Informazioni generali su Quake IV

DaNg3R

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afullo

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newsed :rspecial1:

 

DaNg3R

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:bananarap: QUAKE 4 VA IN GOLD!!! :bananarap:

 

afullo

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newsed :rspecial1:

 

DaNg3R

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La breve review di PC Gamer!

ekko cosa viene estrapolato dalla review che dovrebbe avere pronta PC Gamer su QUAKE IV!

Highs - Loads of action; gruesome visuals; Q3DM17 with Doom 3 graphics
Lows - Uninspired gameplay; Stroggification plot twist goes nowhere; no multiplayer bots.



Bottom line - This old-school shooter suffers from a lack of 21st-century game design.
oserei dire molto positivo :bananarap:

 
N

Neurological

Anchio, soprattutto quello che è scritto su Lows non me ne può fregare una mazza...

Forse ci troveremo davanti ad uno dei giochi più usati per i Mod e giocati on line... togliamo il forse

 

afullo

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comunque per i bot sono pronto a scommettere che Jarad "Tinman" Hansen, quello che ha creato lo Stupid Angry Bot Mod per DooM III (mio campo di allenamento in attesa dell'arrivo della connessione veloce //content.invisioncic.com/a283374/emoticons/tongue.png ), ci farà un pensierino, quindi il problema non ci sarà più //content.invisioncic.com/a283374/emoticons/laugh.png

 

afullo

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Quake IV Multiplayer: i requisiti

A gioco uscito, eccovi i requisiti per il multiplayer di Quake IV:

Requisiti multigiocatore:

- Supportate partite via Internet (TCP/IP) e LAN (TCP/IP).

- Le partite via Internet richiedono una connessione a banda larga e i relativi driver più recenti.

- Le partite via LAN play richiedono una scheda di rete e i relativi driver più recenti.

Se siete interessati ad entrare a far parte di un clan vi rimando a questo topic nel quale si parla dei R!ot, un clan affiliato con DoomItalia specializzato in sparatutto targati ID Software, tra cui appunto DooM III e Quake IV. Vi lascio anche il link al forum di questo clan, nel caso in cui volete contattarli o semplicemente saperne di più. Per ulteriori informazioni potete inoltre rivolgervi al nostro moderatore DaNg3R.

 
N

NoSf3rAtU

CONCEPT ART - Just starting to add stuff -

conceptban6zu.jpg


subject: alternate grunt heads

_project: Quake 4

_developer: Raven Software

_comments : We were going to replace the in-game grunt head with a new one. It didn't happen, but designs were made.



subject: strogg look expansion

_project: Quake 4

_developer: Raven Software

_comments: Strogg makeovers



subject: engines

_project: Quake 4

_developer : Raven Software

_comments: A techy engine block was needed. I stepped up. Some might call me a hero.



 
N

NoSf3rAtU

subject: Fatguy

_project: Quake 4

_developer: Raven Software

_comments: The left-most design was the approved modelsheet, but the way Fatguy appears in-game is quite different.



subject: consoles

_project: Quake 4

_developer: Raven Software

_comments: What's that button do? What's THAT button do?



 
N

NoSf3rAtU

subject: doors

_project: Quake 4

_developer: Raven Software

_comments: They open. Things go through them. They close.



subject: spider head

_project: Quake 4

_developer: Raven Software

_comments: a rework of a walking head that never made it into the game



subject: lifts

_project: Quake 4

_developer: Raven Software

_comments: Lifts go up. Lifts go down.



 
N

NoSf3rAtU

subject : Makron

_project: Quake 4

_developer: Raven Software

_comments: main boss



subject: Sentient

_project: Quake 4

_developer: Raven Software

_comments: would-be boss



subject: Stream Beasts

_project: Quake 4

_developer: Raven Software

_comments: creatures thumbnails for a cancelled level



 
N

NoSf3rAtU

subject: crates

_project: Quake 4

_developer: Raven Software

_comments: So many crates... *shudder*



subject: furniture

_project: Quake 4

_developer: Raven Software

_comments: marines gotta sit on stuff



subject: guns

_project: Quake 4

_developer: Raven Software

_comments: From my cold dead hands!



 
N

NoSf3rAtU

subject: autopsy table / body table

_project: Quake 4

_developer: Raven Software

_comments: flip-top action!



subject : Iron Maiden casket

_project: Quake 4

_developer : Raven Software

_comments: Boo!



subject: vehicles (more to be added)

_project: Quake 4

_developer: Raven Software

_comments: various rolling and flying things





 
N

NoSf3rAtU

subject : accelerator pads

_project: Quake 4

_developer: Raven Software

_comments: accelerator pads for multiplayer



subject: misc. level deco

_project: Quake 4

_developer: Raven Software

_comments: Populate those levels! Popuuuuulaaaaaate theeeeeeeeemmmmm!





 
N

NoSf3rAtU

Quake 4 Multiplayer Information

This thread is meant to help beginners get the most out of Quake 4, mainly the multiplayer aspect. It's an unofficial guide, detailing everything from features to tactics. If theres anything that needs to be added, clarified, or changed, post a thread, and we'll add it.

Most of the content is new, but some information that still pertains from Q3 to Q4.

Table of Contents

-Console

-Config Files

-Chat

-Voice Chat

-Friends List

-Health and Armor

-Weapons

-Gauntlet

-Machinegun

-Shotgun

-Grenade Launcher

-Hyperblaster

-Nailgun

-Rocket Launcher

-Railgun

-Customizing Quake 4

-Colored Names

-Rail Trail

-Crosshair Color

-Crosshair Size

-Mouse Settings

-Field Of View

-Adjusting Brightness

-The Lagometer

-Frames Per Second

-Taking Screenshots

-Recording Demo's

-Punkbuster

-Stats and Scoreboard

-Awards

-Gametypes

-Deathmatch

-Tournament

-Team Deathmatch

-Capture The Flag

-Arena Capture The Flag

-Movement and Trick Jumps

-Strafe Jumping

-Ramp Jumping

-Rocket Jumping

-Wall Climbing

-General Gameplay Tips

-Installing Maps, Skins, and Models

-Installing Mods

-Terms

-Quake 4 Related Links

-Patches, and Official Files

-Quake 4 Sites

Console

The console is a command line type interface, a bit like DOS, its not DOS, its a custom command interface written by id software. The console can be used to change variables of the game or to enter commands. Every single thing that has a value one way or another can be changed through the console. The console contents can be scrolled up and down with the PAGEUP and PAGEDOWN keys. Commands you typed previously can be accessed with CURSOR_UP and CURSOR_DOWN keys.CURSOR_LEFT and CURSOR_RIGHT let you go back along the string you typed and edit wrong bits. The console supports TAB COMPLETION, if you type part of a command then press TAB key the game will fill in the rest of the command. Note: if there is more than 1 possible match, all of the possibilities are displayed. To pull down the console, press "crtl + alt + ~". If you want to make it so you can pull down the console by just pressing ~, put com_allowconsole 1 in your autoexec.cfg, or add +com_allowconsole 1 to your q4 shortcut.

*Config Files

Config files (marked *.cfg) are textfiles that contain settings, scripts and binds for Q4 (see topics on the console, scripts and binding keys for more info). The one config file everyone has is q4config.cfg, located in the baseq4 folder inside your Quake 4 folder, and in every mod folder. The q4config.cfg files contain all the settings and variables for Q4 and/or a particular mod. It is not recommended to edit these files manually, but you can safely look at them using a textfile viewer which supports Unicode Text Files (if you open up the q4config.cfg file in Notepad you'll notice all carriage returns have disappeared. I recommend to use WordPad instead).

q4config.cfg- The file that contains all of your quake4 settings.

autoexec.cfg- This file is not created by Q4, you can make it yourself. What it does is automatically loads any settings located in this file when q4 starts up.

Configs can be saved and loaded at any time. When in the game, pull down the console and type 'writeconfig anynamehere.cfg'. This command creates a config file out of your current settings, and saves it as 'anynamehere.cfg'. To load a config, type 'exec anynamehere.cfg'. This is useful if multiple people play your game and have different control settings, or if you want different configs for multiplayer and singleplayer. If you have different graphics settings per config, you might have to type vid_restart in the console after exec'ing your config.

*Chat

say

sayteam

'say' chats to everybody, and 'sayteam' chats to only your team. You can bind chat macros via the console and your config. For example, typing bind q "sayteam 'RALLY AT THE RED ARMOR'" will tell your team to "RALLY AT THE RED ARMOR" every time you hit the "q" key.

*Voice chat

In addition to the standard text chat, Quake 4 also includes a voice communication system. You can mute and unmute players by hitting escape, clicking 'Players', and clicking 'Mute Player' from the menu. To disable it, type s_voiceChat "0" in the console.

*Friends List

If you have a few buddies who you frequently frag with, you can add them to your friends list to easily find what server they're on, and join them at the push of a button. To add a player to your friends list, you must be on the same server as them. Press escape, click 'Players', and click 'Add Friend' on the menu.

*Health and Armor

There are 3 types of armor. Large (red) = 100, Small (yellow) = 50, and armor shards = 5. Armor always absorbs 2/3 of the damage you take. If you don't have enough armor, the rest of the damage will go to your health.

*Weapons

If you are familiar with Quake 3's weapons, Quake 4 will make you feel right at home. Basically all of Quake 3's weapons return with the addition of the nailgun. The damage, rate of fire, and speed from Quake 3's arsenal remains exactly the same. Some weapons can also be fired through teleporters. Note that the Blaster is not available in multiplayer, and the Gauntlet is not available in singleplayer. Weapon modifications are also not available in multiplayer.

Gauntlet

A last resort weapon, or a way to humiliate your opponent. A saw that can only be used when you're up close and personal.

Machinegun

mg9au.jpg


Your starting weapon. This is best used to finish your opponent off. It also has a semi automatic zoom function that deals a little bit more damage. In tourney/DM the machinegun deals 7 damage a bullet, and 10 when zoomed. In teamplay modes it does 5 damage a bullet, and 7 when zoomed.

Shotgun

sg7db.jpg


The best weapon in close combat. The more range, the larger the spread of the bullets.

Grenade Launcher

gl2kp.jpg


Used to spam hallways, and root out opponents. Excellent if you are being chased and are running away in tight hallways. Grenades can be bounced off acceleration pads, and bounce pads, making them a bit more effective than in past quakes. A direct hit with a grenade will result in 100 damage.

Hyperblaster

hb9ni.jpg


Much like the q3 plasmagun. The best strategy is to aim for direct hits. Also can be used to blanket an area fairly quickly. 1 hyberblaster hit does 14 damage.

Nailgun

ng9wg.jpg


A rapid fire weapon, with a slight spin up time. Since this weapon deals a large amount of splash damage, and has a slower rate of fire, a good strategy is to aim at your opponents feet and kill them with the splash damage. A direct nail will deal 30 damage.

Rocket Launcher

rl6xw.jpg


Rockets are excellent in medium, to close range. The best strategy is to aim at the feet and kill your opponent with splash damage. If you're trying to avoid rockets, keep your feet off the ground. 1 direct rocket does 100 damage.

Lightning gun

lg4xt.jpg


Used in medium to close combat, this weapon has a limited range, and deals a stream of damage. If you can hold it on your opponent, you're golden. The best strategy to avoid it is to make jerky movements from side to side, and try to get behind corners and other obstacles.

Railgun

rg1ed.jpg


An instant hit weapon with a zoom function. Best used in long, to medium range. Its long recharge time makes it ineffective in close combat compared to some other weapons. Note that this weapon makes a slight buzzing sound, and can give your position away. The best way to avoid rails is to make unpredictable strafing patterns, and to stay out of the air. If your opponent has the rail, keep off bounce pads. 1 rail inflicts 100 damage.

Dark Matter Gun

am4zd.jpg


Q4's super weapon. Fires slow balls of energy that have a large splash damage radius on impact. Best used to fire into a group of unsuspecting opponents. Fires too slow for long range, and the splash damage is too large for close range.

Continua...

 
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