UFFICIALE PC Elite: Dangerous

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Dato che qualcuno voleva recuperarlo, su Humble Store trovate gioco ed espansione in offerta al 33%
Alla fine l'ho recuperato visto che volevo provarlo anche con il VR.

Più per curiosità che per reale interesse verso questo titolo che, a dirla tutta, non mi ha mai realmente ispirato.

 
Ultima modifica da un moderatore:
Disponibile la closed beta della 2.4. Fate sapere com'è :paura:

 
Paintjobs dorate. https://www.frontierstore.net/eur/game-extras/elite-dangerous-game-extras.html?ship_colour=62/

https://forums.frontier.co.uk/showthread.php/371096-Elite-Dangerous-2-4-Closed-Beta-available-to-download-now-(changelog)

In 2.4 we’ve also included an update to the in-game livery store, where you’ll be able to preview in-game items before purchasing them!

Ottima cosa.

• maximum route plotting range is now 20Kly :ooo:

• Mysterious locations added that we’re not going to tell you about :sard:

Nella lista delle navi compatibili con multicrew c'ė la Type-10 Defender:

C532017E9DDC079D334B6CA41B3ECE48CFFD0175


Hype :morris82:

Forse è la Panther Clipper rinominata. :unsisi:

 
Ultima modifica da un moderatore:
Partecipando al CG della patch in beta si riceve una decal free

 
Ora Obsidian Ant è l'annunciatore di Obsidain Orbital in Maia, che figata. :asd:


 
Ultima modifica da un moderatore:
Ma quindi in questa beta ci sono i Thargoids? Si possono combattere?

 
Ma quindi in questa beta ci sono i Thargoids? Si possono combattere?
No i Thargoids non li mettono in beta.

 
I contenuti relativi alla storia non li mettono mai in closed beta perchè tutti devono goderne alla release in egual modo evitando che i giocatori in beta spoilerino a chi non è in beta.

Closed beta finita, a breve parte la open beta.

Elite Dangerous 2.4 Closed Beta now over

Hi everyone,

Just a quick note to let you know that the closed portion of the beta is now finished. Thank you for all of the feedback and bug reports - everything you have done in the beta so far has been absolutely invaluable.

We've closed down the beta to allow us to prepare for the second phase of the beta, which will be available in the next few days. This portion of the beta will be open for all PC players, not just those who have had previous beta access. I'll have more information on when it's coming, and a changelog (and whatever changes there are from the closed portion), as soon as available.

Thanks!

https://forums.frontier.co.uk/showthread.php/372327-Elite-Dangerous-2-4-Closed-Beta-now-over

Voglio vedere la Type-10 Defender. :morris82:

 
Ultima modifica da un moderatore:
Che modifiche arriveranno con la 2.4? Si sa una data d'uscita?

Come al solito sono senza beta, Maica fai gli screen!

 
Ultima modifica da un moderatore:
2.4 Open Beta live!

Fixes and Improvements

Audio

Fixed the loud ambient audio in Empire Stations

Fixed some missing landing pad audio

Fixed other player's ships being nearly silent when close to planet's surface

Fixed ship engines sounding strange when loading into another player's ship in Supercruise in Multi-crew

Controls

Added default bindings for the vanity camera switch views for keyboard and mouse control scheme

CQC

Fixed the 'Waiting for Players' and 'Starting Game' text that was obscured on the Elevate map

Fixed a UI issue whereby many weapons were incorrectly displaying the 'gimballed' icon on the HUD

Factions

Engineers should no longer distort influence % displayed for the other factions in that starsystem

Galaxy Map/System Map

Corrected the colour of the Metals trade routes shown on the map to match the colour shown in the legend bar

Fixed an issue whereby the System Map popup auto minimised when using a control pad

Tweaked the route progress bar to show when updating route options

General Fixes & Tweaks

Various localisation updates

Various text fixes

Holo-Me Creator

Fixed the 'Grime' facepaint not being very visible when applied in the white colour option

Corrected the order for some of the female skin tones for the smooth complexion head type

Fixed an issue whereby the 'Full 02' mouth shape was also incorrectly adjusting the jaw size

Fixed issue whereby players could apply rank decals to their flight suits for ranks they have not yet obtained

Missions

Fixed an issue whereby missions could still be locked even if you met the minimum reputation requirements

Fixed some over-inflated mission rewards

Increased the chance of in-space chain missions spawning

For ship kill missions, the mission giver is considered when deciding if a kill should count. This allows for some mission stacking, but only when missions are from different factions

Multi-Crew

Fixed an issue where if a crew member joined a helm docked in the hangar, the crew would appear docked on the surface while the helm stayed in the hangar

Fixed the Multi-crew power distribution pips being reset during Hyperspace and Supercruise transitions

Fixed holograms on a Fighter's HUD disappearing during Multi-crew

Fixed missile lock audio not working correctly in Multi-crew

Network

Re-enabled UPnP by default in the AppConfig

Improvements made to prevent network disconnections in poor network traffic conditions

Outfitting

Fixed an issue where Bobbleheads were not appearing in the Livery section

Fixed an issue where clicking "remove" on a decal slot when no decal was fitted caused the menu to stop responding

Player Journal

Population statistic now included in the system info on 'FSDJump'

included info about StationServices available when docking at a station

Info about all bodies in the system added when scanning a Nav Beacon. If you have a Detailed Surface Scanner installed, this will include detailed info (such as materials available on landable bodies)

Included 'TransferTime' property in 'ShipyardTransfer' event

Added mission name to player journal for mission redirect message journal entries

Render

OSX: Fixed an issue with gas giants not rendering correctly

Fixed an issue whereby ship shadows were missing when first arriving at a planet's surface

Fixed hologram scaling issue when targeting a torpedo

Server

Fix a transaction server error when marking an inbox message as read

Fix for ships in transit automatically completing their transfer when logging into the game

Companion API

Some modifications for modules are now displayed in /profile, some modifications are not yet included

Market & Starsystem controlling Factions & Superpowers displayed in /profile are now correct

Added current ship's Fighters and / or SRVs to /profile

Ships

Asp Explorer

Fixed the wing cameras when in Outfitting and using VR

Federal Corvette

The 3rd chair in the Federal Corvette is no longer manufactured by DeLacy and has been replaced with the appropriate Core Dynamics model

Federal Dropship

Adjusted the nameplate camera for the Federal Dropship when using VR

Imperial Clipper

Fixed the missing icon in the Livery screen

Keelback

Fixed the missing icon in the Livery screen

Viper MkIV

Fixed the missing icon in the Livery screen

Vulture

Patched up a small hole in the Vulture cockpit

Fixed an issue with the Vulture's co-pilot console

Stability Fixes

Fixed a crash that could occur when attempting to delete an inbox message

Fixed a crash that could occur when loading in to an SRV

Fixed a crash that could occur when visiting Jacques Station in Colonia

Fixed a crash that could occur when entering the Planetary Map view

Fixed a crash that could occur when scanning another Commander's ship while in your SRV

Fixed a crash that could occur when firing weapons that apply the camera shake effect at targets that cannot be shaken

StellarForge

Renamed Eol Procul Centauri 1 to Hutton Moon

UI

Fixed an issue whereby the 'Buy Game Extras' button would not work correctly when using a mouse

Made some changes to better accommodate text and prevent it from being cut off when playing the game in Russian

Fixed an issue where faction text was overlapping Engineer details while docked at an Engineer base

Scanning indicator now appears correctly in the Contacts panel when scanning a Commander

Powerplay inbox messages will now show the name of the power that you are aligned with as the sender

Fixed an i$$ue where Commander name$ that contained '$' were not di$playing correctly

Fixed an issue whereby other players were not displayed as hollow squares on the scanner

Players that have you on their sensors are now informed when you enable or disable "Report Crimes Against Me". Additionally, enabling crime reports now has a 15 second delay before actually becoming active (there is currently no delay when disabling crime reports)

Made some changed to ensure the Navigation Panel UI stays in sync with the backend code

Fixed some ship names that were incorrect on the 'Sell Ships on Rebuy' screen

Fixed an issue that caused various elements of the UI displaying the currently selected destination to be out of sync, and allow surface destinations to be selected from the SRV

Fixed a small dot that appeared next to the throttle pin on several ships

Re-aligned the cargo scoop UI

VR

Fixed a tiling issue that occurred when taking high resolution screenshots when using VR

 
Ok detto in parole povere: se gioco alla beta, cosa c'è di diverso dalla versione attualmente live?

 
Ok detto in parole povere: se gioco alla beta, cosa c'è di diverso dalla versione attualmente live?
Quoto fortissimo. Cioè, devo testare dei bugfix?

 


Sparano "missili":

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Ultima modifica da un moderatore:
No è un trailer fatto da Frontier.

Qui c'è una versione rallentata del pezzo e si vedono i missili diretti verso la Corvette. https://streamable.com/1vxsa

Nel libro Premonition, che è canonico con ED, è raccontato che ci sono

2 razze Thargoids: gli Oresrians che sono pacifici e i Klaxians che sono guerrafondai e le 2 razze sono in guerra. Gli Oresrians stanno scappando e si stanno ritirando verso la bolla umana per usarci come sorta di scudo per fermare i Klaxians mentre loro scappano.
 
Ultima modifica da un moderatore:
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