UFFICIALE PC Lords of the Fallen | SG: 7,5 | Dal producer di The Witcher 2 |

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anche questo nel 2014?//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif pochi rpg insomma!

 
il design non mi ispira al massimo,però bisogna aspettare di vederlo in movimento...ricorda vagamente Darksiders e questo mi piace,però spero il gameplay e il combat system spero saranno più in "stile" Dark Suols(difficile ma appagante)

 
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LORDS of the FALLEN: is it an unforgiving game?
Welcome to the world where your sins are not your secret anymore. Enter the society which doesn't forget and never forgives. This greedy man had betrayed the people who trusted him and has been marked for the rest of his days. Labeled as a traitor for everyone around him, for himself to remember and live with the guilt.

It’s not the game that is unforgiving. It’s the world.

Today, we are starting to lay out a mystery in front of you, solution of which will answer many questions.

Who is the person on this picture?

Does he have anything in common with Harkyn, our hero?

Who marked those dark deeds onto his face?

When will we release the gameplay footage?!

The patient will be rewarded. The impatient will be bought (just kidding!) and tattooed (no, really, just kidding!).

With GamesCom just round the corner, we are very excited and have so much more to show you.
Aspettiamo con calma la Gamescom.

 
è barbuto.mi piace. //content.invisioncic.com/a283374/emoticons/sisi.gif

aspettiamo il Gamescom!

 
Dalla pagina su facebook

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Thousands of years ago, after defeating the God, a language was born. Adalük, meaning Dark Deeds was created to tell bloody tales. These ancient runes are still readable and used until this day to mark the sins of mortals.
This ruthless man had slaughtered many innocents and has been branded till his own death. By taking one's life, you change yours forever. The mark on his face reads IHIRAELEROT and means Murderer.
 
Questi sono i personaggi che mi piacciono: la barba,il ghigno cattivo e niente pantaloncini,cera per capelli e suole rosse.

 
Questi sono i personaggi che mi piacciono: la barba,il ghigno cattivo e niente pantaloncini,cera per capelli e suole rosse.
Non apprezzi le cose fancy & fabulous™, provo pietà per te :kep88:

Comunque, per usare le parole del Tomasz, che va a citare fonti colte per fare il figo, l'ispirazione principale è Rembrandt:

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The main character's "commercial ugliness" is inspired by Rembrandt paintings

Whereas many action RPGs allow the player to create their own digital avatar, Lords of the Fallen's developers opted to go with a predefined character for the hero. You'll step into the armored boots of Harkyn, a character with his own backstory, his own personality, and his own face. And that face isn't too pretty.

"It might also be worth mentioning that we’re not afraid of character design which we call 'commercial ugliness,'" Gop explained, saying that the tinge of unattractiveness will leave a mark in the players' memory. "Like most Rembrandt paintings for example--faces on those were intriguing, make everyone look at them for hours and wonder why can it be so interesting while it’s so far from beautiful?"
Inoltre:

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Character design is inspired by Warhammer Fantasy

There's more to the characters than their less-than-attractive faces, though. LotF's medieval setting drops characters into big, bulky sets of armors, and the weapons are massive and powerful. It looks like typical Lord of the Rings-style gear at first, but the developers had something more specific in mind when creating the design: Warhammer Roleplay Fantasy.

"It might actually go without saying since I’ve seen a lot of people already spotted this one in some of our promo arts. We really look up to character designs featured in illustrations that you could find in first rulebooks of WHRP [Warhammer Roleplay] pen and paper, published in the '80s. Some incredibly skillful and respected painters put their talents to use for those arts!"
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The world's atmosphere is inspired by Glen Cook’s Black Company

World design is an extremely important element of games that is too often overlooked. Atmosphere, be it creepy or joyous, can make or break a game. In Lords of the Fallen, the developers are attempting to create a moody, dramatic world--one that feels real and lived in.

"When it comes to the world, its feeling and the “thickness of air” in it, we wanted to achieve something dark, similar to the way you feel when reading through Glen Cook’s Black Company,” Gop explained. "It’s dirty, dramatic, with its own unique kind of burden and danger that lurks everywhere."
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The tactical gameplay is inspired by Dark Souls, Tekken, and Starcraft

When we first saw Lords of the Fallen at E3, we immediately drew correlations between it and Dark Souls. Characters are heavy, and fight with the same tactical heft found in the Souls series--it's about striking, blocking, and parrying instead of just spamming attacks. But Dark Souls isn't the only inspiration the developer references when discussing the tactical depth of the game--there are others that are much less obvious

"Tekken or Starcraft are great examples of games that are extremely tactical and yet very fast-paced," we were told. Gop said that the studio looked at plenty of sources outside of action RPGs when trying to nail the type of tactical combat it wanted--even if RPGs were definitely the backbone of the game.
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The RPG grinding elements are inspired by Infinity Blade

The devs looked at other RPGs when developing Lords of the Fallen, too, in hopes of trying to make sure the grinding wouldn’t be too… well, grinding. Moonstone (1991), Vagrant Story (2000), and Severance: Blade of Darkness (2001) were all cited, but it also sourced a game that many might not immediately think of when discussing the genre.

"Did you ever wonder why lots of people considered Infinity Blade a breakthrough gameplay experience on mobile devices?" Gop asked. "My guess is, it was the best to date grinding-focused fantasy mobile game."
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The power moves are inspired by Final Fantasy VII and Deus Ex

Besides being able to dodge, parry, and attack your foes, Lords of the Fallen will also include powerful abilities you can build up over time. Gop referenced several examples of games that have done this in the past, giving some insight into what the strongest abilities in the game will be like. "Then think of games that focus on duel experience, like fighting games. Then add to that what we call the 'smart-bomb' kind of skills that you have to manage, like limit breaks from Final Fantasy VII, action skills from Borderlands, and some powerful abilities from Deus Ex series. That’s the kind of mixture we’re brewing here…"


 
questi citano Moonstone del 1991 tra i giochi a cui si ispirano:morris82: giocone su cui ho perso tantissime ore della mia infanzia su amiga 500...fantastico,per certi versi Dark souls pure lo ricorda vista la grande difficoltà e lo stampo punitivo in caso di errore:sisi:che bei ricordi:tragic:

 
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Defying the Fallen God changed everything. Now humanity casts their sins against each other.The mark of MARGYRKOSH is reserved for those who betrayed their own. The TRAITORS.

The mark of IHIRAELEROT is for whoever takes lives of others. The MURDERERS.

The mark of ADYRQAMAR is for whoever denied faith in humankind. The BLASPHEMERS, like the one pictured here.

These are not all of the Dark Deeds, but they bring us closer to finding out who Harkyn really is. Next week, we will shed more light on what is to come and when about LORDS of the FALLEN: the main hero, the game world and of course, the reveal of our gameplay.

Thanks for your patience, so far and in advance.
 
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This is Harkyn, our hero. Can you recognize some of the Dark Deeds that he’s been marked with? Do you want to know more?
He won’t ever have friends nor family.

He doesn't smile.

He only knows the way of brutality.

Tomorrow we are about to take you on a trip to the remote lands of prayer. The Hand of God Mountains. Stay with us.
:wave:

 
visto poco fa il trailer...caruccio ma niente di esagerato...avrei preferito di gran lunga un bel gameplay:ahsisi:

 
speriamo di vederlo presto in movimento...belle le immagini,anche se il protagonista mi da un po un senso di macchinosità con le 2 armi in mano:sisi:

 
Lords of the Fallen potrebbe essere infinito

Tomasz Gop, produttore del gioco, ha parlato, in una recente intervista rilasciata a OnlySP, della longevità di Lords of the Fallen. Gop ha dichiarato che per completare la campagna principale saranno necessarie, approssimativamente, più di 15 ore di gioco, ma se si prendono in considerazione anche tutti i segreti nascosti da scovare, le vaste terre da esplorare e le missioni opzionali, il titolo potrebbe diventare infinito.Ricordiamo che Lords of the Fallen è atteso per il 2014 per PC, PlayStation 4 e Xbox One.

Data di uscita: TBA 2014
Fonte: Spaziogames

 
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