We've got a huge Dying Light 2 Q&A for you today, where multiple Techland developers talk about many different aspects of the game.
wccftech.com
Will Dying Light 2 feature a '60 FPS' or 'Performance' mode option on XSX and PS5? Also, will there be a mode that supports ray tracing on these next-gen consoles?
Tomasz: Yes. We plan to allow you to choose: Quality (including ray tracing), Performance (60+ FPS), and 4K. As we are working hard on performance, I cannot provide more details at this point. We try to cram as much as possible onto the next- gens.
The first Dying Light game was originally scheduled to hit PlayStation 3 and Xbox 360 before you decided to make it next-gen only. Will this be the case for Dying Light 2 as well, or are you keeping the PlayStation 4 and Xbox One versions this time around? If so, can you assure fans that you've tested the game extensively on the older consoles?
Tomasz: The “main” consoles have long been our priority. We make every effort to ensure that the game's quality on PS4 or XBO is at the highest level. We started testing on the older generation consoles much earlier than in other projects. This was related to the scale of changes to the engine and ambitious plans to create an even larger and more complex game than DL1.
Overall, how many gameplay hours can players expect to find in the game between the main campaign and side content?
Tymon: If you rush it, you should be able to finish the story in roughly 20 hours. But to see it all, you’d have to spend 2-3 times more time than that. Our opening area alone can last for over 7-8 hours if you want to explore every nook and cranny, so there’s absolutely a lot to play here.
There have been many personnel changes at Techland lately, which had fans worried about the development progress of Dying Light 2. Can you assuage those fears?
Tymon: I can fully understand why players would be feeling curious or impatient, but it’s rather a norm in the game dev industry that highly talented specialists are constantly on the lookout for new creative adventures. We lose some people, we miss them, but at the same time a lot of new energy is joining our team, and it’s an opportunity for the whole company to learn new methods and approaches. Actually, for us, it’s more stressful to read reports like that - not many people understand that, but these reports are crushing for the team at the studio, for the hundreds of people that put in all of their hearts to deliver players the best game they can.
When will we see some new gameplay? Is the release really coming 'soon' as mentioned on the Steam page?
Tymon: We plan to restart our communications very, very soon, but some gameplay has already been released. We’ve shared a small snippet of the game with the community already in honour of their interest and devotion. We understand that players want to learn more about Dying Light 2 (it’s the number one game on Steam’s Wishlist after all), but we really needed time to make sure we wouldn’t start talking about the game too early. Let me assure you that we also felt the community’s pressure very strongly, so I hope it will be easier for everyone.