PS4 Drawn to Death

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Oddio,quei 2/3 commenti che hanno mostrato non si meritano una risposta migliore //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Pagliaccio cosa, ha dato la risposta che quei commenti si meritavano, ma li hai letti? Non è nemmeno il primo che sbrocca di fronte all'ignoranza (vedi Kamiya, poco prima il rilascio di Bayonetta 2 in particolare) e direi che se le meritano tutte risposte simili.
kamiya perlomeno può parlare

jaffe prensentandosi con sta robaccia prentende pure la gente che grida al miracolo?

 
David Jaffe Talks About Drawn to Death Story and Concept, Mentions It Started as a Dodgeball Game

Jaffe mentioned in the interview that the main story revolves around a somewhat troubled teen who likes to draw violent images in his sketchbook. These images come to life through the player and violently kill each other.

On the level that we have here [at the PlayStation Experience], we have the kid dealing with his parents’ divorce. We see the girl that has a crush on him, we see the bully that picks on him, and all of that is reflected here. Some of it is in notes in the sky, some of it’s in objects the characters have doodled in the margins that have come alive in the notebook.

Despite the interesting and almost disturbing story, Jaffe has said that the main focus of the game will actually be gameplay itself.

We’re not going to try to get people to come to this game because of the story. This is a multiplayer game. And it’s a world that we feel can sustain, and we want to do stories in, but right now we’re not trying to get you to come on board … [so you can] get that story itch scratched.

Jaffe continues to say that Drawn to Death originated as a dodgeball game that he came up with a few years back. He imagined what it would look like if he drew the characters for the game, and since he claims he is not an artist, he figured everything would look like doodles and sketches. Over the years, the concept grew and developed into the multiplayer shooter that it is today.

http://www.playstationlifestyle.net/2014/12/17/drawn-death-interview-gets-david-jaffe-talking-games-story-concept/

 
francamente non capisco tutto sto orrore per il gioco di Jaffe, è una cazzatona con uno stile fuori di testa ed è ancora in sviluppo....

 
PS4 Exclusive ‘Drawn to death’ is “in full blown” production; looking into releasing new play footage

PS4 exclusive ‘Drawn to Death’ is David Scott Jaffe’s latest project and is in development by Jaffe’s studio The Bartlet Jones Supernatural Detective Agency and Sony’s San Diego Studio.

 


The game began development back in 2013 and was unveiled back at the Playstation Experience in December from last year. A release frame hasn’t been set yet.


 


On twitter Jaffe has spoken out and his tweet indicates that Jaffe’s team is working hard on the new arena shooter


http://www.paradiger.com/ps4-exclusive-drawn-to-death-is-in-full-blown-production-possible-new-footage-inbound/

 
Drawn to Death, l'online multiplayer arena shooter sviluppato dallo studio di David Jaffe The Bartlet Jones Supernatural Detective Agency, sarà un titolo free-to-play. Lo stesso Jaffe, tuttavia, ha voluto precisare che non sarà un F2P "tradizionale":
"Il team di sviluppo non sopporta proprio i tradizionali free to play. Non ci piacciono i pay-to-win e non ci piace togliere meccaniche di gioco ai giocatori semplicemente per ottenere un profitto o farle poi guadagnare ai giocatori stessi. Detto ciò, amiamo la possibilità di reperire facilmente il free-to-play e l'ampia connessione che viene creata, ci permette di far provare il nostro titolo a molte più persone."
Mah //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Mah //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Aggiungo... bhe... //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Vediamo che ne viene fuori, anche se un f2p che non dà vantaggi a chi sborsa non credo di averlo ancora visto... :morristend:

 
Ultima modifica da un moderatore:
 
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With the raise of online multiplayer, local split-screen multiplayer seems to be going the way of the dodo for most developers, but David Jaffe and the development team between Drawn to Death feel that it’s really needed for their game, even if it won’t be there at launch due to implementation challenges.

 


"I do not think we will be launching with split screen however as- believe it or not- it’s not a simple, fast addition (at least not for a small team like us). BUT it’s something we really, really, REALLY feel needs to be in there. Online is fantastic in its own right but yes, nothing like playing with someone on the same couch- those are some of the VERY BEST MP experiences of my gaming life."


http://www.dualshockers.com/2015/06/04/ps4-exclusive-drawn-to-death-wont-launch-with-split-screen-but-david-jaffe-feels-that-its-needed/

 
 
Visto un pò di gameplay graficamente/stilisticamente è fantastico...cavolo se sfruttano quel mondo di gioco per un adventure/platform era da sogno...e invece: uno shotter competitivo free to play :leroi:

 
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