http://www.siliconera.com/2012/01/19/kid-icarus-uprising-lets-you-gamble-with-higher-difficulty-for-better-weapons/Io sono rimasto un pò interdetto da questo...
:/
Prima immagine in mezzo al testo.
Non sembra male.
Cosa non ti convince?
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http://www.siliconera.com/2012/01/19/kid-icarus-uprising-lets-you-gamble-with-higher-difficulty-for-better-weapons/Io sono rimasto un pò interdetto da questo...
:/
Ah il carro è quello, meno male, mi aspettavo qualcosa alla Starfox //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif La prima news però l'avrei accostata a Metroid, non a Kid Icarus //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifhttp://www.siliconera.com/2012/01/19/kid-icarus-uprising-lets-you-gamble-with-higher-difficulty-for-better-weapons/Prima immagine in mezzo al testo.
Non sembra male.
Cosa non ti convince?
Ahahah, mitico //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif- There’s a moment in the game in which Pit finds an item from the first Kid Icarus and Palutena says that it’s less pixelated than she remembers
Quante informazioni, ne ho lette solo alcune, tutto sembra far ben sperare.General Gameplay Info
- Ground locations include a medieval castle and an interstellar space-pirate vessel
- Fight with projectile attacks
- Can hide behind pillars/rubble
- Close-range melee combos
- Dash attacks
- Can take your time to explore in these sections
- Lots of hidden treasures
- Secret life-restoring hot springs
- “levels are frenetically paced and full of surprises”
- Sakurai calls this “escalating the situation”; piling action on top of action to keep players off balance and engaged
- Vehicle example: Exo Tank
- Grinding gameplay made possible by Palutena’s magical rails
NPC's and Dialogue
- There are times in which NPCs appear abruptly to fight by your side
- Recurring villains like Dark Pit appear from time to time
- Constant stream of dialogue to give players a better idea of what’s going on
- Dialogue is usually between Pit and Palutena or Palutena and the villain at the moment
- Dialogue “works like a charm” because of “clever writing and strong performances”
- “necessary plot explanations and strategy tips are buried deep within a stream of smart, self-aware banter”
- There’s a moment in the game in which Pit finds an item from the first Kid Icarus and Palutena says that it’s less pixelated than she remembers
- A comrade-in-arms will express shock that Pit would be so reckless as to open treasure chests left in plain sight without suspecting a trap
- “strong characters and a rollicking plot without ever pulling players out of the action to watch a non-interactive event scene or read a screen full of text”
- Palutena will show cute artwork and screenshots from the original Kid Icarus (reminding Pit of how enemies used to look) on the touch screen, though “the game rarely gives you a chance to peel your eyes away from the action unfolding above”
Length and Replayability
- At least 8 chapters; Nintendo Power reached this point and said there was “no end in sight”, hinting that there are many chapters
- Uprising isn’t the type of game you play once and then put on the shelf
- Can replay levels to gather hearts and open treasure chests
- Sakurai hinted at high-level challenges: “We’ve added a certain unique system to address the original game’s reputation for being quite challenging.”
- “more weapons than anyone could realistically hope to use in a single trip through the game”
Weapons
- Massive arsenal in the game
- Unique, legendary, superpowered weapons
- Nine weapon categories
- “when you switch to a new weapon category, it almost feels like you’re playing an entirely different game”
- Individual weapons, some with very different properties in each category
--- Burst Blade unleashes a flurry of short-range bullets that are great for clearing a room
--- Viper Blade sends out smaller, longer-ranged bullets that poison their targets
--- Samurai Blade is weaker at long range, but has a fast and deadly melee combo
--- Royal Blade is slightly weaker on offense, can send unleash a deadly blast attack to cover your escape when you dash backwards to evade an enemy
- Obtain 1-2 random weapons from treasure chests
Weapon Shopping and Upgrading
- Collect hearts and use them to purchase weapons from a random assortment at Arm’s Altar
- Access the Arm’s Alter between levels
- There is a practice range at Arm’s Alter
- Random assortment of special abilities for each iteration of a weapon
- Examples of the above: One random Royal Blade may have a small defensive boost, an extra bullet on each side-dash attack, and a chance to paralyze foes; another Royal Blade may feature a speed boost, enhanced long-ranged shots, and an improved combo attack
- Practically an infinite amount of randomly generated weapon variations
- Pass a “seed” of a good weapon you find through StreetPass; let your friends buy it in their own games
Magical Powers
- Pit can find magical powers that may be equipped between levels
- Powers include summoning a meteor shower or firing a massive laser beam (offensive)
- Defensive powers include a high-jump or the ability to recover some health
- Powers take up space on Pit’s power grid
- Find powers in high and low-level versions
- Bring only as many powers into combat as you add to the grid
- Use a power only a certain amount of times in each level
Other Collectible Items
Quote:
- Pit can pick up single-use items in addition to weapons
- Examples of the above: A centurion that follows Pit around firing arrows at foes, a shield that protects Pit’s flank from enemy attacks
AR Cards
- AR Cards were originally intended to be the Kid Icarus equivalent of Smash Bros.’s trophies
- Nintendo hasn’t said how the cards will be distributed
- Gather cards to unlock more more content in the game (nothing that can’t be unlocked through standard play)
Multiplayer Deathmatch
- When a player is killed and then reborn, his team loses some energy from a communal bar
- When the bar hits zero, the last character to fall is reborn as an angel (Pit or Dark Pit)
- Enemy team then gets a new goal: hunt down the enemy angel to win the game
- Other two teammates become immortal, giving them a good opportunity to even the odds by emptying the enemy team’s bar
Ricorda bene. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifAhahah, mitico //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
ottima notizia!!! D1 sicuro per quanto mi riguarda..23 Marzo in Europa e conterrà quell'aggeggio per poggiare la console //content.invisioncic.com/a283374/emoticons/Gab3.gif
Quasi sicuramente anche io //content.invisioncic.com/a283374/emoticons/Gab3.gifottima notizia!!! D1 sicuro per quanto mi riguarda..
Day One23 Marzo in Europa e conterrà quell'aggeggio per poggiare la console //content.invisioncic.com/a283374/emoticons/Gab3.gif
Ed aprile no? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifbrava nintendo, ora speriamo piazzino almeno un altro titolo per maggio-giugno.
GiustoEd aprile no? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif