UFFICIALE PC LEGO Worlds | Minecraft, ma coi Lego... il sogno bagnato di molti | Disponibile su Steam |

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Gioco dal grosso potenziale, ma ancora troppo spoglio di contenuti. Per adesso il divertimento si basa soltanto sul cazzeggio, se non si danno una mossa nell'aggiornarlo rischia di cadere nel dimenticatoio.

 
Gioco dal grosso potenziale, ma ancora troppo spoglio di contenuti. Per adesso il divertimento si basa soltanto sul cazzeggio, se non si danno una mossa nell'aggiornarlo rischia di cadere nel dimenticatoio.
Sai com'è, è in early access...

 
Annoucement: Update 2 Details

Hello everyone!

We think it’s about time we started to let you know what you’ll see in Update 2, which we aim to roll-out as soon as it’s worthy! This update is less focussed on adding new content and more on improving and opening up what’s there. We’re very pleased with the progress and check out our other post talking about some of the other stuff we’re working on – that’s still coming!

Before we dive into the details, note that you'll likely see a very small update come through today. This is just us setting up for the Update, so don't panic if you see this and can't see any difference in-game!

Anyway!

Here’s a breakdown of some of the things to expect:

• Underwater – Explore and build underwater. If you find yourself running out of air, try the sub or one of those characters that can breathe (or doesn’t need to breathe) underwater…

• Discoveries – For the first time, players will have to do a little more work to discover some of the characters and creatures. This is the first step to what we believe will be a more rewarding Discovery system. But what if you already have everything? Well, you’ll still see the same things but there’s also a new option to reset your save game – without affecting your worlds or brick builds, naturally – so you can start discovering again from scratch.

• Map – Never get lost again, unless like us you can’t actually read a map... Anyway, you can’t miss it – it’s got some great features like adding and removing waypoints ( also appear as beams in the world) and different zoom levels. You can tune it up or turn it off too, and just have the beams – let us know how you use it.

• The Camera Item – Snap happy users can take screenshots using the in-game Camera item to capture their favourite builds, creatures or rocks! Warning: taking a picture of a LEGO Jacket Potato doesn’t suddenly make it interesting!

• Virtual Floor – We’ve added a new sub-feature to Brick Building and Tools. This option is an easy way to build in the air, or add detail to a specific layer, or to keep some of your hard work protected while you go crazy creatively. We also slipped in a ‘free’ related feature on the mouse that allows you to place individual bricks in free space at the cross-hair cursor, rather like when using a controller, without altering the way it works normally.

• LXFML Export update – We’ve updated the LXFML export tool to now include props! Any props you place will now be stored within the model data, meaning you’re able to pack up your house and place exactly as it is anywhere you like! We wouldn’t recommend putting your perfect house too close to the Junkyard though, it’ll halve the value!

• Tracking Camera – We’ve added a new Camera Mode. This is a more rigid setup that requires the player to control rotation and distance a lot more, as opposed to the regular Chase Camera.

• GUI – The grids in the various menus have had a little bit of a summer clean and are now neater on screen and easier to see. This is in advance of a more significant set of improvements, coming soon to an awesome LEGO game near you.

• Info Box – You can now hold the BACK button (on a wired XBOX360 controller) to turn it on and off, instead of having to navigate the pointer. As with the GUI grids, this is a small convenience in advance of bigger improvements.

• Abilities – There are quite a few cool / awesome / funny little things going into this update. We might tease some of them, but for now you’ll have to wait.

• Content – Well, we said above there’s less emphasis on new content, but you can still expect a few new discoveries, plus the winning competition builds. And don’t forget ongoing new animations and audio!

• Fixes – An ongoing focus, especially as we get ready to push out an update, including (but not limited to!) improvements to stability, performance and terrain generation.

Once the update rolls out, we’ll have a more definitive patch notes for you to sift through, as there are plenty of other minor tweaks. There's no hard date for this update, as we're trying to ensure we catch as many bugs as we can, and ensure the new features are working as we intend, but we're hoping to have it with you soon! Until then let us know what your thoughts are on the update plans!

Thanks,

LEGO Worlds Team

http://steamcommunity.com/games/332310/announcements/detail/111814586566595511

 
Update 2 is live!

24 agosto - ttcrose

HOWDY!

We’re delighted to announce that Content Update 2 is now live! We’ve got a plethora of lovely changes, updates, fixes and tweaks for you all to have some fun with! Let’s review what is featured!

Underwater – Explore and build underwater. If you find yourself running out of air, try the sub or one of those characters that can breathe (or doesn’t need to breathe) underwater…

Building Challenge Models! The selected models of the free build challenge will now be in the game as a part of the games base content! A full review of the challenge can be seen here: http://steamcommunity.com/app/332310/discussions/0/535150948593217991/

Discoveries – For the first time, players will have to do a little more work to discover some of the characters and creatures. This is the first step to what we believe will be a more rewarding Discovery system. But what if you already have everything? Well, you’ll still see the same things but there’s also a new option to reset your save game – without affecting your worlds or brick builds, naturally – so you can start discovering again from scratch. We would highly suggest people give this a try (make a backup of your save data if you want the ability to revert!)

Map – Never get lost again, unless like us you can’t actually read a map... Anyway, you can’t miss it – it’s got some great features like adding and removing waypoints ( also appear as beams in the world) and different zoom levels. You can tune it up or turn it off too, and just have the beams – let us know how you use it.

The Camera Item – Snap happy users can take screenshots using the in-game Camera item to capture their favourite builds, creatures or rocks! Warning: taking a picture of a LEGO Jacket Potato doesn’t suddenly make it interesting!

Virtual Floor – We’ve added a new sub-feature to Brick Building and Tools. This option is an easy way to build in the air, or add detail to a specific layer, or to keep some of your hard work protected while you go crazy creatively. We also slipped in a ‘free’ related feature on the mouse that allows you to place individual bricks in free space at the cross-hair cursor, rather like when using a controller, without altering the way it works normally.

LXFML Export update – We’ve updated the LXFML export tool to now include props! Any props you place will now be stored within the model data, meaning you’re able to pack up your house and place exactly as it is anywhere you like! We wouldn’t recommend putting your perfect house too close to the Junkyard though, it’ll halve the value!

Tracking Camera – We’ve added a new Camera Mode. This is a more rigid setup that requires the player to control rotation and distance a lot more, as opposed to the regular Chase Camera.

GUI – The grids in the various menus have had a little bit of a summer clean and are now neater on screen and easier to see. This is in advance of a more significant set of improvements, coming soon to an awesome LEGO game near you.

Info Box – You can now hold the BACK button (on a wired XBOX360 controller) to turn it on and off, instead of having to navigate the pointer. As with the GUI grids, this is a small convenience in advance of bigger improvements.

Abilities – There are quite a few cool / awesome / funny little things going into this update. We might tease some of them, but for now you’ll have to wait.

Content – Well, we said above there’s less emphasis on new content, but you can still expect a few new discoveries, plus the winning competition builds. And don’t forget ongoing new animations and audio! We’ve also updated the interactions and functionality of a few items. Hopefully you can SEE the improvement…

Added Language support – we have now included support for the following languages:

Italian, Japanese, Polish, Brazilian Portuguese, Dutch, Chinese, Mexican Spanish

On top of all of the above we also have the following patch notes for Bug fixing:

• Various crash fixes (including the most commonly reported)

• Resolved an issue where placing lava was causing FPS drops

• Resolved a physics issue that was causing certain creatures to be launched into the sky

• Resolved an issue where certain post-process lighting effects would stop working over time

• Corrected text in certain control scheme information boxes

• Resolved an issue that was causing steam screenshot feature to take 2 screenshots instead of just 1

• Resolved a graphical issue caused by returning to the front end with certain characters active

• Fixed certain creatures missing skydive animations

• Resolved an issue that was causing the base of characters feet to appear to be filled when in certain contexts

• Resolved an issue with flying vehicles clipping into terrain when attempting to land

• Undo/Redo functionality within the paint tool should now be working correctly

• Stopped an exploit that allowed players to break the maximum place able water container size

• Werewolf’s ground slam now has audio attributed

• Resolved an issue where props would reappear after being deleted and reloading the world

• Resolved various issues related to the physics of small parts

• Changes made to the maximum allowable number of spawned vehicles, as well as how the game handles this limit

• The tree of the creator house now correctly has parts when broken

• Resolved an issue where creatures spawning in caves would ping to the surface

• Stopped the Werewolf’s superjump ability from being activated when interacting with props

• Various GUI interaction improvements (Changes largely deal with accuracy of detection)

• Fixed an issue where characters would get stuck in a specific facial expression

• All creatures should now spawn parts when destroyed

• Fixed an issue that allowed planes to spawn in caves

• Various missing audio files added (Specific character contexts where missing their associated audio)

• Elephant should no longer flicker

• Resolved an issue causing certain bricks to be rendered invisible

• Resolved an issue where resetting to skydive whilst in the werewolf’s superjump context would cause the player to lose control of the active character

If your download hasn’t started, or if you’re unsure, then you can force it by right clicking on the game in your Library and going to Properties. From here, select Local Files and ‘Verify Integrity of Game Cache’. The download will then begin if you don’t already have it.

We look forward to hearing what you all think! Meanwhile, I need to go and let a few guys out for some fresh air and tidy up their cages desks. Have fun! We're all off to snooze:

https://pbs.twimg.com/media/CNMbZweWcAQlV3Y.jpg:large

Thanks,

The LEGO Worlds Team

http://steamcommunity.com/games/332310/announcements/detail/111816204851511120

 
Announcement: Update 3 is live!

30 ottobre - ttcrose

Hello!

Update 3 is now live! So what are you waiting for?! DOWNLOAD IT NOOOOWWW!!!

Here’s a rundown on the feature updates;

Quest System Improvements

Several Characters now also have quests AFTER they’re unlocked. This will allow us to author more interesting quests down the line and even allow for us to create random events that occur within the worlds. Perhaps you’ll find some spooky goings-on?

Updated Skybox

A huge overhaul to the skybox system shows off much improved visuals during both day and night and sees a vast improvement to the natural lighting. From the warm glow of sunrise, through to the twinkling starry nights, your world looks drastically more alive. And fear not, the improved lighting is actually more efficient than the previous setup, so performance won’t suffer because of it.

Vehicle Camera Fixes

We’ve improved the vehicle physics and sharpened up the camera while you’re in vehicles. The controls still remain the same for now – with options to come a little later – but these changes mean the vehicles now handle more like you’d expect when using WASD.

Fixtures and Fittings

Does your house have a noticeable breeze/blizzard/volcanic burn running through it? Not sure we can do much about the last one without some industrial air conditioning, but for the rest there is now a selection of working doors and windows in the Brick Building tool! Time to renovate your existing models and make some new ones too! We’ll add more to future updates, and we certainly haven’t forgotten about other bricks, which will come in the future too.

More Varied Item Discoveries

Tied in to the quest system, some item discoveries now make more sense. For example, we recently unearthed the shocking revelation that apples are actually found on trees rather than in chests as previously thought, so you’ll have to find a suitable tree and give it a whack. There are a number of other examples, but we’re not telling you all of them, that’s your job to figure out.

Brick Build Blueprints

As well as finding cool items in big chests, you’ll now also have a chance of finding a blueprint for some super cool brick builds. When found, they’ll be added to your brick builds grid in the menu allowing you to place it whenever you want.

Picture Album

Remember those pictures you took with the camera? Now you don’t need to go foraging for them on your computer, you can view and delete them on the front end.

Items Backpack

We’re adding a very simple but much quicker way to get to your items. Like many of you, we feel it’s important for gameplay that we don’t keep them embedded in the menus any longer, especially now they’re becoming more fun and useful.

Minimap Update

We’ve added a nice little feature to the minimap. If you click on it (mouse & keyboard only for now), you will be given a 3D overview of the areas in the world you’ve visited, similar to the preview when you choose your world on the front end. It’s great for tracking progress and finding your bearings!

Content

There are several new characters (which are SPOOKILY relevant to the time of year), vehicles and props available to discover and unlock too. Make sure to consult with other players to see where they can be found – some of them are really quite rare!

We’ve also got a full Patch Notes to accompany the feature updates:

LEGO Worlds v0.40 Patch Notes

Major Bug Fixes

- Various Stability/Crash Fixes

- Updated localised strings

- Fixed rare Occurrence where player was able to tag away from the playable character

- Fixed an issue with coastline generation

- Fixed a render issue with certain brick types on low/medium graphical settings

- Fixed Alt+Tabbing causing loss of camera controls

- Fixed to slope matching not functioning correctly with terrain tools in certain cases

- Fixed WASD keys still registering inputs when game is running in windowed mode and not focused

- Fixed corruption of water terrain on front-end world preview on certain machines

- Fixed camera not following or rotating correctly with chase mode enabled

- Fixed some cases where 2-core CPU's stall when using certain terrain tools

+ We're aware of the issue that is causing this and will continue to address this in future patches.

Minor Fixes/Tweaks

- Mouse wheel zoom is now more granular

- Resolved an issue where player could place props above ground, resulting in floating props

- Resolved a problem where manual deletion of single bricks wasn't registering in 100% of cases

- Fixes to various Gingerbread man animations

- Drowning no longer makes you immune to drowning

- Resolved an issue with camera not returning to player focus when completing a quest

- Death Debris added to various creatures

- Corrected a problem with the mini-map that caused caves not to appear

- Underwater VFX should no longer appear on-land

- Player heart colour will no longer quickly flash between blue/red when at water surface level

- Fixed rare issue where prop debris would float upwards if there was a water volume above it's location

- In-game Save & Exit option now returns you to the main menu rather than to the title screen

- Fixed a problem with looping Bicycle audio dropping out at odd intervals

- Undo option in Brick-by-Brick menu now has audio underwater

- Fixed duplication of items in certain animations

- Selecting a prop that contains an inventory item then cancelling or exiting out of placement mode no longer leaves the prop floating in the air

- Volume of certain ambient night themes has been adjusted

- "Clear All Discoveries" should no longer ignore certain models

- Texture update to the Elephant

- Adjustments to cave generation algorithms

- Undo/Redo should now function correctly when affecting edits made by the Smooth Terrain tool

Forcing the Update to Download

Usually Steam will automatically download the Update for you as soon as you sign-in, however, if you have the game running already, or if there’s some reason that is hasn’t automatically triggered you’ll need to manually force it doing the following:

• Log into Steam (make sure it’s running in Online mode!)

• Go to your Library

• Right Click on LEGO Worlds and select Properties

• Click the ‘Local Files’ tab

• Click on ‘Verify integrity of Game Cache’

The download will now begin!

Let us know how you’re getting on with the new update in the discussion below! And once again, we want to thank everyone for their continued responses and feedback! It’s been very fun reading and watching everyone’s various comments and videos!

We’re likely going to roll out a small patch at some point next week to address a couple of minor Localisation updates and the odd tweak here and there, but we’ll keep an eye out for any majors that people find too and see if we can fit those in.

Finally, don’t forget, we’ve got a live Building Challenge on the go right here too:

http://steamcommunity.com/app/332310/discussions/0/483368526574411171/

Happy Halloween!

The LEGO ® Worlds Team

http://steamcommunity.com/games/332310/announcements/detail/94933599160740475

 
Ultima modifica da un moderatore:
non so, lo vorrei, ma ho paura che sia ancora troppo scarno nonostante gli aggiornamenti e costa ancora troppo //content.invisioncic.com/a283374/emoticons/tristenev.png

 
Io ho preso il gioco scontato su steam a 10€ dite che ne è valsa la pena??Mi ha ispirato più di minecraft :V

 
Io ho preso il gioco scontato su steam a 10€ dite che ne è valsa la pena??Mi ha ispirato più di minecraft :V
l'ultima volta che l'ho visto era più che divertente, ho fatto anche un'oretta di gioco da un amico un paio di mesi fa ed è carino però allora non era troppo pieno di robe da fare, nel senso, era un sandbox fine a se stesso quindi la noia prevaleva e scemava dopo poco l'hype visto che non c'era così tanto da fare. personalmente per prenderlo sto aspettando un po' per vedere come si evolve la situazione se continueranno ad espanderlo o se rimarrà solo una "creative"

 
Io ho preso il gioco scontato su steam a 10€ dite che ne è valsa la pena??Mi ha ispirato più di minecraft :V
stava su nuuvem ai saldi di dicembre a 5 euro tipo...anzi forse meno :morris82:

 
stava su nuuvem ai saldi di dicembre a 5 euro tipo...anzi forse meno :morris82:
Alla fine ho richiesto il rimborso per errato acquisto convinto che ci fosse il multi player

Inviato dal mio iPhone utilizzando Tapatalk

 
Alla fine ho richiesto il rimborso per errato acquisto convinto che ci fosse il multi player

Inviato dal mio iPhone utilizzando Tapatalk
hai fatto bene. Capisco che il gioco sia indietro, ma cavolo neanche uno straccio di multiplayer hanno messo. Neanche buggato o altro, ad oggi manco un multi buggato hanno messo, mah :bah!:
 
Up anti cut-off

 
"Lego Worlds" è uscito ieri in versione definitiva.

L'ho provato stamattina, dopo tanti mesi che non lo accendevo e... wow! è un altro gioco! è... è... BELLISSIMO!

Ci sono vere e proprie missioni da fare, una progressione ben precisa, ora si che ho voglia di spolpare questo gioco per filo e per segno :predicatore:

In più c'è Claudio Moneta come narratore, cosa si può volere di più dalla vita? :gab:

 
Ultima modifica da un moderatore:
"Lego Worlds" è uscito ieri in versione definitiva.L'ho provato stamattina, dopo tanti mesi che non lo accendevo e... wow! è un altro gioco! è... è... BELLISSIMO!

Ci sono vere e proprie missioni da fare, una progressione ben precisa, ora si che ho voglia di spolpare questo gioco per filo e per segno :predicatore:

In più che Claudio Moneta come narratore, cosa si può volere di più dalla vita? :gab:
Davvero?! senza una pubblicità decente tutto ciò? da LegoFag da sempre non vedevo l'ora di vederlo finito per comprarlo! :predicatore::predicatore:

 
Abbiamo Sheprard come voce narrante? Diciamolo ai delusi di MEA per l'assenza del dub in ita :asd:

Cmq fa piacere sapere che ci sia una progressione vera e propria. L'idea che fosse solo un enorme contenitore di mattoncini dove creare costruzioni e basta non mi faceva impazzire, almeno per i miei gusti.

 
Ma è un gioco in online?

Lo possiedo da un anno e mezzo in EA, ma all'epoca era un abbozzo.

inviato dal mio p9-lite tramite tapatalk

 
Ma è un gioco in online?
Lo possiedo da un anno e mezzo in EA, ma all'epoca era un abbozzo.

inviato dal mio p9-lite tramite tapatalk
Di quanto ne sò è sia in single sia coop online :ahsisi:

 
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