/Predicatore.gif
Si ho letto anche io, visto la mole sono stati rapidissimi °_° a questo punto aspetto ancora così ci giocherò tutto ita //content.invisioncic.com/a283374/emoticons/tongue.png

 
Update Version 1.0.169

Hi everybody,

In anticipation of the launch of the new companion DLC (which will be free for everyone) here is a new update which will further improve the game.

The most notable improvements are the new listening functionality for dialogs when playing in cooperative multiplayer, a big layer of polish on the spell and skill effects and a number of bugfixes. Please note that the new companions will only be available after installing the free DLC (to be released later today) and can only be accessed when starting a new game.

Code:

Added listening functionality to dialogs. Now you can listen to ongoing dialogs and see the complete history to better follow what is being said.

Fixed issue with logging for cooperative dialogs

A lot of fixes for savegames that refused to load

Sheath/Unsheath fixed timing of attachment of shields.

Rare crash fix in specific script calls

Rare crash fix in extinguish surface action

Fading objects and fog triggers now work for all players instead of just the local player.

Fixed issue where rotation on objects could get corrupted, resulting in huge objects

Bugfix in character movement while mouse is pressed

Fixed some UI's that were always loaded in memory. Now they are loaded when needed.

Fixed issue when swapping character during a rock-paper-scissor minigame.

Fixed some doors that were blocking after they were destroyed

Added text bubble effect above characters in dialog

Dragging action will cancel when going into trade

Fixed rare crash with attachments on objects

Fixed rare issue where the mouse cursor could become corrupted

Weight can no longer become negative

Character should slide less when arriving at their target position

Dragging an item onto a container will put it in the inventory now

Correctly substract money when hiring henchman

Correctly delete item when adding to an inventory fails.

Fixed exclamation mark sometimes being attached wrong.

Fixed rare crashes when going to and coming from the Homestead

Fixed double spaces in combat log

Changed requirement from Crafing to Tenebrium to craft tenebrium weapons

Fixed issue with sheath/unsheat after sitting or sleeping

Fixed issue with wrong resurrecting event

Skillbar items in a container no longer get removed

Fix for surface sound underflow

Skill are reloaded when switching mods

Remove blackrot status when you have tenebrium ability

Added "Additional Content" menu to the main menu

Fixed issue where characters in combat could sometimes take characters out of the combat into account

Fixed issue with disconnected during the rock-paper-scissor minigame

Fixed issue where character sometimes dont follow after a load

Story:

War of the Bloodstones, some mountain men could be neutral during the war

Quest blocker in Nadia quest when you talk to Lawrence

Arhu thinks that everything you drop in his house is his property, is fixed

Issue with killing the Trife with companions without starting the end fight

Imps were not appearing on Mac version

AI mesh fixes at Baron of Bones house, now the player can teleport the chest in the southern room

Items on some graves drop under the ground when dug out

You could start a conversation with Lurrean while he was walking away

You could ask William to teleport you to Wally once the quest was solved, this is removed

Incorrect log entry on mushroom barrier removal

Couldn't select enemies that were inside click through bushes

Zou could talk to Yox while Frederick was approaching and the quest would hang

How to handle Tenebrium quest book had been increased to unlimited uses

Cyseal burning ship got a sound event, so you can hear it burn now

The Lawrence vs miners situation used to get blocked but that is fixed now

Teleport Mirror in Luculla Mines doesn't want to teleport companions

Note: a limited amount of these story fixes require you to start a new game

Effects:

Battering Ram

Crushing Fist

Cure Wounds

Divine Light

Dust Devil/Whirlwind

Encourage

Power Stance

Precision Stance

Power Stance

Precision Stance

Minor Heal

Slow Current

Bitter Cold

Headvice

Audio:

Overall audio balance has been updated.

The burning ship in Cyseal had sound (burning & sinking) which did not work, this has been fixed now.

Player weapons such as Two Handed Sword and Magic Staff got new dedicated sounds when sheathing their weapon.

The Orcs in the game now have extra foley sounds including a huge roar, a sobbing orc and a really gross ‘buttscratch’…

For the new area, dedicated ambient sounds have been added, as well as custom sounds for a very loathsome druid and some really disgusting fx for certain pigs

MAC Specific:

This update brings all Mac tweaking options into a single place. In order to use it you have to hold 'Command' key on game startup.

The new launcher has options to:

Don't show any OS X notification popups while in game. They won't even blink.

Disable Touch Support if you feel like it

Quickly click on OS X Path control to discover your saves directory

Temporarily switch game to windowed mode

Precisely track mouse and trackpad gestures and taps

Disable hardware fade and gamma effects

Enable OpenGL performance tweaks and a heap of assorted workarounds

Divinity Engine Editor:

Fixed some problems that existed when loading mods

Fixed some memory leaks

Added info when trying to save terrain that is not editable

Fixed saving new story items

Fixed story editor crash

Fixed crash when entering game mode

Fixed position of camera when switching between cameras

Have fun!

 
Quanto incidono le scelte sulla trama? Sono seriamente tentato di prenderlo...//content.invisioncic.com/a283374/emoticons/sisi.gif

 
Update Version 1.0.169
Hi everybody,

In anticipation of the launch of the new companion DLC (which will be free for everyone) here is a new update which will further improve the game.

The most notable improvements are the new listening functionality for dialogs when playing in cooperative multiplayer, a big layer of polish on the spell and skill effects and a number of bugfixes. Please note that the new companions will only be available after installing the free DLC (to be released later today) and can only be accessed when starting a new game.

Code:

Added listening functionality to dialogs. Now you can listen to ongoing dialogs and see the complete history to better follow what is being said.

Fixed issue with logging for cooperative dialogs

A lot of fixes for savegames that refused to load

Sheath/Unsheath fixed timing of attachment of shields.

Rare crash fix in specific script calls

Rare crash fix in extinguish surface action

Fading objects and fog triggers now work for all players instead of just the local player.

Fixed issue where rotation on objects could get corrupted, resulting in huge objects

Bugfix in character movement while mouse is pressed

Fixed some UI's that were always loaded in memory. Now they are loaded when needed.

Fixed issue when swapping character during a rock-paper-scissor minigame.

Fixed some doors that were blocking after they were destroyed

Added text bubble effect above characters in dialog

Dragging action will cancel when going into trade

Fixed rare crash with attachments on objects

Fixed rare issue where the mouse cursor could become corrupted

Weight can no longer become negative

Character should slide less when arriving at their target position

Dragging an item onto a container will put it in the inventory now

Correctly substract money when hiring henchman

Correctly delete item when adding to an inventory fails.

Fixed exclamation mark sometimes being attached wrong.

Fixed rare crashes when going to and coming from the Homestead

Fixed double spaces in combat log

Changed requirement from Crafing to Tenebrium to craft tenebrium weapons

Fixed issue with sheath/unsheat after sitting or sleeping

Fixed issue with wrong resurrecting event

Skillbar items in a container no longer get removed

Fix for surface sound underflow

Skill are reloaded when switching mods

Remove blackrot status when you have tenebrium ability

Added "Additional Content" menu to the main menu

Fixed issue where characters in combat could sometimes take characters out of the combat into account

Fixed issue with disconnected during the rock-paper-scissor minigame

Fixed issue where character sometimes dont follow after a load

Story:

War of the Bloodstones, some mountain men could be neutral during the war

Quest blocker in Nadia quest when you talk to Lawrence

Arhu thinks that everything you drop in his house is his property, is fixed

Issue with killing the Trife with companions without starting the end fight

Imps were not appearing on Mac version

AI mesh fixes at Baron of Bones house, now the player can teleport the chest in the southern room

Items on some graves drop under the ground when dug out

You could start a conversation with Lurrean while he was walking away

You could ask William to teleport you to Wally once the quest was solved, this is removed

Incorrect log entry on mushroom barrier removal

Couldn't select enemies that were inside click through bushes

Zou could talk to Yox while Frederick was approaching and the quest would hang

How to handle Tenebrium quest book had been increased to unlimited uses

Cyseal burning ship got a sound event, so you can hear it burn now

The Lawrence vs miners situation used to get blocked but that is fixed now

Teleport Mirror in Luculla Mines doesn't want to teleport companions

Note: a limited amount of these story fixes require you to start a new game

Effects:

Battering Ram

Crushing Fist

Cure Wounds

Divine Light

Dust Devil/Whirlwind

Encourage

Power Stance

Precision Stance

Power Stance

Precision Stance

Minor Heal

Slow Current

Bitter Cold

Headvice

Audio:

Overall audio balance has been updated.

The burning ship in Cyseal had sound (burning & sinking) which did not work, this has been fixed now.

Player weapons such as Two Handed Sword and Magic Staff got new dedicated sounds when sheathing their weapon.

The Orcs in the game now have extra foley sounds including a huge roar, a sobbing orc and a really gross ‘buttscratch’…

For the new area, dedicated ambient sounds have been added, as well as custom sounds for a very loathsome druid and some really disgusting fx for certain pigs

MAC Specific:

This update brings all Mac tweaking options into a single place. In order to use it you have to hold 'Command' key on game startup.

The new launcher has options to:

Don't show any OS X notification popups while in game. They won't even blink.

Disable Touch Support if you feel like it

Quickly click on OS X Path control to discover your saves directory

Temporarily switch game to windowed mode

Precisely track mouse and trackpad gestures and taps

Disable hardware fade and gamma effects

Enable OpenGL performance tweaks and a heap of assorted workarounds

Divinity Engine Editor:

Fixed some problems that existed when loading mods

Fixed some memory leaks

Added info when trying to save terrain that is not editable

Fixed saving new story items

Fixed story editor crash

Fixed crash when entering game mode

Fixed position of camera when switching between cameras

Have fun!
Free DLC suona proprio bene! Vedremo cosa includerà //content.invisioncic.com/a283374/emoticons/smile.png

 
 
Non ho mai trovato un rpg dove, seppur verso la fine del gioco, dei mob normali droppassero tutta sta roba //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Visualizza allegato 149939

Inviato dalla mia Kumiko

 
Se non sbaglio la traduzione ha superato il 60% del gioco, non dovrebbe mancare molto!
70% da quel video //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
Ho circa 10 ore di gioco alle spalle, devo dire che tutte le premesse sono state attese..gioco stupendo.

Una domanda pero' sulle abilità: sono a livello 5... ma ad ogni passaggio di livello si alternano punto abilità e punto statistica?

Altra cosa: ma ogni quanto si possono aumentare i punti abilità (armi una mano, arco , etc?)

Sono appunto al quinti livello e non posso aumentarli neanche a livello 2 e non riesco a spenderli in quanto vorrei ad esempio portare armi ad una mano a 2..

 
Ho circa 10 ore di gioco alle spalle, devo dire che tutte le premesse sono state attese..gioco stupendo.
Una domanda pero' sulle abilità: sono a livello 5... ma ad ogni passaggio di livello si alternano punto abilità e punto statistica?

Altra cosa: ma ogni quanto si possono aumentare i punti abilità (armi una mano, arco , etc?)

Sono appunto al quinti livello e non posso aumentarli neanche a livello 2 e non riesco a spenderli in quanto vorrei ad esempio portare armi ad una mano a 2..
Si, ogni livello puoi upgradare qualcosa di diverso ciclicamente.

Puoi arrivare a 5 punti, oltre con i bonus dell'equip. Ti conviene tenerli da parte e accumularli in modo da poterli mettere dove preferisci. Tieni conti che, per esempio passare dal livello 3 al livello 4 di un'abilità, ti servono 4 punti //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Sono ormai alla boss battle finale e posso dire che è il gdr di stampo classico migliore a cui abbia mai giocato.

Magari è l euforia del momento, ricordo che anche il primo dragon age mi lasciò una sensazione di estrema soddisfazione alla fine, essendo secondo me più impegnativo di divinity dal punto di vista dei combattimenti.

In ogni caso, promosso a pieni voti.

Spettacolare

Inviato dalla mia Kumiko

 
Ragazzi hanno rilasciato qualche patch di ottimizzazione? Un amico che l'ha preso su GOG me lo fece provare 30/40 giorni fa e mi mandava a palla la ventola ed alzava la temperatura anche abbassando tutto al minimo (stesso problema che mi dà DA:O). Ho una 7470M, ma simili problemi manco Far Cry 3 me li ha dati :morristend:

Vorrei tanto prenderlo, ma non voglio rovinare il PC :morristend:

 
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