Nintendo Kid Icarus: Uprising

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- There’s a moment in the game in which Pit finds an item from the first Kid Icarus and Palutena says that it’s less pixelated than she remembers
Ahahah, mitico //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
General Gameplay Info
- Ground locations include a medieval castle and an interstellar space-pirate vessel

- Fight with projectile attacks

- Can hide behind pillars/rubble

- Close-range melee combos

- Dash attacks

- Can take your time to explore in these sections

- Lots of hidden treasures

- Secret life-restoring hot springs

- “levels are frenetically paced and full of surprises”

- Sakurai calls this “escalating the situation”; piling action on top of action to keep players off balance and engaged

- Vehicle example: Exo Tank

- Grinding gameplay made possible by Palutena’s magical rails

NPC's and Dialogue

- There are times in which NPCs appear abruptly to fight by your side

- Recurring villains like Dark Pit appear from time to time

- Constant stream of dialogue to give players a better idea of what’s going on

- Dialogue is usually between Pit and Palutena or Palutena and the villain at the moment

- Dialogue “works like a charm” because of “clever writing and strong performances”

- “necessary plot explanations and strategy tips are buried deep within a stream of smart, self-aware banter”

- There’s a moment in the game in which Pit finds an item from the first Kid Icarus and Palutena says that it’s less pixelated than she remembers

- A comrade-in-arms will express shock that Pit would be so reckless as to open treasure chests left in plain sight without suspecting a trap

- “strong characters and a rollicking plot without ever pulling players out of the action to watch a non-interactive event scene or read a screen full of text”

- Palutena will show cute artwork and screenshots from the original Kid Icarus (reminding Pit of how enemies used to look) on the touch screen, though “the game rarely gives you a chance to peel your eyes away from the action unfolding above”

Length and Replayability

- At least 8 chapters; Nintendo Power reached this point and said there was “no end in sight”, hinting that there are many chapters

- Uprising isn’t the type of game you play once and then put on the shelf

- Can replay levels to gather hearts and open treasure chests

- Sakurai hinted at high-level challenges: “We’ve added a certain unique system to address the original game’s reputation for being quite challenging.”

- “more weapons than anyone could realistically hope to use in a single trip through the game”

Weapons

- Massive arsenal in the game

- Unique, legendary, superpowered weapons

- Nine weapon categories

- “when you switch to a new weapon category, it almost feels like you’re playing an entirely different game”

- Individual weapons, some with very different properties in each category

--- Burst Blade unleashes a flurry of short-range bullets that are great for clearing a room

--- Viper Blade sends out smaller, longer-ranged bullets that poison their targets

--- Samurai Blade is weaker at long range, but has a fast and deadly melee combo

--- Royal Blade is slightly weaker on offense, can send unleash a deadly blast attack to cover your escape when you dash backwards to evade an enemy

- Obtain 1-2 random weapons from treasure chests

Weapon Shopping and Upgrading

- Collect hearts and use them to purchase weapons from a random assortment at Arm’s Altar

- Access the Arm’s Alter between levels

- There is a practice range at Arm’s Alter

- Random assortment of special abilities for each iteration of a weapon

- Examples of the above: One random Royal Blade may have a small defensive boost, an extra bullet on each side-dash attack, and a chance to paralyze foes; another Royal Blade may feature a speed boost, enhanced long-ranged shots, and an improved combo attack

- Practically an infinite amount of randomly generated weapon variations

- Pass a “seed” of a good weapon you find through StreetPass; let your friends buy it in their own games

Magical Powers

- Pit can find magical powers that may be equipped between levels

- Powers include summoning a meteor shower or firing a massive laser beam (offensive)

- Defensive powers include a high-jump or the ability to recover some health

- Powers take up space on Pit’s power grid

- Find powers in high and low-level versions

- Bring only as many powers into combat as you add to the grid

- Use a power only a certain amount of times in each level

Other Collectible Items

Quote:

- Pit can pick up single-use items in addition to weapons

- Examples of the above: A centurion that follows Pit around firing arrows at foes, a shield that protects Pit’s flank from enemy attacks

AR Cards

- AR Cards were originally intended to be the Kid Icarus equivalent of Smash Bros.’s trophies

- Nintendo hasn’t said how the cards will be distributed

- Gather cards to unlock more more content in the game (nothing that can’t be unlocked through standard play)

Multiplayer Deathmatch

- When a player is killed and then reborn, his team loses some energy from a communal bar

- When the bar hits zero, the last character to fall is reborn as an angel (Pit or Dark Pit)

- Enemy team then gets a new goal: hunt down the enemy angel to win the game

- Other two teammates become immortal, giving them a good opportunity to even the odds by emptying the enemy team’s bar
Quante informazioni, ne ho lette solo alcune, tutto sembra far ben sperare.

Ahahah, mitico //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Ricorda bene. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
tutte ottime notizie

rimango dubbioso sul fattore longevità sia per il multiplayer che non mi sembra sta gran cosa sia per la durata effettiva del sp e questa non lo sapremo fino all'uscita //content.invisioncic.com/a283374/emoticons/sisi.gif

spero pure in una demo per provare in prima persona i controlli //content.invisioncic.com/a283374/emoticons/sisi.gif

 
- Practically an infinite amount of randomly generated weapon variations

:hype:

Tantissime info, ne ho letta solo qualcuna per il piacere della scoperta in-game. Comunque promette benissimo.

 
23 Marzo in Europa e conterrà quell'aggeggio per poggiare la console //content.invisioncic.com/a283374/emoticons/Gab3.gif

 
Ottimo //content.invisioncic.com/a283374/emoticons/laugh.png

Edit: Ma marzo non si stà un po' troppo popolando come uscite? :rickds:

 
brava nintendo, ora speriamo piazzino almeno un altro titolo per maggio-giugno.

 
brava nintendo, ora speriamo piazzino almeno un altro titolo per maggio-giugno.
Ed aprile no? //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
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