PS4 Lords of the Fallen

  • Autore discussione Autore discussione Hell
  • Data d'inizio Data d'inizio
ps4 retail
Pubblicità
Sì, ma in effetti "presented live", "presentato in forma giocabile"... non implica necessariamente che sarà mostrato al pubblico, per quanto sembrerebbe suggerirlo.

Vedremo se uscirà qualcos'altro, ma non credo proprio che sarà così.

 
su sito concorrente c'è una videoanteprima,cioè in pratica parlano solo di quello che hanno visto a porte chiuse //content.invisioncic.com/a283374/emoticons/sisi.gif

sembrerebbe molto simile a demon's souls //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Ultima modifica da un moderatore:
su sito concorrente c'è una videoanteprima,cioè in pratica parlano solo di quello che hanno visto a porte chiuse //content.invisioncic.com/a283374/emoticons/sisi.gif
sembrerebbe molto simile a demon's souls //content.invisioncic.com/a283374/emoticons/sisi.gif
Ottimo, ora guardo, anche se di impressioni ne ho già sentite diverse.

Ed esattamente quello pare, un Souls più ruolistico e graficamente avanzato (e qui mi ha fatto sorridere un commento "È più bello di Dark Souls II", e ci credo, esce per la next gen //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif), immerso in un contesto meno dark, decadente, e più Warhammer-esco.

C'è chi l'ha accostato a Game of Thrones, ma per quello che se ne sa finora mi sa che è un paragone buttato lì solo perché l'opera di Martin sta attraversando il suo momento di massima notorietà.

 
Ultima modifica da un moderatore:
Cambiato il logo:

969228_491297264287235_489705307_n.jpg

(Up del cavolo, lo so, portiamo pazienza fino alla Gamescom //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif)

 
Ultima modifica da un moderatore:
Cambiato il logo:

969228_491297264287235_489705307_n.jpg

(Up del cavolo, lo so, portiamo pazienza fino alla Gamescom //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif)
Sì ma tu non puoi far venire un attacco heartale per un semplice cambio di logo //content.invisioncic.com/a283374/emoticons/1.gif

 
Non ricordo il vecchio logo ma questo mi piace //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

 
Sì ma tu non puoi far venire un attacco heartale per un semplice cambio di logo //content.invisioncic.com/a283374/emoticons/1.gif
In passato ho fatto di peggio, credimi. Comunque non mi sembra così tragico //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Non capisco bene neppure io il motivo, ma la curiosità che provo verso questo gioco è esagerata. Se non controllo l'eventuale presenza di nuove info a riguardo almeno una decina di volte al giorno, poco ci manca.

Non ricordo il vecchio logo ma questo mi piace //content.invisioncic.com/a283374/emoticons/rJjoqET.gif
Vai al primo post :gio:

 
Bello il nuovo logo! Anche se mi ricorda un po' troppo quello di Dragon Age Inquisition //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
1078787_491681127582182_1004366269_o.jpg


LORDS of the FALLEN: is it an unforgiving game? Welcome to the world where your sins are not your secret anymore. Enter the society which doesn't forget and never forgives. This greedy man had betrayed the people who trusted him and has been marked for the rest of his days. Labeled as a traitor for everyone around him, for himself to remember and live with the guilt.It’s not the game that is unforgiving. It’s the world. Today, we are starting to lay out a mystery in front of you, solution of which will answer many questions.

Who is the person on this picture?

Does he have anything in common with Harkyn, our hero? Who marked those dark deeds onto his face?

When will we release the gameplay footage?! The patient will be rewarded. The impatient will be bought (just kidding!) and tattooed (no, really, just kidding!).

With GamesCom just round the corner, we are very excited and ha e so much more to show you.
 
Eddaje che voglio vedè qualcosa di sto gioco //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

 
Comunque il tizio postato nella pagina precedente ed il protagonista hanno gli stessi segni, che sia una sorta di mentore per Harkyn? Oppure chiederanno ad Harkyn di ucciderlo per redimersi :loris:

 
194055_494860477264247_371571097_o.jpg


Thousands of years ago, after defeating the God, a language was born. Adalük, meaning Dark Deeds was created to tell bloody tales. These ancient runes are still readable and used until this day to mark the sins of mortals.
This ruthless man had slaughtered many innocents and has been branded till his own death. By taking one's life, you change yours forever. The mark on his face reads IHIRAELEROT and means Murderer.
Dalla pagina di Fb

 
194055_494860477264247_371571097_o.jpg



Dalla pagina di Fb
Ha tutte le carte in regola per diventare il tuo gioco preferito :kep88:

Comunque:

9d5f45ee5f115baf109d47c5e3eb66f4bc011df5.jpg__576x480_q85.jpg



The main character's "commercial ugliness" is inspired by Rembrandt paintings

Whereas many action RPGs allow the player to create their own digital avatar, Lords of the Fallen's developers opted to go with a predefined character for the hero. You'll step into the armored boots of Harkyn, a character with his own backstory, his own personality, and his own face. And that face isn't too pretty.

"It might also be worth mentioning that we’re not afraid of character design which we call 'commercial ugliness,'" Gop explained, saying that the tinge of unattractiveness will leave a mark in the players' memory. "Like most Rembrandt paintings for example--faces on those were intriguing, make everyone look at them for hours and wonder why can it be so interesting while it’s so far from beautiful?"
de25b033f955cca25671ed2f296bf53ae8b28a53.jpg__576x480_q85.jpg



Character design is inspired by Warhammer Fantasy

There's more to the characters than their less-than-attractive faces, though. LotF's medieval setting drops characters into big, bulky sets of armors, and the weapons are massive and powerful. It looks like typical Lord of the Rings-style gear at first, but the developers had something more specific in mind when creating the design: Warhammer Roleplay Fantasy.

"It might actually go without saying since I’ve seen a lot of people already spotted this one in some of our promo arts. We really look up to character designs featured in illustrations that you could find in first rulebooks of WHRP [Warhammer Roleplay] pen and paper, published in the '80s. Some incredibly skillful and respected painters put their talents to use for those arts!"
8d864cfe1082bf6c68d754bdbf7a4852453c78ad.jpg__576x480_q85.jpg



The world's atmosphere is inspired by Glen Cook’s Black Company

World design is an extremely important element of games that is too often overlooked. Atmosphere, be it creepy or joyous, can make or break a game. In Lords of the Fallen, the developers are attempting to create a moody, dramatic world--one that feels real and lived in.

"When it comes to the world, its feeling and the “thickness of air” in it, we wanted to achieve something dark, similar to the way you feel when reading through Glen Cook’s Black Company,” Gop explained. "It’s dirty, dramatic, with its own unique kind of burden and danger that lurks everywhere."
7ae17b382d4dc587a698de23ee68d07c6cf0cade.jpg__576x480_q85.jpg



The tactical gameplay is inspired by Dark Souls, Tekken, and Starcraft

When we first saw Lords of the Fallen at E3, we immediately drew correlations between it and Dark Souls. Characters are heavy, and fight with the same tactical heft found in the Souls series--it's about striking, blocking, and parrying instead of just spamming attacks. But Dark Souls isn't the only inspiration the developer references when discussing the tactical depth of the game--there are others that are much less obvious

"Tekken or Starcraft are great examples of games that are extremely tactical and yet very fast-paced," we were told. Gop said that the studio looked at plenty of sources outside of action RPGs when trying to nail the type of tactical combat it wanted--even if RPGs were definitely the backbone of the game.
5bbfbf1b4c252ae7071370fd5ce79b1c212b832c.jpg__576x480_q85.jpg



The RPG grinding elements are inspired by Infinity Blade

The devs looked at other RPGs when developing Lords of the Fallen, too, in hopes of trying to make sure the grinding wouldn’t be too… well, grinding. Moonstone (1991), Vagrant Story (2000), and Severance: Blade of Darkness (2001) were all cited, but it also sourced a game that many might not immediately think of when discussing the genre.

"Did you ever wonder why lots of people considered Infinity Blade a breakthrough gameplay experience on mobile devices?" Gop asked. "My guess is, it was the best to date grinding-focused fantasy mobile game."
3a10e74ef6a3d9ceb8cf0ecb901ede54540b2663.jpg__576x480_q85.jpg



The power moves are inspired by Final Fantasy VII and Deus Ex

Besides being able to dodge, parry, and attack your foes, Lords of the Fallen will also include powerful abilities you can build up over time. Gop referenced several examples of games that have done this in the past, giving some insight into what the strongest abilities in the game will be like. "Then think of games that focus on duel experience, like fighting games. Then add to that what we call the 'smart-bomb' kind of skills that you have to manage, like limit breaks from Final Fantasy VII, action skills from Borderlands, and some powerful abilities from Deus Ex series. That’s the kind of mixture we’re brewing here…"
 
Ha tutte le carte in regola per diventare il tuo gioco preferito :kep88:
Comunque:
Dalle immagini questo gioco può essere tutto e niente.

Dark Souls ... Tekken ... StarCraft ... mi sa che ho capito come va a finire //content.invisioncic.com/a283374/emoticons/chris2.gif

 
Pubblicità
Pubblicità
Indietro
Top