PS4 Knack

  • Autore discussione Autore discussione Hell
  • Data d'inizio Data d'inizio
ps4 retail
Pubblicità
Lo hanno cambiato or ora :patpat:Certo che quel viola fa proprio schifo :fear2:
E' sempre stato così, non puoi dimostrare il contrario :morristend:

//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Dillo a Silver... //content.invisioncic.com/a283374/emoticons/smile2.png

 
Shuhei Yoshida has told us that he’d hate to see PS4 become home to a slew of shooters and action-adventure titles. Indeed, Sony’s president of worldwide studios revealed that Knack was deliberately chosen as the first PS4 title to be revealed at PlayStation Meeting to show that PS4 will offer a broad range of experiences.

Some questioned why Knack, of all the PS4 titles shown for the first time at PlayStation Meeting, was the first in line. We asked Yoshida whether it was a gesture of gratitude to PS4 system architect Mark Cerny, who is also heading up development on Knack. Yoshida replied: “Yeah, I am very proud that that happened. Some people questioned: ‘the first game to show on PS4 – is it Knack?!’ [laughs]”

“It was pretty intentional,” he continued. “Mark’s idea was like ‘what about [a] Crash Bandicoot for PS4?’ when he suggested the concept of Knack. We were like yeah we hate to see all the PS4 games being FPS or action-adventure or very photorealistic, you know big-budget blockbuster games. And you know people like these games but these are not the only kinds of games that people can have fun with.”

While we later saw rather more technically impressive titles like Drive Club and Killzone at PlayStation Meeting, Yoshida was keen to emphasise that power is not the only thing PS4 can offer.

“Yeah, so almost the biggest message that we wanted to send in preparing for the event as well as in designing PS4 was…we at Sony and we at Sony Computer Entertainment, it’s just natural for us to enhance the core technology and performance of the hardware, but it’s not the hardware that is the biggest focus.”

“When you look at the five key principles behind designing PS4, none of them are hardware related, actually. It’s all about how people us and experience, enjoy games, realised by the system software features and network functions.”

http://www.edge-online.com/news/shuhei-yoshida-doesnt-just-want-shooters-on-ps4-and-thats-why-knack-was-revealed-first/

 
All'inizio questo gioco non mi aveva detto nulla. Poi mi sono rivisto bene il trailer d'annuncio e ora ne sono innamorato:mah:

 
Pure a me piace un casino //content.invisioncic.com/a283374/emoticons/Predicatore.gif

Il D1 non è un'ipotesi poi così lontana :mah:

 
Ultima modifica da un moderatore:
News e screens nel nuovo numero di Game Informer //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
http://gamingeverything.com/47185/a-few-new-knack-details/

Story
- One scientist created main character Knack

- Goblins and humans have lived alongside each other peacefully

- However, the Goblins have been living in rugged rural areas

- Goblins obtain advanced military vehicles including planes and tanks

- Team is asked to find out how they obtained the tech and eliminate the thread

- Team consists of some humans as well as Knack

Gameplay

- At the beginning of the game, Knack is simply a small robot

- Knack can grow larger by joining together with small crystal-like objects

- Up to 5,000 shards can be “added” to Knack

- Can grow 30 feet tall

- Invisible force holds the objects together

- This additionally lets Knack become small and dodge different security systems such as moving lasers

- Collect “sunstones” to unlock moves

- Can unlock a shockwave melee atack that is used heavily in combat

- Mix of platforming and fighting against dozens of enemy types
 
- Knack can grow larger by joining together with small crystal-like objects- Up to 5,000 shards can be “added” to Knack

- Can grow 30 feet tall
:ooo:

- Mix of platforming and fighting against dozens of enemy types
Ottima notizia questa :ivan:

 
All'inizio Knack mi interessava ben poco, però direi che adesso si sta rivelando un gioco abbastanza interessante. :unsisi:

 
Sempre più convinto di Knack //content.invisioncic.com/a283374/emoticons/sisi.gif

Japan Studio

 
Ultima modifica da un moderatore:
ma è una nuova ip quindi gioco di ***** (cit.) //content.invisioncic.com/a283374/emoticons/smile2.png

 
ma è una nuova ip quindi gioco di ***** (cit.) //content.invisioncic.com/a283374/emoticons/smile2.png
Citazione di? //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
Anche a me all'inizio diceva poco,ma adesso sono molto interessato al titolo che mi sta facendo vacillare nel prendere la PS4 al D1 //content.invisioncic.com/a283374/emoticons/fyebr8.gif

 
ma è una nuova ip quindi gioco di ***** (cit.) //content.invisioncic.com/a283374/emoticons/smile2.png
Con queste cazzó di citazioni avete rotto la menghia //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif (cit)

 
Io lo amo dal primo giorno che l'ho visto. Un gioco spensierato pensato per sfruttare la potenza della console. Lo prenderò senz'altro.

 
Pubblicità
Pubblicità
Indietro
Top