PS4/PS5 Gran Turismo 7

  • Autore discussione Autore discussione Jack 95
  • Data d'inizio Data d'inizio
Dio lo vorrei giocare su PS5 piú di ogni altra cosa al mondo, mi sento male a sprecarlo su PS4 base.
Dualsense e caricamenti sono gamechanger, c'è poco da girarci intorno. Sicuramente molto di più della grafica pompata o altri vezzi estetici :asd:

Tuttavia, parliamo di un gioco che durerà anni e anni, avrai tempo per fare il salto su PS5
 


:predicatore:
 
A parte i soliti recensori che hanno un approccio sbagliato con gran turismo direi che la media è altissima.
Anniversary ps5 già spedita non vedo l ora di provarlo, ma ER ha la priorità
 
At long last, Gran Turismo has truly returned. Leaving behind the interesting but ultimately incomplete GT Sport, Polyphony Digital's latest series entries marks perhaps the most complete Gran Turismo experience since the PlayStation 2 era. Taking centre-stage is a vast single-player component, reminiscent of the old days. Gran Turismo 7 feels both true to its roots but fresh at the same time, also delivering our first taste of what this technology-focused developer can extract from PlayStation 5 hardware.
With Gran Turismo 7, however, you get the sense that everything has finally coalesced into what feels like a perfect mix of Sport's exceptional driving model combined with the content and progression the series was once known for.
james franco GIF
 
Sophy
Supporto costante e gratuito come è stato per Sport

E possono campare per tutta la gen

Inoltre, io una piccola speranza per l'integrazione in race del RT ce la metto
 
Inoltre, io una piccola speranza per l'integrazione in race del RT ce la metto
John se la auspicava al lancio con una modalità a RES ribassata. Chissà che non arrivi in futuro, Yama ha sempre parlato "at launch".
 
Metacritic 88 mai me lo sarei aspettato sinceramente, pensvo qualcosa tra l’80 e l’85.

Spaziogames lo ha abbastanza stroncato, sarebbe da capire dove si trova la verita :asd:

Comunque lo recuperero nell’arco di qualche mese, non sono un fan di giochi automobilistici pero pero un GT di questa generazione me lo vorrei fare dopo aver saltato la scorsa :ahsisi:
 
Una cosa.. Ma l IA , i danni che non si vedono e i trenini non potrebbero essere sistemati più avanti? Sono problemi cronici della serie
 
John se la auspicava al lancio con una modalità a RES ribassata. Chissà che non arrivi in futuro, Yama ha sempre parlato "at launch".
La speranza ce la metto proprio perché Kaz ha fatto intendere che potrebbero metterla più in là :asd:
 
Una cosa.. Ma l IA , i danni che non si vedono e i trenini non potrebbero essere sistemati più avanti? Sono problemi cronici della serie
Il trenino è un non-problema, basta avere visto anche solo una gara in vita propria per sapere che su ogni circuito c'è una ed una sola traiettoria ideale e naturalmente tutti i piloti seguono quella traiettoria.
Riguardo la IA hanno parlato di implementare in futuro Sophy.
 
mi arriva oggi dal negozietto alla fine poi ho disdetto da amazon :sisi:
 
Stevivor o come si chiama è blacklistato da Sony.. solo che così facendo daranno tutti 4 ai giochi adesso :sard:
 
In Italia recensioni per lo più "negative" (considerato che ormai un 9 lo danno a tutti). Gamesmachine mi sembra quello più entusiasta
 
Ultima modifica da un moderatore:
DF:

PS5:

- Full, native 4K
  • 60FPS are mostly rock solid even with full 20-cars races and dynamic weather, but occasional dips can be seen on two specific tracks or replay RT mode
  • The analysis does NOT include the D1 patch, which just released
  • Improved texture filtering, shadow quality, reflection quality and more have all been enhanced compared to GT Sport
  • Big improvement is the inclusion of per-pixel motion blur during actual gameplay and used at full resolution, greatly improving the sense of speed and the feeling of motion.
  • Image quality is a significant step up from GT Sport
  • Only complaint is the lack (for now) of any lower resolution options that may have allowed for hardware-accelerated ray tracing to be used in-game
  • Hardware-accelerated RT is a key feature, but you're offered the choice between using ray tracing or enjoying a higher frame-rate.
  • When using ray traced reflections, this feature is engaged in basically every scene featuring cars except actual gameplay. Replays, interludes and everything within the menu system uses it at 30FPS capped frame-rate.
  • Turning off RT removes the performance limit and allows 60FPS for replays too.
  • Key strength in Gran Turismo lies in its treatment of car paint - there is a real attention to detail paid to the way light interacts across a wide range of surfaces. This was already exceptionally well-handled in GT Sport and GT7 is simply a continuation of this work, using more advanced hardware.

  • Beyond image quality and RT, the third major pillar is loading. The reduction in loading times has been a big deal this generation but honestly, few games benefit as much as something like Gran Turismo.
  • PS5's SSD and decompression engines have a huge impact on accessibility and discoverability. During the game, you'll be moving around the map to many different icons, as well as jumping in and out of events and races at a regular clip. There's effectively instant loading between each area, greatly enhancing the fluidity of the experience, while jumping into a full race with a full complement of varied vehicles is so quick, no loading screens are required, just a fade out/fade in effect.


- Cars and environments
: by and large, the level of detail here is derived from the already excellent work done on GT Sport but there are a wide range of new cars that have been added to GT7, which seem to benefit from the leap to PlayStation 5. Polyphony's signature strengths in model detail, materials and lighting fit together in a startlingly realistic fashion. I also love the micro-detail: you can zoom in all the way on the headlamps and the detail holds up.

  • Lighting and weather. No matter the time of day, Polyphony has done a great job with simulating the properties of surfaces, such as tarmac, and how they interact with surrounding lighting conditions.
  • Unlike GT Sport, the time of day can change in real-time- you'll have races that begin before sunrise and end in the early morning. Sun shadows adjust in real-time now as well. This helps create a greater sense of variety and realism as time of day is no longer static.
  • This is combined with a new dynamic weather and cloud system - cloud formations vary based on these conditions and change over time while rain is also possible and as it rains, the ground becomes increasingly saturated, which not only creates puddles with reflections but also requires more careful driving.
  • Also, when driving in rain, GT7 throws around a lot of mist particles which appear to be full resolution - a far cry from the PS3 days with its low-res particles and mountains of slowdown. Also, in the cockpit view, rain droplets splash across the windshield whereupon the wipers - complete with motion blur - wipe them away. Again, a huge improvement over older GT titles. I'm also a fan of the droplets applied to the cars - another detail that complements the excellent paint work.
  • Still, as good as the environments look, I still see a lot of room for improvement - what Epic is doing with its Nanite technology, for instance, hints at what could be possible in a game like this in the future - at least in terms of the environmental detail. So as nice as the circuits look, I don't believe this represents the peak of what's possible this generation.
 
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