Sasuke
支う影
- Iscritto dal
- 7 Feb 2012
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2 orette e mezza.
Mi ero dimenticato.
E vediamoci questo fantastico gameplay di 40 secondi va..

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Pubblicità
2 orette e mezza.
Possono sempre allungarlo con Rick e mortyIo già immagino lo stesso video dell'altra volta (perché quella che abbiamo visto è Svartencazz) solo che il giornalista invece di parlare di Weapon Art, parry cinetici e il resto, parla dell'arena
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Level design meets sciencetutto questo solo per far vedere che con l'ascia si congela l'acqua?
prossima volta come spegnere il fuoco con l'acquaLevel design meets science
The exclusive footage I watched of the dwarven realm, Svartalfheim, provided me with more than enough insight into the depth and complexity of Ragnarök’s world. Lead level designer James Riding and level designer Jon Hickenbottom spoke with me about their experience crafting the points of interest, with the former saying, “We wanted to evolve the gameplay in the level spaces – more variety and verticality. In Svartalfheim, you’ve got a lot of places that you go to all within one realm. It’s so much content.”
He’s right. As soon as the video starts, I’m thrust into a maze-like depot brimming with wooden machinery, a technical marvel even by God of War’s fantastical standards. Water sloshes down rickety ducts sectioned off by sluice gates. I spot towering wheels in the distance, and just overhead, an ore block, suspended in the air by a derelict rig, threatens to crush me. Atreus climbs to an elevated ledge, scouts the area, and offers a plan of action, but not before cracking a joke at the expense of his father’s aging knees. Suddenly, the clip jumps forward, and I’m standing on a cliff face with breathtaking views of the entire site. I barely make out the cloudy silhouettes of mountaintops along the horizon. A few feet away, a small chest sparkles, waiting for Kratos to burst in and snatch its well-kept treasure. An abundance of visual cues imply walls are mountable and structures can be acted upon, setting the stage for potentially intricate puzzles.