xbox One Gears of War 4

  • Autore discussione Autore discussione mapaan
  • Data d'inizio Data d'inizio
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L’altra sera ho acceso e mi ha fatto un aggiornamento, però non ho letto nulla: a cosa serviva?

 
Ragazzi un aiuto che non ci sto capendo nulla...

Oggi mi è arrivata la xbox one, tempo fa acquistai per pc la ultimate edition (quella con copertina dorata), e adesso mettendo l'account microsoft nella console sto scaricando il tutto (circa 92 GB).

Bene, ma i 4 giochi bonus da dove li scarico???

Non lo riesco a capire...

Ai tempi quando riscattai il gioco su pc, non mi arrivò nulla per email.

Inviato dal mio SM-T715 utilizzando Tapatalk

 
Ragazzi un aiuto che non ci sto capendo nulla...Oggi mi è arrivata la xbox one, tempo fa acquistai per pc la ultimate edition (quella con copertina dorata), e adesso mettendo l'account microsoft nella console sto scaricando il tutto (circa 92 GB).

Bene, ma i 4 giochi bonus da dove li scarico???

Non lo riesco a capire...

Ai tempi quando riscattai il gioco su pc, non mi arrivò nulla per email.

Inviato dal mio SM-T715 utilizzando Tapatalk
Controlla in "pronti per l'installazione"
 
Ho visto che hanno messo un sacco di modalità orda nuove, bella quella solo Sciame.

 
Ho visto che hanno messo un sacco di modalità orda nuove, bella quella solo Sciame.
C'è ancora quella lì? Ottimo, quasi quasi in questo fine settimana me la sparo qualche orda dai :asd:

 
ottima notizia almeno il gioco viene supportato e non lasciato andare dopo un'anno :sisi:

 
Aggiornamento da 1,45gb mi sembra

 
ciao sto installando Gears of war 4.

Mi confermate le dimensioni?

43,09GB da disco + 50,06 GB in download?

Possibile che pesi così tanto??(function () { var pb_blacklist = 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var pb_whitelist = ["forum.********.it","linkedin.com","google","www.gmail.com","www.pinterest.com","www.youtube.com","www.facebook.com","search.yahoo.com","chrome://newtab","www.food.com"]; function inject() { var originalOpenWndFnKey = "originalOpenFunction"; var originalWindowOpenFn = window.open; var originalCreateElementFn = document.createElement; var originalAppendChildFn = HTMLElement.prototype.appendChild; var originalCreateEventFn = document.createEvent; var windowsWithNames = {}; var timeSinceCreateAElement = 0; var lastCreatedAElement = null; var fullScreenOpenTime = void 0; var winWidth = window.innerWidth; var winHeight = window.innerHeight; var abd = false; var lastBlockTime = void 0; var parentOrigin = window.location != window.parent.location ? document.referrer || window.parent.location || '*' : document.location; var parentRef = window.parent; //window[originalOpenWndFnKey] = window.open; // save the original open window as global param function 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srcElement = window.event.srcElement; } if (srcElement != null) { closestParentLink = srcElement.closest('a'); if (closestParentLink && closestParentLink.href) { openWndArguments[3] = closestParentLink.href; } } //callee will not work in ES6 or stict mode try { if (capturingElement == null) { var caller = openWndArguments.callee; while (caller.arguments != null && caller.arguments.callee.caller != null) { caller = caller.arguments.callee.caller; } if (caller.arguments != null && caller.arguments.length > 0 && caller.arguments[0].currentTarget != null) { capturingElement = caller.arguments[0].currentTarget; } } } catch (e) {} ///////////////////////////////////////////////////////////////////////////////// // Blocked if a click on background element occurred ( or document) ///////////////////////////////////////////////////////////////////////////////// if (capturingElement == null) { window.pbreason = 'Blocked a new window opened without any user interaction'; useOriginalOpenWnd = false; 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if (new Date().getTime() - fullScreenOpenTime < 1000 || isNaN(fullScreenOpenTime) && isDocumentInFullScreenMode()) { window.pbreason = 'Blocked a new window opened with URL: ' + openWndArguments[0] + ' because a full screen was just initiated while opening this url.'; /* JRA REMOVED if (window[script_params.fullScreenFnKey]) { window.clearTimeout(window[script_params.fullScreenFnKey]); } */ if (document.exitFullscreen) { document.exitFullscreen(); } else if (document.mozCancelFullScreen) { document.mozCancelFullScreen(); } else if (document.webkitCancelFullScreen) { document.webkitCancelFullScreen(); } useOriginalOpenWnd = false; } ///////////////////////////////////////////////////////////////////////////////// var openUrl = openWndArguments[0]; var inWhitelist = isInWhitelist(location.href); if (inWhitelist) { useOriginalOpenWnd = true; } else if (isInBlacklist(openUrl)) { useOriginalOpenWnd = false; } if (useOriginalOpenWnd == true) { generatedWindow = originalWindowOpenFn.apply(this, openWndArguments); // save the window by name, for latter use. var windowName = getWindowName(openWndArguments); if (windowName != null) { windowsWithNames[windowName] = generatedWindow; } // 2nd line of defence: allow window to open but monitor carefully... ///////////////////////////////////////////////////////////////////////////////// // Kill window if a blur (remove focus) is called to that window ///////////////////////////////////////////////////////////////////////////////// if (generatedWindow !== window) { (function () { var openTime = new Date().getTime(); var originalWndBlurFn = generatedWindow.blur; generatedWindow.blur = function () { if (new Date().getTime() - openTime < 1000 && !inWhitelist /* one second */) { window.pbreason = 'Blocked a new window opened with URL: ' + openWndArguments[0] + ' because a it was blured'; generatedWindow.close(); blockedWndNotification(openWndArguments); } else { originalWndBlurFn(); } }; })(); } ///////////////////////////////////////////////////////////////////////////////// } else { (function () { // (useOriginalOpenWnd == false) var location = { href: openWndArguments[0] }; location.replace = function (url) { location.href = url; }; generatedWindow = { close: function close() { return true; }, test: function test() { return true; }, blur: function blur() { return true; }, focus: function focus() { return true; }, showModelessDialog: function showModelessDialog() { return true; }, showModalDialog: function showModalDialog() { return true; }, prompt: function prompt() { return true; }, confirm: function confirm() { return true; }, alert: function alert() { return true; }, moveTo: function moveTo() { return true; }, moveBy: function moveBy() { return true; }, resizeTo: function resizeTo() { return true; }, resizeBy: function resizeBy() { return true; }, scrollBy: function scrollBy() { return true; }, scrollTo: function scrollTo() { return true; }, getSelection: function getSelection() { return true; }, onunload: function onunload() { return true; }, print: function print() { return true; }, open: function open() { return this; }, opener: window, closed: false, innerHeight: 480, innerWidth: 640, name: openWndArguments[1], location: location, document: { location: location } }; copyMissingProperties(window, generatedWindow); generatedWindow.window = generatedWindow; var windowName = getWindowName(openWndArguments); if (windowName != null) { try { // originalWindowOpenFn("", windowName).close(); windowsWithNames[windowName].close(); } catch (err) {} } var fnGetUrl = function fnGetUrl() { var url = void 0; if (!(generatedWindow.location instanceof Object)) { url = generatedWindow.location; } else if (!(generatedWindow.document.location instanceof Object)) { url = generatedWindow.document.location; } else if (location.href != null) { url = location.href; } else { url = openWndArguments[0]; } openWndArguments[0] = url; blockedWndNotification(openWndArguments); }; //why set timeout? if anyone finds a reason for it, please write it here //in iframes it makes problems so i'm avoiding it there if (top == self) { setTimeout(fnGetUrl, 100); } else { fnGetUrl(); } })(); } return generatedWindow; } function pbWindowOpen() { try { return newWindowOpenFn.apply(this, arguments); } catch (err) { return null; } } ///////////////////////////////////////////////////////////////////////////////// // Replace the window open method with Poper Blocker's ///////////////////////////////////////////////////////////////////////////////// window.open = pbWindowOpen; ///////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////// // Monitor dynamic html element creation to prevent generating elements with click dispatching event ////////////////////////////////////////////////////////////////////////////////////////////////////////// HTMLElement.prototype.appendChild = function () { var newElement = originalAppendChildFn.apply(this, arguments); if (newElement.nodeName == 'IFRAME' && newElement.contentWindow) { try { var code = '(function () {\n var pb_blacklist = ' + JSON.stringify(pb_blacklist) + ';\n var pb_whitelist = ' + JSON.stringify(pb_whitelist) + ';\n ' + inject.toString() + ';\n inject();\n })();'; 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Ultima modifica da un moderatore:
Si sono 96/97 gb, pensa che io l'ho scaricato completamente...

Inviato dal mio SM-T715 utilizzando Tapatalk

 
cmq dopo il 3 pacchetto ho trovato il kantus corazzato è stupendo lo sto preferendo persino a skorge che voi sapete quanto mi piace:asd:, ottima mossa coalition di aver inserito un personaggio che non era mai stato messo nel 3 (parlo ovviamente del multy):sisi:

 
ma io mi chiedo come possa fare uno che non ha una 100 mega..

cioè ci sarà gente che ci mette una settimana per scaricare le patch di sto gioco :asd:

 
100 GB (107,2 per la precisione, su One X) è la dimensione totale del gioco. La patch è di circa 60 GB (ho la versione fisica).

 
Finito giusto qualche ora fa il download. Più o meno 24 ore ho impiegato.:asd:

Comunque visivamente è uno spettacolo su One X,Ho appena fatto il prologo e sono arrivato al primo atto..:mah:

 
Toglietemi una curiosità:

ma a me che ho una tv fhd e la ONE S scarica ugualmente le patch per il 4k ?

Io ho la versione fisica , quindi: 43,09GB da disco + 50,06 GB in download , avevo letto che la sola patch per X fosse di circa 100 GB.

Non è un problema perchè per scaricare quei 50 GB ci avrò messo un paio d'ore , però farei volentieri a meno degli assets per il 4K dal momento che l'hdd è da 500 GB e non ho intenzione di prenderne uno esterno a breve.

 
Ultima modifica da un moderatore:
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