Playstation God of War: Ascension

Playstation
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a me continua a sembrare una tech demo per move più che un gioco //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
A me pare na figata (un evoluzione innovativa del punta e clicca) se merita e se sarà un gioco bello longevo mi sà che dovrò comprare il move:asd:.

 
Aggiungo che il titolo del gioco potrebbe essere "Datura"(un tipo di fiore,la cui forma ricorda il simbolo che compare all'inizio del video),e che in giro dovrebbe esserci anche un terzo video ancora da scoprire:sisi:

Fonte:la stessa di prima:sisi:

 
A me pare na figata (un evoluzione innovativa del punta e clicca) se merita e se sarà un gioco bello longevo mi sà che dovrò comprare il move:asd:.
Anche a me ispira ma se sarà SOLO per Move allora niente

 
Se è davvero così, ottimo davvero..

 
però come genere c'è scritto military/combat.......ma senza dubbio questo non fermerà la mia felicità a leggere questa notizia =D

 
JOB DESCRIPTION AND RESPONSIBILITIES:Join the GOW team! The Santa Monica Studio is an open and creative environment, where we strive to make the best games in the industry. Join us as we embark on our next project.

Overall, the position of Senior Concept Artist is expected to partner with the organization to:

Responsibilities:

Is a contributor to the development of the artistic techniques and processes utilized to define and achieve a product's visual style or encourage artistic evolution within the studio. This entails expanding methods to improve the production pipeline, tools, systems and visual integrity

Maintains the artistic goals and vision through all phases of the game development cycle from pre-production through final product release. This entails ensuring visual development assets are of the highest artistic quality and uphold the integrity of the games design and artistic vision of the game as a whole

Maintain a good knowledge of the games design to facilitate communication and enable early identification of issues

Undertakes research and information gathering prior to the commencement of a new task to ensure game design needs, reference materials, artistic direction and technological considerations are effectively managed to meet defined goals

Facilitates requests or information needs regarding any aspect of the visual development creation process as requested

Capable of resolving a range of complex artistic development issues for both artists as well as other team members

Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods.

Possess strong time management and prioritization skills. This entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals

Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s)

REQUIREMENTS:

Strong traditional fine art skills, training and production experience (illustration, painting, human anatomy, organic forms, color theory, perspective, 2D & 3D design)

Proficient in the use of Photoshop/Painter as well as traditional painting/rendering techniques. Understanding of the fundamentals of 3D packages a plus.

Familiarity with video game product development including, but not limited to workflow, tools, limits of technology, matte painting, color keys, character turnarounds, story board, marketing material, graphic design, HUD/UI design experience desirable

Some previous or next-gen video game platform experience is desirable (e.g. PS2, PS3, X-box, X-box 360 etc.)

Good communication, organizational, time management and interpersonal skills

At least 3 + years of industry or related experience

1 or more published titles considered a strength

Bachelor's degree in Fine Arts or equivalent

Sony Computer Entertainment America LLC (SCEA) is responsible for keeping PlayStation growing and thriving in the United States, Canada and Latin America. Based in Foster City, California, SCEA serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Corporation of America Inc.

It is SCEA's policy to provide equal employment opportunity for all applicants and employees. SCEA does not unlawfully discriminate on the basis of race, color, religion, gender, gender identity, marital status, age, disability, veteran status, sexual orientation, national origin, or any other category protected by applicable federal and state law. SCEA also makes reasonable accommodations for disabled applicants and employees.

TO APPLY: Apply through CreativeHeads and make sure your profile is up to date. You will be routed to the SCEA Corp website where you must complete our online application.
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Penso sia per PS3 fortunatamente e non per Vita //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Al quinto episodio si potrebbe anche cambiare, perdindirindina //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif Bel brand, grandi giochi, attinge ad una mitologia suggestiva, però un cambio di setting con un mantenimento dei cardini della serie (violenza e mitologia, sangue e mostroni, ambientazioni giganti e musiche epiche) ci starebbe sul serio.

Un Asura Wrath made in Santa Monica sarebbe stato un modo dignitosissimo per non tradire i fan ed offrire comunque qualcosa di fresco

 
//content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif
Penso sia per PS3 fortunatamente e non per Vita //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Ci spero moltissimo. Se non è uno scherzo del Gatsu perchè siamo ad Halloween, secondo voi quando se ne parlerà? Confido in un Pre E3 12 //content.invisioncic.com/a283374/emoticons/sisi.gif (anche se vorrei con tutto me stesso vederlo al VGA di quest'anno).

 
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