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Pubblicità
E' uno stratagemma, guardatevi qualche video del primo Helldiver così sapete a cosa andate incontro, stanno ripercorrendo i soliti stepChissà se i veicoli sono chiamabili con Stratagemmi o se li trovi già sul pianeta (soluzione migliore).
Ce lo sapremo ridire, che ti devo direCome se l'essere focalizzato sul MP sia una discriminante. L'anno scorso ha vinto BG3
Comunque Towerborne e The First Descendant sono i primi due che mi vengono in mente. Poi ci sono i già usciti Palworld e Last Epoch che schifo non fanno.
E ripeto, incognita lo era pure Helldivers prima do uscire, quindi è un filo presto pronosticare.
Dimenticavo Path of Exile 2.![]()
PATCH 01.000.100
Major Updates
Planetary Hazards active
Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.
Balancing
Eradicate Missions
Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete.
Primary, Secondary, & Support Weapons
Balancing adjustments made to the following:
SG-225 Breaker
SG-8 Punisher
SG-225SP Breaker Spray & Pray
RS-422 Railgun
FLAM-40 Flamethrower
LAS-98 Laser Cannon
Stratagems
Balancing adjustments have been made to
Shield Generator Pack
Orbital 120MM HE Barrage
Orbital 380MM HE Barrage
Fixes
Fixed armor rating values not reducing damage as intended.
Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
Fixed anti-aliasing toggle not working on PS5.
Balanced lighting across all planets to solve cases where the game was too dark.
Improved flashlight efficacy.
Increased visibility during "sand rain" weather on Erata Prime.
Updated tutorial materials and lighting.
Improved cases where some materials could look blurry if "Lighting" graphic setting was set to "Low".
Fixed timing issues that could occur in the "Extract E-710" primary objective.
Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
Fixed some cases of large assets floating if the ground beneath them was blown up.
Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
Fixed unthrowable snowballs after ragdolling.
Fixed being able to use grenades after drowning.
Camera no longer locked on the player's own corpse and blocking spectator mode.
Helldivers now take damage from fire, gas etc. generated by other players.
Armor no longer stretches when dismembered.
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Picking up items from caches may cause characters to freeze in place for an extended period of time.
Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
Players cannot unfriend other players befriended via friend code.
Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
Occasionally mission reward multiplier may not be applied.
Mission objective HUD displays different numbers for client and host during some missions.
Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
Text chat box display is obstructed by the cinematic letterboxing during extraction.
Some text in the HUD/UI is missing or not displaying correctly.
Players may experience issues when many players attempt to login and/or play at the same time:
Login rate limiting
Players may become disconnected during play
Various UI issues may appear when the game interacts with servers
Some games may not be joinable by others for a short period of time
Joel ha grandi piani.Non bastavano gli insettoni e i robot, adesso pure i pianeti stessi vogliono farci fuori.![]()
Diventerà come Goku su Namek.Non bastavano gli insettoni e i robot, adesso pure i pianeti stessi vogliono farci fuori.![]()
O più probabilmente non le vedrai e vedrai delle cose stranissime che accadono senza un motivo apparente.Ma come funziona? Se entro in partita di uno che ospita da pc ho le modifiche della patch mentre da PS5 no?
Visto che gli Hazard sono confermati possiamo assumere sto Datamine esteso corretto:
Environmental effets. Some new ones
EnvironmentalEffectType_Acidstorm
Cioè il miglior multiplayer dell’anno diventa il miglior multiplayer dell’anno?Visto che gli Hazard sono confermati possiamo assumere sto Datamine esteso corretto:
Lo metto sotto spoiler ma... Sì insomma ci siam capiti... E' tutta roba di gameplay, fate vobis![]()
New samples types ?
SampleType_Bio
SampleType_Legendarium
SampleType_Tech
SampleType_Artifact
SampleType_Spice
Corporations ?
Corporation_strohmann
Corporation_permacura
Corporation_ulterior
Corporation_monsolar
Corporation_morgunson
Corporation_ampudyne
Corporation_trustor
Corporation_superearth
Environmental effets. Some new ones
EnvironmentalEffectType_None
EnvironmentalEffectType_Sandstorm
EnvironmentalEffectType_Swamp
EnvironmentalEffectType_Snowstorm
EnvironmentalEffectType_Rainstorm
EnvironmentalEffectType_IonStorm
EnvironmentalEffectType_DenseFoliage
EnvironmentalEffectType_IntenseHeat
EnvironmentalEffectType_ExtremeCold
EnvironmentalEffectType_Earthquake
EnvironmentalEffectType_MeteorShower
EnvironmentalEffectType_VolcanicActivity
EnvironmentalEffectType_FireTornado
EnvironmentalEffectType_ThickFog
EnvironmentalEffectType_Acidstorm
EnvironmentalEffectType_Count
Helmet passive bonus :
HelldiverCustomizationPassiveBonus_Helmet_Base
HelldiverCustomizationPassiveBonus_Helmet_Tactician
HelldiverCustomizationPassiveBonus_Helmet_FireSupport
HelldiverCustomizationPassiveBonus_Helmet_AmmoSupport
HelldiverCustomizationPassiveBonus_Helmet_Experimental
HelldiverCustomizationPassiveBonus_Helmet_CombatEngineer
HelldiverCustomizationPassiveBonus_Helmet_CombatMedic
HelldiverCustomizationPassiveBonus_Helmet_BattleHardened
HelldiverCustomizationPassiveBonus_Helmet_Hero
Melee weapons ?
EquipmentType_Melee
Customization slots :
WeaponCustomizationSlot_Underbarrel
WeaponCustomizationSlot_Optics
WeaponCustomizationSlot_PaintScheme
WeaponCustomizationSlot_Muzzle
WeaponCustomizationSlot_Magazine
WeaponCustomizationSlot_AmmoType
WeaponCustomizationSlot_AmmoTypeAlternate
WeaponCustomizationSlot_Internals
WeaponCustomizationSlot_Triggers
WeaponCustomizationSlot_Count
Enemy tags. Bug flyers and bot Phalanx ? :
EnemyTag_BugAcid
EnemyTag_BugArmored
EnemyTag_BugPredators
EnemyTag_BugFlyers
EnemyTag_BugFodder
EnemyTag_BugCrawlers
EnemyTag_BugBalanced
EnemyTag_BotAssault
EnemyTag_BotPhalanx
EnemyTag_BotArtillery
EnemyTag_BotAir
EnemyTag_BotPanzer
New status effects ?
StatusEffectType_Hallucination
StatusEffectType_RadiationLight
StatusEffectType_RadiationHeavy
StatusEffectType_StunIlluminate
StatusEffectType_Inverted_Aim_Assist
StatusEffectType_BackpackChemicals
Each weapon have a noise template + supressor incoming
NoiseTemplate_Weapon_Small
NoiseTemplate_Weapon_Medium
NoiseTemplate_Weapon_Large
NoiseTemplate_Weapon_Huge
NoiseTemplate_Supressor_Small
NoiseTemplate_Supressor_Medium
NoiseTemplate_Supressor_Large
NoiseTemplate_Supressor_Huge
Civilians with weapons ?
AbilityId_civilian_equip_pistol
AbilityId_civilian_fire_pistol_1
AbilityId_civilian_fire_pistol_2
AbilityId_civilian_fire_short
AbilityId_civilian_fire_single
AbilityId_civilian_fire_shotgun
AbilityId_civilian_fire_flamer
AbilityId_civilian_fuel_tank_detach
AbilityId_civilian_reload
AbilityId_civilian_aim
AbilityId_civilian_aim_stop
AbilityId_super_earth_soldier_rifle_fire_burst
AbilityId_super_earth_soldier_rifle_fire_sustained
AbilityId_super_earth_soldier_fire_from_vehicle
AbilityId_super_earth_soldier_pistol_fire_burst
AbilityId_super_earth_soldier_pistol_fire_sustained
AbilityId_super_earth_soldier_reload
AbilityId_super_earth_soldier_suicide
New bugs :
AbilityId_bug_dragon_despawn
AbilityId_bug_dragon_unburrow
AbilityId_bug_dragon_start_dive
AbilityId_bug_dragon_dive
AbilityId_bug_dragon_crash
AbilityId_bug_dragon_banter
AbilityId_bug_dragon_bark_target_spotted
AbilityId_bug_dragon_raise_threat
AbilityId_bug_dragon_warn_allies
AbilityId_bug_shrieker_despawn
AbilityId_bug_shrieker_unburrow
AbilityId_bug_shrieker_start_dive
AbilityId_bug_shrieker_banter
AbilityId_bug_shrieker_dive
AbilityId_bug_shrieker_crash
AbilityId_bug_shrieker_bark_target_spotted
AbilityId_bug_shrieker_raise_threat
AbilityId_bug_shrieker_warn_allies
AbilityId_bug_shrieker_task_sitting
AbilityId_bug_shrieker_task_done
Illuminates stuff
TaskUser_Illuminate_Pathfinder
TaskUser_Illuminate_Guy_Staff
TaskUser_Illuminate_Tripod
TaskUser_Illuminate_Outcast
TaskUser_Illuminate_Adept
TaskUser_Illuminate_Summoner
TaskUser_Illuminate_Illusionist
BehaviorId_illuminate_guy_staff
BehaviorId_illuminate_hexagon_shield
BehaviorId_illuminate_illusionist
BehaviorId_illuminate_magus_adept
BehaviorId_illuminate_magus_adept_tier_1
BehaviorId_illuminate_magus_adept_tier_2
BehaviorId_illuminate_magus_summoner
BehaviorId_illuminate_observer
BehaviorId_illuminate_outcast_beamer
BehaviorId_illuminate_outcast_beamer_tier_2
BehaviorId_illuminate_outcast_melee
BehaviorId_illuminate_shield_outcast
BehaviorId_illuminate_spawner
BehaviorId_illuminate_structure_obelisk
BehaviorId_illuminate_tripod
BehaviorId_illuminate_tripod_tier_2
DamageInfoType_Projectile_Illuminate_Lightningbolt
DamageInfoType_Projectile_Illuminate_Lightspear
DamageInfoType_Projectile_Illuminate_Obelisk
DamageInfoType_Projectile_Illuminate_Observer_Lightning
DamageInfoType_Projectile_Illuminate_Squidgun
DamageInfoType_Projectile_Illuminate_Tripod_Lightning
DamageInfoType_Ability_Illuminate_Cultist_Melee
DamageInfoType_Ability_Illuminate_Illusionist_Orb
DamageInfoType_Ability_Illuminate_Illusionist_MindScramble
DamageInfoType_Ability_Illuminate_Illusionist_InverseAimAssist
DamageInfoType_Ability_Illuminate_Ghoul_Claw
DamageInfoType_Ability_Illuminate_GuyStaff_DashStun
DamageInfoType_Ability_Illuminate_GuyStaff_QuickSlash
DamageInfoType_Ability_Illuminate_GuyStaff_OverheadSlash
DamageInfoType_Ability_Illuminate_GuyStaff_StaffExplosion
DamageInfoType_Ability_Illuminate_Outcast_Beam
DamageInfoType_Ability_Illuminate_Outcast_Melee_Throw
DamageInfoType_Ability_Illuminate_Magus_Whip
DamageInfoType_Ability_SuperEarth_Soldier_Shove
DamageInfoType_Ability_Illuminate_Outcast_Melee_Slash
DamageInfoType_Ability_Illuminate_Outcast_Melee_Slash_Finisher
HitEffectReceiverType_Illuminate
HitEffectReceiverType_EnergyShield_Illuminate
Meteors oommggg
DamageInfoType_Projectile_World_Meteor
ProjectileType_World_Meteor
New stratagems ?
StratagemType_LaserGuidedMissileLauncher
StratagemType_BugThumper
StratagemType_FafMissileLauncher
StratagemType_RemoteExplosives
StratagemType_MiniMissile
StratagemType_Nuke
StratagemType_LATOneshot
StratagemType_LaserPulseCannon
StratagemType_GrenadeLauncher_Incediary
Stratagems ranks ?
ExplosionType_OrbitalGas
ExplosionType_OrbitalGas_MK2
ExplosionType_OrbitalGas_MK3
ArcType_ArcThrower_MK3
ArcType_ArcThrower_MK2
ArcType_ArcThrower_MK4
Galactic war events ?
InfluenceRewardContext_CapitalWorldDefense
InfluenceRewardContext_SuperEarthDefense
InfluenceRewardContext_EnemyHomeWorldAttack
InfluenceRewardContext_PrimeTerritoryAttack
InfluenceRewardContext_PrimeTerritoryDefense
InfluenceRewardContext_BaseInvasion
InfluenceRewardContext_Structure
InfluenceRewardContext_UnfinishedStructure
InfluenceRewardContext_OffensiveCampaigns
InfluenceRewardContext_TacticalStrike
Ship customization ?
ShipCustomizationColorType_Interior_Primary
ShipCustomizationColorType_Interior_Secondary
ShipCustomizationColorType_Exterior_Primary
ShipCustomizationColorType_Exterior_Secondary
ShipCustomizationColorType_Banner_Color
ShipCustomizationColorType_Count
ShipCustomizationColorType_None
ShipCustomizationColorType
ShipCustomizationTextureType_Banner
ShipCustomizationTextureType_Count
ShipCustomizationTextureType_None
ShipCustomizationTextureType
ShipCustomizationMaterialType_Count
ShipCustomizationMaterialType_None
ShipCustomizationMaterialType
ShipCustomizationBannerStyle_0_Hidden
ShipCustomizationBannerStyle_1
ShipCustomizationBannerStyle_2
ShipCustomizationBannerStyle_3
ShipCustomizationBannerStyle_Count
ShipCustomizationBannerStyle_None
ShipCustomizationBannerStyle
Weapons customization ?
WeaponCustomizationAttachSlot_Optics
WeaponCustomizationAttachSlot_Underbarrel
WeaponCustomizationAttachSlot_Muzzle
WeaponCustomizationAttachSlot_Magazine
WeaponCustomizationAttachSlot_Ammo
WeaponCustomizationAttachSlot_AmmoAlternate
WeaponCustomizationAttachSlot_Paint
WeaponCustomizationAttachSlot_Internals
WeaponCustomizationAttachSlot_Triggers
WeaponCustomizationAttachSlot_Count
WeaponCustomizationAttachSlot_Any
WeaponCustomizationAttachSlot
WeaponCustomizationIKAttach_None
WeaponCustomizationIKAttach_Optics
WeaponCustomizationIKAttach_Underbarrel
WeaponCustomizationIKAttach_Muzzle
WeaponCustomizationIKAttach_Magazine
WeaponCustomizationIKAttach_Count
New biomes, super earth and home worlds ?
LevelGenerationRegionVariant_region_snowy_forest_lowland
LevelGenerationRegionVariant_region_primordial_volcano_island
LevelGenerationRegionVariant_region_bug_home
LevelGenerationRegion_region_sandy_acid
LevelGenerationRegion_region_super_earth_lowland
LevelGenerationRegion_region_super_earth_highland
LevelGenerationRegion_region_bug_home
Weapons variations / ammunitions ?
PISTOL-SMG 9x20mm. EXPLOSIVE
PISTOL-SMG 9x20mm. FULL METAL JACKET
PISTOL-SMG 9x20mm. HOLLOW POINT
PISTOL-SMG 9x20mm. HIGH VELOCITY
PISTOL-SMG 9x20mm. PLASMA
PISTOL-SMG 9x20mm. RIPPER
PISTOL-SMG 9x20mm. THERMITE
PISTOL-SMG 9x20mm. TOXIC
PISTOL-SMG 12x25mm. FULL METAL JACKET
PISTOL-SMG 12x25mm. HOLLOW POINT
PISTOL-SMG 12x25mm. HIGH VELOCITY
PISTOL-SMG 12x25mm. Plasma
PISTOL-SMG 12x25mm. Ripper
PISTOL-SMG 12x25mm. THERMITE
PISTOL-SMG 12x25mm. TOXIC
PISTOL-SMG 12x25mm. Explosive
REVOLVER 13x40mm. PENETRATOR
REVOLVER 13x40mm. FULL METAL JACKET
REVOLVER 13x40mm. HOLLOW POINT
REVOLVER 13x40mm. MAGNUM
REVOLVER 13x40mm. RIPPER
RIFLE 5,5x50mm. PENETRATOR
RIFLE 5,5x50mm. DEVASTATOR
RIFLE 5,5x50mm. EXPLOSIVE
RIFLE 5,5x50mm. FULL METAL JACKET
RIFLE 5,5x50mm. HOLLOW-POINT
RIFLE 5,5x50mm. HIGH VELOCITY
RIFLE 5,5x50mm. DOUBLE POWER
RIFLE 5,5x50mm. RIPPER
RIFLE 5,5x50mm. SELF PROPELLED
RIFLE 5,5x50mm. SUB SONIC
RIFLE 5,5x50mm. SUPER URANIUM CORE
RIFLE 9x70mm. Sniper Armor Piercing
RIFLE 9x70mm. SOCOM ASSASSIN
RIFLE 9x70mm. SELF PROPELLED
RIFLE 9x70mm. SUPER URANIUM CORE
ROCKET 15x100mm. EMP-ROUNDS
ROCKET 15x100mm. HIGH EXPLOSIVE
ROCKET 15x100mm. FRAGMENTATION
ROCKET 15x100mm. PLASMA
ROCKET 15x100mm. HIGH VELOCITY
ROCKET 15x100mm. STANDARD ROCKET
ROCKET 15x100mm. THERMITE
ROCKET 15x100mm. TOXIC
SHOTGUN 10g. BIRDSHOT
SHOTGUN 10g. BUCKSHOT
SHOTGUN 10g. BUGSHOT
SHOTGUN 10g. FLECHETTES
SHOTGUN 10g. LIBERTY FIRE
SHOTGUN 10g. FRAGMENTATION
SHOTGUN 10g. MAGNUM
SHOTGUN 10g. MAGNUM TRIBALL
SHOTGUN 10g. DUAL SABOT
SHOTGUN 10g. HIGH VELOCITY SABOT
SHOTGUN 10g. SCATTER SHOT
SHOTGUN 10g. SLUG
SHOTGUN 10g. TRI-BALL
SHOTGUN 12g. BIRDSHOT
SHOTGUN 12g. BUGSHOT
SHOTGUN 12g. FLECHETTES
SHOTGUN 12g. LIBERTY FIRE
SHOTGUN 12g. MAGNUM
SHOTGUN 12g. MAGNUM TRIBALL
SHOTGUN 12g. SCATTER SHOT
SHOTGUN 12g. TRI-BALL
Weapons accessories ?
No Optics
No Underbarrel
No Muzzle
Default Internal
Recoil Spring Liberator
Recoil Spring Patriot
Tighter Breechblock
Rifle 5,5x50mm. Standard
Rifle 5,5x50mm. Extended
Rifle 5,5x50mm. Extended Ergo
Rifle 5,5x50mm. Extended Fast Reload
Rifle 5,5x50mm. Drum
Rifle 5,5x50mm. Belt Box
Rifle 5,5x50mm. Large Belt Box
SMG 12x25mm. Standard
SMG 12x25mm. Extended
SMG 12x25mm. Extended Fast Reload
SMG 12x25mm. Extended Ergo
SMG 12x25mm. Drum
SMG 9x20mm. Top Mounted Standard
SMG 9x20mm. Top Mounted Extended
SMG 9x20mm. Top Mounted Standard Ergo
SMG 9x20mm. Top Mounted Standard Fast Reload
Shotgun 12g. Magazine Standard
SHOTGUN 12g. Magazine Extended
SHOTGUN 12g. Magazine Extended Ergonomic
SHOTGUN 12g. Magazine Extended Fast Reload
SHOTGUN 12g. Drum
RIFLE 8x40mm. Standard
RIFLE 8x60mm. Standard
RIFLE 8x60mm. Extended
RIFLE 8x60mm. Short
BATTLERIFLE 8x60mm. Standard
RIFLE 9x70mm. Standard
RIFLE 9x70mm. Extended
RIFLE 9x70mm. Extended Ergo
RIFLE 9x70mm. Standard Fast Reload
Laser Heatsink. Medium Standard
Laser Heatsink. Medium Improved Heatcapacity
Laser Heatsink. Medium Improved Heatcapacity Mk2
Laser Heatsink. Medium Improved Cooldown
Sniper. Standard
Pistol 9x20mm. Standard
Pistol 9x20mm. Extended
Pistol 9x20mm. Standard
Pistol 9x20mm. Extended
Pistol 12x25mm. Standard Ergo
Pistol 12x25mm. Standard Fast Reload
Jet Assisted Rifle 15mm. Drum Standard
Jet Assisted Rifle 15mm. Drum Large
Jet Assisted Rifle 15mm. Drum Ergo
Grenade 40mm. Frag
Plasma Medium. Canister Standard
Plasma Medium. Canister Extended
Plasma Pistol. Canister Pistol
Plasma Pistol. Canister Extended
Weapons muzzles ?
5,5mm. Flash Hider
5,5mm. Suppressor
5,5mm. Compensator
5,5mm. Muzzle break
8mm. Flash Hider
8mm. Compensator
8mm. Muzzle break
9mm. Flash Hider
9mm. Compensator
9mm. Suppressor
9mm. Muzzle break
12mm. Suppressor
12mm. Flash Hider
12mm. Compensator
12mm. Muzzle break
12mm. Pistol Suppressor
12mm. Pistol Flash Hider
12mm. Pistol Compensator
12mm. Pistol Muzzle break
15mm. Flash Hider
15mm. Compensator
15mm. Muzzle break
12g. Standard Choke
12g. Half Choke
12g. Full Choke
12g. Duckbill
Revolver. Short Barrel
Revolver. Medium Barrel
Revolver. Long Barrel
Laser. Standard Prism
Laser. Focused Prism
Laser. Wide Prism
Plasma. Compensator
Plasma. Choke
Plasma. Volatile Ignitor
Iron Sights
HOLOGRAPHIC SIGHT
REFLEX SIGHT
REFLEX SIGHT MKII
TUBE REDDOT 1,5x
TUBE REDDOT 2x
COMBAT SCOPE 4x
SNIPER SCOPE 10x
DUNE WALKER SNIPER SCOPE 10x
Support Scope
Railgun Scope
MORGUNSON HOLO-SIGHT
PISTOL REFLEX SIGHT
LAT ONESHOT SIGHT
FAF SPEAR SCOPE
Other stuff
Progressive Trigger
Hair Trigger
Laser Sight Flashlight
Flashlight
Vertical Grip
Vertical Grip Advanced
Vertical Grip 45 Degree
Angled Foregrip
Angled Foregrip Advanced
Angled Foregrip With Laser
Bayonet >>> YYEEESSSSSSSSS
Penso che se hai il crossplay attivo te le disattivano. Sarebbe la cosa più sempliceO più probabilmente non le vedrai e vedrai delle cose stranissime che accadono senza un motivo apparente.
Se vuoi provare stasera ci sono
Molto più probabilePenso che se hai il crossplay attivo te le disattivano. Sarebbe la cosa più semplice![]()