PS4 H1Z1: Battle Royale

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Sony Online interessata al Project Morpheus

EverQuest Next developer Sony Online Entertainment has expressed a desire to work with VR by way of Sony’s Project Morpheus headset. Whether or not this means virtual reality is coming to the new MMO remains to be seen, but EverQuest’s development director David Georgeson sure sounds keen.

 

 


Speaking with IGN, Georgeson said, “Morpheus is only for PlayStation 4. So if we’re making a PC product, obviously we’re not embracing Morpheus, unless Sony does some really cool stuff with it.


 


“But I mean, VR and AR are things that I personally am extremely excited about. I honestly think that’s the future of gaming. But we have a lot of miles to go before we sleep. So we need to build the game, and then we can talk about virtual reality and stuff beyond that.


 


“I will tell you this though: I’m hugely interested in Project Morpheus. So… we’ll see what happens.”


http://www.vg247.com/2014/04/02/everquest-next-developer-hugely-interested-in-project-morpheus-on-ps4/

 
Sony Opens Website for Unannounced Sandbox Game; Announcement Coming Tomorrow:

Today Sony Online Entertainment opened a new website for its unannounced project, apparently codenamed H1Z1. The website can be found here, and it shows just a rather eerie landscape for the moment.

President John Smedley mentioned on Twitter that the game will be fully unveiled with gameplay footage tomorrow.

Watch http://1337loungelive.com/GTL/ tmw between 5-6pm PST if you are interested in the new game we haven’t announced. there is gameplay footage.
He also clarified that we’ll be able to play it “soon.”

You can play it yourself soon. and by play I mean play fully.
According to Smedley’s previous indications, word on the street is that the title will be a post apocalyptic survival horror sandbox MMORPG with plenty zombies to slaughter. There’s still no word about platforms, but if recent Sony Online Entertainment patterns are any indication it’ll probably head to PC first followed by PS4 after a while.

http://www.dualshockers.com/2014/04/08/sony-launches-website-for-unannounced-game-will-show-it-off-tomorrow-at-5-pm-pacific/

 
Ultima modifica da un moderatore:
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Basta zombie.

Basta mmorpg.

 
Inquietante il sito teaser

 
Inquietante il sito teaser
davvero:paura:

Hell ricordi che volevo un gioco Zombie Apocalypse open world dove incontrare altri sopravvissuti online? forse mi hanno sentito //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ultima modifica da un moderatore:
Se sarà inquietante e ansiogeno al punto giusto mi accontenterei anche della prima persona //content.invisioncic.com/a283374/emoticons/sisi.gif

Inquietante il sito teaser
davvero:paura:

Hell ricordi che volevo un gioco Zombie Apocalypse open world dove incontrare altri sopravvissuti online? forse mi hanno sentito //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Vedremo se sarà così o se si tratterà semplicemente del classico horror tipo Outlast ma con gli zombi.

Più che per altro mi spiace che questi zombi siano ormai onnipresenti. Tra poco li vedremo anche in FIFA.

 
E puoi scommetterci quanto vuoi che sarà in prima persona :kep88:
Tanto se è un mmorpg e quindi only online è scaffale a prescindere per me //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Si è Sony Online,quindi sarà sicuramente un mmo.

Qualcosa sulla falsariga di DayZ immagino.

 
SOE announces zombie survival MMO H1Z1 for PC, PS4:

Sony Online Entertainment’s next game is H1Z1, a free-to-play massively multiplayer online zombie survival game, company president John Smeley announced on a GamerTalk Live stream tonight.

The game will launch first for PC, with a PlayStation 4 release to follow.

Writing on Reddit, Smedley shared further details.

It’s been 15 years since hte H1Z1 virus as first encountered, leaving the world devastated with nothing but death and destruction its wake, and what’s left of the world overrun with the Infected.

Humanity, hiding in the shadows, must search desparately for food, water, and other resources to survive, and at the same time deal with the Inected and other dangers, like animals and the brutality of other survivors. Scavenging and crafting via a “deep crafting system” are essential, as well.

“Our vision for this game is very simple but ambitious,” Smedley said. “We are starting with what I would call ‘Middle America’ – an ‘anywhere and everywhere’ town. The world is massive as you’ve come to expect from our games.

“Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We’ll have urban cities and desolate wide open places. All connected seamlessly.”

The focus is to create a sandbox style game where players can build their own shelters out of resources found in the world, as well as work together to make “amazing fortresses complete with weaponry.”

Zombie survival games are not new. Smedley recognizes this. As for what makes H1Z1 different, Smedley offers the following:

“It’s a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets)…. It means a thriving economy (oh yes… there’s trading). It also means you have potential allies in the all-out war on the Infected… and many an enemy as well.”“It uses our proprietary next-gen Forgelight engine and that means we’ve had a lot of really cool technology to work with to make the game we wanted to make.”

“It’s also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we’re working on and what you can expect and when. You’re also going to be getting awesome access to our developers. We’ll be opening it up for Player Studio creations too so expect player-created items to make their way into the game.”

“The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartered out of an abandoned warehouse that you’ve taken over… or a house you’ve built from scratch after having cut trees down and secured the resources to make it. We are giving players the tools to make their own towns, camps and defenses, and they can decide how to set up their base (which is in the world btw… not instanced).”
All the social features you’d expect from a Sony Onlint Entertainment game will be present, including “grouping, proximity voice chat, voice chat for your gang, and many other cool social features.”

According to Smedley, the goal is to provide “emergent gameplay” that will allow players to make the world their own any way they want to.

“If you prefer a quiet life as a farmer raising crops… we’re going to make sure your zombie apocalypse fantasy is complete,” Smedley said. “If you’re like me and you want nothing more than to kill everything that moves, by all means see how that goes.”

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---------- Post added at 04:36:44 ---------- Previous post was at 04:35:07 ----------

 


https://www.youtube.com/watch?v=lneZYriSbG4

 
F2P?! :whawha:

Grande Sony, tra questo o """""""""""""""""""""""""remaster""""""""""""""""""""""" di giochi di un anno fa ti stai comportando alla grande :rickds:

 
penso sara' il primo free to play che giochero' seriamente //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
l'idea non è malvagia, soprattutto perchè il concept si può prestare bene... se non fosse che c'è già DayZ e questo pare una copia quasi spudorata (benchè f2p).

se continuiamo di questo passo, la vedo nerissima per i primi anni di esclusive Sony.

 
Non vedo perchè ci si debba lamentare di un gioco gratuito, interessante e che arricchisce l'offerta dove c'è la domanda.

 
Non vedo perchè ci si debba lamentare di un gioco gratuito, interessante e che arricchisce l'offerta dove c'è la domanda.
perchè invece di perdere tempo e risorse nello sviluppare un f2p, che per definizione ha dei "limiti", potrebbero spendere tempo e risorse dove la domanda è molto più alta (e la situazione attualmente è tutto meno che buona): le esclusive.

 
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