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Molte info sulle due versioni del nuovo FE, chiamate rispettivamente White Kingdom e Black Kingdom.

Yesterday, we saw the latest trailer for the new Fire Emblem game for Nintendo 3DS during the Nintendo Direct presentation. The official Japanese website shares more on the differences between the two versions of the game: Fire Emblem If: Black Kingdom and White Kingdom.

 


Fire Emblem If: White Kingdom will be the easier of the two versions. It will provide alternate ways to acquire experience points and money outside of the main scenario and will also give you more freedom as far as growing your characters goes, although just what this means isn’t entirely clear yet.


 


Meanwhile, the more difficult version, Fire Emblem If: Black Kingdom, will present players with the challenge of “how should I fight with the limited experience points and money I have,” so it sounds like you’ll have to strategize in order to make the most of scant resources.


 


There are other major differences, too, though, and this is where it gets tricky. The story for White Kingdom and Black Kingdom is the same until chapter 6. After chapter 6, the storyline splits. Depending on how you purchased the game, this is what will happen:


 


Physical version (4,700 yen excluding tax): You will be locked into the path of the version you purchased. However, you can buy the other story path at a steep discount (2,000 yen) as DLC if you wish to play the other path. Whether you’ll need to start a new save file to access the other path or if you can switch after chapter 6 is unclear.


 


Digital version (4,700 yen excluding tax): You will pay your 4,700 yen upfront and play through the game until chapter 6. After chapter 6, you will be asked to choose which path you want. Once you’ve chosen a path, the other story path will be permanently locked away until you purchase it as DLC (again, 2,000 yen).


 


You’re probably wondering what the major difference between the physical and digital versions is. The difference is that the digital version gives you the advantage of playing the story up until chapter 6 without committing to either Hoshido or Nohr, whereas in the physical version you’re locked into one of the two paths, depending on whether you bought White Kingdom or Black Kingdom.


 


The Fire Emblem If website mentions that both story paths have about the same amount of content as Fire Emblem: Awakening, individually. Additionally, there will also be a third storyline available as downloadable content, although details of this story are not yet available.


 


Finally, the website also reveals a Fire Emblem If Special Edition, which has a special two-in-one cartridge of both versions of the game. It also includes the third storyline, which will be available upon release, in addition to a limited edition art book and a limited edition Fire Emblem 0 (Cypher) TCG card. The Special Edition will cost 9,250 yen (without tax).


 


Siliconera got in touch with Nintendo to find out whether the game will also release in two separate versions in the West. We’ll update once we hear back from Nintendo.


http://www.siliconera.com/2015/04/02/details-differences-two-version-fire-emblem/

 
cmq sta roba della scelta bloccata con dlc annesso è una PUTTANATA IMMANE

ma ve lo immaginate the witcher 3 che ad ogni scelta ti fa pagare il dlc se alla seconda run vuoi fare un'altra cosa?

roba assolutamente folle

nintendo a sto giro s'è superata, la demenza totale

 
Io me ne lamento da quando ero bambino :kep88:

Se davvero portano pure qua la doppia versione, ma già solo anche il finale dlc rischia serio che non glielo compro

 
visto che sono stato 4 giorni senza internet e viste le repentine disconnessioni e la lentezza della connessione (passaggio da Telcom a Vodafone = lammerda. se tutto va bene il tecnico PROVERA' a sistemare 'sto schifo dopo pasquetta) la voglia di connettermi e postare è praticamente morta (tra l'altro mi sto giocando Bloodborne e Monster Hunter 4 offline ***********************). vi lascio il mio breve ma comunque significativo e profondo pensiero:

Nintendo mmerda.

 
We previously reported details from Nintendo on the differences between the two versions of Fire Emblem If. Project manager Masahiro Higuchi of Intelligent Systems and Nintendo producer Hitoshi Yamagami recently spoke with 4Gamer and touched upon some more differences between the two.


During the interview, Higuchi explains how it’s not just the story that is different between the two versions of Fire Emblem If. According to Higuchi, the White Kingdom version was made more for fans that joined the series with Awakening and those who are playing a Fire Emblem game for the first time.

White Kingdom will indeed be easier, while Black Kingdom will have a much higher difficulty with limited money and experience points for leveling up your characters. Additionally, it will have more difficult conditions for clearing its stages. Defeating the enemy general or defeating all enemies are still the basic requirements, but it will also have other conditions such as suppress enemies, break through enemy lines, and defend your base. There will also be maps with limited turns.

4Gamer points out that it sounds like it’s not simply just the story that will be different between the two versions.

“Yes. Of course the story will be completely different, but there will also be major differences in the maps and the way the game is played,” says Higuchi. “The games are being made so that you can feel satisfied by playing just one, but I believe that if you were to play both, you would be rather surprised at their differences.”

Yamagami explains that the story of White Kingdom and Black Kingdom weren’t just written to be completely different from each other. As previously reported, the initial portion of both versions will be the same, and afterwards, they’ll branch off in different directions; however, the goal isn’t simply to split the stories, but to allow the players to decide “which side they want as their allies,” which will provide the element of “If” to the players based on the choices they make.

4Gamer asks if Yamagami could touch upon this aspect of the game a little more.

“In White Kingdom you’ll be part of the hometown you were born in, while Black Kingdom will have you be part of the country in which you were raised,” says Yamagami. “While both will have the same characters, depending on which side you’re allied with, you’ll see different sides to them. On one hand, they’ll be allies, and on the other, they won’t be, so they won’t be the same stories… doesn’t it sound exciting just thinking about it?”

“Both factions have their own attractive characters, so that will be one of the charms to consider while making your choice,” adds Higuchi.

Between White Kingdom, Black Kingdom, and the third full storyline that will be available via DLC, 4Gamer says that development on Fire Emblem If must be like working on three whole games.

“Yes, it has been rather hectic,” Yamagami replies with a laugh. “It’s because after Awakening released, we had a period of free time, so we decided on making a something with the volume of three games.”

Now, you might recall that the digital version of the game was theorized to offer certain advantages over the physical release, in that you would be able to play up until chapter 5 of the game before having to commit to the White Kingdom or Black Kingdom routes without purchasing either one specifically. 4Gamer asks if this is indeed the case.

“Yes, that’s correct. Having this different selling method for the retail and digital versions is going to be a first-time experiment for the series,” says Yamagami. “To be more precise, once you choose a route, you’ll need to perform another download [for the digital version to access the route you chose]. Of course, this will be after you’ve already made your purchase, so you won’t have to pay [for choosing your route] again.”

Once you choose either route in the game, you’ll get to purchase the other route via DLC. The same goes for physical copies of the game, too. 4Gamer asks if you can play with the same save data used to get past the fifth chapter the first time to play the other route.

“Yes, it will be possible,” says Yamagami. “There will be a save data in your 3DS that says you’ve played up until the fifth chapter, so if you were to buy both routes, then you wouldn’t be required to play the game from the very beginning again. Of course, we wouldn’t mind if you chose to do so, anyway.”

Fire Emblem If will release in 2016 in the West for Nintendo 3DS.
Read more at http://www.siliconera.com/2015/04/29/fire-emblem-ifs-black-kingdom-will-complicated-victory-requirements/#rfaz5B1zszEXiI3E.99

 
Nuovi scan di Fire Embelm If per 3DS.

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finché non capisco se è possibile reintrodurre le armi "consumabili" m'è sceso tutto l'hype //content.invisioncic.com/a283374/emoticons/rana.png

 
finché non capisco se è possibile reintrodurre le armi "consumabili" m'è sceso tutto l'hype //content.invisioncic.com/a283374/emoticons/rana.png
No, non è possibile farlo.

Ecco qui parecchie nuove news su Fire Emblem If (che confermano le tue preoccupazioni).

– Again, Phoenix Mode is where fallen allies are resurrected on the next turn


– It sits alongside Casual and Classic Mode and



– Phoenix Mode is independent of your difficulty choice



– The game describes it as a mode where your allies cannot die



– According to the devs, Phoenix Mode was invented to sway players interested in the game, but concerned it was too hard for them



– In the Nohr campaign, you can’t train outside of the story



– During these situations, players can lower the mode and difficulty mid-game, rather than starting again from scratch



– Going back up to Classic Mode is not possible



– Playing on Phoenix Mode offers no gameplay disadvantages



– Beating Classic Mode is meant for the feeling of accomplishment



– Although durability is gone, the developers have tried to make players think hard about which of the various weapons they should use in a given situation



– Ex: some weapons may reduce the enemy’s critical rate, while others may be extremely powerful, but difficult to attack twice with



– Hoshido and Nohr seem to have their own set of weaponry



– Aqua was originally the princess of Nohr, taken prisoner by Hoshido



– The circumstances of her capture are unknown



– Aqua is Songstress and has the ability to Sing to allow allies to move again (like Dancers in previous games)



– Ryouma is of the Trueblade class



– Other classes include Nohr’s Sorcerers, who excel in Magic, and Brave Heroes, renown heroes who wield swords and axes (likely renamed Heroes)



– The Hoshidans have Oni, fierce mace-wielding warriors with high strength and defense and Priestesses, maidens who heal with batons



– Fire Emblem if supports all of the 3DS’s communication functions: SpotPass, StreetPass, Local and Internet



– There are other factions in the game besides Hoshi and Nohr



– When initiating an optional battle in the Hoshido route, players can select from a list of locations, such as a suspension bridge, mountainside village, royal capital plaza, grasslands and a fortress


Fonte: http://nintendoeverything.com/another-round-of-fire-emblem-if-details-covering-phoenix-mode-and-more/

 
Ultima modifica da un moderatore:
– Although durability is gone, the developers have tried to make players think hard about which of the various weapons they should use in a given situation
//content.invisioncic.com/a283374/emoticons/facepalm.jpg

Scaffale, e lo recupero solo se lo trovo usato

 
Madonna ancora più per i Noob rispetto a Heroes of Light and Shadow e Awakening //content.invisioncic.com/a283374/emoticons/rana.png

 
E' il fatto che le armi hanno tot utilizzi che rendeva più diifficile il gioco?
Diciamo che (almeno con quanto ho avuto modo di giocare con Rekka no Ken, Awakening e parte di Sacred Stones) spingeva a studiare un pelino come distribuirle e quando usarle, specialmente quelle con pochi utilizzi.

 
E' il fatto che le armi hanno tot utilizzi che rendeva più diifficile il gioco?
Allora, da un certo momento in poi dei FE le armi buone le puoi comprare tranquillamente, e tenerti quelle speciali (tipo la spada che è forte contro le lance, o quella che fa più danno ai cavalieri, etc...) come "backup", mentre usi le spade d'acciaio o d'argento.

Il problema è che ci sono sempre state anche armi con usi limitati, unici, non riparabili, che ti costringevano a decidere quando e se usarle. Per non parlare dei tomi con 3 utilizzi, potentissimi, che mi piangeva sempre il cuore quando dovevo usarli.

Annullare tutto questo personalmente uccide il gameplay di FE come l'ho sempre amato.

Cosa gli costava metterlo come cosa opzionale come la difficoltà e il permadeath?

Madò ... //content.invisioncic.com/a283374/emoticons/facepalm.jpg

 
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