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Intervista a Fukui Harutoshi sul passaggio da Gundam Unicorn a Moon Gundam
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Fonte: criesinnewtype.wordpress.com
Fonte: criesinnewtype https://criesinnewtype.wordpress.com/2017/11/26/interview-with-gundam-twilight-axis-staff-part-2/Parte 1_________________________________________________________________________________________________
--- Introduzione ---
Taniguchi: I’m Taniguchi from Sunrise, the producer of Twilight Axis.
Kim: I’m Kim, the director, and overseer of various sections. I started out at Sunrise’s animator training program and have worked as an animator with them nearing on ten years. I’ve worked on shows like Unicorn Gundam, Gundam AGE, Gundam Build Fighters, and now Twilight Axis.
Taniguchi: This is your first as a director, right?
Kim: First time as a director, first time directing animation, first time drawing out storyboards, first time writing a screenplay.
Abe: I’m Abe Shingo, the chief mechanical director this time around. Gundam series I’ve worked on up until now include the first season of Gundam Iron Blooded Orphans and Gundam Build Fights. I’ve also worked on Star Driver and Tengen Toppa Gurren Lagann as the animation director.
---Thank you, all. Taniguchi, delving a little deeper, what is the job of a producer?---
Taniguchi: As the producer, I draw up a rough schedule, take care of staffing, recruit financial backers, and whatever odds and ends might come to pass. There are also times when I invest in our own company. I staff the project, see it created, screen the finished product, broadcast, and distribute. Sometimes I’ll deal in publicity and business deals. There are also series related goods or secondary products, like plastic models or clothing, discussions that happen with the respective companies during production that get wrapped into the bundle of what makes me a total producer.
---Moving on, Kim, aside from being director of this show you are also performing various other jobs for it, what exactly are you doing?---
Kim: Listing out the jobs I’ve done from when we initially got the plan; first, I took the prototype from Ark Performance and reconstructed it for an animated version. Then I wrote the scenario, drew up the storyboards, moved onto the character and mechanical designs, and finally entered into my typical job of key frames, all to finish up by compiling everything.
---Can you tell us the story of how you came around to designing the Gundam AN-01 Tristan, for example?---
Kim: Gundam AN-01 Tristan was an original design. A mobile armor that hasn’t appeared in the anime is also an original design of mine. It’s not that the idea was my original, just the final design of the machine. I talked to Taniguchi about wanting to release a particular kind of Gundam, and with his acknowledgment, used the NT-1 Alex as a base and created the design.
---Abe, you’re also credited as the mechanical designer, but would you mind telling us what it is you usually worked on?---
Abe: Normally I’m focusing on drawing the robots as the mechanical animation director. I also work on key frames. My job as a mechanical designer, this time around, was to take the designs give to us by Ark Performance and refine them for an animated version. Incidentally, the mechanical designs that I received and revised from Ark Performance were the Zaku III Kai, Byarlant Isolde, and R-Jarja, while the AN-01 Tristan and the mobile armor in the later half of the story were created from scratch by Kim. When the AN-01 Tristan first made its appearance with the novel’s debut, that was, in fact, the anime design being redrawn by Ark Performance for their novel.
---Well, going back to introductions, what is your favorite Gundam series (not including Twilight Axis).---
Taniguchi: I wonder…?
Abe: I think answering with The Origin is the best course of action (laughs).
Taniguchi: I do like Origin (laughs), but if we’re going by art I like Gundam F91. F91 has charming characters and unique mech designs. I think it’s a prodigious work, and rather like it.
---What is your favorite scene in F91?---
Taniguchi: My favorite scene is in the franchise is actually from a different series. It’s also not as much a favorite scene as it is my favorite suit is the Sazabi, it’s glorious. I love the introduction scene of the Sazabi. I was so ecstatic that the Sazabi was making an appearance in Twilight Axis that I told my son (laughs).
---so you might go so as far to say your favorite scene is in Twilight Axis, as well! Kim, what about you?---
Kim: Out of all the Gundams my favorite is 0083 Stardust Memory. When it comes to dramatic development, I like 0080 War in the Pocket.
If I had to pick a scene from each that stuck with me, the last scene from 0083 where Nina doesn’t choose Kou, but Gato. I thought women were pretty scary (laughs sarcastically).
For WitP it was also the last scene. I felt for the drama of Chris and Bernie, pilots who could never be together, dueling without knowing who the other was, all while Al rushes over to try and stop them before it’s too late.
Taniguchi: Are you speaking from personal experience?
Kim: It’s because I don’t have that kind of experience I’m satisfied by those scenes (laughs).
---Abe, how about you, what is your favorite series?---
Abe: Speaking from an animation perspective, 0083 Stardust Memories is also my favorite. I love Sano [Hirotoshi]’s work [1]. From a story, perspective Turn A Gundam is my favorite. On a personal level, I have a fondness for the SD Gundam series, like Knight Gundams. My favorites are all over the place, but these three stand out.
Kim: Abe is the most knowledgeable when it comes to Gundam.
Abe: My favorite scene is in Zeta Gundam: A New Translation III – Love Is the Pulse of the Stars with the colony laser battle. The three colors of the Hyakushiki, Qubeley, and The O standing out in battle with Zeta Gundam — that scene. From a direction standpoint, that had me on edge. The Qubeley’s funnels, the beam confuse, I’m partial to that kind of content.
Nota:
[1] Sano Hirotoshi worked as the chief mechanical animator director for Gundam 0083 Stardust Memories.
Parte 2
---Can you tell us the whole planning process from start to finish?---
Taniguchi (Osamu): The reason we were able to make it this far is mainly thanks to all the connections we had. This all started some two years ago with the idea from Sunrise inquiring whether Ark Performance would join us on a project. From there I had to think about how to go about staffing. Initially, I thought of inviting many animators to work on different parts. Something like splitting it up into four groups, each with different themes, characters, and entirely different staff. That’s when I started consulting with Kim (Se Jun), Abe (Shingo), and a couple of others. We went back and forth about how to bring this all together and ended up settling on the format brought to you today.
We initially talked about creating a picture drama, but I felt that the equivalent of a voiced picture book seemed a bit boring. I had to think of a good compromise between how to present the story and our budget, leading me to a single continuous narrative. I had to lie a little to get things moving (laughs).
--- Lie? You mean you told them it was going to be a picture drama?---
Taniguchi: Yeah, I lied about that (laughs). When I continued consulting with them, they looked at it and said, “was it always like this??” Essentially, we gave it the traditional Gundam treatment. I’m thankful to Kim and Shingo.
---Kim, how did you feel when you were brought onboard for this project? Was there anything that made you particularly excited or anxious?---
Kim: When I received the call from Sunrise about an independent picture drama, I honestly wasn’t that interested. However, when the story turned away from four separate stories and into one overarching story that I would be directing, storyboarding, and writing the screenplay for, I was onboard to participate. I wanted to try writing a screenplay for once. Although, it’s kind of strange that someone like me, with no directing experience, was brought into this project.
There was nothing I was especially excited or worried about with working on this new Gundam show. I’m often invited to work on Gundam series, so I thought of it as another job.
Taniguchi: There was a lot to manage. He had to be the total package, not only directing but the screenplay and storyboarding as well. Not just visuals either, Kim had a prominent role in the music and did a darn good job at it, too. Although, his Gundam level isn’t very high (laughs). That’s Shingo, no doubt about it. You need people like Unicorn Gundam’s Genma (Nobuhiko) and Origin’s Katoki who are knowledgeable about the Gundam universe on your team. For Twilight Axis that’s Shingo. Also Sunrise management division’s Nakashima (laughs).
Shingo: Ark Performance knows the most about Gundam, though!
Taniguchi: Yeah, Ark Performance is the highest level of us all!
---Ark Performance has been publishing in Gundam Ace for a long time now, haven’t they? Shingo, what about yourself?---
Shingo: The story is pretty much what these two have been saying. When I heard Kim would be directing, I asked if I could work on the keyframes and they accepted.
To be honest, I’ve had many occasions where I was the key animation director, and Kim helped out, but I’ve never had the opportunity to participate in a project where Kim was the key animation director. I was the most worried about whether he would be ok working with me (laughs). Would I be able to live up to his standards?
---Thank you very much. Staffing seems like a difficult first step. Next, I’d like to ask Taniguchi how do you choose what works get anime versions? Are there particular points you use as a deciding factor?---
Taniguchi: No doubt, when working on a project you have to entrust everything to the people working on it, so it’s easier to work with people that want to work on the project. Talking to them about stuff like making an anime version eventually or proceeding the story in a specific way is far less stressful.
A couple of times in the past, animators have found specific works appealing enough to encourage publishing companies to serialize them, which eventually led to production companies picking them up for anime versions.
In my line of work, you have to be able to sell a product, so I often worry whether something it will or not. When a production company says they want to make an anime and some people want to make it, there are probably other people that want to watch it, which encourages me to persevere. On the other side, if there is no one interested and I’m forced to plead and persuade, then I’m in a real pinch. So for me, I’ve come to use the animators’ interest in working on projects as a gauge.
--- Gundam Thunderbolt and Gundam The Origin were both manga originals, and Unicorn Gundam was formerly a novel. Did Twilight Axis proceed in the same format?---
Kim: Actually, the plans for the anime were decided first, with the novel following after.
Taniguchi: Yeah, it’s an anime original. The body of the story was written up as a prototype by Ark Performance for the anime and novel used that as their base.
--- Really? I was sure the novel came first.---
Kim: I received several of Ark Performance’s prototypes and wrote the scenario while drawing up the storyboards. Once the storyboards were done, we decided to create a novel too. Opposite of the usual flow, the book referred to the anime’s battles. In this way, the anime production wasn’t held down by constraints of the novel.
Taniguchi: With Ark Performance’s prototype as a base, the anime and the novel were able to be their own stories.
Kim: With a single prototype the anime and novel were able to thrive under different perspectives.
Annunciato il Blu-ray Box per Gundam X in Giappone
in uscita per il 23 Marzo 2018
______________________________________________________________________________________________________
http://www.gundam-x.net/bluray.html
Fonte: gundamuniverse.it, twitter/ohtagakiyasuoGundam Thunderbolt in Giappone è arrivato al decimo tankoban, uscito lo scorso agosto, mentre in Italia, dove è pubblicato dalla Star Comics, siamo ancora fermi al nono volume. Le copie vendute dell’opera hanno superato, complessivamente, i 2,5 milioni di copie.
[staff]
Studio ................................. Sunrise
Opera originale ................................. Yatate Hajime, Tomino Yoshiyuki
Direttore della Regia ................................. Shinya Watada
Series Composition ..................... Toru Kimura
Original character design ... Hara Kazuhiro
Character design ......... Toida Tamasato
Mechanical Designs ............ Kunio Okawara, Kanetake Ebi, Junichi Akutsu, Ishigaki Junya, fanno parte Ippei,
Kenji Teraoka, Shinya Terashima, Takayuki Yanase, Washio Naohiro
Regia delle scene di Azione .................. Masami Ōbari
Capo Animatore Mecha ...... HisaHisashi Beiki Shinya, Uda HayaTeruko
Art ................................. Studio Naya
Musiche ............... .................. Hideakira Kimura
cooperazione pianificazione ........................... Bandai Hobby Division
cooperazione produzione ........................... ADK
produzione ................................. TV Tokyo alba Sotsu
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[TR] [TD]Il Gunpla Force Battle Tournament è un grande evento che si svolge ogni anno al GBN. Nella finalissima si affrontano le squadre Avalon, guidata dal campione Kyoya Kujo, e la 7th Panzer Division guidata da Rommel. Oltre al Gundam AGE II Magnum, una grande varietà di Gunpla si scontrano sul campo di battaglia per determinare chi è il più forte. Dopo aver visto il torneo, Riku, uno studente appassionato del Gunpla, deciderà di raggiungere il livello di entrambi i campioni.[/TD]
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[TR][th][sinistra] Diver ID: Riku, [Destra] Mikami Riku (Voce: Yusuke Kobayashi)[/th][/TR]
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[TR][th][sinistra] Diver ID: Yukke, [Destra] Hidaka · Yukio (Voce: Natsumi Fujiwara)[/th][/TR]
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[TR] [TD]
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[TR][th][sinistra] Diver ID: Momo, [Destra] Yashiro · Momoka (Voce: Ningyo Hida)[/th][/TR]
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[TR][th]Diver ID: Sarah (voce: Shinkaki Terui)
Diver ID: Kujyo · Kyoya (voce: Jun Kasama)
Diver ID: Rommel (Voice: Hayami Award)[/th][/TR][/TABLE]
Fonte: Gundam.info, Gundamuniverse.it