Informazioni su CQC dallo stream di oggi
http://www.twitch.tv/elitedangerous/v/7695514
- Condor looks quite maneuverable; like a smaller version of the Vulture in terms of lateral thrust.
- Sidewinder again emphasized to be a tank in CQC. Has the same flight characteristics as in the main game.
- Really cool audio profile for flying through tunnels; sound reverberations with ship engines, weapons firing, and explosions. It sounds really cool!
- Tunnels seem to be significant strategic points to hold, especially in capture-the-flag-type game modes.
- Loadouts screen to pick different ship configurations. Not shown yet.
- Speed of Condor is around 300 m/s.
- CQC is all about mobility. Not so much about camping. Need speed to turn and keep track of fast-moving targets.
- CQC is meant to be very fast-paced.
- Power-up gates require skill to fly through without ramming into the ring.
- One power-up is a weapons damage boost.
- Asteroid field is considered a "particularly small map" compared to others.
- Asteroids are very much a part of the map, meant to feel integrated into the environment, providing cover and tactical advantages.
- Key CQC feature: visual obstructions. Need to have visual contact to lock on to targets. Can lose a pursuer by dodging out of sight.
- Destructible environment confirmed.
- The dude appears to have just blown a hole in one of the station walls...?? (Need confirmation on that.)
- CQC maps seem to have a boundary of some sort. Not sure how it's enforced yet.
- Particle effects when flying through holograms. Updated rendering/shader effect as ship "disrupts" hologram projection.
- Stream confirmed to be from Xbox One; mentioned at beginning of the stream.
- Eagle appears the be the same as from the main game.
- New map, possibly seen before in screenshots; station environment located above the dark side of a populated planet.
- Asteroids present in this map as well, but not all maps feature asteroids.
- Map features a retired "planetary outpost" (in orbit.)
- Not showing any AI competition yet. Just PvP.
- Blasting through obstacles to make it through tunnels.
- Stealth power-up based on silent running but without heat build-up. Allows you to slip away from targets easier. Ship still visible, but heat signature is flattened to avoid detection.
- Shield power-up gives "overcharged shields," makes shield rings appear gold.
- Eagle appears to be using "OC BEAM" weapons.
- Speed Surge power-up obviously gives increase in max speed.
- OC BEAM = overcharged beam lasers. They put out a lot of damage but also a lot of heat. Heat damage is obtained from using them too much. Cockpit is on fire.
- Capture the Flag and Team Deathmatch has 15 minute timer (Capture the flag might've had 10 minute timer) (thanks /u/SpyTec13!) Edit: Actually could be 15 minutes for all game modes.
- Spectator mode not confirmed yet. No direct answer yet. A "desirable function."
- Doors inside stations can be opened by shooting them.
- Sound design is excellent. Stations sound like they're creaking and groaning as you fly by their structures.
- Flight-Assist-Off confirmed for CQC.
- Space elevator confirmed. Has "SP-ELV" decal on the side.
- Event announcements such as countdown timer have HUD notifications as well as auditory announcements heard in the arena environment.
- Fixed and pseudo-fixed (partial gimbal?) weapons only, as far as we can tell. (thanks /u/clarkster and /u/SpyTec13!)
http://www.reddit.com/r/EliteDangerous/comments/3dczoq/firstlook_cqc_maps_twitch_stream_with_designer/ct4ewo3
Immagini dell'F63 Condor
http://imgur.com/a/6slKc
Info sulla 1.04 dal Dev Update (16/07/2015)
Hi everyone,
Last weekend was Lavecon and a group of us went there and a good time was had by all! We enjoyed meeting the fans and discussing the game both in the panel’s Q&A and one to one as we mingled. A big thank you to Karen and her team for organising the event and to everyone who made us feel welcome. We had so much fun that this update has a bit of a Lavecon theme :-)
The next major PC/Mac release (which was 1.4) is now headlined CQC Championship and will be released within as short a window as possible after the Xbox release. We’re looking at weeks, rather than months as has been speculated.
As with all of our major updates there is more than just the headline feature. There will be new ships, one of which we announced at Lavecon – the Imperial Eagle. This new ship is more of an interceptor than the original Eagle with better straight line speed and less manoeuvrability. It also sports a medium hardpoint as well as two small ones, giving it a bit more of a punch than its counterpart.
Something else that came up in conversation with fans is how vulnerable the Anaconda is to having its powerplant shot out. We’re going to change how taking out the powerplant works in the CQC update. There will still be a very small chance of powerplant destruction blowing up the ship, but it will also suffer module malfunctions like the other modules. Specifically it will lose power and will need to be rebooted. For the Anaconda we’re also making it a bit harder to hit the powerplant.
Player groups was something that came up quite a bit in conversation at Lavecon and in relation to powerplay as well. During the run up to Powerplay’s release we talked about how a player sponsored minor faction can rise to become a power. We’ve been working on the process for this and will be talking about it in more detail next week. For players already supporting a minor faction in game they will be eligible.
The Elite: Dangerous team have never been bigger, and we’re working long hours and weekends to have our major announcement ready in time for Gamescom. It’s something we’ve be building to for a long time and something we can’t wait to reveal. You’ll hear all about that when Gamescom opens to the press on August 5th.
Thanks!
Michael
https://community.elitedangerous.com/node/228