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Spero non le bestemmie. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifSi, ma bisogna vedere cosa prenderanno da Dark Souls.
e si vedeGli sviluppatori hanno detto che le fonti di ispirazione sono Dark Souls, Darksiders e Zelda.
Ah ok allora non ci avevo visto così male...Gli sviluppatori hanno detto che le fonti di ispirazione sono Dark Souls, Darksiders e Zelda.
Fonte, fonte, che se l'hanno detto mi è sfuggito. Finora l'ho visto accostare a Darksiders (pure il BS, "identico" diconoGli sviluppatori hanno detto che le fonti di ispirazione sono Dark Souls, Darksiders e Zelda.
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The main character's "commercial ugliness" is inspired by Rembrandt paintings
Whereas many action RPGs allow the player to create their own digital avatar, Lords of the Fallen's developers opted to go with a predefined character for the hero. You'll step into the armored boots of Harkyn, a character with his own backstory, his own personality, and his own face. And that face isn't too pretty.
"It might also be worth mentioning that we’re not afraid of character design which we call 'commercial ugliness,'" Gop explained, saying that the tinge of unattractiveness will leave a mark in the players' memory. "Like most Rembrandt paintings for example--faces on those were intriguing, make everyone look at them for hours and wonder why can it be so interesting while it’s so far from beautiful?"
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Character design is inspired by Warhammer Fantasy
There's more to the characters than their less-than-attractive faces, though. LotF's medieval setting drops characters into big, bulky sets of armors, and the weapons are massive and powerful. It looks like typical Lord of the Rings-style gear at first, but the developers had something more specific in mind when creating the design: Warhammer Roleplay Fantasy.
"It might actually go without saying since I’ve seen a lot of people already spotted this one in some of our promo arts. We really look up to character designs featured in illustrations that you could find in first rulebooks of WHRP [Warhammer Roleplay] pen and paper, published in the '80s. Some incredibly skillful and respected painters put their talents to use for those arts!"
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The world's atmosphere is inspired by Glen Cook’s Black Company
World design is an extremely important element of games that is too often overlooked. Atmosphere, be it creepy or joyous, can make or break a game. In Lords of the Fallen, the developers are attempting to create a moody, dramatic world--one that feels real and lived in.
"When it comes to the world, its feeling and the “thickness of air” in it, we wanted to achieve something dark, similar to the way you feel when reading through Glen Cook’s Black Company,” Gop explained. "It’s dirty, dramatic, with its own unique kind of burden and danger that lurks everywhere."
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The tactical gameplay is inspired by Dark Souls, Tekken, and Starcraft
When we first saw Lords of the Fallen at E3, we immediately drew correlations between it and Dark Souls. Characters are heavy, and fight with the same tactical heft found in the Souls series--it's about striking, blocking, and parrying instead of just spamming attacks. But Dark Souls isn't the only inspiration the developer references when discussing the tactical depth of the game--there are others that are much less obvious
"Tekken or Starcraft are great examples of games that are extremely tactical and yet very fast-paced," we were told. Gop said that the studio looked at plenty of sources outside of action RPGs when trying to nail the type of tactical combat it wanted--even if RPGs were definitely the backbone of the game.
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The RPG grinding elements are inspired by Infinity Blade
The devs looked at other RPGs when developing Lords of the Fallen, too, in hopes of trying to make sure the grinding wouldn’t be too… well, grinding. Moonstone (1991), Vagrant Story (2000), and Severance: Blade of Darkness (2001) were all cited, but it also sourced a game that many might not immediately think of when discussing the genre.
"Did you ever wonder why lots of people considered Infinity Blade a breakthrough gameplay experience on mobile devices?" Gop asked. "My guess is, it was the best to date grinding-focused fantasy mobile game."
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The power moves are inspired by Final Fantasy VII and Deus Ex
Besides being able to dodge, parry, and attack your foes, Lords of the Fallen will also include powerful abilities you can build up over time. Gop referenced several examples of games that have done this in the past, giving some insight into what the strongest abilities in the game will be like. "Then think of games that focus on duel experience, like fighting games. Then add to that what we call the 'smart-bomb' kind of skills that you have to manage, like limit breaks from Final Fantasy VII, action skills from Borderlands, and some powerful abilities from Deus Ex series. That’s the kind of mixture we’re brewing here…"
Mi sembra di averlo letto anch'io //content.invisioncic.com/a283374/emoticons/sisi.gifFonte, fonte, che se l'hanno detto mi è sfuggito. Finora l'ho visto accostare a Darksiders (pure il BS, "identico" dicono) solo dal pubblico. "Bagagli culturali differrenti", come dice qualcuno.
sperem :sbav:![]()
---> :bob:
Io spero in più difficoltà selezionabili //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifsperem :sbav:
se avrà una difficoltà almeno simile a dark, sarà un capolavoro!!!!!!
Ma c'è scritto la seconda, cioè non che il gioco sarà più difficile ma che il tizio che ci giocava era bravo...preferivo se diceva la prima alternativasperem :sbav:
se avrà una difficoltà almeno simile a dark, sarà un capolavoro!!!!!!
E perché? A maggior ragione, se si trattava di esperienza del giocatore, non c'è da fidarsi delle prime impressioni.Ma c'è scritto la seconda, cioè non che il gioco sarà più difficile ma che il tizio che ci giocava era bravo...preferivo se diceva la prima alternativa
Stanno giocando molto sul fattore Dark Souls,e devo dire che riesce bene..ma ho qualche dubbio ancora.Ricorda qualcosa il trailer //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif