PS4/PS5 Eiyuden Chronicle: Hundred Heroes | RPG dal creatore di Suikoden | Disponibile

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Update di Settembre :coosaa:

September 2021 Update​

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Rabbit & Bear StudiosCreatore
22 settembre 2021
※日本語のアップデートは下の方にあります
Hey there Heroes!
Summer is almost over so put on your fuzzy socks, prepare those Pumpkin Spice Lattes, and snuggle in for our September Eiyuden Chronicle update!

Tokyo Game Show 2021​

That's right, Tokyo Game Show will be returning again this year with their online platform filled to bursting with news and announcements that'll have us gamers bouncing with excitement. With online showcases, creator exhibits and even a full VR arena, there'll be plenty to see and do. Not to mention, our super-secret insider sources tell us that we'll want to pay extra special attention to the 505 Games showcase on October 1...

Production Updates

Character Profile​

Squash
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Profession: The League of Nations
Gender: Male
Age: 44
Favorite Food: Spinach quiche
An ornitha who peddles accessories. He claims to be a fine judge of his wares—capable of sorting the treasures from the trinkets—but at times one can't help but think that "shiny object" is his sole criterion.
"Hmm, well! See this cut here? Classic protomonarchist feature. And this lovely curvature here at the shoulder? Oh yes, worth a hefty sum, I'd say. And it's so SHINY!"
Kawano’s Comment:
In Eiyuden, the characters' expressions vary based on their dialogue, so we no longer have to rack our brains finding the perfect expression that'll fit in any kind of circumstance—whether it be a comedic scene or a near-death situation.
That being said, we're trying to make sure he has just the right amount of character and emotion for this particular situation—but that alone is already enough cause for me to break down and scream. Lol.
I've been trying to come up with facial expressions for this character, Squash, and most of my time is spent wailing in front of a mirror.
But don't worry—I'll keep churning away at it!

Monster Showcase​

Nikkari
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A wraith imbued with a warrior's soul. Just one of its vicious strikes is enough to cleave a gravestone in twain.

Murayama's Monthly Development Report​

Eiyuden is set in a world brimming with different cultures and races, featuring a rich, diverse range of characters—inspired from all over the world—including elves and avian folk.
In my mind, the setting of a game shouldn't be limited to simply the story and the world itself but also encapsulate all the necessary elements to fleshing it out.
There are, however, a few things that the setting should adhere to.
One of which would be the technological limitations of a medieval fantasy—ideally, gunpowder should not be commonplace.
This is to safeguard how war is staged in Eiyuden.
The emergence of firearms, such as guns and cannons, greatly transforms how war unfolds. To preserve medieval warcraft—the use of close-quarter weapons in the form of swords and spears, and bows and magic—it is imperative that gunpowder remain scarce throughout the world.
If we were to add gunpowder to the world, then we can't have it rampant; the knowledge and use of it should be restricted so only a few have access to it—for example, have it appear through magical means and only available to magic users. No matter the case, it needs to be limited so that any individual would not be able to mass-produce it.
An important part to establishing the setting is finding the perfect balance between creating sinister characters who bring a real sense of danger to the world while ensuring that the world doesn't simply crumble from the weight of it either.

A Word from the Team​

Kawano
Hello, everyone, I hope you're all doing well.
Every character in Eiyuden has their own favorite food, but my tastes tend to change,
and lately, it seems almost as if my life revolves around coffee.
When I have a cup of coffee in hand, my work goes swimmingly, but as soon as I'm done with the cup, I get that hankering for another...
But I know too much coffee isn't good for the body, so I've been limiting myself to three or four cups a day.
I get my first hit in the morning, followed by some work. My next pick-me-up comes at lunch, followed by more work. Finally, I have my last fix at night before another round of work. Afterwards, there's nothing else to do but hit the sack.
It's not a half-bad routine, don't you think?
The other day was terrible: I went through my last stash of coffee beans.
I ended up heading out in the morning to pick up some more, but I came back with a different batch from my usual.
Needless to say—I couldn't get any work done that day. Lol.
I've decided to stock up so this doesn't ever happen again.
Speaking of which, I've also been picking up a lot of wine lately.
I don't often get a chance to crack open a bottle
since I know I won't get anything done if I do.
Although—all this stockpiling has worked up a thirst. Maybe I will whip out a bottle tonight.
I'm sorry you had to hear me ramble on about beverages! Until next time!
 
Update di Ottobre :pokidance:


October 2021 Update​

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Rabbit & Bear StudiosCreatore
27 ottobre 2021
※日本語のアップデートは下の方にあります
Hey there Heroes!
Japan is finally experiencing the Fall chill this week as the weather dropped 10 degrees overnight (yikes)! So let’s heat things up with a new batch of October updates!

Tokyo Game Show Round Up

Tokyo Game Show was a busy time for us and we hope you all enjoyed what 505 Games had to show. And if time zone differences got in the way of keeping up with all those updates, worry not! You can find everything shown right here.

Production Updates

Background Concept Art​

Desert Border Route
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*Images are from a product still in development
Comment: Murakami
Today, I'd like to show you a beautiful, naturally occurring maze near the desert area.
The dry terrain will present an array of challenges to halt your progress (heheh).
Wait, I'm getting carried away...
I myself love RPGs, but I'm not too good with mazes. (I have no sense of direction.)
I'm sure to lose my way in the mazes of Eiyuden, so to prevent boredom,
I at least want to prepare some beautiful scenery (lol).

Murayama's Monthly Development Report​

Personally, I feel that storytelling in games is quite different to that for TV series or novels. Of course, the way stories are created changes depending on the medium. For example, there is a huge difference between work that is entirely written versus video-based work. The latter uses techniques to convey meaning through moving images that cannot be conveyed through dialogue alone, while novels have their own techniques.
One unique technique that I'm always conscious of in game storytelling is synchronizing the feelings and sensations communicated through the story with those experienced during gameplay itself.
In a scene where the story is bitter and painful, you have to use production techniques to make the gameplay reflect those feelings as well.
For that reason, when I'm writing for a game, I'll also include specifications about the gameplay, like requesting for certain parts to have enemies that are stronger than usual.
I'll also ask for there to be a little more distance between certain locations, so that players have time to walk around and explore on their own before another big event in the game starts.
I think this is a production technique rarely seen in other media.
On the flip side, I sometimes work on synchronizing how the story develops with the gameplay aspects.In an RPG, players are guided along a single path in terms of both the story and gameplay during the beginning stages. This is so players don't get lost right at the start.
However, at some point, players start to be given more choices, and more freedom in where to go and how to enjoy the many different aspects of the game.
Stories for games are also written in a way that complements this format. That's another technique I find unique to game storytelling.
The skeleton has already been built, so now I need to add the meat. In other words, fleshing out the story, which is taking up most of my time these days.

A Word from the Team​

Hello, everyone.
I am the game's director, Komuta.
It seems to be getting colder and colder recently.
The other day I had some freshly picked ginkgo nuts and shochu.
It really feels like fall now! It's the season of delicious food.
As for the work on Eiyuden, we are currently in the process of making a prototype that connects up each element in the early stages of the game,
and responding to various issues that have come to light during testing,
like how to view the world map, the towns and dungeons, camera work for the demo,
managing the positioning of the characters and height differences during battle, and so on.
We're working on solving each of these issues one by one and finalizing the specifications so that we can move onto the next step,
while also keeping an image of the full, completed game in our minds.
Also, among the 120 characters joining,
the roles of the characters who will take part in battles are gradually being solidified.
Mr. Murayama first came up with the characters' features,
what role he'd like to see them play in battle,
their abilities, the number of attacks, their skills,
and then how we'd implement them and what the animation would look like.
We went over each section, but then we'd receive remarks from Mr. J like,
"Let's make Yuferius more shark-like"
and they'd created a stir.
"What does shark-like even mean?" "His weapon is an iron ball, right?"
"Are iron balls shark-like?" "When you think of a shark, you think of so-and-so, right?"
"We can't really do that visually, so how about this?"
Usually the content of the animation is decided by Mr. J's character team,
but if the problem is related to implementation specifications (how to create it in-game), the leaders of the different parts gather
and have a very serious Shark Summit about sharks (lol).
Now, as to what kind of visuals come out of all this... That's something to look forward to.
By the way, after the Shark Summit,
I found a cool t-shirt on the internet. (This is the important part of the story.)
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Isn't it the best? This right here.
A shark eating a little kid who's giving a thumbs up saying,
"Stay Positive!"
Once I saw the picture, I immediately bought the shirt.
I can't get enough of that kid's cheery smile despite him being eaten by a shark.
I want to follow this boy's example
and stay positive no matter the situation.
Thank you all for your continued support!

Halloween

Who doesn’t love Halloween, the season of scary movies, creepy games and spooky tidings? And while it’s still not time for many of us to hit the streets for trick-or-treating this year, that doesn’t mean the Halloween spirit is lost.

In the spirit of all things spooky, the Eiyuden team wishes everyone a HAPPY HALLOWEEN!
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Update di Novembre :ooo:

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Rabbit & Bear StudiosCreatore
24 novembre 2021
※日本語のアップデートは下の方にあります
Hey there, heroes!
While many of us may still be clinging on to the last crisp days of Fall, Winter is just around the corner meaning it's time to welcome in the holiday season with our November monthly update.

Production Updates

Character Profile​

Stadler
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Profession: A soldier in the League of Nations
Gender: Male
AGE: 42
FAVORITE FOOD: Chile con carne
A gruff but principled soldier who tells his men he's craven, a coward who can't bear the thought of them dying. That's the reason he pushes them as hard as he possibly can. He knows the name of every soldier he's ever met or trained.
"I'm going to hammer every last one of you soft, undisciplined little maggots into iron! Now get running!"
Kawano's Comment:
Now this is just between us (okay, not really), but...
Until Murayama is completely and utterly satisfied, the names of characters and so on are often changed any number of times.
For characters, it's no big deal if the names are changed before the illustrations are prepared. But if there are lots of characters and the art is already created—like this time—changing the names has everyone asking, "Who's this guy, again?!" It's been pretty rough for the staff. But if the names just don't feel right, change is unavoidable.
So, while Stadler had a different name for a while there, with this grand unveiling, Stadler is almost certainly set in stone. I'll do my best to remember his name from here on out!

Monster Showcase​

Scorpion Assassin
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Provoking a battle with this foe is a risk few choose to take, lest they be torn apart in its giant claws...or conferred an even worse death by its poison stinger.

Murayama's Monthly Development Report​

There are many different approaches to working on a story, there are a range of perspectives, and each creator has their own interpretation.
Amidst all that, there are several things to bear in mind.
There's a scene in a certain movie where a father is helping his child with writing practice. The father reads the child's writing, then gives the following advice:
"Now, write the same thing again, but with half the words."
That scene made an incredibly deep impression on me.
Of course, there are elements unique to the gaming medium, but I always strive to make my writing as concise as possible.
We certainly want to maintain the unique feeling and individuality of our characters, but we also don't want the script to become unnecessarily long.
And, with this kind of work, it's important for us to place trust in our readers and players no matter what.
The reader is often aware of the slightest change in nuance in a character's expression, as well as the underlying mood and emotion behind those words.
We need to trust in that awareness as much as possible and cut out extraneous descriptions.
On the other hand, when explaining things like game mechanics, there's no such thing as too much detail.
Is this part understandable, or have I just assumed it is? Is it only comprehensible because of what I know already? That's something that I'm always on the lookout for.

A Word from the Team​

J-diary vol. 4
Hello there.
Whenever the time to write this segment comes around, it always opens my eyes to the complete change in the seasons.
Murakami J, here.
I'm working from home as always, and autumn is here (or is it winter already...).
I'm feeling upbeat and continuing to make progress on the project—this time without dreading my AC bill.
As these pleasant days drift by, I'm worried my wanderlust may soon overtake me.
Actually, my favorite pastime is traveling.
Before this current situation, I'd usually set off on a trip whenever a holiday rolled around.
My work kept me from taking long vacations, so I would bounce from place to place during jaunts over weekends and holidays.
Short trips abroad were especially hectic and exciting.
In recent years, while the breathtaking natural beauty of Canada and the United States has made quite an impression on me, I've also grown fond of exploring towns in Europe and Asia.
Thailand has become something of a second home for me.
Those experiences have been incredibly helpful in developing the background designs for Eiyuden, but I've lost a lot of my inspiration over these last two years. I need to get back over those oceans.
Even with the travel bans lifting, it still doesn't seem like I'll be heading off anytime soon.
The ever-positive Kumota D can't even manage an encouraging thumbs up. Lol.
Anyhow, once we've finished Eiyuden, I hope to travel to all the countries of our fans and supporters, so please recommend your favorite sightseeing spots (you can Tweet me).
Until then, I'll have Google Earth help me figure out the details of my growing travel plans.
So...
As far as the project is concerned,
I feel like I always end up talking about the difficulties of developing the game, so I want to change things up this time.
I'd like to talk about our particular fixations when it comes to the game's art.
There are so many things we're picky about concerning Eiyuden's graphics,
but the one I want to focus on today is:
The importance placed on height differences between characters.
Allow me to explain.
When I say characters, I don't mean Kawano's illustrations, but rather the pixel-art sprites.
Typically, when characters are drawn for pixel art RPGs,
I feel like one size is often chosen as a basis for mass-producing every character.
There are many reasons for this, such as maintaining visual uniformity, optimizing the game, and working under technical constraints.
In Eiyuden, beyond wanting to properly reflect the established height differences between characters, we also wanted to add the extra touch of realism through "sensory height."
Sensory height means experiencing the same feeling a person of a certain height would have in the real world.
For example, if a 170cm tall person looks at someone who's 180cm, the first person would think, "whoa, that guy's tall," right?
That's the feeling we're going for.
A difference of 10 centimeters doesn't feel that big when looking at a ruler, but it feels very different when considering people's heights.
On a side note, I'm actually really short, so when I run into Murayama and Iga, I'm always like, "What?! They're giants! Gah! I'm so jealous!"
So, why are we applying this idea of sensory height to the characters?
Because when all the characters are miniaturized following a strict scale, it's often difficult to feel the size difference that those numbers are expressing.
Look at the following image:
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The character on the left has realistic proportions, while the right is an example of those proportions after miniaturization.
Let's imagine that this character was 170cm tall.
Under that assumption, a measure of 10cm taken from each character would change as shown by the section in red.
When you add in different hair styles and other unique characteristics,
a difference of 10cm between miniaturized characters doesn't look that big at all on a game screen.
Also, the fact that the field is 3D means that the perspective will change according to the position of the objects on screen, and that size difference is felt even less.
Which leads us to the characters in Eiyuden.
After the finicky process of adjusting, comparing, and revising the scale, we created pixel art that conveys those height differences.
Height is one of the defining traits of a character, after all.
This is something we've wanted to implement for a while. Although it can be tough, I hope we can continue following through on these special details.
Which is why...
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When making Eiyuden's pixel art, even after deciding on one facet of drawing a character, there are so many other challenges to take into account.
I introduced one example of this today,
but if you have any requests, I'd love to discuss them in the next entry.
To wrap things up...
Writing this column got me thinking about what Eiyuden's art would look like if it were scaled down like old-school pixel art.
Even though it's my day off, I couldn't stop thinking about it, so I whipped something up to test it out.
This is Nowa in that old, original PlayStation style.
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I made it as a kind of homage to Murayama's hit work.
Thinking back on that era's pixel art, the number of colors was limited and strong color contrast was required to counteract blurring on CRT displays.
All characters were scaled to the exact same size.
So, what do you think?
I hope it resonates with older players at least.
Until next time.
MURAKAMI J
 
L'ultimo update del anno porta con se gli auguri da parte del team, qualche sorpresa ed il reveal ufficiale di Hakugin. Che durante la campagna "vinse" il pool delle Kunoichi :geddoe:


December 2021 Update​

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Rabbit & Bear StudiosCreatore
22 dicembre 2021
※日本語のアップデートは下の方にあります
Hey there heroes!
The year is coming to a close and, while for many it may feel like like 2021 is ending on a similar note to the last, we use the holidays to reflect on the love and support of those we hold dear, and we anticipate the potential and excitement that the next year holds.
And so we'd like to take the opportunity to thank all of you, our wonderful backers, for your ongoing love and support. Without you there to push us forward, we wouldn't be realizing our dreams as we are today.
We can't wait to see what the next year brings and are eager to share more joy and excitement with everyone in 2022.
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Now, on to the updates!

Production Updates

Character Profile
Hakugin
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PROFESSION: The Far East
GENDER: Female
AGE: 27
FAVORITE FOOD: Baked custard
A master ninja and cool, composed warrior. However, she has a sentimental side. Hakugin is an old friend and rival of Mio, one of the few people Mio feels she can open up to.
While Mio is an idealist who pursues her aims unflinchingly, Hakugin is more of a realist. Each provides a healthy dose of perspective to the other. Hakugin's mind was blown the moment she tasted her very first baked custard.
"Walk the right path? Heh, please. First you have to win. Then you can be choosy about your paths."
Kawano's Comment:
The results for the best Kunoichi character Kickstarter poll are in.
D Hakugin came out on top!
"Is that all?" you say? Well, I thought I'd give her a proper introduction after her win.
This is Hakugin.
She won by a landslide, so I have no doubt that we'll see a lot of her in action in the game as well. I'm very excited for it.
As for Kunoichi A, B, and C...

Murayama's Monthly Development Report​

In terms of making plans, I think I'm leaning more towards being an "analytical planner". In answering the question of "what makes a game fun?", my process starts with playing fun games.
Just like directors should be knowledgeable about films, I think game developers need to be well versed in video games.
So, that poses the question: Is copying good games the way to go?
When I encounter a good game, I start dissecting what makes that game so enjoyable. I want to understand the system and how it's made. Which parts make it good?
I break down the systems and think about the gimmicks in their most basic form:
Games with mass production or resource management mechanics, the joy of collecting things, or sometimes even what makes a sound effect so satisfying or the perfect timing for things on screen to shine.
From there I try to figure out if I can recreate those gimmicks in fresh ways, and then build a concrete system from those ideas.
They say that creation starts from imitation, but I believe there is a world of difference between simply imitating and creating something different using imitation as the starting point.

Holiday Message​

Murayama:
How has this year been for everyone? This year was, and next year will be, filled with days of struggling with game production. I know we still have a way to go, but it would mean a lot to have you there by my side.
Kawano:
Hi, it's Kawano. 2021 is drawing to a close.
Developers like us are well aware that making a game (especially an RPG) takes a long time.
Unlike games that go through production and then get announced to the public when the final product is within reach, this one started after receiving your support.
I can't believe we are coming up to our second year...
It really pains my heart to make you wait for so long. I'm truly sorry.
Development still has a long way to go, so please, bear with us.
(In the meantime, Eiyuden Chronicle: Rising, developed by Natsume Atari will be released!)
It should start getting a little bit colder in Japan now. Please take care of yourselves, everyone!
Murakami:
It's that time of year again.
My birthday is in November, so growing up, I've always looked forward to the birthday, Christmas, and New Year combo at the end of the year.
However, that sense of excitement has faded somewhere along the way.
It might be because the end of the year usually coincides with huge milestones in videogame development. So, I end up focusing on those aspects of my life.
While that is still the case, I feel like something has changed in the year that's passed.
The challenges and trials have gotten harder, but I find myself having the same sense of excitement every day.
I think it's because working on a project that is backed by every single one of you has been such a joy.
The sense of motivation I have right now feels like I'm throwing myself into event preparation, celebrating that event with my friends, then moving on to the next one.
Thank you so much.
We are currently making major improvements to meet everyone's expectations, so we have been pretty quiet for a while. But starting next year, we will be able to slowly show you some very exciting things.
We are sorry for making you wait, but it would mean a lot if we could keep up the same enthusiasm until Eiyuden Chronicle: Hundred Heroes and Eiyuden Chronicle: Rising are released.
Thank you all for your continued support!
Murakami J
Komuta:
Wait. What? The year is already ending?
There must be some kind of mistake. Are we sure there aren't any time thieves at work?
Calm down... Chill... Close your eyes and take a deep breath.
When you open them back up, it will be Halloween again... Ah, who am I kidding?
Hello, everyone. Happy Holidays!
Komuta here and I’m really disoriented by how fast time is going by.
This is the second time we'll be able to close out a year with all of you.
It really makes me appreciate the fact that we are making Eiyuden Chronicle
with overwhelming support from all over the world throughout this process.
Thank you so much.
I really don't have time to be disorientated. Lol.
Looking back, from the latter half of last year we’ve created prototypes and identified issues within the core elements of the game such as fields, battles, towns, large-scale combat, and duels.
It was a hectic year of getting to a place where we can confidently say “we’ll go with this take until the very end.”
There are still a lot of decisions to be made and it feels like there’s never enough time. How can I possibly fit everything in when there is so much I want to do? Making a wrong call with what to keep and what to cut from the game can be irreparable. But during those times, I try to always go back to the original essence of the game.
Because that very essence is what makes the Eiyuden Chronicle that you have chosen to support.
Starting next year, we'll begin the process of solidifying and fine tuning the core aspects Eiyuden Chronicle: Hundred Heroes. But sooner still will be the release of the Eiyuden prequel--Eiyuden Chronicle: Rising. I hope you’re looking forward to it!
I wish everyone a happy new year!
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Ancora TBA 2023 ... e forse nemmeno...mah

Mi ricordo che esiste giusto quando qualcuno uppa il thread...
 
Il primo update di questo 2022 ci presente ben tre personaggi :geddoe:


January 2022 Update​

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Rabbit & Bear StudiosCreatore
26 gennaio 2022
※日本語のアップデートは下の方にあります
Hey there heroes!

It’s a new year and we’ve got tons of new information that we can’t wait to start sharing with you, so we’re kicking things off in style with a sneak peak of Eiyuden Chronicle: Rising – the companion game to Eiyuden Chronicle: Hundred Heroes that is currently in development thanks to everyone's tremendous support during the campaign!
Before jumping into the juicy details, we’d like to take this opportunity to answer a couple of questions we’ve received regarding Eiyuden Chronicle: Rising.
First, we would like to assure those who have purchased the companion game, Eiyuden Chronicle: Rising, at the 7 USD backer exclusive price will not be expected to pay any additional cost (woohoo)!
Additionally, we understand there are backers who have asked how to change or finalize their platform of choice for Eiyuden Chronicle: Rising. In March of 2022, right after the March update goes live, we will be sending an email to the same email address backers provided in the official backer survey that we sent out a few months AFTER the campaign concluded. Backers will be asked in this email to select which platform they would like to receive their copy of Eiyuden Chronicle: Rising on, and that platform of choice will then be locked in. This cannot be changed later as we need a point in time to secure and confirm orders due to the large number of keys that need to be ordered from each platform. We appreciate your understanding.
In addition, we will send out a reminder email to backers we do not receive responses from. In the event that a response to either email is not received, then we will send a key for the platform version they specified in the survey. Please note, we cannot guarantee copies of the game will be sent ahead of general release to backers who do not answer the survey. Again, we thank you for your understanding.
These aren’t the only questions we’ve received about Eiyuden Chronicle: Rising, however, and so we are also preparing an FAQ for a future update which will address them. We hope you look forward to it.
And worry not Eiyuden Chronicle enthusiasts, we still have plenty of tantalizing core game goodies that we look forward to sharing in not-too-far-off future updates!

EIYUDEN CHRONICLE: RISING

The Story - Eiyuden Chronicle: Rising​

Eiyuden Chronicle: Rising combines a thrilling adventure through ancient ruins with the tale of one town’s rise from the ashes.
Drawn by lenses and other treasure in the nearby Runebarrows, our heroes learn that the town is struggling to rebuild after an earthquake, and decide to help. Along the way, they’ll resolve disputes between eager adventurers and wary locals who don’t think the Barrows should be disturbed. And they’ll learn more about each other’s reasons for seeking treasure, deepening their bonds in the process.
As you will learn, these Runebarrows hide a great secret that has fateful implications for one of the characters. What begins as a simple treasure hunt turns into a dark conspiracy that will shake the world and plant seeds that carry over into the main story of Eiyuden Chronicle.

Character Profiles​

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Name: CJ
Gender: Female
Age: 16
Home: The League of Nations
Favorite Food: Mega katsu curry
The latest in a long line of Scavengers (tomb raiders by trade). CJ’s clan has sent her to New Nevaeh in order to complete their traditional “rite of passage.”
"What can I say? Your town’s growing on me. That’s reason enough for me to stick my neck out."
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Name: Isha
Gender: Female
Age: 16
Home: New Nevaeh
Favorite Food: Red-hot tom yam kung
Isha has served as acting mayor of New Nevaeh ever since her father, the former mayor, went missing. She realised the town was sitting on a goldmine and invited adventurers from far and wide to come explore New Nevaeh’s Runebarrows…for the right price, of course.
“An explorer's licence costs 100,000 baqua. Not a penny less.”
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Name: Garoo
Gender: Male
Age: 35
Race: Beastman (of the giant kangaroo persuasion)
Favorite Food: Pavlova
An adventurer who’s looking to get his mitts on the priceless treasures in New Nevaeh’s Barrows. Garoo is tough as nails—in his old life as a mercenary, he single-handedly hacked his way through some nasty battles—but it’s the jingle of coin he marches to.
“That’s the thing about fights, mate. They don’t happen unless both parties involved think they’re tougher than the other guy.”
Kawano's Comment:
CJ is energetic and Isha is strong willed. When creating these two, I imagined that their relationship would run parallel to that of Nowa and Seign from the main story of Eiyuden: Hundred Heroes, then added some extra oomph to it. (This is an Action RPG, after all, so their dialogue will be full of energy and passion).
As for Garoo, well, right after seeing a wallaby at a nearby zoo, I got to work 'hmm'ing and 'haa'ing and made him into a cool uncle-type character. But the most interesting part of his design has to be the mysterious pocket on his waist, right? lol

Murayama's Monthly Development Report​

I was asked "What games have you played that have had an impact on you?"
Let me see if I can remember the things that have had an impact on me in one way or another. I can think of a few novels. One is a famous sci-fi/cyberpunk light novel called Neuromancer. I was at the bookstore and picked it up because the front cover and the title caught my attention. I was only going to flip through the first few pages, but I became so absorbed in the fascinating world and writing style that I read through the first third before I knew what hit me.
I've reread it numerous times since then.
But what about movies?
There's only one movie that I've seen at a movie theater more than 3 times. Shaolin Soccer. I was obsessed with its perfect blend of laughter and action.
In this same vein, aside from titles like Civilization, there's one game that I've completed 3 times from beginning to end: Deus Ex.
For those who don't know, Deus Ex is a stealth game set in a cyberpunk world. Of course, the atmosphere is excellent, and the game has multiple options for how players can solve a single problem: you can utilize the puzzle-like devices in the game, smash through all guns blazing, find a key somewhere else, hack things, or just grind until you're strong enough to brute force everything.
Of course, games can still work even if there's only one solution to each problem.
But with that game, I could imagine the developers smiling and challenging players to solve the problem however they like, using one of the many well-balanced solutions that had been prepared.
Those are the kinds of games I like.

A Word from the Team​

Happy Mew Year and Good Eveming! Komuta here.
Let's make this another great year.
I spent the new year’s holiday playing with the cats and suddenly got into making braised pork on New Year’s Day. We entered January 2022 rejuvenated and ready to go, and now it's already coming to an end.
(All I’ve talked about since the end of last year is how pressed for time I am...lol)
People say that time flies when you're having fun. But it also flies for me when I decide the next steps I need to take, find issues in the process of actually creating each part, then realize it didn't turn out the way I want to, forcing me to go back to the drawing board.
Since the beginning of this year, I've been running at top speed trying to tighten up how everything works, and all that extremely dense time has flown by so fast that I didn't even notice it until now.
Recently, we cemented the setting for Eiyuden: Hundred Heroes - its terrain, climate, and natural features. Our once-symbolic world map made up of nothing but sketches and photographic references has finally become properly visualized, which gave everyone an immediate boost of excitement.
We're also working on the dungeons that lead to the deep forest region and the desert, as well as locations that Nowa and his companions will visit on their adventure, such as the desert village.
I know everyone's anxious for more info, but unfortunately we can't show you any mid-production screenshots, so please hold on a little longer.
When I was able to find a small moment for myself, I went to see Spiderman: No Way Home! I won't go into any spoilers, but it was tons of fun.
If they can cram so much story into two and a half hours, I should be able to do more with my time too! Well, now that I've fallen into some weird logic loop and started screaming 'Nope, no way, nuh-uh!' to my own brain, like I'm one person playing both parts of a comedy duo on stage, I think I'll call it here.
Oh, but before I go—please enjoy this picture of the braised pork I made on New Year’s Day!
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I hope you will continue to support us!
 
Quest'anno riusciranno a mostrarci qualcosa? Perchè se fanno davvero 3 pg al mese e devono arrivare a 108 finiamo un po' tardi XD
 
Quest'anno riusciranno a mostrarci qualcosa? Perchè se fanno davvero 3 pg al mese e devono arrivare a 108 finiamo un po' tardi XD
Sirio...
Vedi che sono i personaggi di rising, il prequel che esce quest'anno :asd:
 
Mi sono perso :asd: I pg che mette ogni volta nel post Geddoe non sono quelli di "Hundred Heroes"? E' quello che è stato finanziato su kickstarter?
Solo questi 3 sopra stanno in Rising, mentre gli altri nel progetto ks
Post automatically merged:

Oh raga sta scritto :asd:
Post automatically merged:

Faccio prima
 
Focus su Rising anche nel update odierno :pokidance:


February 2022 Update​

user avatar

Rabbit & Bear StudiosCreatore
23 febbraio 2022
Hey there heroes,
We're already approaching two months into 2022 and we've got more to reveal for Eiyuden Chronicle: Rising. This game is shaping up to be a really exciting instalment into the Eiyuden Chronicle universe and we're eager to show everyone what's in store!

EIYUDEN CHRONICLE: RISING FAQ​

Before we jump into the juicy details, we wanted to share answers to some questions we’ve been receiving about Eiyuden Chronicle: Rising and how it's going to connect with the core game, Eiyuden Chronicle: Hundred Heroes. So, we've collected them here for everyone's reference!
Q1: What is the process for selecting my platform of choice for Eiyuden Chronicle Rising?
A1: In March of 2022, right after the March Update goes live, we will be sending an email to the same email address you provided in the official backer survey that we sent out a few months AFTER the campaign concluded. Backers will be asked in this email to select which platform they would like to receive their copy of Eiyuden Chronicle: Rising on, and that platform of choice will be locked in. This cannot be changed later as we need a point in time to lock down orders due to the large number of keys that need to be ordered from each platform. We appreciate your understanding.
For any backers who do not respond we will send out a follow up E-mail once. In the case that we do not receive a response we will send a key for the version listed in the survey. In the instance that we don’t have a survey from a backer we cannot guarantee that a backer will receive their game before release.
Q2: Will I be able to change my platform of choice after I make my final selection in March of 2022?
A2: Unfortunately, that will be the final selection and we cannot alter codes once we purchase them.
Q3: The original goal was to have both games connected, is that still the case?
A3: Absolutely, but due to hardware policies and limitations you will need to play them both on the same platform (e.g. PC, Xbox, Nintendo Switch, PlayStation). Additionally, you will be able to upgrade your PS4 and Xbox One Versions to the PS5 and Xbox Series X respectively and then carry that data over to Hundred Heroes on the same hardware (PS5/Xbox Series X) but you cannot downgrade Rising Data from PS5/Xbox Series X to PS4/Xbox One and then carry it over to a PS4/Xbox One copy of Hundred Heroes.
Q4: Will Eiyuden Chronicle: Hundred Heroes be released on the Nintendo Switch?
A4: While the release of Eiyuden Chronicle: Hundred Heroes has not been confirmed for the Nintendo Switch, we are currently undergoing a technical investigation into development for a Switch version of the game.
If you purchase Eiyuden Chronicle: Rising for the Nintendo Switch, then you will be able to enjoy the crossover content in Eiyuden Chronicle: Hundred Heroes on any Nintendo console version confirmed in the future.
Q5: What content will cross over between games?
A5: Great question, and one we can't answer just yet! But we promise we will as soon as we are able.
Q6: I'm not a fan of action JRPGs and aren't particularly interested in Eiyuden Chronicle: Rising. Will this diminish my experience playing Eiyuden Chronicle: Hundred Heroes?
A6: Eiyuden Chronicles Rising is a supplemental experience to Eiyuden Chronicle: Hundred Heroes. While it provides additional back story for certain characters, you'll still be able to enjoy the full adventure waiting for you in Eiyuden Chronicle: Hundred Heroes!
Q7: How much will Eiyuden Chronicle: Rising cost?
A7: For those who purchased the game via this crowdfunding campaign or the Legacy Backer store, the game will cost 7 USD. The price for non-backers looking to purchase the game on release day will be announced at a later date.
Q8: Will I be able to play different languages on my selected version?
A8: These are the following versions per platform and the language selections you can make on them:
Switch:
・Europe – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・US – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・Japan – Languages: English & Japanese
・Asia – Languages: English, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Australia & New Zealand – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
Playstation 4 & 5:
・Europe - Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・US - Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Japan – Languages: English & Japanese
・Asia – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Australia & New Zealand – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
Xbox ONE & Xbox Series X:
・All Regions – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
Steam, Epic Games Store, and GOG:
・All Regions – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
Q9: Where is the legacy backer store?
A9: Right here!

EIYUDEN CHRONICLE: RISING SCREENSHOTS​

Next up, we’d like to share some in-development screenshots from Eiyuden Chronicle: Rising, showcasing its setting of New Naveah, a small town out in the boonies of Allraan (the same continent in Eiyuden Chronicle: Hundred Heroes).
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Encounter a vibrant cast of colorful characters as you explore the town of New Nevaeh!
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Resolve disputes between eager adventurers and wary locals as you help to rebuild New Nevaeh to its former glory!
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Swap between CJ, Isha and Garoo with the tap of a button to combine their skills in exhilarating battles!

PRODUCTION UPDATES

Character Profile​

Cabana
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Race: Beastman
Gender: Male
Age: 32
Favorite Food: Strawberry milk
As master springdiggers, Cabana and his people make a living by traveling from land to land, discovering hot springs and turning them into even hotter tourist destinations. He and his capy-kin are quite fond of a good soak themselves! But if you want to enjoy Cabana’s sublime waters, you’d better respect etiquette—he’s a stickler for the rules.
That’s his son Pyba hanging out on his noggin. Say hi, Pyba!
“Ah, well lookie who’s here! Have a soak, friends. Sink right up to your chinny-chins, and don’t forget to count to a hundred.”
Kawano's Comment:
When I heard that Cabana was supposed to be the person in charge of the hot springs, I threw together a quick sketch to show everyone and ask ‘how about something like this?’, but it ended up getting used as-is! And so, this character ended up being 100% born from my own taste… Personally, I hope that it will be therapeutic for you all to see Cabana and his son in the game, just like it’s therapeutic for me to watch videos of animals who look similar to Cabana pop into hot springs… (Sometimes that's all I need to heal myself!)

Murayama's Monthly Development Report​

Each different part of Eiyuden Chronicle: Hundred Heroes’ development has begun to take shape, and we’re currently working on boosting the quality of certain areas that are nearing their final forms. This requires a lot of trial and error, and forces us to face this question time and time again: What would the right answer be for THIS game?
All games are made with the hope that they’ll be fun to play, but there are many ‘correct’ answers to the question of ‘What’s fun to play?’ And of course, each game provides its own unique answer. Some games aim for maximum fun by charming players with beautiful graphics, while others aim to squeeze out as much fun as they can by making the controls as feel-good as possible. The hard truth is that sometimes, none of these elements end up clicking at the same time.
For a simple example, think about ‘fast response times’ and ‘detailed animations meant to maintain a distinct atmosphere.’ Sometimes, it’s impossible to fulfill both of those conditions at the same time. We’re lucky to be blessed with an amazing environment in which to work on our game, but we still have a limited amount of development resources… So we’re often faced with the question of: Which area should we pour the most resources into? If we put X amount of resources into Area A, it means that Area B will end up with a more simpler design, but sometimes that kind of decision has to be made.
One of Eiyuden Chronicle: Hundred Heroes’ greatest draws is its diverse cast of characters, and the fact that players can choose their own favorites out of a slew of unique individuals and make use of them how they wish. But…how far should we truly go in terms of realizing it all?
That’s what the right answer for Eiyuden Chronicle: Hundred Heroes is.

A Word from the Team​

By Kawano
This month, I'd like to talk about what sort of style I use when drawing character illustrations, based on a discussion that happened back when we first started Eiyuden Chronicle: Hundred Heroes.
Basically, I started out by discussing different things with Murakami J, our art director, until we came up with the idea of going with watercolor for everything. (I actually haven't done any analog drawing for a long time, so technically it's a digital watercolor 'style').
So, anyway, I tried doing a test drawing... It ended up taking way more time than I expected, which robbed me of any confidence I had in being able to draw over 100 illustrations in that specific style. On top of that, the atmosphere of the art itself also seemed to harken back so much to the olden days that I thought "Maybe this isn't ground that I should be retreading at this point," which brought me to the style I'm currently going with.
As you can see below, A is the watercolor style art that ended up getting scrapped, and B is the style we're going with now. (I'm very sorry to people who preferred the A style!)
This art also comes from a time during the character design stage when we were doing trial and error about whether certain characters should wear hats, so that aspect of the design is different as well... But that's all part of the charm, wouldn't you say?
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See you next time!
 
Focus su Rising anche nel update di marzo :uhmsisi:

March 2022 Update​

user avatar

Rabbit & Bear StudiosCreatore
23 marzo 2022
Hey there heroes,
Spring is nearly upon us again and we've got another update packed with insights into the upcoming companion game, Eiyuden Chronicle: Rising! But before we jump in, we'd like to cover a few things on the Kickstarter campaign side of things:
First thing we'd like to cover is the e-mails we mentioned in our last update regarding platform choices for Eiyuden Chronicle: Rising. We've run into a small scheduling hiccup which has caused a delay in getting these sent out. We would like to thank everyone for their patience with this, and promise they will be going out soon to your Kickstarter registered email addresses!
Next, we'd like to reiterate the versions and their region languages for Eiyuden Chronicle: Rising as we did in last month's FAQ:
Switch:
・Europe – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・US – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・Japan – Languages: English & Japanese
・Asia – Languages: English, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Australia & New Zealand – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
Playstation 4 & 5:
・Europe - Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・US - Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Japan – Languages: English & Japanese
・Asia – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Australia & New Zealand – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
Xbox ONE & Xbox Series X:
・All Regions – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
Steam, Epic Games Store, and GOG:
・All Regions – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese

We'd like to thank the eagle-eyed heroes who pointed out our error in the Japanese version's list of languages for Eiyuden Chronicle: Rising on Steam, Epic Games Store and GOG. Please find the list and it's amendments below:
修正前:すべての地域 - 英語、フランス語、ドイツ語、スペイン語、イタリア語、ロシア語、ブラジル語
修正後:すべての地域 - 英語、フランス語、ドイツ語、スペイン語、イタリア語、ロシア語、ブラジルポルトガル語、簡体中国語、繁体中国語、韓国語および日本語
And lastly, it is time to bid farewell to the Yetee Legacy Backer Store (for those who initially backed the campaign), as it will be closing on 03/29/2022, 9PM PST (30/03/2022 1PM JST). Closing the Legacy Backer Store will allow us to ensure that backers who purchased Eiyuden Chronicle: Rising through it will get their copies on time and shift our focus to its smooth launch.
This does mean it will be your last chance to purchase any add-ons (including Eiyuden Chronicle: Rising, itself) as a legacy backer, so click the link here* to check out the Legacy Store and complete your purchase if you haven't already.
*Backers will need to have registered to the Legacy Backer Store in order to access it
Backers who have filled in the Kickstarter survey but haven’t yet registered to the Legacy Backer Store can still do so via the email with the subject line “Eiyuden Chronicle: Backer Store Invite” that should be sitting in your inbox. Please search for this subject line with your registered e-mail address to find your invite and access the store.
If you cannot find the invite e-mail, then please contact The Yetee customer service at eiyuden@theyetee.com to verify your account and have a new invite sent out to you. We will support any store invite requests via The Yetee customer service team up until the store closes.

PRODUCTION UPDATES

Concept Art: Mine Dungeon Area (Working Name)​

abd4d2e1b3a096af100328ec98434c11_original.png

J Murakami’s Comments
This time, I'd like to show you some rough sketches of the Mine Dungeon area. Doesn’t this look exciting? Like it’s some secret underground passageway.
I used to love movies like The Goonies and Indiana Jones when I was younger because they’re filled with action and adventure. The minecarts were always the most exciting part for me. Just once I want to go dashing through secret mine passages in a minecart before I die.
Actually, that would be pretty scary... I've always wondered if there's a theme park somewhere out there that would make a ride like that. Or maybe I should just make one myself?
To any theme park owners out there, you know who to call!
I know I’m not really explaining much about the images here, but think about it. Why are Nowa and the others in these run-down old tunnels? Where do the tunnels go?
This is going to be a very large dungeon and I hope you’re looking forward to playing through it.

Murayama's Monthly Development Report​

Development for Eiyuden Chronicle: Rising has entered the final stages.
Eiyuden Chronicle: Rising has been created as a companion game set in the same world as Eiyuden Chronicle: Hundred Heroes. The story was written by Tadashi Satomi and the development is being handled by a different company from the main game: Natsume Atari.
The concept of creating a companion game was actually devised by the Kickstarter Project Team. However, as a member of Rabbit & Bear Studios, I had my doubts.
I imagined a companion game as something like the successful Kickstarter game Bloodstained: Ritual of the Night, and the 8-bit game Bloodstained: Curse of the Moon that accompanied it.
But Eiyuden Chronicle is an RPG, so I couldn't visualize what a companion game with a limited budget and a low price tag would look like. Fortunately, after some chance encounters, the name Natsume Atari arose as one of several candidates to produce this game.
I have always thought of them as a successful development team, and their plan to make an Action RPG where you rebuild a town was something I could see working. And thus, this companion game was taken from an idea into reality.
We will soon see how it all turned out.
Of course, we were able to playtest the game and give them some opinions and ideas, and as far as game feel goes, both Tadashi Satomi and Natsume Atari have met all of our expectations.

A Word from the Team​

J-Diary Vol.5
Hey there, heroes. It's J Murakami.
Some gameplay footage for Eiyuden Chronicle: Rising was broadcast the other day. Did you all get a chance to see it?
That's right, our partners in the Eiyuden Chronicle project, Natsume Atari, are nearly finished with the companion game Eiyuden Chronicle: Rising, and I've been taking a break from the main game these last few months to work as supervising director for it. It's been a while since I last worked on an Action RPG, so getting to do so was a thrill, and really took me back to my time working with IGA as director on the Castlevania series.
Back then, any one team member would be juggling multiple roles within development, and we had to devise ways to keep the development process fun and enjoyable despite how tough it was being a small team working against tight deadlines. I definitely felt that same atmosphere of fun and positivity with the Eiyuden Chronicle: Rising team.
Eiyuden Chronicle: Rising was originally intended to be a small project, as a little something extra for the backers. Yet it's gone so far beyond that I almost feel like my expectations were betrayed, but in a good way.
With Natsume Atari's hard work and enthusiasm, Eiyuden Chronicle: Rising has become a high quality game that everyone should get their hands on, and I can't thank the team enough.
Since it is an Action RPG, we've gotten some feedback from RPG fans who think this game might be too difficult. But rest assured, it isn't.
To tell you the truth, myself and Murayama are both...totally terrible at Action games! lol
(At least I think Murayama is...? He might get mad at me later).
Some of you might find yourselves thinking, "but you guys made Castlevania!"
Seriously, we're terrible at those kinds of games.
So, while it does have action elements, remember to look closely at the genre name. It still says "RPG" right? And what’s an RPG, if not the kind of game that you can progress in with a little hard work.
If I remember right, it was the RPG elements that made the Castlevania series so popular in the first place. We’d get so mad when we died playing NES-era Castlevania that we’d throw our controllers. But when Aria of Sorrow was made, it was so well-balanced that even I could beat it. And that's why it was so well received, I think.
Honestly, I doubt there are many people who are that good at those old Action games (although this statement may prove controversial). Nonetheless, if those people are out there, they can enjoy this game too. That's the joy of an Action RPG.
So, everyone can rest assured that they will enjoy this game.
There are two more big points I want to make about Rising:
The first is how reliable the combo action between the three main characters is. It’s seriously exhilarating, the way the three unique protagonists come together. I felt reassured by how well the party follows you, like I could push my way through even the hardest dungeons.
This reminded me of The Sword of Etheria, which was another action game I worked on. It ran on a similar concept of having your party fight alongside you as a trinity. Seeing that sense of dependability again made me really happy.
You can even make these combos happen automatically, so players who aren't great at technical controls can use it without issue.
The second point I wanted to touch on is that the story is so good it'll keep you coming back for more.
This was the big role we wanted the companion game to fill, as it would connect to Eiyuden Chronicle: Hundred Heroes in a lot of ways. This aspect will make players want to keep moving the story forward and see the city develop. It will serve as a greater motivation for players and level grinding won't be such a chore.
This is a part of what it means to be an RPG, and it’s these two things that should help both casual players and players who aren't great at Action games enjoy Eiyuden Chronicle: Rising.
Well…this segment became all about Eiyuden Chronicle: Rising, but rest assured that the main game is moving along at full steam as well. Eiyuden Chronicle: Rising will be released first, and if it makes even one new fan interested in the characters and world of Eiyuden Chronicle, then I'll be happy.
Ah, and for all of you fans out there, please take a special look at Garoo and how he’ll appear in Eiyuden Chronicle: Hundred Heroes. He’s still just as cool as ever.
Bye for now!
2483ca7da032cdd315d688eb10b5f8af_original.png

J Murakami
 
Update di Aprile dedicato a Rising e qualche chiarimento sui reward :ahsisi:


AGGIORNAMENTO #41

April 2022 Update​

user avatar

Rabbit & Bear StudiosCreatore
27 aprile 2022
※日本語のアップデートは下の方にあります
Hey there heroes,
We’re back with another monthly update and we’re just days away from the release of Eiyuden Chronicle: Rising, landing May 10! And for those not in the know, Eiyuden Chronicle: Rising will be available on all platforms at the SRP of US$14.99.
Whether you’re already invested or still on the fence, Eiyuden Chronicle: Rising has already received a ton of praise that is sure to excite!
bd91a07edc8a171f44e620b5117f5d64_original.png

EIYUDEN CHRONICLE: RISING FULFILLMENT​

We have some great news! We’re beginning to receive the product key codes for Eiyuden Chronicle: Rising and are preparing them to be sent out a little early. That does not mean the game will be playable early, as the product keys will not activate until the game's formal release.
In anticipation of an influx of customer service-related queries around this time, we ask that you be patient with us in this regard, and that queries expressing that their product key does not work ahead of the game’s launch may go unanswered as we prioritize.
We will be posting another update on May 8th that will focus on any logistical issues that may occur surrounding the launch of Eiyuden Chronicle: Rising, so please keep an eye out for that!

THE COMPLETE BACKER FAQ​

We’re aware of a number of issues surrounding campaign fulfillment and are taking steps to ensure that we address them as and when they come in. We have compiled the questions that have been most frequently asked into an FAQ right here!
If you’re having troubles regarding campaign fulfillment then please check here first, and if your question still hasn’t been answered then please reach out to pr@rabbitandbearstudios.com.
SURVEY ISSUES
Completing your survey is the FIRST step in connecting your Kickstarter account with our fulfillment partner that allows us to make sure you get your merchandise/game codes in a timely manner. If you have completed the survey step, please move to the next section of this FAQ.
Q1: I haven’t received a backer survey. What should I do?
A1: If you successfully backed the project (ie. your credit card was charged), you can login to Kickstarter to access your backer survey.
  1. To access your backer id and survey head over to Kickstarter and login.
  2. Once you are logged in, click on your account image in the top right of the website. From there you can see a list of your “Backed Projects”.
  3. Click on Eiyuden Chronicle: Hundred Heroes. When that page loads there should be text at the top saying “You backed this project”.
  4. Click the link that says “View Survey”. From there you can find text that allows you to select the phrase “Respond now” that will take you to your survey.
  5. Separately if you click the “Reward” tab on Kickstarter your backer number will be displayed at the bottom.
Please do keep in mind that currently, backer surveys cannot be filled out on a mobile device. Kickstarter recommends using a browser on a desktop PC when accessing the survey.
Q2: I can’t find my survey in the Kickstarter backend, but I’m sure my credit card was charged. What should I do?
A2: This is a problem that occurred via the Kickstarter platform. Since this is outside of our control, we ask that you contact their support email directly at support@kickstarter.com.
Q3: I know I filled out a survey during the campaign but Kickstarter doesn’t show it as complete. Why is that?
A3: There was a Marketing survey sent by Jellop mid-way through the campaign. It is NOT the backer survey so you’ll need to go into the Kickstarter backend as described in Q1 above and complete the backer survey. We apologize for the inconvenience.
-----
THE YETEE STORE
The Yetee fulfillment store was officially closed on March 30th 2022, so future legacy or new merchandise can no longer be purchased from the store. However, if you have made an order, to more efficiently process merchandise size selections, address changes, etc. we recommend creating an account using the Yetee store invite that will be sent out if you have not done so already. Additionally, if you would like to view your previous purchases/etc, you can do so if you have completed the following steps:
Upon completion of your survey, we sent out Yetee store invites to the e-mail address that you listed in your backer survey. If you have received your store invite and purchased something from the Yetee store, you can confirm those purchases via the Yetee store. Again, this only applies for backers who made purchases OR sent active customer service support requests regarding accessing the Yetee store by March 30th 2022.
Q1: I haven’t received my invitation to the backer-exclusive store yet but I contacted customer support for help prior to March 30th, 2022. What should I do?
A1: If you are sure you have completed your Kickstarter backer survey, please contact The Yetee via their customer support form here.
Q2: I’ve noticed some bugs (ie. my order won’t complete, I’m not able to fully access the backer store through the invitation, etc.). What should I do?
A2: Please reach out to The Yetee via their customer support form, and describe the bug in detail. As this is a new system, we apologize for any inconvenience, but we are constantly trying to improve it for the smoothest experience possible.
Q3: I want to change or cancel an order that I made on the Backer-exclusive store. How do I do that?
A3: Please reach out to The Yetee via their customer support form, list your order number, and describe how you would like to adjust your purchase.
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PLATFORM SELECTION/CHANGING ORDERS/THE ORDERING PROCESS
In order to select your platform for Eiyuden Chronicle: Rising (the companion game), you should have received an E-mail from the Yetee with the header “Eiyuden Chronicle Rewards: It's Time To Choose Your Platform for Eiyuden Chronicle: Rising” to your registered Kickstarter E-mail address (that you selected when filling out the survey). By responding to this survey you will confirm which platform and region you want to select.
Q1: I haven’t received the above E-mail from The Yetee. What should I do?
A1: Please check Kickstarter or The Yetee store (if you ordered it there) to confirm you have filled out your survey. If you have, make sure the E-mail you registered on Kickstarter is the same E-mail you have checked. Finally check the Spam folder for that E-mail address. If none of these are the issue please contact The Yetee via their customer support form to confirm your details so we can source the issue.
Q2: I want to change my platform of choice for Eiyuden Chronicle: Rising. What should I do?
A2: Unfortunately, we have ordered all the codes for Eiyuden Chronicle: Rising so any change in platform will most likely result in a delay and potentially getting the game post launch. If you are OK with that, please contact The Yetee via their customer support form.
Please note this only involves Eiyuden Chronicle: Rising. The E-mail for Eiyuden Chronicle: Hundred Heroes platform selection will be sent at a date closer to that game’s release.
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EIYUDEN CHRONICLE RISING
Q1: The original goal was to have both games connected, is that still the case?
A1: Absolutely, but due to hardware policies and limitations you will need to play them both on the same platform (e.g. Steam, Xbox, Nintendo Switch, PlayStation). Additionally, you will be able to upgrade your PS4 and Xbox One Versions to the PS5 and Xbox Series X respectively and then carry that data over to Hundred Heroes on the same hardware (PS5/Xbox Series X). You cannot downgrade Rising data from PS5 to PS4 and then carry it over to a PS4 copy of Hundred Heroes, however it will be possible to do so between Xbox services and consoles (Xbox One/Series S|X/PC GamePass).
Q2: Will Eiyuden Chronicle: Hundred Heroes be released on the Nintendo Switch?
A2: While the release of Eiyuden Chronicle: Hundred Heroes has not been confirmed for the Nintendo Switch, we are currently undergoing a technical investigation into development for a Switch version of the game.
If you purchase Eiyuden Chronicle: Rising for the Nintendo Switch, then you will be able to enjoy the crossover content in Eiyuden Chronicle: Hundred Heroes on any Nintendo console version confirmed in the future.
Q3: I'm not a fan of action JRPGs and aren't particularly interested in Eiyuden Chronicle: Rising. Will this diminish my experience playing Eiyuden Chronicle: Hundred Heroes?
A3: Eiyuden Chronicles Rising is a supplemental experience to Eiyuden Chronicle: Hundred Heroes. While it provides additional back story for certain characters, you'll still be able to enjoy the full adventure waiting for you in Eiyuden Chronicle: Hundred Heroes!
Q4: How much will Eiyuden Chronicle: Rising cost?
A4: For those who purchased the game via this crowdfunding campaign or the Legacy Backer store, the game will cost 7 USD. For non-backers purchasing from the day of release, the game will be 15 USD.
Q5: Will I be able to play different languages on my selected version?
A5: These are the following versions per platform and the language selections you can make on them:
Switch:
・Europe – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・US – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・Japan – Languages: English & Japanese
・Asia – Languages: English, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Australia & New Zealand – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
Playstation 4 & 5:
・Europe - Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
・US - Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Japan – Languages: English & Japanese
・Asia – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
・Australia & New Zealand – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Japanese
Xbox ONE & Xbox Series X:
・All Regions – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese
Steam, Epic Games Store, and GOG:
・All Regions – Languages: English, French, German, Spanish, Italian, Russian, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese

PRODUCTION UPDATES

Murayama's Monthly Development Report​

The release of Eiyuden Chronicle: Rising is almost here.
Eiyuden Chronicle: Rising was an idea born from a Kickstarter stretch goal meeting.
Eiyuden Chronicle: Hundred Heroes began as a project thanks to the support of our backers through Kickstarter. It differs from your typical game development in that the wait between the title’s announcement and eventual release is much longer. Longer still because it is an RPG which can take years to develop. And so, the creation of a companion game was proposed as an idea that would fill that gap.
The development team members expressed concern at first. We knew that Bloodstained: Curse of the Moon was released as a companion game to Bloodstained: Ritual of the Night; they were both action games, albeit with different directions. We simply couldn't imagine how a game that would compliment Eiyuden Chronicle's command-style RPG could be made on a limited budget.
Not to mention the companion game would need to be developed separately from the core Eiyuden Chronicle title, which left us with the problem of finding a company we could commission to make it.
Natsume Atari was one of the many candidate companies we looked at. I, personally, trusted them as a company and their plan to create an Action RPG fit within the companion game's requirements of having a limited budget and still being fun with a fewer number of characters.
In our meeting with Natsume Atari we learned that we shared the same values about what makes an RPG enjoyable, such as the fun of building out your characters and the joy of completing smaller, less-intense sub-goals. They also made sure to note that many of the people who will be playing Eiyuden Chronicle: Rising are people who are looking forward to playing a command-based RPG.
RPGs and Action RPGs are different genres born from different purposes and goals they aim to achieve. But I believe that, at their roots, they offer the same kind of fun.
I hope you enjoy Eiyuden Chronicle: Rising.
One of the few pastimes left to me these days is going on walks. Cherry blossoms, a reminder of the season, add an extra moment of pleasure to my walks.
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A Word from the Team​

Kawano
Every cherry blossom season, I quite enjoy finding a particular type of cherry tree while on a walk. I mean the ones that have blossoms that bloom from the trunk, not just from the branches.
When I see one I can't help but think to myself, "Ooh, they're doing their best to bloom here too!" and it cheers me right up.
...Ah, but this is secretly a guilty pleasure of mine. LOL!
I think the blossoms were in bloom for quite a while this year, but I didn't get much of a chance to go out and see them. Hopefully I'll get to see a lot more next year.
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Bye bye for now.

Murakami
I let myself get so wrapped up in my work this year that I fell ill and had to rest. Next thing I knew, the cherry blossom season in Tokyo was already over.
I was so frustrated that I jumped in the car and drove somewhere colder in an attempt to follow the cherry blossom front, but when I arrived I found they hadn’t really started blooming there yet…
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With no other alternative, I picked up some magic powder called ArtFire and threw it into an open fire I'd made.
Like magic, the fire lit up in a rainbow of color.
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"Woah, it’s beautiful!" I thought to myself.
And that was how my cherry blossom season ended this year...

Komuta
With the weather warming up, cherry blossom season has come and gone in the blink of an eye. But the pollen is still hanging around, DARN IT!!
Komunichi-wa. Komuban-wa. Komuta here.
In an attempt to share the Japanese cherry blossom season with you, we’re sharing a glimpse into the daily lives of each member of the team.
And here is my entry, where I visited the Great Buddha of 2022 this Spring!
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It's just too hard for people of our generation to resist. It was amazing to see. And it moves to boot!
Moving swiftly along, the launch of Eiyuden Chronicle: Rising is almost upon us! This game is a prequel to the main game, Eiyuden Chronicle: Hundred Heroes, set in a town called New Neveah and following the adventures of CJ, Isha and Garoo. It'll make you laugh, it'll make you cry–it’s an adventure that can be enjoyed 120% all on its own.
The action segments are simple yet exhilarating and can be enjoyed by anyone.
Not to mention, I love Satomi-san's story and find it so exciting that it's difficult to find a place to stop.
As you continue with the town's development, you'll also stumble upon these delicious-looking shiny black eggs.
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I sincerely hope you'll recommend this game to friends who don't yet know about Eiyuden Chronicle: Hundred Heroes. And remember, you can transfer your data from Eiyuden Chronicle: Rising to Eiyuden Chronicle: Hundred Heroes too!
Oops! I almost forgot to show you some of the all-important spring season.
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I think I've gone on long enough. I hope you will continue to support Eiyuden Chronicle: Hundred Heroes and Eiyuden Chronicle: Rising!
 
Ultima modifica:
Codice di Rising arrivato stamattina :geddoe:
 
Update di Maggio :geddoe:


May 2022 Update​

user avatar

Rabbit & Bear StudiosCreatore
25 maggio 2022
※日本語のアップデートは下の方にあります
Hey there heroes,
Firstly, we would like to address the ongoing delay surrounding the backer product codes for Eiyuden Chronicle: Rising, and want to sincerely thank every hero for their patience as we work through these issues.
If you still haven’t received your product code for Eiyuden Chronicle: Rising, then please don’t hesitate to reach out to The Yetee Customer Service who are working hard to answer questions and solve problems.
In the meantime, we have some exciting news for those who might have missed it!

EIYUDEN CHRONICLE: HUNDRED HEROES IS COMING TO NINTENDO SWITCH​

That's right! Given recent speculation over the Nintendo Switch and potential next generation Nintendo iterations, we wanted to play it safe and investigate what options we had before fully committing to a Nintendo Switch version.
But now the wait is over and we're delighted to confirm that Eiyuden Chronicle: Hundred Heroes will also be landing on Nintendo Switch!

Production Updates

Character Profile​

Yaelu
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Home: A small settlement in the League of Nations
Gender: Female
Age: 15
Favorite Food: Blueberry pie
Yaelu hails from a reclusive settlement. Inquisitive by nature, she is struggling to overcome her shyness and find the courage to make contact with the outside world.
Her settlement uses a rune-lens to cloak itself from prying eyes.
The settlement worships the lens, and it is their custom to hide their eyes behind their bangs as a sign of reverence.
"Um, excuse me, I...um... I mean...do you think... Could you... Could you take me with you? I want to see what the rest of the world is like..."
Kawano’s Comment:
Yaelu is someone who never, ever reveals her eyes.
(Apparently it has to do with a tradition within her clan)
And when I say never, EVER, I mean it! We have a lot planned for Yaelu...!
Regardless of what situations she finds herself in, however, she never loses her enthusiasm, and I tried to express that in this art.

Pixel Art​

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Murayama's Monthly Development Report​

A lot of different characters appear in Eiyuden Chronicle: Hundred Heroes–not only those with big parts to play in the main story, but also those with a variety of other roles to fulfil.
Party members who are capable of fighting have different characteristics, while other characters have unique abilities that will allow you to employ a variety of different strategies in the battle system. There are also 'general' type characters who will really shine on the field of battle.
We also have characters whose roles are to manage facilities. Some may be store owners, while others will supply the player with convenient services. On top of that, we've also prepared a slew of characters whose jobs are just to provide fun for the player, such as through a simple combat-oriented RPG-style mini-game and more.
This motley crew of characters will all be living in the same town, which acts as your home base. We'll also be preparing simple events and dialog that allows you to catch a glimpse into their daily lives.
Therefore, in order to make all that happen, we're currently exchanging ideas and figuring out how the different characters' relationships will work.
Do these two go out fishing together? Do these two have fun talking about love? Are these two rivals? And so on, and so forth.
It's too much of a job for me to handle all by myself, so I'm collecting ideas from my staff members as well. They're coming up with a lot of fun ideas and combinations that I would never have been able to come up with on my own.
The surprises are a lot of fun to discover, and I truly feel like this is an important step that will allow us to pour even more depth into the world and its characters.
I hope you're all also having fun imagining things on your own!

A Word from the Team​

Hello everyone! Komu-nichiwa and komu-banwa!
This month's word is brought to you by Komuta!
Last month, you got a glimpse into the team’s daily life, so I should probably give you a glimpse into what’s happening on the development side of things, huh…
Walking around the map that connects the world together, checking out towns and dungeons, fighting enemies, buying things in shops, dueling and sparring, fishing and playing with tops, etc. There's a lot to do in Eiyuden Chronicle: Hundred Heroes, and through working on the prototype, we've been able to pinpoint the issues and things we need to work on, as well as define what the player 'can' and 'can't' do in the game.
What must we keep, and what must we drop in the limited time we've got left?
Is it really okay to just drop and cut the things we can’t make?
Every day, we're faced with hard decisions about a variety of things. Sometimes we're not sure what decision to make... And in times like that, we try to focus back on what the core concept of Eiyuden Chronicle: Hundred Heroes is.
I personally believe the concept of Eiyuden Chronicle: Hundred Heroes is giving form to the unique aspects of each character. This doesn't mean the player can customize each character any way they want, but rather we need to set limitations for the role of each character. We need to purposefully give characters weaknesses and limitations in order to give a unique identity to each and every one of the 100+ characters in the game.
Naturally, with the battles we've planned and worked on, we have strived to give individuality to the animations and abilities for each battle-ready character. I've spent a lot of time planning out each character so that they function and fight the way we envision them to.
Murayama-san thinks up the characters, Kawano-san gives them form with her illustrations, J-san and the character team allows them to move using pixel art, the planner team gives them roles within the game...and then, finally, at least one character is born. (And we have to do this over 100 times! LOL)
Due to that, we're so busy every day that it makes me dizzy sometimes... And when work gets really busy, it really makes me want to cook.
I found some guanciale, which I love, at a store I stopped by the other day. When I picked it up, the guy working there immediately figured out what I was doing and said: "Making carbonara? I recommend adding a dash of kelp tea!" So, I bought some at the supermarket, mixed it in with some eggs and cheese, and made myself some carbonara!
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Thanks to the kelp tea that I (very apprehensively) added, it ended up becoming the best carbonara I've ever made! Thanks, guy at the store! I'll be back to buy it again!
See you later, everyone! Please keep cheering us on!
 
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