UFFICIALE PC LEGO Worlds | Minecraft, ma coi Lego... il sogno bagnato di molti | Disponibile su Steam |

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tanta roba //content.invisioncic.com/a283374/emoticons/Predicatore.gif

 
Spero che aggiornino il prima possibile il pezzi disponibili. Querlli che ci osno fanno fare tante cose ma gli altri servono.

Basta provare LEGO Digital Designer per capire quato sia fondamentale che mettano tutti i pezzi disponibili nella realtà.

 
Ultima modifica da un moderatore:
Mi mancano solo lo shiacciasassi, la bici e la moto per avere tutti i veicoli della beta.:morris82:

 
Ispirandomi ai set Lego 6276 e 6277 sto tirando su una bel forte.:kappe:

 
Ho visto ora gli screen di qualche post fa,molto belli //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Appena finisco la sessione d'esame, compro Lego Worlds e tiro fuori le istruzioni dei miei Lego per ricrearle virtualmente e posterò gli screen //content.invisioncic.com/a283374/emoticons/Gab3.gif
da acquirente dell'EA vi consiglio di aspettare, vi durerebbe davvero poco al momento, fidatevi non fatevi prendere dall'hype come me...

 
Appena finisco la sessione d'esame, compro Lego Worlds e tiro fuori le istruzioni dei miei Lego per ricrearle virtualmente e posterò gli screen //content.invisioncic.com/a283374/emoticons/Gab3.gif
Dajeee!//content.invisioncic.com/a283374/emoticons/Predicatore.gif

Il mio progetto fortezza va avanti, ho fatto un po di terraformazione per ricreare le classiche basi lego degli anni 90.//content.invisioncic.com/a283374/emoticons/bzv7yXY.png

da acquirente dell'EA vi consiglio di aspettare, vi durerebbe davvero poco al momento, fidatevi non fatevi prendere dall'hype come me...
Quante ora ha fatto?

Io sto intorno alle 8.//content.invisioncic.com/a283374/emoticons/sisi.gif

 
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Announcement: Content Update 1 Plans

16 giugno - ttcrose

Hi everyone!

We'd like to share with you some of the details of the first main update for LEGO Worlds.

The major new feature we’re excited to share lets you take your adventures underground…


…so look for an opening and explore the naturally occurring cave networks looking for more treasures and dangers.

Next, we are adding some fun new characters, creatures, vehicles and props ready to discover in your worlds, though it’s up to you to find them!

We'll also be introducing several Community-requested changes based on the mammoth Feedback thread found on the main discussions page, including;

* Windowed mode.

* Quit to Windows in game.

* Interior props.

* Y-Axis invert for camera look.

Additionally, we hope to resolve several technical issues;

* 32Bit OS random crashes.

* Overall Performance Issues.

* Dual Monitor Launch issues.

* Unable to launch with Parental Controls active on any setting.

Don’t worry if this update doesn't take care of every problem you have with the game – it doesn't mean it’s not important. We read all the comments and are making plans to resolve issues in a balanced way as well as improving the core systems and developing new ones, but this all takes time. We hope to share more details of where things are up to, and we know you’ll be letting us know what you want to know, you know?

Please also note, that in order to better support backwards compatibility moving forwards and further reduce the risk of requiring worlds to be wiped we have made tweaks to save games. This may result in slightly longer than usual load times when re-entering existing worlds for the first time after updating.

Our first title update should drop at the end of June.

Many have asked what our schedule is planned to be over the course of development. Our intentions are to roll out at least one large content update every month, and will look to address bugs on a rolling timeframe as they are needed.

We want to thank you all for your support with LEGO Worlds during it's first few weeks, and we have been overjoyed with the outpouring of positive feedback we've received from the community.

Many Thanks,

TT GAMES

http://steamcommunity.com/app/332310

 
Già una content patch, ottimo. Spero mantengano questa frequenza //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Ma.... Ma no.... Me lo ero perso!!!

Sto gioco è stupendo :tragic: MIO ASSOLUTAMENTE!!!

Ma non ha l'italiano?

 
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Ma.... Ma no.... Me lo ero perso!!!Sto gioco è stupendo :tragic: MIO ASSOLUTAMENTE!!!

Ma non ha l'italiano?
Per ora no ma è ancora in EA...a parte che è godibile anche in inglese, non è che ci sono dialoghi eh

 
Per ora no ma è ancora in EA...a parte che è godibile anche in inglese, non è che ci sono dialoghi eh
Vero, non è un problema, però di solito le serie lego non le hanno sempre tradotte?

Comunque hai ragione, non essendoci dialoghi, poco importa.

 
Ripeto, non avete fretta, l'idea è bella ma manca ancora un sacco di roba, aspettate mettano il multiplayer altrimenti vi stufate subito, datemi retta, io mi sono "pentito" //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Annoucement: Update 1 Delayed

Dear all,

It is with a heavy heart that we need to inform you the Update 1 has been delayed until early next week. A major issue has arisen in our Save Data function, which would result in damaging the data of an unknown number of users. It is also not a trivial issue to solve, and one that requires a delicate hand, rather than hacking out a quick fix.

This was not a decision that has been taken lightly, and until only a few hours ago, we were confident that we would be ready to release it publicly. With that said, we have always maintained a promise that we would rather put any updates on hold, rather than release something that is sub-standard.

I can assure that we are all devastated by this decision, as we have been incredibly excited the past few days at how close we have come to delivering this update to you all, and have been driven on by your enthusiasm. So much in fact, that we couldn't contain ourselves and felt the need to show you the image of a cave opening earlier today via Twitter.

We're incredibly sorry that the update isn't here for you right now, and we will redouble our efforts to bring you the update you have been craving for so long. We ask now that you hold on just a little while longer, whilst we resolve the last few issues that are affecting this update.

Regards,

Chris

http://steamcommunity.com/games/332310/announcements/detail/111811318154606632

//content.invisioncic.com/a283374/emoticons/tristenev.png

 
Il prezzo aumenterà, vero? Non so se prenderlo ora o magari aspettare qualche sconto //content.invisioncic.com/a283374/emoticons/tristenev.png

EDIT: Da piccolo avevo questo set qui, poi mia madre buttò tutto :tragic:

v263c4s2z3z234v584r5v2y2e4r2w2k4l5w244s2r5n4e4z353u214t2z2w2w2.jpg
 
Ultima modifica da un moderatore:
ANTEPRIMA!

http://www.spaziogames.it/recensioni_videogiochi/console_pc/18054/lego-worlds.aspx#lst

PRIMO AGGIORNAMENTO!

Hi all,

Content Update 1 is now live! We’ve included a heap of new items, characters, creatures and vehicles, as well as 2 new biomes and an additional brick for the building palette! Also, as promised, caves networks can now be found in new worlds!

We’ve also made some technical improvements including adding a Windowed mode, more Graphics options, and improved performance.

Here are the full patch notes;

Major Fixes

- Resolved an issue where certain PC account types could not launch the game.

- Crash fixes for 32bit OS.

- Fixed a rare crash instance when pressing the windows key.

- Fix for “Save slot” selection issue encountered by certain users.

- Fix for game hangs caused by terrain editing tools.

- Fixed a crash in the terrain copying tool.

- Resolved an issue with DX11 performance.

- Resolved an issue where Alt-Tabbing out of the game caused the camera controls to break.

- Resolved an issue where calling up the Steam Overlay would break camera controls.

- Resolved graphical issues caused by resolution changes.

- Fix to prevent and deal with corrupt world data that was manifesting as “black towers”.

New Features

- Windowed mode (resizable).

- Cave systems.

- Custom settings supported, and “Landscape Settings” added for more control and choices for performance vs quality on your system.

- A Delete World button on the front end.

- A crosshair in the editing tools to show the camera pivot point in editing tools.

- Holding either ‘-‘ key turns off the GUI to help with screenshots. Known issue - causes a flicker on the front end when typing!

- Tooltips added to all bricks, colours and materials in the editing tools.

- Gameplay camera zoom on mouse wheel or pad triggers.

- Dynamic “cut-away” in Brick Building to allow both close work and editing in caves and interiors if zoomed out.

- An inverted corner piece added to Brick Building.

New Content

- Biomes.

- Items.

- Characters.

- Creatures.

- Vehicles.

- Props.

Minor Fixes

- Camera no longer collides with props – only landscape will ‘correct’ the camera.

- Fixed an issue where users could get stuck opening chests as certain character types.

- Resolved certain cases where the GUI roller would stay rolled out when moving.

- Fixed the vertical alignment of certain font characters.

- New biome discoveries are now called out by name.

- Mole Machine vehicles no longer behave erratically on water.

- Fixed various instances of text fields not locking out keyboard commands correctly.

- Fixed certain control information text not displaying in the info box.

- Fixed an issue whereby the certain flying creatures would behave unusually if certain button sequences were pressed.

- Fixed a problem with one of the camel idle animations.

- Fixed a problem with GUI icons caused by sudden removal of controllers.

- Fixed a camera issue caused by skydiving in certain contexts.

- Tweaks to terrain editing tools to make them work better in certain contexts.

- Studs & hearts are now permanently displayed during gameplay, in a better position.

- Tooltips are now appear more responsively as you pass the pointer over icons.

- Improved scrolling in GUI grids.

The game should update automatically, but if not then you may need to force Steam to pull the update down. To do this, right click on the game name in the Library, and select properties. From here, click on Local Files, then select ‘Verify Integrity of Game Cache’. This will perform the update for you.

Also, for those of you who have set your launch options to –dx9, don’t forget to remove this line to launch back into the DX11 version!

We know that this will only make you hungry for more, and we will look to share our next update plans over the next couple of weeks so you’re aware of what’s coming next. In the meantime, carry on Exploring, Discovering and Creating and keep up the great feedback!

Have fun!

The LEGO® Worlds team.

http://steamcommunity.com/games/332310/announcements/detail/111811950286175268

//content.invisioncic.com/a283374/emoticons/Gab3.gif

 
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Building Competition Winners!

http://steamcommunity.com/games/332310/announcements/detail/111812583620351414

Cose belle belle.//content.invisioncic.com/a283374/emoticons/bzv7yXY.png




- - - Aggiornato - - -

Trovato un tutorial per importare ed esportare da lego digital design a Lego wolrds e viceversa. //content.invisioncic.com/a283374/emoticons/Predicatore.gif:predicatore://content.invisioncic.com/a283374/emoticons/Predicatore.gif:predicatore://content.invisioncic.com/a283374/emoticons/Predicatore.gif:predicatore:

http://legoworldsitalia.altervista.org/tut...on-lego-worlds/

 
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