New social hubs
Hughes tells Polygon that there will be three types of social spaces: Planetports, Spaceports, and Outposts. These will be added to the game at pre-existing locations all around the Milky Way, depending on the types of structures already in place.
Small orbital stations — little mining outposts, perhaps, or trade depots with just a few landing pads — will get Outpost social hubs. Meanwhile, larger starbases — the game’s iconic 20-sided-die-shaped Coriolis starports and massive, spherical Orbis stations, each with a dozen or more landing pads — will get Spaceports. Finally, large surface installations — think Survey sights and Observatories, each with as much capacity as a large starbase — will get Planetports.
Based on information provided to Polygon by the player-run Elite Dangerous Star Map (EDSM), those additions alone will add more than 40,000 new interior spaces for players to hang out in. But don’t expect them to look and feel all that different from each other. While Hughes said that his team is working on adding variation through things like flags and banners, there will only be the three unique layouts at launch.
“They’ll certainly feel different between planet Planetports, Spaceports, and Outposts,” Hughes told Polygon. “It’s difficult for us to generate [...] the vast amount of content that this could take to make them unique.”
Social hubs will primarily be built for efficiency, Hughes said, with quest givers and vendors positioned in roughly the same location from site to site. Players should expect more intimate interactions, including questlines with lots of dialogue. But the architecture will look very much the same from place to place.
“Time is money in
Elite,” Hughes said, “so we didn’t really want people to have to find it laborious to engage with these [social hubs] when they’ve got stuff to do. So we’re trying to find that really fine balance between them feeling unique within the three kind of categories that I outlined, that they’re efficient to navigate through, and they have a real visual punch.”
Some of that visual punch will come from massive windows. For instance, in Spaceport social hubs, players will be treated to full, 360-degree views of the inside the drum of a busy space station. When NPCs and other players come in to dock, those sitting inside the social hub will be able to watch them fly around in real time. For a game where some players spend years on lengthy expeditions, explorers can now look forward to the potential for a warm welcome upon their return. All they need to do is let their friends know they’re on the way back, and the local cantina can easily be filled with well-wishers.
In addition, the NPCs inside these new social hubs in
Elite will differ based on what factions are in control of them. That will bring to the forefront an often overlooked part of the game that has been present since launch — the complex system of political and economic conflicts that make the game’s populated area (known as “the Bubble”) such an interesting place to hang out in.
Fans and developers alike call it the Background Simulation, or BGS for short, and it will play a new and important role in
Odyssey.
New NPC vendors
Elite Dangerous: Odyssey will include multiple new vendors inside each social hub. Hughes told Polygon that the missions players get while on-foot will be much more detailed than those presently available.
“When you’re actually going up and engaging with one of these real characters in the social space that can offer you a mission,” Hughes said, “their mission will have more dialogue associated with it, and the objectives that they’re asking you to do will feel
more personalized. So, sometimes they can create some quite interesting sort of moral tension.”
Pioneer Supplies — General outfitters of weapons, spacesuits, and related consummables.
Inter Astra — A shipyard, where players can preview and purchase starships.
Frontline Solutions — A mercenary outfit, which will allow players to explore combat scenarios without necessarily aligning with any given faction in the game world.
Apex Interstellar Transport — A taxi service, capable of transporting players throughout the Milky Way.
Vista Genomics — An exobiologist, to whom players will be able to sell genetic information from newly discovered life forms encountered while on foot.
The black market — While black market contacts already exist in the game, this is where players will be able to fence the new kinds of stolen and illicit goods available in
Odyssey.
Settlements
Settlements will be larger than social hubs, Hughes said. Each one will comprise multiple buildings, with each themed to match the nature of the Settlement itself.
“We have production buildings,” Hughes said, “which is where they’ll be processing ore in an extraction settlement, or dealing with the agricultural output of an agricultural settlement, or dealing with the industrial output of an industrial process. So they’re almost like factories, right, but themed factories for that settlement type.
“We have power buildings, which is kind of like a reactor, which is the source of power for the entire entire settlement,” he continued. “We have other buildings, which are habitat buildings, which is where the guys in the settlement actually stay and live — although we don’t always have habitats, because sometimes we like to infer that the workers are kind of flying in and then fly back out.”
Once players arrive at a Settlement, they will be able to transition smoothly between exterior spaces — the dusty surfaces of distant planets — and these themed interior spaces through airlocks. Once inside, they’ll be able to breathe without the help of their spacesuits. Missions might require them to visit a given location, to retrieve a specific item, or to kill a certain NPC.
Alternately,
players can just roll in on a Settlement uninvited and do whatever they want. Options include looting the place stealthily, or killing every NPC they can find and making off with everything that’s not nailed down. If there’s combat, Hughes also said it can be of the combined arms variety. That means players on foot can be supported by other players inside wheeled SRVs and even starships, all working toward the same goal.
Whatever players do inside these Settlements, of course, will have a direct outcome on the factions that control it, and the BGS that dictates who is in control of which parts of a star system.
“The BGS can also start to infer difficulty of settlement, through which faction’s controlling it,” Hughes said, “including what the quality of their combat guys are. So, again, it’s an indirect way of allowing players to increase their power in the game and still have challenges, because what we didn’t want to find is that you go to a settlement and it feels exactly the same as every other settlement — especially if combat kicks off.”
Elite’s new spacesuits
Elite Dangerous will allow players to purchase and switch between multiple spacesuits. There’s a simple
Flight Suit, which represents what players have been wearing since the game first launched. There will also be
Exploration Suits,
Combat Suits, and
Scavenger Suits.
Each provides statistical bonuses that will apply to those three main styles of gameplay. Players will need to collect new items and resources to upgrade suits, which can be specialized. You might want to own two Combat Suits, setting one up for long-range combat and the other for short-range.
High level upgrades will require Engineering, much like high-level ship upgrades.
Suits will work somewhat like Elite’s spaceships with regards to power and systems management.
“Going into combat is risky,” Hughes said, “in that I could get shot and killed. But, it’s also risky in terms of I’m going to leave my shields on, and they’re going to start pulling on my battery power, which means there’s less power available for the life support systems to keep going. So, in the same way that you have the power distribution system within the ship — it’s not quite the same, but it’s taking inspiration from that and trying to make that work for our on-foot [gameplay] loops.”
https://www.polygon.com/features/2020/9/29/21493772/elite-dangerous-odyssey-paid-dlc-preview-release-date-price
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