- Iscritto dal
- 7 Mag 2008
- Messaggi
- 21,447
- Reazioni
- 2,451
Online
Si sa qualcosa sul rapporto macroaree/aree lineari?Tizio random su reddit, pinze ovviamente (ma le copie in giro ci sono)
- 22 Missions Total
- 9 hours for the first 10 missions
- Biggest enemy variety of any Doom
- 9-12 unique weapons
- One codex collectible per level
- Big focus on story in cutscenes
- Chaingun turret sections where you defend a point
- Doom Slayer moves slower, feels powerful like a tank
- Smooth 60FPS performance with raytracing
- Supports DualSense haptics
- Missions are much bigger and can be longer than most Doom Eternal and 2016 missions.
- Gameplay wise it has to be one of the most innovative FPS games I've ever played.
- The shield saw is utilized well and can be used for most of the genuine glory kills. It's also reminiscent of the meathook from Doom Eternal in the form of a far destructive dash.
- Melee and parrying is very important, whether it's used with shields or melee
- fun and never repetitive or boring. - Rocket launcher can be used as a grenade launcher now, and the plasma rifle can be used with one or two barrels. The nail gun can also be automatic or as a sniper
- Mech gameplay makes you feel like godzilla in a city, you're able to smash through buildings and destroy toy sized tanks in the way.
- Combat with titans also utilizes the parry system with melee aside from the chaingun you receive to take them on from a distance.
- Dragon gameplay is very versatile and allows you to hop on and off in certain sections as well as perform special glory kills after some "bullet" parry combos with titans and ships.
- Cutscenes contain a much better written script than previous titles and are much more serious and gritty.
- Definitely game of the year material. -Puts Doom 2016 in third place, Doom Eternal in second place, and the Dark Ages in first.