LawBreakers | F2P fino al 14 Settembre | RIP |

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The_Train

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Scheda del gioco

Genere: Azione
Sviluppatore: Boss Key Productions
Editore: Nexon America
Data di rilascio: Summer 2016
Caratteristiche (Steam): Multigiocatore, Achievement di Steam, Carte collezionabili di Steam, In-App Purchases

Riguardo questo gioco:

Beat gravity into submission in LawBreakers, an exhilarating new first-person shooter where even the laws of physics can be shattered, creating unprecedented gravity-based combat, resulting in an ever-evolving and bloody arena. Master a cast of anti-heroes to conduct a savage symphony of vertical role-based combat across a rebuilt American landscape in this mature multiplayer FPS from industry veteran Cliff Bleszinski and Boss Key Productions. A Cast Of Killers: Revel in unparalleled vertical violence by mastering the skills of an array of diverse anti-heroes, ranging from Cronos, a murderer who survived electrocution on death row to Axel, a federal agent with a tattered past fighting for justice. Whether you kill for the nobility of the “Law,” or are out for blood as a “Breaker,” these symmetrical roles satisfy any appetite in an arena where the most skilled player and team will rise. Threats From Every Angle: Experience visceral gameplay that is a cut above the competitive FPS genre; with variable gravity effects, unique role based movement systems and gravity manipulating abilities, making combat truly three dimensional. Become a gravity surfing killer and annihilate your enemies with grappling blades, reverse blind firing, time dilation, jetpacks and much more. Modes that Matter: Fight to the death in intense game modes that elevate the Arena Shooter genre to all new levels. LawBreakers’ signature brand of gravity induced chaos combined with innovative takes on multiplayer game modes offers a truly unique and highly competitive experience. A World Reimagined: Experience a futuristic America, years after a global seismic event known as “The Shattering” forever changed the landscape and even gravity itself. Become immersed into a raging conflict between Law and Breakers across iconic locations including the boiling oceans of Santa Monica, a gravity ravaged Grand Canyon and nearly unrecognizable Mount Rushmore.

Requisiti di sistema:

WINDOWS

Minimi:
Sistema operativo: Windows 7, Windows 8.1, Windows 10 (64-bit versions only) Processore: Intel Core 2 Duo E6600 Memoria: 4 GB RAM Scheda video: Nvidia 460 (1GB) DirectX: Version 11 Rete: Connessione Internet a banda larga Storage: 12 GB available space Additional Notes: Minimum specs listed are based on pre-alpha game build and subject to change.
Consigliati:
Sistema operativo: Windows 7, Windows 8.1, Windows 10 (64-bit versions only) Processore: Intel Core i7 -4790 Memoria: 16 GB RAM Scheda video: Nvidia GTX 970 DirectX: Version 11 Rete: Connessione Internet a banda larga Storage: 12 GB available space Additional Notes: Recommended specs optimized for 90FPS. With a high end card like a Nvidia GTX 980 Ti the game should run at 144hz.

Video:





 
Ultima modifica da un moderatore:
Vediamo che combina, personalmente non ho mai capito quanto ci fosse di suo nei vecchi Unreal, quindi non so quanta fiducia dargli.

 
Ma che, è tornata la moda degli FPS prodotti a nastro?

 
Ma che, è tornata la moda degli FPS prodotti a nastro?
gli fps li stanno spammando da mille secoli. gli fps arena sono morti.

vedremo che succederà con ut.

c'è materiale di sta cosa?

scommettiamo che esce una *****?

 
Speriamo sia di buona qualità e che il modello f2p non sia invadente.

Gli FPS arena son sempre i benvenuti per quanto mi riguarda //content.invisioncic.com/a283374/emoticons/sisi.gif

 
mmmhhh... già la parolina F2P non mi garba, poi ammetto di non essere un grande fan di CliffB, nonostante abbia apprezzato il primo gears.

riguardo unreal non so quanto ci abbia lavorato dietro quindi non mi esprimo, anche se sono amante dei primi due in single player. i tournament non li ho mai seguiti

 
Ultima modifica da un moderatore:
Speriamo sia di buona qualità e che il modello f2p non sia invadente.Gli FPS arena son sempre i benvenuti per quanto mi riguarda //content.invisioncic.com/a283374/emoticons/sisi.gif
Exaq67U.jpg


 
Greetings!

Cliff Bleszinski here, founder and CEO of BKP. I wanted to drop y'all a line and keep you updated with what we've got going on right now at our cozy studio. (For once I'm typing more than 140 characters.)

Right now we're up to 12 hires, which is still pretty small, but to be honest I'm attempting to facilitate a very family like vibe when it comes to the company's culture. People are honest but kind and straightforward. Company culture comes from the very top, and I'm attempting to be a CEO who does what he says he's going to do. We're targeting at least six more active candidates as I type this. If you grow too fast, you crumble under your own weight. People need to learn how to work together, especially considering that I'm recruiting from a variety of studios. I've always said that development teams are like rock bands, you play your garage first and build up to the Staples Center over time!

Figuring out which positions to fill when you're starting from scratch is an art form. For example, if your guns are hardly even prototyped, do you need a particle FX artist? (FX artists are like technical animators or UI specialists, they're hard to find, so if you're one, you should ask for a raise...or apply at BKP!) We've had a lot of great talent reach out to us via bosskey.com, as much as I'm impressed with some of the more experienced folks it's the folks that are fresh to the industry that excite me the most.

It's funny, looking at level design candidates, I can almost tell which ones I'm going to want to consider seriously by the thumbnails of their work and the design of their website. Clean Arena Shooter map lineage goes a long way, finding the spatial balance between tight corridors and open arena areas is an art form, be it in UT, Quake, TF2, or CS:GO. It's almost like I'm picking the "Ownage" back from the UT days, only this time we're offering full time employment!

After making console focused games for so long I can't describe how nice it feels to get back into a keyboard and mouse state of mind. The possibilities for aiming and movement are boiling out of my head, imagine what happens when someone plays with mobility in a PC FPS when they're inspired by 16 bit platformers, strafe jumping, and Tribes Skiiing, not to mention the possibilities with weapons!

For those of you who have been asking for BKP T shirts (flattered, we haven't even made a game yet!) we're working on getting an online shop together, so stay tuned for updates there.

One final thought. Although I'm fortunate enough to have made games for over 20 years and I had a good track record I truly feel like I'm starting over. From scratch. I need to re-earn the trust of as many gamers out there now that it's my baby, my studio, and my vision. I want Project: BlueStreak to be my baby that grows into the company's teenager that flourishes into the community's adult.

That's about all for now. Our COO, Arjan Brussee, has arrived in Raleigh and has proceeded to kick butt and take names. Time to roll up the sleeves and unlock some fun.

-Clifford

 
Sembra overwatch a tema unreal //content.invisioncic.com/a283374/emoticons/smile.png

 
Io di Unreal ci vedo poco. I movimenti sono abbastanza lenti e pure le animazioni per la ricarica //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif È un ibrido tra Team Fortress e un moba come lo è Overwatch.

 
Io di Unreal ci vedo poco. I movimenti sono abbastanza lenti e pure le animazioni per la ricarica //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif È un ibrido tra Team Fortress e un moba come lo è Overwatch.
Ha preso spunto da cod principalmente //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Avevo ricevuto la notifica di partecipare alla precedente alpha e un altra per fornire feedback senza neanche aver ricevuto una key :morristend:

NEW GAME MODE! PLAY TURF WAR IN THIS WEEK’S ALPHA TEST!NEW TURF WAR GAME MODE: PLAY THIS FRIDAY AND SATURDAY!

Turf War

Friday July 22nd 6PM - 9PM PDT

Saturday July 23rd 9AM - 12PM PDT

The Law and the Breakers are ready to throw down this Friday and Saturday as Turf War becomes part of the next Alpha Test. Join the fight and see if you have what it takes to hold onto your turf. Turf War will be the exclusive game mode for this weekend’s test!

Thousands of players came to check out the new Promenade map earlier this month and we’re excited to follow it up with the release of our new mode, Turf War! This game mode pits the Law against the Breakers in a frantic race to capture zones across the map, lock them down, and score a point to gain the upper-hand. The first team to capture 13 zones wins the match!

in questa invece era allegata la chiave :sasa: sto fine settimana lo provo

 
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