UFFICIALE PC Elite: Dangerous

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Ma se volessi riprenderlo in mano dopo anni, com’è la situazione ora?
 
Ma se volessi riprenderlo in mano dopo anni, com’è la situazione ora?
La bolla è in guerra, i thargoids seminano un po' il panico. Per il resto il loop di gioco è lo stesso mi pare
 
Ma se volessi riprenderlo in mano dopo anni, com’è la situazione ora?
Come ha detto Treno, stesso gameplay loop con l'aggiunta del modulo FPS (nel caso in cui non ci giochi da 3+ anni). Io vorrei riprenderlo, però non so quando.
 
Update 17 Release Schedule

Greetings Commanders.

Happy to share with you the release schedule for Update 17, arriving this Monday October 16th.

RELEASE SCHEDULE
  • Update 17 is set to release Monday, October 16th 2023.
  • AT APPROXIMATELY 06:00 BST – In game server downtime warning broadcast will start.
  • AT APPROXIMATELY 08:00 BST – Elite Dangerous 'LIVE/4.0' Servers will go offline and the Update 17 update notes will become available and shared here on Steam.
  • AT APPROXIMATELY 15:00 BST – Elite Dangerous 'LIVE/4.0' Servers will return online and Update 17 will be Live and available for you all.
DOWNLOAD SIZE INFORMATION: - 2.8 GB
  • Approximately
 
Update 17 Release Schedule

Greetings Commanders.

Happy to share with you the release schedule for Update 17, arriving this Monday October 16th.

RELEASE SCHEDULE
  • Update 17 is set to release Monday, October 16th 2023.
  • AT APPROXIMATELY 06:00 BST – In game server downtime warning broadcast will start.
  • AT APPROXIMATELY 08:00 BST – Elite Dangerous 'LIVE/4.0' Servers will go offline and the Update 17 update notes will become available and shared here on Steam.
  • AT APPROXIMATELY 15:00 BST – Elite Dangerous 'LIVE/4.0' Servers will return online and Update 17 will be Live and available for you all.
DOWNLOAD SIZE INFORMATION: - 2.8 GB
  • Approximately

UPDATE 17 RELEASE NOTES​

Greetings Commanders.
Today sees the release of Update 17 for Elite Dangerous Live/4.0.
The Elite Dangerous '4.0/Live' servers will be offline for a period of time whilst the deployment process takes place, when they shall return with the update available to you.
We'll keep you updated on progress across our social media channels and the Elite Dangerous Official Forum.

FEATURES OF NOTE​

  • The rumbling got quieter, and then much, much louder...

COMMUNITY ISSUES OF NOTE ADDRESSED​

  • Added toggle for Aim Assist - Issue ID 49831
    • Located in Options → Controls → On Foot Controls → On Foot Miscellaneous → Enable Aim Assist (Toggle)
  • Corrected a missing console in one of the smaller military settlements - Issue ID 60853
  • Fixed small gaps in Krait MkII Hazard ship kit Bumper piece - Issue ID 60954
  • Fix implemented for AX Settlement Restore missions not completing - Issue ID 59529
  • Fix implemented for Journal not correctly logging Ship Repair costs in some instances - Issue ID 46794
  • Missions to restore power to settlements in Thargoid-controlled systems now properly fail if you lose the item due to getting killed whilst on-foot - Issue ID 59600
  • Bookmark Icons now correctly reflect if it is a system bookmark or sub-location bookmark (e.g. planet within the system - Issue ID 60926
    • Note: Existing system bookmarks will not be updated, you will need to re-bookmark these for the fix to be reflected.
  • Items at surface POIs no longer get erroneously duplicated when a Transport mission item has been retrieved - Issue ID 59282
  • Owned E-breaches are no longer automatically added to player backpacks when disembarking ship at locations that consider them illegal - Issue ID 53400
  • Fixed a crash caused by incorrectly handled Thargoid war server data - Issue ID 61246
  • Ship pips revert back to original player values if they have been altered when ship AI temporarily takes control - Issue ID 60812
  • Adjusted and improved the wear and tear materials seen on the Diamondback Explorer Survey shipkit - Issue ID 61038
  • Fix for Planets not being visible while traveling with FSD engaged - Issue ID 48765

ADDITIONAL ISSUES OF NOTE ADDRESSED​

Locations and Environments:
  • The damage of the Revenant's main weapon has been reduced.
    • Additional information of interest: Aside from a minor reduction in damage, weapon damage now begins to reduce at 50m rather than 100m.
  • An issue has been fixed whereby the sounds of the Titan Membrane spawning ship sounds would not match the visuals
  • Memory usage of Titan Scenario Audio has been optimised.
  • Fixed an issue where Planetary Delay was not being calculated when a Commander is not in a ship.
  • Fixed an issue where some consoles in Settlements would not switch off their emissive materials when the Settlement was in an Offline state.
  • A defense turret seen at some Horizons settlements now has a working explosion particle effect.
  • A minor adjustment has been made to the small landing pad surround, moving the crane arm so that it doesn't intersect with certain ship kits.
  • A spelling mistake has been fixed to one of the Lakon adverts seen in social spaces.
  • At The Beach, the ground no longer protrudes through one of the SRV garages.
  • One of the structures seen at Guardian sites now has the correct collision boundary, representative of the structure.
  • Asteroids around Titans are now sufficiently far apart and no longer intersect one another.
Missions:
  • Evacuation missions for VIPs no longer ask to be placed in an invalid cabin type.
  • Infiltration missions are no longer able to appear in both the Operations and Support categories.
  • Missions to restore power to settlements in Thargoid-controlled systems now have more varied text to help better distinguish the different variants.
  • Commanders on distinct settlement reboot missions can no longer share the same settlement instance.
AI and Enemies:
  • Optimised Memory usage of Thargoid Glaive Audio.
  • Optimised Memory Usage of Thargoid Titan Audio.
  • Fixed an issue where Thargoid Revenant Weapon Fire audio was not always audible due to soundbanks not being loaded as intended.
  • Thargoid Revenant Beam Weapon audio has been re-Balanced.
  • Fixed an Issue where Revenants would only vocalise once coming into audible range.
  • Fixed an issue where Revenant Grenade Explosions could be in-audible due to soundbank not being loaded as intended.
  • Dropping into the Maelstrom cloud from supercruise no longer carries the risk of a Thargoid Scout appearing just in front of your ship.
  • Bounties acquired by previously clean players at settlements can now be detected via scans by local NPCs.
  • Auto landing ships visiting Farseer Inc can now reliably avoid the large tower.
  • Skimmer movement is now better synchronised across multiplayer games.
  • Hostile ships must now attack the player's ship to cause auto landing to be disabled, rather than just be in the vicinity.
  • Breach weapon damage will no longer be partially applied to unexposed (invulnerable) Thargoid hearts. All such damage will now be directed to the hull.
Ships, Suits, and Modules
  • Fixed the rear right hardpoint on the Federation Corvette from clipping through the model as it animated open.
  • Adjustments to the Anaconda have been made, including fixing stretched texture on the back of the ship, a backwards decal and adding in a correctly mirrored hardpoint door for the underside.
  • Fixed an issue with the Slipstream paintjob on the Viper.
  • Improved gradient smoothness for a number of ship paintjobs.
  • Fixed a decal on the underside of the Fer De Lance.
  • Corrected some issues with some material artefacts seen on the Anaconda.
  • Improved the paintjob UV mapping for part of the Eagle.
  • Improved the paintjob UV mapping for part of the Orca.
  • The hardpoints of a landed ship no longer appear to toggle on/off when a second player observers the first player disembarking onto a planet surface.
  • Players are now able to pick up previously dropped e-breaches.
  • Owned e-breaches are no longer automatically added to player backpacks when disembarking ship at locations that consider them illegal.
Fleet Carriers
  • Changing fleet carrier layouts no longer takes effect after the carrier hyperspace jumps.
    • Note: It is necessary to relog or jump away and back in another ship before the layout changes.
UI
  • Changed audio soundscape of Main Menu.
  • AX Remote Flak Munitions text shown when synthesising ammo is now correctly localised.
  • Engineers no longer display unresolvable log entries.
  • Players now receive an appropriate message when invites go out to join an already full multicrew.
  • Fixed instances where station news text could display the word colon instead of the news.
  • Correct location text now appears in ship UI when approaching a planetary port in an AX warzone.
  • Camera Suite and the Holo-Me screen will be unable to be active at the same time.
  • When hacking settlement terminals, the progress bar now disappears once the hack is complete.
  • The count of available mission on the mission board now decrements as you accept missions.
  • POI list in system map is now sorted alphabetically.
  • Alignment of capture point markers with capture points has been improved.
  • Fixed occasions where completed mission details shown via the transactions panel would use un-localised text.
  • Fixed mission summaries mistakenly reporting "scan required" after scanning has been completed.
  • Improvements have been made to the grouping of listening post codex entries.
Journals
  • Mission related journal entries now all have consistent text formatting of the mission name.
  • Added PilotName field to the Bounty journal event.
  • Added market info to ApproachSettlement journal event.
  • Added signal type to FSSSignalDiscovered journal event.
Graphics
  • Fixed dark artefacts appearing on planets during DSS scans.
  • Fixed visible seam on asteroid bases.
  • Titan turret trails now appear on Low Graphics settings.
  • Fixed instances where Commander/NPC eyes were not lit correctly at low graphics quality settings.

Known Issues
  • When viewing the mission board on foot, a number of missions are displaying their location information incorrectly.
    • This issue appears to be primarily related to Odyssey settlements as the target for missions. If the mission directs you to a POI location, the planetary information is displayed correctly.
    • In some instances distances to missions may be flagged as 0.00Ly rather than Ls and planetary bodies may appear as a long string of numbers.
  • Head tracking for TrackIR and FreeTrack is currently disabled. The team are investigating.
    • In reference to on foot gameplay only. TrackIR and FreeTrack still work as intended whilst in ship.

And with that, Commanders, here's to the safe deployment of Update 17 for you today!
Thank you so much for your forever valuable thoughts and feedback which help contribute to the unique experiences had in our Galaxy of Elite Dangerous.
See you in the black o7
 
Nuovi partner su Twitch:

 
 
Update 19 in estate: Powerplay 2.0, full rework. Questo potrebbe essere game changer come contenuto endgame, hype. :sisi:

Update 20 probabilmente a fine anno: un vago "new cool feature".

4 navi in arrivo quest'anno: per ora hanno mostrato un render della Python MK II, le altre le mostreranno nei prossimi stream.

JVmIL7j.png


6FrSxVB.png
 
Ultima modifica:
Bellissima sta mkII, molto meglio del cassone originale
 
 


:allegri:
 
Spettacolare!
 
Io non mi ricordo piú la lore del gioco. Ricordo che anni fa, quando si era parlato dei Thargoid, avevano implementato gli incontri casuali con una delle patch e mi era capitato di beccarne uno mentre viaggiavo tra un sistema e un altro (se ricordo bene), ma non ricordo che si potesse interagire direttamente con gli alieni. Ora invece si possono combattere? Scusate per la silly question, ma é da anni con tocco Elite (altro titolo su cui vorrei tornare prima o poi).
 
 
Ma di nuove espansioni nemmeno l'ombra?
 
Ma di nuove espansioni nemmeno l'ombra?
Niente di niente, considera che quest'anno hanno annunciato di essere tornati ad avere un team attivo (Inteso come un team che per numeri può sviluppare qualcosa di molto più sostanzioso come Odyssey) per Elite. FORSE questo significa che vogliono prototipare qualcosa di nuovo, ma son solo supposizioni :asd:
 


Greetings Commanders,

3310 is a busy year for Elite Dangerous, with three Titans down already, Powerplay 2.0 in the works, four new ship variants on their way AND the other new feature we have not shared with you yet.

This year will also see us celebrate our 10-year anniversary - the love and support you have shown us over the years has been nothing short of incredible, and we want to share with you some other changes coming this year.


Gameplay Additions and Changes​

We are excited to share more on Powerplay 2.0 over the coming months as we get closer to Update 19. We are confident the rework of this feature will not only allow players to pledge, engage with, and support their chosen power, but also visually see the impact their efforts have on the galactic landscape.

In addition, we will also be making some balancing changes to Engineering. Our focus will be on making Engineering more accessible and predictable, allowing you to focus on your ship build rather than the materials needed. As stated in the past, we also have another brand-new feature coming to Elite Dangerous later this year.

Gamestore and Pricing​

Over the past few years, many of you have identified that the store has become hard to navigate and that it is difficult to find the content that you really want, with this in mind we will be refreshing the store to provide a better experience for our players.

Starting in May 2024, you will notice a change in how we approach the gamestore – which will also include ARX pricing adjustments for some of our cosmetic items, alongside new product types which are detailed below. Players will continue to be able to earn ARX in-game by playing Elite Dangerous daily, or by contributing to events in game.

Ship Variants​

We are excited to bring ship variants into Elite throughout the year and are looking forward to seeing how you make use of each one. Starting with the Python Mk II, we are pleased to announce that this will be available in game for Odyssey players on 7 August for credits at Shipyards across the galaxy.

However, if you cannot wait until then you can get 3-month early access to this ship on 7 May from the store for 16250 ARX.

Non-Odyssey owners will be able access ship variants from the store for ARX.

Pre-built Ships​

We’re also going to be introducing a new category in the Elite Dangerous gamestore: Pre-built Ships. Pre-Built Ship packages will offer Commanders the opportunity to purchase ships that have been given a significant upgrade from their base models.

We envision these Pre-built Ships to be a quicker way for newer players to get involved in the areas they have the most interest in, or for our existing players who are considering a new career path in game, but do not have time to devote to a new build from scratch.

A ‘Pre-built’ ship package will include instant-access to a pre-fitted ship, a ship kit, and a paintjob – and will typically be themed to match an activity within the game. For example, if you’re looking to jump into the current AX conflict against the Titans, the AX Combat Jumpstart package will give instant access to an Alliance Chieftain with all the necessary modules to go straight into the action within the maelstrom.

The Python Mk II will also launch with a Pre-built Ship package, allowing you to kickstart your career in the latest ship, including a brand-new paintjob and ship kit.

Cosmetic Items​

A ‘Best Sellers’ section will be added to the gamestore, including some of our most popular items, allowing Commanders to purchase items such as Midnight Black, Stygian and Chromed all year round. We will continue to add to the store throughout the year with that same focus on items that players care about the most.


We’re excited to roll out Powerplay 2.0 and the Python Mk II, and we’ll have more to show regarding Engineering and the brand-new feature coming later this year in future Frontier Unlocked livestreams.


o7

Arf

Navi acquistabili con soldi reali, we Star CItizen now! :rickds:



Puoi averla 3 mesi prima se paghi. :galliani3:

 
Ultima modifica:
 

 


Hanno anche raddoppiato i prezzi delle micro transazioni, vedevo ieri un video di ObsidianAnt
Mi sembra chiaro che Frontier sta andando all inn sul progetto Elite per capire se puó milkare ulteriormente la mucca o se deve metterlo in maintenance mode
 
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