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Kingdom Hearts recently hit its 20-year milestone, but more importantly, Square Enix debuted Kingdom Hearts IV. The reveal trailer showcased a more realistic-looking Sora in a much different world, ushering the series into a new era. We couldn't think of a better time to sit down with director Tetsuya Nomura and discuss the series' evolution. He also dropped some hints about what to expect for Kingdom Hearts IV.
Another area where we saw Kingdom Hearts' popularity surge was seeing Sora in Super Smash Bros. Ultimate. Can you talk about your feelings on having Sora involved?
Obviously, I was very happy that we were able to have Sora make an appearance in Smash Bros. Ultimate. Most of the feedback when Sora was [announced] for Smash Bros. Ultimate was, 'I can't believe Disney okayed for him to be in this game.' Behind the scenes, I was actually the one being very picky about his appearance in Smash Bros. Disney was the one that was like, 'Go ahead! This is a great opportunity.' I thought it would be tough to pull off because it might clash with the established lore in Kingdom Hearts and the Disney worlds, so it was an opportunity I had to consider very carefully. After seeing how happy everybody was in welcoming Sora to Smash Bros., I feel like the end result was really great.
We saw Donald and Goofy in the Kingdom Hearts IV reveal, but one question a lot of fans have is how much will Disney still be integral to the series?
With regards to Kingdom Hearts IV, players are definitely going to see a few Disney worlds in there. I just want to mention that they don't need to worry so much about this aspect of the game. It might feel slightly different from previous Kingdom Hearts titles, but once players have had a chance to play the game, I'm sure they'll be relieved to find that it is definitely a Kingdom Hearts title. It's the game series that they've come to know and love.
As far as the graphic qualities ... since with each new title, the specs have been really increasing and there's so much more we can do in terms of graphics, it kind of limits the number of worlds that we can create in a sense. At this time we're considering how to approach that, but there will be Disney worlds in Kingdom Hearts IV.
When did you start working on ideas and planning for Kingdom Hearts IV, and what things did you know you wanted to incorporate early on?
Whenever I'm working on a title, I'm already thinking about what I want to incorporate in the next one. For example, with Kingdom Hearts IV, I had already started thinking about what I wanted to do with it while making Kingdom Hearts III. This is more in terms of characters, worlds, or gameplay systems I want to implement. Every time it's the same process; I'm constantly thinking of what to improve or change in the next title.
For example, in Kingdom Hearts II we introduced the reaction command system. I felt like fans didn't take to it well, and it wasn't that popular. So in Kingdom Hearts III, we took that system out, but then fans said, 'Why'd you take it out?' So now we're considering bringing it back in Kingdom Hearts IV. The challenge is with the action gameplay. It's hard to execute the satisfying action moves when the footing isn't very secure. That's something we're working on and hoping we can realize as an aspect of gameplay in Kingdom Hearts IV.
Will we be spending a lot of time in Quadratum? Does having a more realistic setting give you bigger opportunities to try new things with the gameplay?
I think it will be a pretty good amount of time since it is set as the initial base within the game. You spend time there and then go to different worlds and then go back there. Because the graphics are more realistic this time around, I feel like there's more of a realistic daily life aspect to Sora's life. You can see him go in and out of his room and spend time there. I feel like players will get to see more of the day-to-day routines he goes through.
As far as worlds go, in the past, we've featured a lot of Disney worlds and among those, the most realistic one was probably Pirates of the Caribbean. This time around we're spending some time in the actual real world. This was a challenge we had for ourselves – just to see how realistic can we make this, and that's something that we're working on right now. For now, we can't really dive into any further details than that.
Fans have been very concerned about the lack of Final Fantasy characters in newer entries. Do you still want to dial down on the amount of them in the series, or is Kingdom Hearts IV a chance to bring in more cameos?
I understand there weren't that many Final Fantasy characters in Kingdom Hearts III. One thing I want to clear up is that a lot of fans are saying that Kingdom Hearts is this collaboration between Disney characters and Final Fantasy characters. But I really feel like that's not the basic concept of Kingdom Hearts; that's not exactly what Kingdom Hearts is.
When we released the first title, we had only a few original Kingdom Hearts characters. When they were interacting with really well-known, beloved Disney characters, I felt nobody really knew these new characters, so it was harder for them to stand their ground just yet. And so, we had a lot of Final Fantasy characters involved to lend a hand for everyone to get to know these [original Kingdom Hearts] characters better.
Now, there are so many original characters from Kingdom Hearts that are so well-loved, and people want to see more of those characters. With Kingdom Hearts III, since we did have so many original Kingdom Hearts characters, it was hard to find room for including more Final Fantasy characters. We're trying to find a good balance for that. I know that some fans were concerned about that and weren't too happy and wanted to see more Final Fantasy characters. That's something we definitely are thinking about. But just with the sheer number of original characters that we have now, it's hard to say what the exact balance is going to be and how it will play out in Kingdom Hearts IV. We can't really give you a firm reply on this just yet.