PS5 Gotham Knights

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Review live now!
 
Gamespot 4 :sard:
 
Apre a 69 di OC.
Me lo aspettavo :asd:
 
IGN 5
 
Gira di merda ovunque :rickds:
 
This analysis has been performed with the latest patch released on October 20.
  • PC presents performance problems. It does not optimize or take advantage of the capacity of the graphics cards as it should. We can have drops of up to 50fps with a 4090 using any kind of DLSS.
  • Consoles do not have 120hz/40fps mode and the only option is 30fps. In addition, they suffer from almost constant stuttering problems.
  • Ray Tracing decouptable justification. Apparently, it is applied globally for shadows, reflections and lighting, but the differences in shadows and lighting are minimal.
  • As for reflections by ray-tracing, they show more elements in some closed areas than with classic techniques, but in exteriors (especially puddles) they are not well applied.
  • Xbox Series S does not support RT. PS5/XSX do have ray-tracing active.
  • The option to disable RT on PS5/XSX for a higher framerate mode by sacrificing resolution would have been the way to go.
  • I will follow up in case its performance improves before its official release or later. There are certain sections that need priority improvements/fixes.

:morris2:
 
Al momento quattro recensioni italiane gli hanno dato: 7.5 - 7.5 - 7.8 e 8.2 Spazio.
 
This analysis has been performed with the latest patch released on October 20.
  • PC presents performance problems. It does not optimize or take advantage of the capacity of the graphics cards as it should. We can have drops of up to 50fps with a 4090 using any kind of DLSS.
  • Consoles do not have 120hz/40fps mode and the only option is 30fps. In addition, they suffer from almost constant stuttering problems.
  • Ray Tracing decouptable justification. Apparently, it is applied globally for shadows, reflections and lighting, but the differences in shadows and lighting are minimal.
  • As for reflections by ray-tracing, they show more elements in some closed areas than with classic techniques, but in exteriors (especially puddles) they are not well applied.
  • Xbox Series S does not support RT. PS5/XSX do have ray-tracing active.
  • The option to disable RT on PS5/XSX for a higher framerate mode by sacrificing resolution would have been the way to go.
  • I will follow up in case its performance improves before its official release or later. There are certain sections that need priority improvements/fixes.

:morris2:
Di chi è questa analisi?
 
senza il ray tracing di sta ceppa gira a 2K sulla console su cui è impossibile sviluppare cit. però una modalità 60 fps su PS5/X non si poteva fare nono
 
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