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Per me Impero, penso di andare con la Principessa Aisling Duval, da quanto ho letto nella beta odia lo schiavismo e vuole fare qualcosa a riguardo.
E' proprio lei, for the emprah!se è quella con i capelli blu, cambio fazione pure io.
forr the PRINCESS!!!E' proprio lei, for the emprah!Ho letto che a partire dal powerplay gli utenti potranno interagire direttamente con la storyline. Nel giro di un anno non mi sorprenderebbe vedere la nascita di nuovi poteri nella galassia. :thetrain:
Nope, sto tirando giù l'update però.Qualcuno ci ha giocato piuttosto? Quanto son migliorate le missioni?
Voglio provare i droni D:
I droni hanno un paio di problemi. http://www.reddit.com/r/EliteDangerous/comments/38sg5k/comprehensive_list_of_mining_issues_in_13/E' proprio lei, for the emprah!Ho letto che a partire dal powerplay gli utenti potranno interagire direttamente con la storyline. Nel giro di un anno non mi sorprenderebbe vedere la nascita di nuovi poteri nella galassia. :thetrain:
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Qualcuno ci ha giocato piuttosto? Quanto son migliorate le missioni?
Voglio provare i droni D:
https://forums.frontier.co.uk/showthread.php?t=154588Hi everyone,
Thanks for your patience while the servers are down today... (should be back up at approximately 16.30PM BST)
Here's a list of the changes in Elite: Dangerous 1.3.01:
Client Changes:
- Fix soft lock loading system map
- Fix for route plotting: route isn't cleared anymore each time a target is locked. Route is now cleared only when plotting a new route, reaching the end of the current route or when jumping in another system which is not the next destination on the current route
- Fix NAT handling for text chat
- Art tweaks for vibrant and tactical paint jobs
- Fixed Hangar cameras for DiamonbackXL so the right camera is focusing on the appropriate place
- Increase base repair cost for Diamondback Explorer as it was too low
- Fixed miner loadout with missing mining laser
- Updated Hitman Attacks AI archetype to be more aggressive
- Altruism Missions Will now remove all cargo upon completion
- Massacre Killcounts now update and display correctly across panels
- Make the nearby faction station generator check for permits
- Text fixes for branching massacre and assassination missions
- Audio: enabling diamondback other soundbanks on mac
- Fix HeatSinkLaunchers firing multiple heat sinks
- Fix missing space in news item headers
- Fix a bunch of UI text issues
Server Changes:
- Fix rank benefits for reducing fines and bounties from committing crimes
- Various performance and reliability improvements, including significant improvements for hyperspacing and exploration scanning
- Fix some missing ships that should have been stocked by various powers
- Commanders who cannot load back into the game after a certain type of Hyperspace failure should be automatically rescued to one of the last 5 systems they jumped from and their fuel tanks filled.
- Fix faction influence levels when many factions experience significant influence drops in a given star system
To address problems from the above issue, all minor faction influence levels in all star systems have been reset back to their state just before the release of 1.3
For those Commanders affected by the problems with military ranks, their Federation and Empire progression has been restored to the state just before the release of 1.3
Mission Server Changes:
- Missions should now give correct rewards
- Massacre missions should now payout correct reward
- Removed redundant TimeLeft element from Abandon Branch ship panel
- Reduced NPC Messenger spawn chance
- Various text fixes
Edit: Added Mission Server changes and new rescue system for lost commander data fix [Michael]
Thanks
Ed
https://forums.frontier.co.uk/showthread.php?t=155113New features/Updates
- Updated to Oculus SDK 0.5
Fixes/Tweaks
- Added custom decal slots to Courier
- Various text fixes
- Added Power insurance discount information to death screen
- Fix for resource extraction sites using repeating ships when spawning new ones
- Fix for the various intensities of RES locations. High, normal and low now mean high skill, medium skill and low skill, which they didn't before
- Tweaks to collector limpets behaviour; prevent them spinning in circles when trying to collect
- Fix for collector drone attempting to grab the same asteroid fragment repeatedly
- Reduce time it can take to enter Supercruise
- Tweak refuel costs when adding more fuel tanks to the ship
- Reduced the amount of wear damage taken from emergency super cruise drops
- Reduced the amount of wear damage taken when interdicted
- Fix for randomly losing rank
- Players no longer receive a bounty if they ram a ship near a starport, and the starport kills the ship for another, unrelated offense
- Fix missing Russian glyphs
- Tweaks when using control pad to navigate Power Play screens
- Add ability to scroll cartographic data list with joystick or keyboard
- Fix for overlapping community goal on bulletin board
https://forums.frontier.co.uk/showthread.php?t=157537Client change log:
- Fixed hard lock caused by galaxy map search
- Fixed memory leak in drone component after an authority transfer
- Fixed AI crash between two ships
- Fixed Mac crash in stellar forge
- Fixed drone crash caused by asteroid ID uncertainty
- Fixed low skilled ships appearing in RES points and conflict zones
- Various stellar forge server optimisations
- Fixed off by 1 error when displaying which systems will be prepared
- Mac: Updated GL Sampler and Texture checks to be more explicit
- Added overhead field to power overview page
- Fixed some network spew when connecting to server
- Various text fixes
Server change log:
- Fixed no fines or bounties being imposed for crimes committed in Pranav Antal’s control systems
- Fixed rating benefits for increased bounty and bond values
- Various exploration data reliability improvements
- Fixed trading modifiers for Edmund Mahon
- Fixed powerplay effects on smuggling crimes
- Fixed decals and integrity repair costs for Imperial Courier
Mission fixes:
- Mining missions now request Platinum not Palladium.
- Variant massacre missions changed to use the same system generation as the main template.
- Alternate Assassination missions no longer have timelimits of 0h 0m.
- Various text fixes
- 'Standard' and Rank Massacre missions will no longer give war/military targets.
- Rank missions should no longer give other faction rank as reward.
- Altruism missions now check for total cargo space, not current free space. This allows players to take missions when carrying cargo in their bay as long as the mission requirement doesn't exceed their total cargo capacity.
Se ho capito bene lo hanno ricevuto solo gli utenti PC e se acquistano il gioco anche su xbox ricevono il coupon. Perchè dice questo:scusate, mi è arrivata un'email con scritto che cederanno buoni di 5£ a chi ha acquistato il gioco e chi lo comprerà per Xbox One, confermate che questi 5£ sono disponibili anche per gli utenti PC?
ma che ca? ma che mi rappresenta questa cosa? perchè dovrei acquistare nuovamente il gioco su xbox? :l4gann:Se ho capito bene lo hanno ricevuto solo gli utenti PC e se acquistano il gioco anche su xbox ricevono il coupon. Perchè dice questo:
- Gift Coupon only applicable to customers have previously purchased Elite: Dangerous on PC/MAC.
- Gift Code is only valid after customer has purchased and played Elite: Dangerous on Xbox One for a continuous two hour period.
Quindi devi avere acquistato il gioco su PC e una volta acquistato su xbox e giocato per almeno 2 ore ricevi il coupon.
Sì, penso intendano Natale.Che intendono con Holiday 2015? Natale?
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Sulla carta sembra molto **** l'arena, anche CTF e TDM tra le modalità. :o
“There is more free stuff to come, but I don’t want to pre-announce what they are!” laughed Braben. “But, yes, there are paid things to come as well. I’m very, very excited about where we are.” Braben was unfortunately cagey on actual upcoming features we might see, but he did re-confirm that both the planetary landings and third-person walk-around-the-ship mode were coming—and, importantly, that those features would come to PC first.
On that last point, Producer Ben Dowie reiterated that Xbox One and PC players won’t be playing head-to-head—although they’ll be playing in the same simulated universe, they’ll never encounter each other in space, likely because Microsoft’s Xbox patch cycle adds complexity to Frontier’s game update procedure. This means that PC players and Xbox players will often wind up on different clients, which means no head-to-head play. To that end, anticipated PC-centric features will likely land on PC first.
Speaking of anticipated features: we asked Braben where the rest of the promised ships were, since there are still multiple announced-but-unreleased ships like the Panther Clipper and the Federal Corvette. “There are more to come,” Braben said slowly, “and we haven’t announced when those will be, but they are in plan.”
“Are there any ships that haven’t been announced that are still coming?” I asked.
Braben smiled, then nodded and said, “There’s more.”
http://arstechnica.com/gaming/2015/06/elite-dangerous-at-e3-xbox-exclusives-and-qa-with-david-braben/“There is more free stuff to come, but I don’t want to pre-announce what they are!” laughed Braben. “But, yes, there are paid things to come as well. I’m very, very excited about where we are.” Braben was unfortunately cagey on actual upcoming features we might see, but he did re-confirm that both the planetary landings and third-person walk-around-the-ship mode were coming—and, importantly, that those features would come to PC first.
On that last point, Producer Ben Dowie reiterated that Xbox One and PC players won’t be playing head-to-head—although they’ll be playing in the same simulated universe, they’ll never encounter each other in space, likely because Microsoft’s Xbox patch cycle adds complexity to Frontier’s game update procedure. This means that PC players and Xbox players will often wind up on different clients, which means no head-to-head play. To that end, anticipated PC-centric features will likely land on PC first.
Speaking of anticipated features: we asked Braben where the rest of the promised ships were, since there are still multiple announced-but-unreleased ships like the Panther Clipper and the Federal Corvette. “There are more to come,” Braben said slowly, “and we haven’t announced when those will be, but they are in plan.”
“Are there any ships that haven’t been announced that are still coming?” I asked.
Braben smiled, then nodded and said, “There’s more.”
Aspetto con ansia e trepidazione queste features, perchè saranno quelle che decreteranno il mio acquisto o meno. Ma sono molto fiducioso a riguardo //content.invisioncic.com/a283374/emoticons/sisi.gifbut he did re-confirm that both the planetary landings and third-person walk-around-the-ship mode were coming—and, importantly, that those features would come to PC first.
Ti capisco, quello sarà il momento in cui Elite diventerà davvero infinito e zeppo di contenuti. E' un crocevia fondamentale, chiunque sta aspettando quella release per godere appieno di ciò che può offrire il titolo. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifAspetto con ansia e trepidazione queste features, perchè saranno quelle che decreteranno il mio acquisto o meno. Ma sono molto fiducioso a riguardo //content.invisioncic.com/a283374/emoticons/sisi.gif
https://forums.frontier.co.uk/showthread.php?t=158475&p=2420059&viewfull=1#post2420059Client change log:
Localization strings updated
Fixed various missing text strings
Commodity text fixes
Retain a discounted hull value when rebuying a ship after dying
Fixed 'back button' sound not always playing
Fixed Powerplay Scenario generation bugs
Fix for crash with drone authority transfer
Server change log:
Applied Senator Patreus' weapons discount to the Powerplay unique weapon modules
For very high faction reputations, changed decay to apply only to major factions instead of only minor factions
Remove some incorrect first discoveries with a zero credit bonus in certain cases when a body has already been discovered by another Commander
Fixed certain star systems' exploration data so they again display the first Commander who discovered a body
Fixed powerplay bonus trade profit vouchers not being displayed in the transactions panel in the cockpit
Mission fixes:
Fixed various mission text strings
Fixed slave delivery mission text
Assassination text/contract consistency fix
Fixed issue with substitution of NPC pilot names in mission strings
Fixed Elite missions having two rank requirements
Make permit missions require allied reputation
Founder and Elite missions are no longer restricted to Empire space
Make delivery missions remove correct amount of cargo
Balanced the chance of an NPC messenger spawning across relevant mission types
Handing in required cargo quantity completes Ranked Collect missions as expected
Fix to give correct rewards
Rewards updated for Elite/Founder Missions
Massacre Conflict target numbers now scale
Removed redundant TimeLeft element from Abandon Branch on ship panel ('0H 0M' left)
Mac specific:
Fix for crashes reported from 'StarTextureGenComponent::ReadVectorField()'