UFFICIALE PC Elite: Dangerous

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Non ti ha spaccato il canopy? Sculato!

 
CG finito, mi son portato a casa 7.5 milioni. :thetrain:

elitedangerous32_2015c1srg.png


 
Date i vostri nick che vi aggiungo tutti e famo gruppo

Il mio è CMDR felixbest

Quando sono uscito ero top 70%, speriamo non sia cambiato nulla che mi sarei portato 5 milioncini a casa :sad2:

Sent from my SM-G900F using Tapatalk

 
Ultima modifica da un moderatore:
CMDR remora,

io mi sono sbarbato il minimo indispensabile, disgraziatamente sta settimana non ho dato un gran che. :bah!:

 
Vi ho mandato la richiesta di amicizia.

 
CMDR Stargate94!

Inviato dal mio SM-N910F utilizzando Tapatalk

 
Sto contrabbandando schiavi imperiali a 4409 cr per unità, per un guadagno totale di 564k a run (Asp con 128 cargo). //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Se vi interessa: li comprate in LTT 8517 a Howe Ring e li vendete al black market di Lee Orbital in Lusonda, è un viaggio di 81 ly tra andata e ritorno.

 
La Vulture l'avete provata? Voglio una nuova nave e non ho capito quando rilasceranno l'update 1.5 ships //content.invisioncic.com/a283374/emoticons/rana.png

 
La Vulture l'avete provata? Voglio una nuova nave e non ho capito quando rilasceranno l'update 1.5 ships //content.invisioncic.com/a283374/emoticons/rana.png
La Vulture imo è attualmente la miglior scelta per il solo bounty hunting. È solo un pò noiosa perchè bastano i pulse laser, se si vuole varietà penso lo step successivo sia la FDL. La 1.5 esce insieme ad Horizons.

Dev Update (01/10/2015)

Hi everyone,

It was good to meet some of you at EGX last week. I don’t go to many of the shows and was impressed by our stand there and pleased to see that it was always busy and with a long queue to see Elite Dangerous on the Vive! The dev panel with Sandy and David was a lot of fun as well and I hope you all enjoyed the announcements.

I’m back in the office now and there’s been a lot of progress for the upcoming Xbox One and CQC Update release. These releases will require some server downtime – we’ll announce the details nearer the time once everything is confirmed. Many of the teething issues with matchmaking should now be addressed, but please raise a bug if you continue to experience issues on either platform.

This week sees a new (and hopefully the last) gamma release for the PC CQC update. The release date is still expected to be October 6th, but we’ll confirm once all the details are in place.

Earlier in the year we updated the mission system to allow us to add more variety and mission related content and that process has progressed throughout the year and will continue into the Horizons season and beyond. There are a number of changes and additions coming in the 1.5 Ships update and so will be available to both season one and two players.

Missions can now be received in space, so they’re not always taken from the Bulletin Board and can be received from encounters with other ships. A variant on this are missions that can be triggered by scooping certain items in space. Timed assassination missions will be available from the Bulletin Boards, similar to the assassination missions in FFE you need to find your target at a certain time and place.

This timing mechanism is also available for other mission types where the mission target can only be found at a specific time. Alongside this, missions can now have multiple stages – this applies as sequences of the same mission type, so delivering goods to a station and then bring something else back. Note that this isn’t fully chained missions yet (which we define as different missions in a sequence), although these are planned as part of the Horizons season. A specific variant on this are tasks that have to be completed after a successful assassination.

A survival element to missions means that a player will have to survive specific encounters before being able to complete a specific mission, for example delivering secret information to a contact while being hunted. Another aspect for a player to be aware of are those that require them to be completed without being scanned – something I’m sure skilled smugglers will have an advantage with :-)

There are a couple of other elements too – but I’ll keep them as a surprise for you!

Thanks

Michael
https://forums.frontier.co.uk/showthread.php?t=187054

A few other snippets from Michael Brooks replying in the thread:

Q. [Has] all stuttering finally eliminated?

A. I wish! The new launcher will help with one of the issues we've identified, so it will be useful to see how many people that helps.

Q. Are the passengers transport missions planned with this update?

A. No, but they are still in the plan.

Q. Any news/love about 1.5/horizon beta stage ? At least a small indication ? Around November ? Early December ?

A. We're not announcing dates yet.

Q. Do you plan to ad some more locations : CQC asset stations in a short range time...Moreover : is there any chances to see some Abandonned Stations : loot / pirates / smuggler zones around planets/rings ? This image from FD CG update make me think about that https://i.imgur.com/sPC85Sx.jpg

A. They're much further out.

 
Ultima modifica da un moderatore:
una stazione abbandonata nel bel mezzo di una fascia d'asteroidi sarebbe da urlo :omg2:

mhm...considerando che sto facendo solo quest di hunting, quasiquasi faccio il salto. Mi serve qualche altro credito per l'outfitting però.

 
Sto farmando in previsione del Cutter ma ho fatto un acquisto impulsivo. :.bip:

530AC25410E15F8C0837574C5BF8E4FDB254044D
 
Ouch, questo fa male al portafogli. Che stile l'impero però ***** //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ultima modifica da un moderatore:
Sto farmando in previsione del Cutter ma ho fatto un acquisto impulsivo. :.bip:

530AC25410E15F8C0837574C5BF8E4FDB254044D
Probabilmente il mio prossimo acquisto :sbav:

 


Anche se penso ci vorrà un bel pezzo ad avere i crediti necessari visto che sono molto più impegnato ora :sad2:





 
Ouch, questo fa male al portafogli. Che stile l'impero però ***** //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Gutamaya è la migliore.

Comunque c'era lo sconto, pagato 19 milioni invece di 22. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Planetary Approach

679ada20-23b9-4ab9-a3ef-2f2f91edca67.jpg


When Elite Dangerous: Horizons launches this year, you'll be touching down on the surface of unexplored worlds, so you'll need some on-screen help to make sure you complete the landing safely. Here's your first glimpse of the on-screen planetary-approach HUD. Click on the pictures to get a closer look at what's coming as part of Elite: Dangerous Horizons.

8a918c06-2c0f-4fb9-a2c4-07bbee43344c.jpg


A crashed Type 9 with possible spoils?

50e5f824-b034-4bc8-99ed-b8876294af48.jpg


Approaching the ground, the surface dust kicks up around your ship

Your HUD will automatically show and hide certain gauges to keep the information relevant. As you approach the planet from a distance, you'll notice the first new thing on the cockpit display - the altimeter (the single vertical line seen to the right in the screenshot above). The altimeter will show you how close you are to the planet's surface, and help you control the speed of your approach.

The pitch gauge can be seen in the very centre of the cockpit display - it will align itself to the planet's gravity. This gauge will help the player to determine which way is 'up' - a brand new concept for Commanders in the Elite Dangerous galaxy! The pitch gauge also contains a horizon line, which will help you determine when you're flying 'flat' to the surface.

When you get very close to the surface, and you're nearing the point where you're ready to land, the heading gauge (seen at the top of the new information in the screenshot) will point towards the poles of the planet and help you orient your direction when landing.

As you can see in the screenshot, your scanner will switch to the landing-assist display, just as it does when you're landing your ship at a starport, but showing you the nearby terrain. The representation of your ship will light up blue when you're okay to put her down.

Now that you're safely down on the surface you're free to explore the entire planet in your SRV - who knows what you might find down there... we'll be revealing more in the coming weeks.

http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1e67894391

 
Ultima modifica da un moderatore:
Planetary Approach

5aba77815529a52666e39c41c18cd74e.jpg


When Elite Dangerous: Horizons launches this year, you'll be touching down on the surface of unexplored worlds, so you'll need some on-screen help to make sure you complete the landing safely. Here's your first glimpse of the on-screen planetary-approach HUD. Click on the pictures to get a closer look at what's coming as part of Elite: Dangerous Horizons.

8fe3a0aec54bce2cd8d1e0688a74a679.jpg


O15VDvU.jpg


Approaching the ground, the surface dust kicks up around your ship

Your HUD will automatically show and hide certain gauges to keep the information relevant. As you approach the planet from a distance, you'll notice the first new thing on the cockpit display - the altimeter (the single vertical line seen to the right in the screenshot above). The altimeter will show you how close you are to the planet's surface, and help you control the speed of your approach.

The pitch gauge can be seen in the very centre of the cockpit display - it will align itself to the planet's gravity. This gauge will help the player to determine which way is 'up' - a brand new concept for Commanders in the Elite Dangerous galaxy! The pitch gauge also contains a horizon line, which will help you determine when you're flying 'flat' to the surface.

When you get very close to the surface, and you're nearing the point where you're ready to land, the heading gauge (seen at the top of the new information in the screenshot) will point towards the poles of the planet and help you orient your direction when landing.

As you can see in the screenshot, your scanner will switch to the landing-assist display, just as it does when you're landing your ship at a starport, but showing you the nearby terrain. The representation of your ship will light up blue when you're okay to put her down.

Now that you're safely down on the surface you're free to explore the entire planet in your SRV - who knows what you might find down there... we'll be revealing more in the coming weeks.

http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1e67894391&e=a5614bb7d4

 
Ultima modifica da un moderatore:
Sto farmando in previsione del Cutter ma ho fatto un acquisto impulsivo. :.bip:

530AC25410E15F8C0837574C5BF8E4FDB254044D
Già droppata l'ASP? Come mai? Sorvolando sulla figosità delle Gutamaya //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Già droppata l'ASP? Come mai? Sorvolando sulla figosità delle Gutamaya //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
No non l'ho droppata, il Clipper è parcheggiato finchè non farmo altri crediti perchè l'outfitting costa abbastanza. Tipo il Frame Shift Drive 5A costa 5 milioni, il Power Distributor 6A 3 milioni e i Thruster 6A 16 milioni. :rickds:

 
Ultima modifica da un moderatore:
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