UFFICIALE PC Lords of the Fallen | SG: 7,5 | Dal producer di The Witcher 2 |

Pubblicità
Avendolo trovato a pochi euro da GS, mi sono preso Venetica, action RPG i cui sviluppatori dovrebbero essere coinvolti anche in questo progetto.

Parlando da un mero punto di vista grafico, sarebbe apparso vecchio a una settimana dall'uscita della PS2, basti vedere i modelli personaggi //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Anche da altri punti di vista il gioco appare decisamente acerbo, ma con qualche accorgimento e con un budget all'altezza avrebbe potuto dire la sua.

Eppure, come design intrinseco è piacevole e piuttosto affascinante, soprattutto le ambientazioni.

Con un motore all'altezza, l'effetto sarebbe stato notevole, credo.

DKt3p.jpg


YeFC0.jpg


wVVZk.jpg


1jkEb.jpg


wo9Oc.jpg

Tutto questo per dire cosa? Che, unendo le promettenti capacità artistiche di questi ragazzi tedeschi (dopotutto l'artwork, che credo sia opera loro, parla da sè), la rinnovata padronanza tecnica che City Interactive sembra dimostrare e la direzione di Gop su tutto si potrebbe giungere a risultati più che buoni.

 
Il genere è sicuramente tra i miei preferiti, l'artwork è bellissimo...

Le premesse ci sono, speriamo bene:predicatore:

 
LORDS of the FALLENAction-RPG title set within a medieval fantasy world ruled by a Fallen God. Fighting against the formidable Lords and Generals that command his demonic army is one of game’s strongest features. LORDS of the FALLEN rewards skill and persistence among hardcore Action-RPG fans; it presents players with great challenges followed by greater rewards and satisfaction. The story plot and twists allow approaching the conflict between humans and demons from various perspectives. (More info later this year.)
http://pl.linkedin.com/in/tomgop

Quello è il titolo, cambiate, signori mod :mah:

 
La trama sembra fenomenale, un *** morto ucciso da noi. wow //content.invisioncic.com/a283374/emoticons/Predicatore.gif

 
Aggiornato...:thetrain:

 
Siccome credo che molti siano rimasti colpiti dal primo artwork rilasciato, ma si trattava di poco più di un francobollo, ho per caso trovato una versione bella grossa:

307508-blackangel.jpg

Un ottimo sfondo per il desktop :stema:

 
Ultima modifica da un moderatore:
speriamo venga una mina

 
Siccome credo che molti siano rimasti colpiti dal primo artwork rilasciato, ma si trattava di poco più di un francobollo, ho per caso trovato una versione bella grossa:

307508-blackangel.jpg

Un ottimo sfondo per il desktop :stema:
Xenoblade //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Finalmente un po' di info da eurocoso, tra cui l'annuncio del passaggio su next gen (non che ce ne freghi molto).

Lords of the Fallen is a "challenging" PC and next-gen consoles action RPG
Lords of the Fallen will be "a challenging game" - an RPG a bit like Dark Souls but for PC, PlayStation 4 and the next Xbox.

CI Games, the company behind Sniper: Ghost Warrior, is in charge, although it's a separate team doing the honours - most of the work is being done by experienced German studio Deck 13.

Promisingly, Lords of the Fallen will have been in development for two years come September. "It's a hardcore game, so we spent a lot of time prototyping it," executive producer Tomasz Gop - once the face of The Witcher 1 & 2 - told me at Polish event Digital Dragons.

The aim is to get it out at some point next year.

"It's a challenging game, action RPG, which means a lot of advanced combat," he explained. "When you walk through a location, and you have to fight 10 enemies, that takes around an hour.

"When you fight in Mortal Kombat, when you fight in Tekken, that's why it takes so long - Dark Souls is probably a strong reference as well. But we've done a lot of things differently. For example, we have a skill tree. I would call Borderlands here, because we're gonna have something like action skills in the game, so classes, stuff like this.

"I would say Dark Souls, I would say Borderlands in terms of the experience of developing your character."

Yes that means trial and error-style gaming, yes that means skill-based gaming and yes that means the game will be hard.

It sounds like the next Xbox will be always-online

"What do I think? Very brave, so to speak, decision from Microsoft. Still, the question is whether or not somebody had to do it sooner or later. I'm not personally worried about it myself because as a player it's doable at my home. Even looking at countries like Poland ... there are people who do not have internet, but probably most of them know that it wouldn't even make sense in their case to own a current-gen console, because without the internet you have like half of the experience.

"I don't expect it to be that big of a deal, personally. Still, I'm not an advisor on that - if it was up to me I probably wouldn't do it so early."

"Yes. Yes. Yes, yes," Gop emphatically stated on that latter point. But harder than Dark Souls? He's not sure, apparently it's a game that needs to be played to be understood. "It's one of these games that feels way better than it looks," he said, "not that it's going to look bad".

Not at all; working on a multi-platform PC and next-gen console project has been "way better" than a PC and current-gen project, he said. "It's way more comfortable." And the new machines can achieve more. "The specs are pretty much known," he said. "It's gonna have a lot of things the previous generation didn't have: all those eye-candy elements like DX11, tessellation, anti-aliasing," and at no cost to gameplay.

"I can't talk too much about the next-gen Xbox," he added, "but I don't think a lot of people are going to be surprised. I don't think it's going to be huge news what's inside, no - seriously."

He could talk about what 8GB of GDDR5 RAM in PS4 meant for Lords of the Fallen, though. "Way more richer detail on all of the assets," he said. "For example, I couldn't even imagine making a tessellated game on the current generation of consoles. It might even be one of the biggest gaps. And on the next ones consoles it's going to be standard, in my opinion. And you just can see more on the screen right now, because it's gonna fit and the memory's gonna be fast."

Counter-balancing that, however, is his first-hand experience that next-gen game development "means longer development times for really blown up games".

"Yeah," he continued, "because you not only have to produce more assets if you want to have a rich world - who doesn't? - but also these assets take more time, more money, more iterations. The assets that we're already doing for Lords of the Fallen are more expensive and take a bit longer to produce because they are better."

A next-gen game is "probably doable" with a current-gen-sized team, he reckons, "but I believe if you want to take advantage of the hardware it's going to take longer".

Increased raw power aside, it's the new features like video sharing that Gop thinks Sony and Microsoft will use to excite the public. "I really believe the breakthrough here is in the ability to record and share. If you've done something and you want to make a sort of guide out of it, you don't have to go to a forum, you can just record it and show it," he said, alluding to its potential for a "challenging" game like Lords of the Fallen.

"And this is just one tiny detail out of many of these new features," he added. "This is probably the thing that defines this new generation of consoles more than the hardware itself."

Gop couldn't talk about the online features of Lords of the Fallen but said the team was looking at "some of the functionality that could be called online-ish". "It's definitely going to be primarily a single-player game," though.

Right now, the Lords of the Fallen team numbers around 40. There are 30 at Deck 13 in Germany, 10 at CI Games in Poland, but the team will grow now full production is under way.
 
1368716052-lords-of-the-fallen-x.jpg


CI Games has officially announced Lords of the Fallen, a fantasy action/role-playing game (RPG). Development of the videogame is being led by Tomasz Gop, former senior producer of the award-winning The Witcher 2: Assassin of Kings. Lords of the Fallen is a strategic third-person action-RPG experience being created for next-generation consoles and PC, coming in 2014.
Lords of the Fallen is a hardcore action-RPG featuring an advanced combat systems and robust class skill trees. Set in a richly created fantasy world where the Gods have failed mankind, players will take on the role of a human named Harkyn who sets out on a quest to stand against an apparently unstoppable supernatural force. Players travel across a world that is deeply dived by those that follow and others that resist, the Fallen God. Along their journey they will be faced with a series of decisions that will alter both the world and their character thus dramatically impacting the storyline.

“Our team is building Lords of the Fallen specifically for players who enjoy taking on huge challenges, where the odds are stacked against them,” said Tomasz Gop, executive producer, CI Games. “From the very beginning, Lords of the Fallen will intrigue and satisfy players’ hunger to explore each corner of a brand new world, freely customise and build their own character and take down some of the most epic enemies ever seen.”

Playable version of Lords of the Fallen will be presented live at the Electronic Entertainment (E3) Expo in Los Angeles, California at the Los Angeles Convention Center from 11th-13th June 2013. Electronic Theatre will keep you updated with all the latest details on Lords of the Fallen and other forthcoming titles from CI Games.
 
Lords of the Fallen verrà mostrato all'E3

City Interactive ha reso noto che Lords of the Fallen, action RPG in terza persona destinato alla next-gen e al PC, sarà mostrato all'E3, anche in sessioni giocabili dal vivo presso gli stand del publisher. Lo sviluppo del gioco, in lavorazione da due anni e precedentemente conosciuto con il nome di "Project RPG", è affidato allo studio tedesco Deck 13 sotto la sapiente supervisione del veterano Tomasz Gop, ex CD Project RED e producer di The Witcher 2, ed è atteso nel corso del 2014.
Lords of the Fallen si ispira a livello di concept ai colossi del genere cui appartiene, dalla già citata saga di Geralt di Rivia, sino alla brutale difficoltà di Dark Souls, mentre nelle meccaniche di gioco, in particolare nel sistema di combattimento, l'azione riprende alcune features vincenti di Batman: Arkham City e Kingdoms of Amalur. La trama si svolge 1000 anni dopo la morte di un ***, il cui corpo si è trasformato in una montagna che divide la terra in due metà.

Data di uscita: TBA 2014
Fonte: Spaziogames

 
Bellissimo l'artwork!

Sii finalmente vedremo qualcosa all'E3!!*_*

 
bello lo screen. Chissà se combatteremo contro il possessore di quella mano gigante, sarebbe uno scontro epico:ivan:

EDIT: so che il tipo è morto ma magari resuscita, almeno spero //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Ultima modifica da un moderatore:
bello lo screen. Chissà se combatteremo contro il possessore di quella mano gigante, sarebbe uno scontro epico:ivan:
EDIT: so che il tipo è morto ma magari resuscita, almeno spero //content.invisioncic.com/a283374/emoticons/sisi.gif
Sarebbe una situazione non proprio originale (non che mi aspetti una narrazione eccelsa), ma non mi stupirei affatto se andasse a finire davvero così.

 
dalle loro intenzioni mi hanno incuriosito. Messo in lista d'attesa.

 
Pubblicità
Pubblicità
Indietro
Top