PS4 Final Fantasy Type-0 HD

  • Autore discussione Autore discussione Jack 95
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ma cmq raga guardate che storicamente anche se puo' sembrare strano square porta quasi sempre 3 ff al tgs //content.invisioncic.com/a283374/emoticons/winks.gif
explorers

teatrino

type 0

(e l'altro per telefoni che non ricordo come si chiama)

ecco i 3 ff //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

 
explorersteatrino

type 0

(e l'altro per telefoni che non ricordo come si chiama)

ecco i 3 ff //content.invisioncic.com/a283374/emoticons/rJjoqET.gif
Mettiamoci pure l'espansione del XIV e siamo apposto :rickds:

 
explorersteatrino

type 0

(e l'altro per telefoni che non ricordo come si chiama)

ecco i 3 ff //content.invisioncic.com/a283374/emoticons/rJjoqET.gif
ma teatrino e' vecchio o ne esce un altro a fine anno?

 
ma teatrino e' vecchio o ne esce un altro a fine anno?
non deve ancora uscire in giappone?

magari mi sbaglio io //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
non deve ancora uscire in giappone?magari mi sbaglio io //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
e' uscito 2 anni fa, ed il seguito ( diciamo ) e' uscito ad aprile (da noi esce a settembre ) quindi salvo un espansione e' vecchietto //content.invisioncic.com/a283374/emoticons/winks.gif

 
e' uscito 2 anni fa, ed il seguito ( diciamo ) e' uscito ad aprile (da noi esce a settembre ) quindi salvo un espansione e' vecchietto //content.invisioncic.com/a283374/emoticons/winks.gif
pensavo uscisse a fine anno come da noi

errore mio //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

e cmq c'è sempre un ff per telefoni //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

 
Grazie mille.
Un'ultima cosuccia,se puoi dirlo...riguardo la conferenza Sony di lunedì,da 1 a 10,quanto è lecito hypparsi secondo te?._.
Già confermò di non attendersi nulla in merito all'accoppiata FFXV-Sony e, per quanto fìgo, non ci si hyppa con un gioco "già noto"

 
Ultima modifica da un moderatore:
Già confermò di non attendersi nulla in merito all'accoppiata FFXV-Sony e, per quanto fìgo, non ci si hyppa con un gioco "già noto"
Ma infatti chiedevo in generale,come conferenza nel complesso.

- - - Aggiornato - - -


is this just an "HD" version or they've put more efforts on it like first screenshots were showing?
This is fat more than just a polished port. They rebuilt it from the ground up for new-gen consoles.
 
l'ho detto e lo ripeterò , secondo me gira sul luminous //content.invisioncic.com/a283374/emoticons/sisi.gif

 
a me non interessa la grafica voglio proprio vedere quali contenuti inediti avranno in servo altrimenti vado per altri metodi.

 
Eight Big Final Fantasy Type-0 HD Questions, Answered




Today in Seattle, I sat down for a hands-off presentation and Q&A with Hajime Tabata, the veteran Square Enix producer who is heading up both Type-0 and the much-anticipated Final Fantasy XV. Speaking through a translator, Tabata was candid and friendly, answering questions about both games to the best of his ability. (Sadly, Square Enix's PR folks didn't want him talking too much about XV, but he did let a few tidbits slip out.)
Let's go through some of the biggest questions I had about the Type-0 remake.

1) When is Type-0 HD coming out?




Within the next year, Tabata says. We won't be waiting longer than 365 days. Tabata and Square won't commit to a concrete release date yet, but by August of 2015, we should be playing this game.

"We probably wouldn't age another year until it's released," Tabata said. "We really do want the PS4 and Xbox One install base to grow in Japan as well, so we do want a release as quickly as possible."

Though Square's seemingly-hasty announcement at E3 this year made it seem as if the company had only recently started working on the HD port of Type-0, Tabata told me they've been developing this game since mid-2012, when the company shifted development of Final Fantasy XV to PS4 and Xbox One and started getting a feel for those new consoles (which at that point had not yet been announced).

"I started to be involved around July 2012ish," he said. "And at that time, I started to gain a better understanding of the PS4/Xbox One console, and really liked the environment of the platform itself, and I believed it would be a good fit for Type-0 as well."

2) Why Xbox One and PS4? Why not Xbox 360 and PS3?




Because Square Enix is concerned about Final Fantasy XV. They want to make sure Final Fantasy fans own current-gen consoles, and Type-0 is their way of helping get people to segue into the modern generation.

This was something I had assumed when the HD remake was first announced, and Tabata confirmed it this afternoon. "Is it fair to say that this Type-0 HD remake is meant to get more people to buy PS4s and Xbox Ones for Final Fantasy XV?" I asked.

"There is a part where we believe it's kind of like the first step," Tabata said. "When we released Type-0 on the PSP in Japan, we were able to garner a new audience, a younger user-base. There's a lot of fans who say that Type-0 was their first Final Fantasy, so we're hoping that'll be the same for the overseas market as well, in kind of garnering and capturing that new age group when a lot of our Final Fantasy fans are becoming older, more mature.

"We do hope that it becomes the first basis for Final Fantasy XV when we release that globally."

Plus, Tabata added, he has no experience developing games for Xbox 360 or PS3, so those were never really considered.

3) Is Type-0 ever coming to portable systems?




Don't count on it. Though Sony flubbed the Type-0 HD announcement, at first declaring that it would be released on Vita before realizing they'd screwed up, Tabata says that was never part of the plan.

"We did consider whether a Vita version would make sense for the title or not," Tabata said. "And then afterwards—this is actually something I realized after creating the PSP version—in order to really bring out the best in this title, I felt that a bigger screen would be more appropriate in terms of the depth that it provides and the distance you have to the enemies, to the characters. It just made more sense to take it to the big screen.

"In terms of controls, also, it made more sense to have these sort of intuitive controls that are available for the console. In addition to that, I am aging as well, and my eyesight is getting worse, so it was easier, naturally easier to develop something for the bigger screen versus the smaller screen."

Tabata says they have no plans to release an English PSP version digitally, either. "That is not being considered," he said when I asked. "First and foremost, we want to get the packaged version to PlayStation 4 and Xbox One."1

4) Is it true that Square Enix was planning on localizing the PSP version but changed their minds because of business realities?




Yes. Last month, I reported that Square had done the bulk of localization work on Type-0 way earlier, back in 2011, but the PSP's sinking popularity outside of Japan led Square Enix to scrap plans to release Type-0 in the United States and Europe.

Tabata confirmed this today, saying they put a hold on the PSP release outside of Japan when they realized the PSP marketplace wasn't all that viable anymore.

"The biggest reason really was the timing," he said. "After we released the Japanese version, and then it would go into localization, the US PSP market at the time was kinda shrinking. It wasn't the best time for us to garner the best results, so that was the biggest reason we had to forgo the PSP version for the overseas market."

5) Will Type-0 HD's development delay Final Fantasy XV at all?




Tabata, who is both directing Type-0 and co-directing Final Fantasy XV, says no. XV, which was first announced as Final Fantasy Versus XIII almost a decade ago, is their top priority.

"So I had personally, I do want to really kinda push the install-base for PS4 and Xbox One in Japan as well," Tabata said. "I believe that FFXV would play a big factor in that, so I'm prioritizing my time for the development of that, to make sure it releases as soon as possible. Currently for the other titles I'm directing, including Type-0, since we're not building the game ground up, the contents already exist. We're at the point where we're just fine-tuning and balancing the game. My personal time spent on the tuning and balance and whatnot is about 10-20% of my time.

"We have an amazing development team working on this project that I trust, and there are segments that I kinda leave it up to them to make the final calls on."

6) How do Type-0 and Final Fantasy XV differ?




When you see Final Fantasy Type-o in action on a big screen, it's hard not to think of Square's big E3 2013 presentation of Final Fantasy XV. There's blinking, jumping, and all sorts of high-octane action that makes it all feel more Kingdom Hearts, less traditional Final Fantasy.

So I asked Tabata to describe some of the differences between the two games. Though he said he couldn't talk much about the combat in XV, he did offer this:

"As an over-arching theme, Type-0 is a war-themed game, so it's kind of like a war movie in a sense. Whereas XV is a road trip kind of movie and adventure that focuses on brotherhood. The overarching theme is kind of different in terms of scenario."

7) Are they adding any new content that wasn't in the PSP version?




Nope. No new story or challenge modes or anything like that. The three main differences are A) high-definition graphics; B) new controls for traditional controllers; and C) difficulty modes, because a lot of Japanese fans told Square Enix that Type-0 was just too hard.

"In the PSP version, the conclusion, the ending, was actually very well received," Tabata said. "But since it's an action battle, and the difficulty's a little higher, not everyone was able to reach that ending... We wanted everyone to really experience, to make it to the end to see the conclusion for themselves.

"At dinner last night, [translator Amy] told me that she wasn't able to reach the end because action battles were a bit too difficult, so I'd like to apologize for that."

(And Amy, as a Square Enix PR representative added, is very good at video games.)

So the HD remake of Type-0 will have four different difficulty modes, designed to give people options when it comes to how tough they want it to be.

8) Does the game look good?




I think so. Don't expect a traditional Final Fantasy here, and don't expect something that pushes the boundaries of what the PlayStation 4 and Xbox One can do—this is a remake of a PSP game, after all—but the few minutes I saw of Type-0 made me want to play more.

This will be the first Final Fantasy game on current-gen consoles. It's hard not to look forward to that.

http://kotaku.com/eight-big-final-fantasy-type-0-hd-questions-answered-1628600728/+jschreier

 
Ultima modifica:
Come si sospettava, lo sviluppo del gioco è alle battute finali e imho lo vedremo verso le metà del 2015, se non prima in Jap. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Farlo uscire adesso, in periodo di magra, è stata una scelta necessaria, senza Type-0 HD il prossimo titolo Square Enix per console fisse sarebbe stato Final Fantasy XV e credo che sia una cosa inammissibile far aspettare così tanto tempo i fan della saga.

Bontà a parte del titolo comunque, che conosciamo già tutti, sono curiosissimo di vedere come sarà in movimento, graficamente su PSP non era granchè girando su un hw vecchiotto. Da quanto scrivono pare che gli sviluppatori abbiano fatto un buon lavoro, che ci sia lo zampino del Luminous Engine? :unsisi:

l'ordine di uscita sarà questose va bene

type 0 hd 2015

ff15 2016

ff12 hd ps4 2017 o dopo

se va male

type 0 hd 2015

ff12 hd ps4 2016 (anticipano questo perchè ff15 non è pronto)

ff15 2017

idem su kh

kh2.5 ps3 2014

kh3d (+ khx?) ps3 2015

kh collection (tutti i giochi) ps4 2016

kh3 2017 o oltre in base a quando esce ff15
FFXV è fuori nel 2016, non possono fare altrimenti. Deve andare proprio male male male per rimandarlo al 2017.

La scaletta di KH invece è fattibilissima, soprattutto per quanto riguarda la presenza della collection completa (I.5 + II.5 + DDDHD) che reputo obbligatoria su console next-gen prima del terzo capitolo.

 
Ultima modifica da un moderatore:
1 anno per il 20%? :rickds:

 
A questo punto aspetto Type-0 HD e passo alla next-gen //content.invisioncic.com/a283374/emoticons/sisi.gif Non vedo l'ora di vederlo in azione //content.invisioncic.com/a283374/emoticons/Predicatore.gif

 
Felice per i 4 livelli di difficoltà selezionabili //content.invisioncic.com/a283374/emoticons/sisi.gif spero abbiano sistemato la telecamera comunque //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Come si sospettava, lo sviluppo del gioco è alle battute finali e imho lo vedremo verso le metà del 2015, se non prima in Jap. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Farlo uscire adesso, in periodo di magra, è stata una scelta necessaria, senza Type-0 HD il prossimo titolo Square Enix per console fisse sarebbe stato Final Fantasy XV e credo che sia una cosa inammissibile far aspettare così tanto tempo i fan della saga.
Bontà a parte del titolo comunque, che conosciamo già tutti, sono curiosissimo di vedere come sarà in movimento, graficamente su PSP non era granchè girando su un hw vecchiotto. Da quanto scrivono pare che gli sviluppatori abbiano fatto un buon lavoro, che ci sia lo zampino del Luminous Engine? :unsisi:

FFXV è fuori nel 2016, non possono fare altrimenti. Deve andare proprio male male male per rimandarlo al 2017.

La scaletta di KH invece è fattibilissima, soprattutto per quanto riguarda la presenza della collection completa (I.5 + II.5 + DDDHD) che reputo obbligatoria su console next-gen prima del terzo capitolo.
Altro porting/remake di KH per Ps4? Che si mettono a fare di nuovo tutto il lavoro per stare al passo con la nuova console? Mi pare improbabile

Felice per i 4 livelli di difficoltà selezionabili //content.invisioncic.com/a283374/emoticons/sisi.gif spero abbiano sistemato la telecamera comunque //content.invisioncic.com/a283374/emoticons/sisi.gif
Odio i numeri pari per i livelli di difficoltà, non si capisce mai quale sia quello davvero "Normal"

 
Felice per i 4 livelli di difficoltà selezionabili //content.invisioncic.com/a283374/emoticons/sisi.gif spero abbiano sistemato la telecamera comunque //content.invisioncic.com/a283374/emoticons/sisi.gif
il problema della telecamera nasce anche dal fatto che su PSP era impossibile da gestire per la mancanza di un secondo analogico, problema che invece su PS4 non dovrebbe sussistere.

 
Mi piace questo Tabata, è diretto e sa far capire ciò che vuole dire nonostante i vincoli impostigli dai PR Square Enix. In sostanza se Type-0 HD esce a metà 2015 e se, come ha detto Tabata in sostanza, Square vuole osservare l'impatto del gioco sulle vendite di PS4/Xbox One allora FF XV potrebbe uscire in Giappone verso fine 2015 o, più probabilmente, inizio 2016. A questo punto dubito fortemente che sarà presente al TGS.

 
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