Patch 1.0.6
- Teleporters will no longer spawn in the way of traps (rolling logs or projectile traps)
- Performance improvements for the Forge
- The Lead God acheivement now correctly unlocks the Super Hot Watch
- Map zoom level will no longer reset each floor
- Fixed an issue where enemies could spawn inside of sarcophagi
- Fixed a problem where homing modifiers would cause genade launcher rounds to angle away from targets
- Chests and health pickups now have more descriptive icons on the map
- Decreased the quality of the Chaos Ammolet (will spawn more often in lower level chests and less often in black chests)
- Pushing a table into another room will no longer cause it to become invisible
- Fixed an issue with reflected bullet directions for some enemy projectiles
- Fixed an issue where the Kill Pillars could be injured from blanks fired in adjacent rooms
- Fixed an issue where the electric guitar would fire extremely quickly if you left an amp on the previous floor
- Blizzbulons that die in pits will no longer reappear when you reenter the room
- Homing modifiers will no longer allow the Black Hole Gun projectiles to live forever
- Fixed a visual bug that occurs when completing (final secret floor)
- Players can no longer get stuck on Trorc's (truck merchant's) display in the Breach
- The cop will no longer immediately die if acquired in the Forge
- Gun selection hotkeys on the keyboard now only affect the player using the keyboard (in coop)
http://steamcommunity.com/games/311690/announcements/detail/965270081474978411