PS4 Dragon's Crown Pro

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Mi ricorda troppo capolavori come Golden Axe et simili,quando in sala giochi si giocava con un cabinato a 4 con i vari: barbaro,elfa,mago e nano.

 
grandi vanillaware, dopo odin sphere e muramasa, mi godrò anche questo :hype:

 
finalmente qualcuno che ci sbatte in faccia un po di STILE!!! yeah!

secondo voi però non c'è il rischio che in europa non esca mai? è jappo fino al midollo... nei mitici anni '90 sarebbe uscito di certo, ma nell'epoca degli shooter militari, mah :morristend:

 
finalmente qualcuno che ci sbatte in faccia un po di STILE!!! yeah!
secondo voi però non c'è il rischio che in europa non esca mai? è jappo fino al midollo... nei mitici anni '90 sarebbe uscito di certo, ma nell'epoca degli shooter militari, mah :morristend:
Sicuramente esce in america, questo mi basta.

 
Sembra Golden Axe all'ennesima potenza, stile grafico da paura, sprite immensi... graficamente è una delle cose più belle che ho visto in vita mia.

 
Di stile ne ha da vendere, speriamo che approdi anche in Europa //content.invisioncic.com/a283374/emoticons/sad.png

 
Di stile ne ha da vendere, speriamo che approdi anche in Europa //content.invisioncic.com/a283374/emoticons/sad.png
20110608144442.png


 
D1 su PS3. :hype:

 
Producer: Ignition

sono quelli di El Shaddai?

madonna questi sono i nuovi capi del mondo.

 
A press release says Dragon's Crown will have simplistic controls, deep character customization, and six different classes. The UTV Ignition-published game is coming in 2012 to both PlayStation 3 and PlayStation Vita, the latter of which apparently is not a scaled-down version. It's said to have the "same fluid hand-drawn animation, blazing special effects, and haunting soundtrack" as the PS3 version. There will also be some connectivity between the two versions of the game that has not been detailed.

 
Producer: Ignition
sono quelli di El Shaddai?

madonna questi sono i nuovi capi del mondo.
Fanno da publishers //content.invisioncic.com/a283374/emoticons/sisi.gif

Il gioco è Vanillaware (Odin Sphere e Muramasa)//content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
Hype mostruoso.

Ho pure letto "Il titolo, sviluppato da Vanillaware, permetterà ad un massimo di quattro giocatori, di unire le forze in un' "avventura online quasi infinita" che promette una sorta di interazione tra la homeconsole Sony e la futura handheld della stessa casa."

Favoloso. :ivan:

 
Si può giocare anche da soli, meglio specificarlo, ma il succo è il multiplayer:

Here's one possible way that teamwork will play a role in the game. Your weapons can be damaged and destroyed. If you lose a weapon, you'll have to fight barehanded until a thief steals a weapon.

Kamitani mentioned one limitation about the game's elf class. If you use a bow and arrow as your weapon, you'll be limited in the number of arrows. You can recover arrows by touching dead enemies.

If you die during your play session, you will be revived after a some tens of seconds, assuming you have lives left of course. If all players in your party die, you're all returned back to town.

There will be a few communicative aspects to the game. You won't be able to chat, but you will be abel to do greetings and create a dying message.

I'm not totally sure if I'm reading this part right, but it seems that the game will have a Demon's Soulish system in place where the dead bodies of other players will appear in your game session as bones. From the bones, you can see information about the other player and their dying message. If you like a particular player, you can take his bones and covert it into an NPC for future use.

Kamitani says that Dragon's Crown is a game he truly wanted to make, and he's putting his full strength behind it. He said to expect a number of additional elements beyond what has been announced thus far.

 
L'elfa è bellissima //content.invisioncic.com/a283374/emoticons/1.gif Di sicuro sceglierò lei //content.invisioncic.com/a283374/emoticons/1.gif Gli altri fanno un po' tutti cagare (pero' devo ammettere che la sorcerer ha delle doti molto evidenti //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif)

 
We already provided a report on some of the content from Famitsu's interview this week with Dragon's Crown director George Kamitani. Sokuho has provided its usual in-depth summary from the magazine, so here are a few additional bits.

We mentioned that the game was originally planned for Dreamcast. The reason it didn't come out for Dreamcast was because Kamitani could not get the go sign from a publisher. Around the time that work was being completed on Wii's Muramasa Demon Blade, Kamitani went around to various publishers. Ignition immediately signed on.

Dragon's Crown appears to emphasize multiplayer. Kamitani says teamwork is a focus. Four players can play together. When you're on your own, you can play with three CPU-controlled characters.

(Incidentally, the magazine lists the game as "cross platform compatible for PS3 and PS Vita," so this does seem to be confirmation that players on both systems will be able to play together.)

Here's one possible way that teamwork will play a role in the game. Your weapons can be damaged and destroyed. If you lose a weapon, you'll have to fight barehanded until a thief steals a weapon.

Kamitani mentioned one limitation about the game's elf class. If you use a bow and arrow as your weapon, you'll be limited in the number of arrows. You can recover arrows by touching dead enemies.

Players can select to be the same character type. Currently, they're planning to show each player's name on the top of the character so that you can differentiate. If they have time, they'll add palette swaps.

If you die during your play session, you will be revived after a some tens of seconds, assuming you have lives left of course. If all players in your party die, you're all returned back to town.

There will be a few communicative aspects to the game. You won't be able to chat, but you will be abel to do greetings and create a dying message.

I'm not totally sure if I'm reading this part right, but it seems that the game will have a Demon's Soulish system in place where the dead bodies of other players will appear in your game session as bones. From the bones, you can see information about the other player and their dying message. If you like a particular player, you can take his bones and covert it into an NPC for future use.

Kamitani says that Dragon's Crown is a game he truly wanted to make, and he's putting his full strength behind it. He said to expect a number of additional elements beyond what has been announced thus far.

Vanillaware will be staffing up shortly with programmers to complete the project, which is due for PS3 and PS Vita release in Spring 2012.

http://www.andriasang.com/e/blog/2011/06/08/dragons_crown_bits/

 
Bello, da tenere d'occhio //content.invisioncic.com/a283374/emoticons/sisi.gif

P.S. ma dove lo sta tenendo il bastone la maga? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
"The idea for the game itself had its start around 13 years ago," Kamitani told Famitsu magazine in an interview published this week. "Dragon's Crown was concepted immediately after Princess Crown -- it was originally a Dreamcast project. I worked on [Capcom's] Dungeons & Dragons: Tower of Doom before that, and ever since then, I've always been hoping I could work on something like that again. It was hard to convince a publisher to greenlight the idea, but I rewrote the project plan after finishing up Muramasa and finally managed to get Ignition to sign on with the game."

What's the goal of Dragon's Crown? "The challenge here is to advance the genre of games like Golden Axe and The King of Dragons, which I love, while still keeping them 2D," Kamitani said. "Hopefully we can work some new stuff in there that we didn't manage with Muramasa. For example, there's a red dragon boss that's sleeping atop a massive pile of treasure. If you try to take the treasure, he'll wake up and attack you. You can try taking him on directly, but it'll be a tough battle. You have the option of escape, of course -- he'll chase after you, but if you can make it over a stone bridge, it'll collapse under the weight of the dragon and he'll fall downward. That sort of thing. We want to have these sorts of rescues for the player when he's fighting difficult bosses. If the player comes across an enemy he's too low-level for, I want to be sure there's always a way he can survive."

Dragon's Crown is an online-ready 2D title featuring teams of player-controlled parties exploring a vast labyrinth, slaying foes and hunting for treasure. "It's still being fine-tuned," Kamitani said, "but currently, each weapon has a durability stat, and if you rush in with it, you run the chance of having the weapon blown out of your hands. You can pick it up again if it's right nearby, but it's possible you might lose it entirely, in which case you'll have to fight barehanded until a thief in your party picks up another weapon."

How will online play work? "Online, players can fight with any of the game's classes they like. There will be RPG-like elements, and you'll be able to look for more powerful weapons and learn assorted skills. You can't chat online, but there will be greeting and dying messages you can define." Dying messages? "This is still in the works, but as you play, the game gathers information about other players online, and when they die, their bones appear in your game. You can then see their dying message by examining the bones, and you can take the bones back to the temple and resurrect them to have the characters fight for you as NPCs. That's the plan, anyway."

"For someone as into arcade games as I am, Dragon's Crown is a project I absolutely wanted to make happen before I die," he closed. "I'm putting everything I have into this! We're working on a lot of other ideas we aren't talking about yet, but as always, we're short on people. Vanillaware is hiring programmers right now, so if you think you're up for it, let us know!"

http://www.1up.com/news/vanillaware-george-kamitani-dragon-crown

Hype totale, specialmente se confermano una versione retail

 
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